2015-01-18 06:56:09 +00:00
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/*
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2015-03-10 16:18:21 +00:00
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* Author: commy2
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2015-01-18 06:56:09 +00:00
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*
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2015-08-30 08:45:14 +00:00
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* Handle the open inventory event. Display message on target client.
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2015-08-04 23:12:55 +00:00
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*
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2015-01-18 06:56:09 +00:00
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* Argument:
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* Input from "InventoryOpened" eventhandler
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2015-08-04 23:12:55 +00:00
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*
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2015-01-18 06:56:09 +00:00
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* Return value:
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2015-03-10 16:18:21 +00:00
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* false. Always open the inventory dialog. (Bool)
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2015-01-18 06:56:09 +00:00
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*/
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#include "script_component.hpp"
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2015-08-30 08:45:14 +00:00
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params ["_unit","_backpack"];
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2015-01-18 06:56:09 +00:00
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2015-08-30 08:45:14 +00:00
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// exit if the target is not a real backpack, i.e. parachute, static weapon bag etc.
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if !([_backpack] call FUNC(isBackpack)) exitWith {false};
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2015-01-18 06:56:09 +00:00
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2015-03-10 16:18:21 +00:00
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// get the unit that wears the backpack object
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2015-08-30 08:45:14 +00:00
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private "_target";
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_target = objectParent _backpack;
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2015-01-18 06:56:09 +00:00
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2015-08-04 23:12:55 +00:00
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if (isNull _target) exitWith {false};
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2015-08-30 08:45:14 +00:00
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2015-03-10 16:18:21 +00:00
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// raise event on target unit
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2015-08-04 23:12:55 +00:00
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["backpackOpened", _target, [_target, _backpack]] call EFUNC(common,targetEvent);
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2015-01-18 06:56:09 +00:00
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2015-03-10 16:18:21 +00:00
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// return false to open inventory as usual
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false
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