ACE3/addons/grenades/textures/ace_m84.rvmat

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ambient[] = {1.0,1.0,1.0,1.0};
diffuse[] = {1.0,1.0,1.0,1.0};
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
emmisive[] = {0.0,0.0,0.0,1.0};
specular[] = {0.1,0.1,0.1,1.0};
specularPower = 95;
PixelShaderID = "Super";
VertexShaderID = "Super";
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class Stage1 {
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texture = "z\ace\addons\grenades\textures\ace_m84_nohq.paa";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
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class uvTransform {
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aside[] = {0,9,0};
up[] = {4.5,0,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
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};
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class Stage4 {
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
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};
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class Stage5 {
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texture = "z\ace\addons\grenades\textures\ace_m84_smdi.paa";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
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};
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class Stage6 {
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texture = "#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
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};
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class Stage7 {
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texture = "a3\data_f\env_land_co.paa";
uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};