ACE3/addons/weaponselect/functions/fnc_selectWeaponVehicle.sqf

46 lines
1.0 KiB
Plaintext
Raw Normal View History

2015-01-17 17:26:51 +00:00
// by commy2
#include "script_component.hpp"
private ["_unit", "_vehicle", "_index"];
_unit = _this select 0;
_vehicle = _this select 1;
_index = _this select 2;
private "_turret";
_turret = [_unit] call EFUNC(common,getTurretIndex);
if (_turret isEqualTo [] && {_unit == driver _vehicle}) then {
private ["_weapons", "_weapon"];
_weapons = weapons _vehicle;
if (_index > count _weapons - 1) exitWith {};
_weapon = _weapons select _index;
_index = 0;
while {
_index < 100 && {currentWeapon _vehicle != _weapon}
} do {
_unit action ["SwitchWeapon", _vehicle, _unit, _index];
_index = _index + 1;
};
} else {
private ["_weapons", "_weapon"];
_weapons = _vehicle weaponsTurret _turret;
if (_index > count _weapons - 1) exitWith {};
_weapon = _weapons select _index;
_index = 0;
while {
_index < 100 && {_vehicle currentWeaponTurret _turret != _weapon}
} do {
_unit action ["SwitchWeapon", _vehicle, _unit, _index];
_index = _index + 1;
};
};