description="Set lock state for all vehicles on map at start";// Tooltip description
typeName="NUMBER";// Value type, can be "NUMBER", "STRING" or "BOOL"
classvalues{
classNone{name="As Is";value=0;default=1;};
classSide{name="Locked";value=1;};
classUnique{name="Unlocked";value=2;};
};
};
classLockpickStrength{
displayName="Global Lockpick Strength";
description="Global Time to lockpick (in seconds). Default: 10";
typeName="NUMBER";// Value type, can be "NUMBER", "STRING" or "BOOL"
defaultValue="10";// Default text filled in the input box
};
};
classModuleDescription:ModuleDescription{
description="Settings for lockpick strength and initial vehicle lock state. Removes ambiguous lock states.<br/>Source: vehiclelock.pbo";
};
};
classACE_VehicleLock_ModuleSyncedAssign:Module_F{
author="$STR_ACE_Common_ACETeam";
category="ACE";
displayName="Vehicle Key Assign";
function="ACE_VehicleLock_fnc_moduleSync";
scope=2;
isGlobal=1;
icon=QUOTE(PATHTOF(ui\IconLock_ca.paa));
functionPriority=0;
classArguments{};
classModuleDescription:ModuleDescription{
description="Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Only valid for objects present at mission start.<br/>Source: vehiclelock.pbo";