ACE3/addons/goggles/functions/fnc_handleExplosion.sqf

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#include "script_component.hpp"
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/*
* Author: Garth 'L-H' de Wet, commy2
* Handles explosions.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Function is handled? <BOOL>
*
* Example:
* [bob] call ace_goggles_fnc_handleExplosion
*
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* Public: No
*/
params ["_unit"];
if (_unit != ACE_player) exitWith {true};
call FUNC(applyDirtEffect);
if (GETBROKEN) exitWith {true};
private _config = configFile >> "CfgGlasses" >> goggles _unit;
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if ((_this select 1) call FUNC(GetExplosionIndex) < getNumber (_config >> "ACE_Resistance")) exitWith {true};
if !([_unit] call FUNC(isGogglesVisible)) exitWith {
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["ace_glassesCracked", [_unit]] call CBA_fnc_localEvent;
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true
};
private _effects = GETGLASSES(_unit);
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_effects set [BROKEN, true];
SETGLASSES(_unit,_effects);
if (getText (_config >> "ACE_OverlayCracked") != "") then {
if (call FUNC(ExternalCamera)) exitWith {};
if (isNull (GLASSDISPLAY)) then {
GVAR(GogglesLayer) cutRsc ["RscACE_Goggles", "PLAIN", 1, false];
};
(GLASSDISPLAY displayCtrl 10650) ctrlSetText getText (_config >> "ACE_OverlayCracked");
};
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["ace_glassesCracked", [_unit]] call CBA_fnc_localEvent;
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true