2015-01-17 17:26:51 +00:00
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#include "script_component.hpp"
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2015-01-29 07:38:46 +00:00
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ADDON = false;
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2015-01-17 17:26:51 +00:00
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PREP(countMagazinesForGrenadeMuzzle);
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PREP(displayGrenadeTypeAndNumber);
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PREP(findNextGrenadeMagazine);
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PREP(findNextGrenadeMuzzle);
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PREP(fireSmokeLauncher);
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PREP(getSelectedGrenade);
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PREP(playChangeFiremodeSound);
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PREP(putWeaponAway);
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PREP(selectGrenadeAll);
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PREP(selectGrenadeFrag);
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PREP(selectGrenadeOther);
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PREP(selectWeaponMode);
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PREP(selectWeaponMuzzle);
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PREP(selectWeaponVehicle);
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PREP(setNextGrenadeMuzzle);
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PREP(throwGrenade);
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// prepare grenades from config
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GVAR(CurrentGrenadeMuzzleIsFrag) = true;
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GVAR(CurrentGrenadeMuzzleFrag) = "";
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GVAR(CurrentGrenadeMuzzleOther) = "";
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// Collect frag and other muzzles separately
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with uiNamespace do {
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if (isNil QGVAR(FragMuzzles)) then {
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GVAR(FragMuzzles) = [];
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GVAR(NonFragMuzzles) = [];
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GVAR(AllMuzzles) = [];
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GVAR(FragMagazines) = [];
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GVAR(NonFragMagazines) = [];
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GVAR(AllMagazines) = [];
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{
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_magazines = getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines");
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_magazine = _magazines select 0;
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_ammo = getText (configfile >> "CfgMagazines" >> _magazine >> "ammo");
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_explosive = getNumber (configfile >> "CfgAmmo" >> _ammo >> "explosive");
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if (_explosive == 0) then {
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GVAR(NonFragMuzzles) pushBack _x;
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GVAR(NonFragMagazines) pushBack _magazines;
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} else {
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GVAR(FragMuzzles) pushBack _x;
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GVAR(FragMagazines) pushBack _magazines;
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};
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GVAR(AllMuzzles) pushBack _x;
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GVAR(AllMagazines) pushBack _magazines;
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} forEach getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles");
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};
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};
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GVAR(FragMuzzles) = uiNamespace getVariable QGVAR(FragMuzzles);
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GVAR(NonFragMuzzles) = uiNamespace getVariable QGVAR(NonFragMuzzles);
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GVAR(AllMuzzles) = uiNamespace getVariable QGVAR(AllMuzzles);
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GVAR(FragMagazines) = uiNamespace getVariable QGVAR(FragMagazines);
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GVAR(NonFragMagazines) = uiNamespace getVariable QGVAR(NonFragMagazines);
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GVAR(AllMagazines) = uiNamespace getVariable QGVAR(AllMagazines);
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2015-01-29 07:38:46 +00:00
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ADDON = true;
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