ACE3/addons/grenades/functions/fnc_throwGrenade.sqf

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/*
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* Author: commy2
*
* Adjust the grenades throwing direction and speed to the selected throwing mode.
*
* Argument:
* input from "Fired" eventhandler
*
* Return value:
* Nothing
*/
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#include "script_component.hpp"
private ["_unit", "_weapon", "_projectile", "_mode", "_fuzeTime"];
_unit = _this select 0;
_weapon = _this select 1;
_projectile = _this select 6;
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if (_unit != ACE_player) exitWith {};
if (_weapon != "Throw") exitWith {};
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_mode = missionNamespace getVariable [QGVAR(currentThrowMode), 0];
if (_mode != 0) then {
private "_velocity";
_velocity = velocity _projectile;
switch (_mode) do {
//high throw
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case 1 : {
_velocity = [
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0.5 * (_velocity select 0),
0.5 * (_velocity select 1),
[0, 0, 0] distance (_velocity vectorMultiply 0.5)
];
};
//precise throw
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case 2 : {
_velocity = (_unit weaponDirection _weapon) vectorMultiply (vectorMagnitude _velocity);
};
//roll grande
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case 3 : {
//@todo
};
//drop grenade
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case 4 : {
_velocity = [0, 0, 0];
};
};
_projectile setVelocity _velocity;
};
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if (typeOf _projectile == "ACE_G_M84") then {
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_fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "fuseDistance");
// _fuzeTime = getNumber (configFile >> "CfgAmmo" >> typeOf _projectile >> "explosionTime"); //@toDo pretty sure this should be explosionTime not fuseDistance
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[FUNC(flashbangThrownFuze), 0, [_projectile, (time + _fuzeTime)]] call CBA_fnc_addPerFrameHandler;
};