ACE3/addons/medical/functions/fnc_modifyMedicalAction.sqf

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/*
* Author: esteldunedain
* Modify the visuals of a medical action point.
* On Basic medical: modify the icon color based on damage on that body part.
*
* Arguments:
* 0: The Patient Unit <OBJECT>
* 1: The Diagnosing Unit <OBJECT>
* 2: Selection Number <NUMBER>
* 3: The action to modify <OBJECT>
*
* ReturnValue:
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* None
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*
* Public: No
*/
#include "script_component.hpp"
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params ["_target", "_player", "_selectionN", "_actionData"];
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if (GVAR(level) < 2 || {!([_target] call FUNC(hasMedicalEnabled))}) exitWith {
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private ["_pointDamage"];
_pointDamage = (_target getVariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0]]) select _selectionN;
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if (_pointDamage >= 0.8) exitWith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
};
if (_pointDamage > 0) exitWith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossYellow.paa))];
};
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};
private ["_openWounds", "_amountOf"];
_openWounds = _target getVariable [QGVAR(openWounds), []];
{
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_x params ["", "", "_selectionX", "_amountOf", "_x4"];
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if (_amountOf > 0 && {(_selectionN == _selectionX)} && {_x4 > 0}) exitWith {
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_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
};
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} forEach _openWounds;