ACE3/addons/grenades/XEH_postInit.sqf

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// by commy2
#include "script_component.hpp"
["ace_flashbangExploded", {_this call FUNC(flashbangExplosionEH)}] call CBA_fnc_addEventHandler;
// Register fired event handlers
["ace_firedPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
["ace_firedPlayerNonLocal", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
["ace_firedNonPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
if (!hasInterface) exitWith {};
GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
// Add keybinds
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["ACE3 Weapons", QGVAR(switchGrenadeMode), localize LSTRING(SwitchGrenadeMode), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false};
// Don't change mode or show hint if advanced throwing is active
if (ACE_player getVariable [QEGVAR(advanced_throwing,inHand), false]) exitWith {false};
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// Statement
[] call FUNC(nextMode);
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}, {false}, [9, [false, false, false]], false] call CBA_fnc_addKeybind; //8 Key
["ace_settingsInitialized", {
if (GVAR(convertExplosives)) then {
[] call FUNC(addChangeFuseItemContextMenuOptions);
};
}] call CBA_fnc_addEventHandler;