ACE3/addons/repair/functions/fnc_isInRepairFacility.sqf

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#include "script_component.hpp"
/*
* Author: Glowbal
* Checks if a unit is in a repair facility.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
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* Is inside a repair facility <BOOL>
*
* Example:
* [unit] call ace_repair_fnc_isInRepairFacility
*
* Public: Yes
*/
params [["_object", objNull, [objNull]]];
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TRACE_1("params",_object);
private _position = getPosASL _object;
private _isInBuilding = false;
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private _checkObject = {
if (
_x getVariable ["ACE_isRepairFacility", getNumber (configOf _x >> QGVAR(canRepair))] > 0
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&& {!(_x isKindOf "AllVehicles")} // check if it's not repair vehicle
&& {alive _x}
) exitWith {
_isInBuilding = true;
};
};
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private _objects = (lineIntersectsWith [_object modelToWorldVisual [0, 0, (_position select 2)], _object modelToWorldVisual [0, 0, (_position select 2) +10], _object]);
_checkObject forEach _objects;
if (_isInBuilding) exitWith {true};
_objects = _object nearObjects 7.5;
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_checkObject forEach _objects;
_isInBuilding