ACE3/addons/backpacks/functions/fnc_onOpenInventory.sqf

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/*
* Author: commy2
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*
* Handle the open inventory event. Display message on target client.
*
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* Argument:
* Input from "InventoryOpened" eventhandler
*
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* Return value:
* false. Always open the inventory dialog. (Bool)
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*/
#include "script_component.hpp"
params ["_unit","_backpack"];
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// exit if the target is not a real backpack, i.e. parachute, static weapon bag etc.
if !([_backpack] call FUNC(isBackpack)) exitWith {false};
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// get the unit that wears the backpack object
private "_target";
_target = objectParent _backpack;
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if (isNull _target) exitWith {false};
// raise event on target unit
["backpackOpened", _target, [_target, _backpack]] call EFUNC(common,targetEvent);
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// return false to open inventory as usual
false