2015-08-08 00:26:09 +00:00
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/*
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* Author: commy2
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* Show firemode indicator, representing safety lock
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*
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* Arguments:
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* 0: Show firemode <BOOL>
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*
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* Return Value:
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2015-08-11 15:56:46 +00:00
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* None
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2015-08-08 00:26:09 +00:00
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*
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* Example:
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* [true] call ace_safemode_fnc_setSafeModeVisual
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*
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* Public: No
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*/
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2015-01-17 20:32:34 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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2015-08-08 00:26:09 +00:00
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private ["_control", "_config"];
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params ["_show"];
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2015-01-11 16:42:31 +00:00
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disableSerialization;
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2015-01-17 20:32:34 +00:00
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_control = (uiNamespace getVariable ["ACE_dlgSoldier", displayNull]) displayCtrl 187;
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2015-01-11 16:42:31 +00:00
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if (isNull _control) exitWith {};
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if (_show) then {
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2015-05-15 13:41:41 +00:00
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_config = configFile >> "RscInGameUI" >> "RscUnitInfoSoldier" >> "WeaponInfoControlsGroupLeft" >> "controls" >> "CA_ModeTexture";
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2015-01-11 16:42:31 +00:00
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2015-05-15 13:41:41 +00:00
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_control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")];
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_control ctrlCommit 0;
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2015-01-11 16:42:31 +00:00
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} else {
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2015-05-15 13:41:41 +00:00
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_control ctrlSetPosition [0, 0, 0, 0];
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_control ctrlCommit 0;
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2015-01-11 16:42:31 +00:00
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};
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