2015-01-11 16:42:31 +00:00
|
|
|
/*
|
|
|
|
* Author: KoffeinFlummi, edited by commy2
|
|
|
|
*
|
|
|
|
* Rests the player's weapon if possible.
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* None
|
|
|
|
*
|
|
|
|
* Return Values:
|
|
|
|
* None
|
|
|
|
*
|
|
|
|
*/
|
2015-01-15 22:34:35 +00:00
|
|
|
#include "script_component.hpp"
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
#define RESTEDRECOIL 0.6
|
|
|
|
#define BIPODRECOIL 0.3
|
|
|
|
#define MAXDISTANCE 1
|
|
|
|
#define MAXANGLE 15
|
|
|
|
#define MAXHEIGHT 0.45
|
|
|
|
#define CAMSHAKE [1,0.5,5]
|
|
|
|
|
|
|
|
private ["_unit", "_vehicle", "_weapon"];
|
|
|
|
|
|
|
|
_unit = _this select 0;
|
|
|
|
_vehicle = _this select 1;
|
|
|
|
_weapon = _this select 2;
|
|
|
|
|
|
|
|
if (_weapon != primaryWeapon _unit) exitWith {};
|
|
|
|
|
|
|
|
// UNREST THE WEAPON
|
|
|
|
private "_fnc_unRestWeapon";
|
|
|
|
|
|
|
|
_fnc_unRestWeapon = {
|
|
|
|
addCamShake CAMSHAKE;
|
|
|
|
|
|
|
|
private "_animation";
|
|
|
|
_animation = animationState _unit;
|
|
|
|
|
2015-01-15 22:34:35 +00:00
|
|
|
if (_unit getVariable ["ACE_bipodDeployed", false]) then {
|
2015-01-11 16:42:31 +00:00
|
|
|
_unit setUnitRecoilCoefficient (unitRecoilCoefficient _unit / BIPODRECOIL);
|
2015-01-15 22:34:35 +00:00
|
|
|
if (_animation find "_ace_deploy" != -1) then {
|
|
|
|
//[_unit, [_animation, "_ace_deploy", ""] call CBA_fnc_replace, 2] call EFUNC(common,doAnimation);
|
|
|
|
_unit switchMove ([_animation, "_ace_deploy", ""] call CBA_fnc_replace);
|
2015-01-11 16:42:31 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
private "_picture";
|
|
|
|
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
2015-01-15 22:34:35 +00:00
|
|
|
[localize "STR_ACE_Resting_BipodUndeployed", _picture] call EFUNC(common,displayTextPicture);
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
} else {
|
|
|
|
_unit setUnitRecoilCoefficient (unitRecoilCoefficient _unit / RESTEDRECOIL);
|
2015-01-15 22:34:35 +00:00
|
|
|
if (_animation find "_ace_rested" != -1) then {
|
|
|
|
//[_unit, [_animation, "_ace_rested", ""] call CBA_fnc_replace, 2] call EFUNC(common,doAnimation);
|
|
|
|
_unit switchMove ([_animation, "_ace_rested", ""] call CBA_fnc_replace);
|
2015-01-11 16:42:31 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
private "_picture";
|
|
|
|
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
2015-01-15 22:34:35 +00:00
|
|
|
[localize "STR_ACE_Resting_WeaponLifted", _picture] call EFUNC(common,displayTextPicture);
|
2015-01-11 16:42:31 +00:00
|
|
|
};
|
|
|
|
|
2015-01-15 22:34:35 +00:00
|
|
|
_unit setVariable ["ACE_weaponRested", false];
|
|
|
|
_unit setVariable ["ACE_bipodDeployed", false];
|
2015-01-11 16:42:31 +00:00
|
|
|
};
|
|
|
|
|
2015-01-15 22:34:35 +00:00
|
|
|
if (_unit getVariable ["ACE_weaponRested", false]) exitWith {call _fnc_unRestWeapon};
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
// exit if this is not an available animation
|
2015-01-15 22:34:35 +00:00
|
|
|
if (!isClass (configFile >> "CfgMovesMaleSdr" >> "States" >> format ["%1_ace_deploy", animationState _unit])) exitWith {};
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
// PREPARE INTERSECTS
|
|
|
|
private "_fnc_getIntersection";
|
|
|
|
|
|
|
|
_fnc_getIntersection = {
|
|
|
|
private ["_weaponPos", "_weaponDir", "_weaponPosDown"];
|
|
|
|
|
|
|
|
_weaponPos = ATLtoASL (_unit modelToWorld (_unit selectionPosition "RightHand"));
|
|
|
|
_weaponDir = _unit weaponDirection _weapon;
|
|
|
|
_weaponPosDown = _weaponPos vectorAdd [0,0,-MAXHEIGHT];
|
|
|
|
|
|
|
|
private ["_checkPosMiddle", "_checkPosLeft", "_checkPosRight", "_checkPosDown"];
|
|
|
|
|
|
|
|
_checkPosMiddle = [
|
|
|
|
(_weaponPos select 0) + MAXDISTANCE * (_weaponDir select 0),
|
|
|
|
(_weaponPos select 1) + MAXDISTANCE * (_weaponDir select 1),
|
|
|
|
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
|
|
|
];
|
|
|
|
_checkPosLeft = [
|
|
|
|
(_weaponPos select 0) + MAXDISTANCE * sin (((_weaponDir select 0) atan2 (_weaponDir select 1)) + 360 - MAXANGLE),
|
|
|
|
(_weaponPos select 1) + MAXDISTANCE * cos (((_weaponDir select 0) atan2 (_weaponDir select 1)) + 360 - MAXANGLE),
|
|
|
|
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
|
|
|
];
|
|
|
|
_checkPosRight = [
|
|
|
|
(_weaponPos select 0) + MAXDISTANCE * sin (((_weaponDir select 0) atan2 (_weaponDir select 1)) + MAXANGLE),
|
|
|
|
(_weaponPos select 1) + MAXDISTANCE * cos (((_weaponDir select 0) atan2 (_weaponDir select 1)) + MAXANGLE),
|
|
|
|
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2)
|
|
|
|
];
|
|
|
|
_checkPosDown = [
|
|
|
|
(_weaponPos select 0) + MAXDISTANCE * (_weaponDir select 0),
|
|
|
|
(_weaponPos select 1) + MAXDISTANCE * (_weaponDir select 1),
|
|
|
|
(_weaponPos select 2) + MAXDISTANCE * (_weaponDir select 2) - MAXHEIGHT
|
|
|
|
];
|
|
|
|
|
|
|
|
/* UNCOMMENT THIS FOR DEBUGGING
|
|
|
|
weaponPos = ASLtoATL _weaponPos;
|
|
|
|
weaponPosDown = ASLtoATL _weaponPosDown;
|
|
|
|
checkPosMiddle = ASLtoATL _checkPosMiddle;
|
|
|
|
checkPosLeft = ASLtoATL _checkPosLeft;
|
|
|
|
checkPosRight = ASLtoATL _checkPosRight;
|
|
|
|
checkPosDown = ASLtoATL _checkPosDown;
|
|
|
|
|
|
|
|
onEachFrame {
|
|
|
|
drawLine3D [weaponPos, checkPosMiddle, [1,0,0,1]];
|
|
|
|
drawLine3D [weaponPos, checkPosLeft, [1,0,0,1]];
|
|
|
|
drawLine3D [weaponPos, checkPosRight, [1,0,0,1]];
|
|
|
|
drawLine3D [weaponPosDown, checkPosDown, [1,0,0,1]];
|
|
|
|
};*/
|
|
|
|
|
|
|
|
private ["_intersectsMiddle", "_intersectsLeft", "_intersectsRight", "_intersectsDown"];
|
|
|
|
|
|
|
|
_intersectsMiddle = lineIntersects [_weaponPos, _checkPosMiddle];
|
|
|
|
_intersectsLeft = lineIntersects [_weaponPos, _checkPosLeft];
|
|
|
|
_intersectsRight = lineIntersects [_weaponPos, _checkPosRight];
|
|
|
|
_intersectsDown = lineIntersects [_weaponPos, _checkPosDown] || {terrainIntersectASL [_weaponPosDown, _checkPosDown]};
|
|
|
|
|
|
|
|
[_intersectsMiddle, _intersectsLeft, _intersectsRight, _intersectsDown]
|
|
|
|
};
|
|
|
|
|
|
|
|
// CHECK FOR APPROPRIATE SURFACE
|
|
|
|
private "_intersects";
|
|
|
|
|
|
|
|
_intersects = call _fnc_getIntersection;
|
|
|
|
|
|
|
|
if (true in _intersects) then {
|
2015-01-15 22:34:35 +00:00
|
|
|
_unit setVariable ["ACE_weaponRested", true];
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
private "_restedPosition";
|
|
|
|
_restedPosition = getPosASL _unit;
|
|
|
|
|
|
|
|
// REST THE WEAPON
|
|
|
|
addCamShake CAMSHAKE;
|
|
|
|
|
2015-01-15 22:34:35 +00:00
|
|
|
if ([_weapon] call FUNC(hasBipod) && {_intersects select 3}) then {
|
|
|
|
_unit setVariable ["ACE_bipodDeployed", true];
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
_unit setUnitRecoilCoefficient (BIPODRECOIL * unitRecoilCoefficient _unit);
|
2015-01-15 22:34:35 +00:00
|
|
|
//[_unit, format ["%1_ace_deploy", animationState _unit], 2] call EFUNC(common,doAnimation);
|
|
|
|
_unit switchMove format ["%1_ace_deploy", animationState _unit];
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
private "_picture";
|
|
|
|
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
2015-01-15 22:34:35 +00:00
|
|
|
[localize "STR_ACE_Resting_BipodDeployed", _picture] call EFUNC(common,displayTextPicture);
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
} else {
|
2015-01-15 22:34:35 +00:00
|
|
|
_unit setVariable ["ACE_bipodDeployed", false];
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
_unit setUnitRecoilCoefficient (RESTEDRECOIL * unitRecoilCoefficient _unit);
|
2015-01-15 22:34:35 +00:00
|
|
|
//[_unit, format ["%1_ace_rested", animationState _unit], 2] call EFUNC(common,doAnimation);
|
|
|
|
_unit switchMove format ["%1_ace_rested", animationState _unit];
|
2015-01-11 16:42:31 +00:00
|
|
|
|
|
|
|
private "_picture";
|
|
|
|
_picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture");
|
2015-01-15 22:34:35 +00:00
|
|
|
[localize "STR_ACE_Resting_WeaponRested", _picture] call EFUNC(common,displayTextPicture);
|
2015-01-11 16:42:31 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// CHECK FOR PLAYER MOVING AWAY, CHANGING WEAPONS ETC
|
|
|
|
[_unit, _vehicle, _weapon, _fnc_unRestWeapon, _fnc_getIntersection, _restedPosition] spawn {
|
|
|
|
_unit = _this select 0;
|
|
|
|
_vehicle = _this select 1;
|
|
|
|
_weapon = _this select 2;
|
|
|
|
_fnc_unRestWeapon = _this select 3;
|
|
|
|
_fnc_getIntersection = _this select 4;
|
|
|
|
_restedPosition = _this select 5;
|
|
|
|
|
2015-01-15 22:34:35 +00:00
|
|
|
while {_unit getVariable ["ACE_weaponRested", false]} do {
|
2015-01-11 16:42:31 +00:00
|
|
|
_intersects = call _fnc_getIntersection;
|
|
|
|
|
|
|
|
if (
|
2015-01-15 22:34:35 +00:00
|
|
|
_unit != ACE_player
|
2015-01-11 16:42:31 +00:00
|
|
|
|| {_vehicle != vehicle _unit}
|
|
|
|
|| {inputAction "reloadMagazine" != 0}
|
|
|
|
|| {weaponLowered _unit}
|
|
|
|
|| {speed _unit > 1}
|
|
|
|
|| {currentWeapon _unit != _weapon}
|
|
|
|
|| {getPosASL _unit distanceSqr _restedPosition > 1}
|
|
|
|
|| {!(true in _intersects)}
|
|
|
|
) exitWith {call _fnc_unRestWeapon};
|
|
|
|
|
|
|
|
sleep 0.3;
|
|
|
|
};
|
|
|
|
};
|
|
|
|
};
|