2016-10-10 14:44:03 +00:00
|
|
|
/*
|
|
|
|
* Author: commy2
|
|
|
|
* Adds pain to unit and plays a scream sound.
|
|
|
|
*
|
|
|
|
* Arguments:
|
2016-10-10 14:53:25 +00:00
|
|
|
* 0: Unit <OBJECT>
|
|
|
|
* 1: Pain to add <NUMBER>
|
2016-10-10 14:44:03 +00:00
|
|
|
*
|
|
|
|
* Return Value:
|
2016-10-10 14:53:25 +00:00
|
|
|
* Nothing
|
2016-10-10 14:44:03 +00:00
|
|
|
*
|
|
|
|
* Example:
|
2016-10-10 14:53:25 +00:00
|
|
|
* [player, 0.5] call ace_medical_fnc_addPain
|
2016-10-10 14:44:03 +00:00
|
|
|
*
|
2016-10-10 14:53:25 +00:00
|
|
|
* Public: No
|
2016-10-10 14:44:03 +00:00
|
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
|
|
|
|
params ["_unit", "_painToAdd"];
|
|
|
|
|
|
|
|
_painToAdd = _painToAdd min 1;
|
|
|
|
|
|
|
|
private _pain = _unit getVariable [QEGVAR(medical,pain), 0];
|
|
|
|
_pain = _pain + _painToAdd * (1 - _pain);
|
|
|
|
|
|
|
|
_unit setVariable [QEGVAR(medical,pain), _pain];
|
|
|
|
|
|
|
|
[_unit, "hit", PAIN_TO_SCREAM(_painToAdd)] call EFUNC(medical_engine,playInjuredSound);
|