ACE3/addons/movement/functions/fnc_getWeight.sqf

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/*
* Author: commy2
* Returns the weight (from the loadAbs command) in lbs/kg (based on user option)
*
* Arguments:
* 0: The Unit (usually the player) <OBJECT>
*
* Return Value:
* The return value <NUMBER>
*
* Example:
* _bool = [player] call ace_movement_fnc_getWeight
*
* Public: No
*/
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#include "script_component.hpp"
private ["_unit", "_weight"];
_unit = _this select 0;
_weight = loadAbs _unit * 0.1;
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if (GVAR(useImperial)) then {
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_weight = format ["%1lb", (round (_weight * 100)) / 100];
} else {
_weight = format ["%1kg", (round (_weight * FACTOR_POUND_TO_KILOGRAMM * 100)) / 100];
};
_weight