ACE3/addons/dragging/functions/fnc_setDraggable.sqf

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/*
* Author: commy2
*
* Enable the object to be dragged.
*
* Argument:
* 0: Any object (Object)
* 1: true to enable dragging, false to disable (Bool)
* 2: Position offset for attachTo command (Array, optinal; default: [0,0,0])
* 3: Direction in degree to rotate the object after attachTo (Number, optional; default: 0)
*
* Return value:
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* None
*
* Public: Yes
*/
#include "script_component.hpp"
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private ["_dragAction", "_dropAction", "_type", "_initializedClasses"];
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//IGNORE_PRIVATE_WARNING("_player", "_target");
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params ["_object", "_enableDrag", "_position", "_direction"];
if (isNil "_position") then {
_position = _object getVariable [QGVAR(dragPosition), [0,0,0]];
};
if (isNil "_direction") then {
_direction = _object getVariable [QGVAR(dragDirection), 0];
};
// update variables
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_object setVariable [QGVAR(canDrag), _enableDrag];
_object setVariable [QGVAR(dragPosition), _position];
_object setVariable [QGVAR(dragDirection), _direction];
// add action to class if it is not already present
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_type = typeOf _object;
_initializedClasses = GETGVAR(initializedClasses,[]);
// do nothing if the class is already initialized
if (_type in _initializedClasses) exitWith {};
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_initializedClasses pushBack _type;
GVAR(initializedClasses) = _initializedClasses;
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_dragAction = [QGVAR(drag), localize LSTRING(Drag), "", {[_player, _target] call FUNC(startDrag)}, {[_player, _target] call FUNC(canDrag)}] call EFUNC(interact_menu,createAction);
_dropAction = [QGVAR(drop), localize LSTRING(Drop), "", {[_player, _target] call FUNC(dropObject)}, {[_player, _target] call FUNC(canDrop)}] call EFUNC(interact_menu,createAction);
[_type, 0, ["ACE_MainActions"], _dragAction] call EFUNC(interact_menu,addActionToClass);
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[_type, 0, [], _dropAction] call EFUNC(interact_menu,addActionToClass);