2015-06-05 07:34:27 +00:00
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/*
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* Author: Rocko, Ruthberg
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* Place down spotting scope
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: scope class <STRING>
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*
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* Return value:
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* None
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2015-08-07 09:47:23 +00:00
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*
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* Example:
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* [player, "ACE_SpottingScope"] call ace_spottingscope_fnc_place
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*
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* Public: No
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2015-06-05 07:34:27 +00:00
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*/
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#include "script_component.hpp"
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2015-08-07 09:47:23 +00:00
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params ["_unit", "_scopeClass"];
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2015-06-05 07:34:27 +00:00
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_unit removeItem _scopeClass;
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if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then {
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_unit playMove "AmovPercMstpSrasWrflDnon_diary";
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};
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[{
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2015-08-07 09:47:23 +00:00
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params ["_unit"];
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2015-06-05 07:34:27 +00:00
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private ["_direction", "_position", "_spottingScope"];
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_direction = getDir _unit;
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_position = (getPosASL _unit) vectorAdd [0.8 * sin(_direction), 0.8 * cos(_direction), 0.02];
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2015-08-07 09:47:23 +00:00
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2015-06-05 07:34:27 +00:00
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_spottingScope = "ACE_SpottingScopeObject" createVehicle [0, 0, 0];
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_spottingScope setDir _direction;
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_spottingScope setPosASL _position;
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if ((getPosATL _spottingScope select 2) - (getPos _spottingScope select 2) < 1E-5) then {
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2015-08-07 09:47:23 +00:00
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_spottingScope setVectorUp (surfaceNormal (position _spottingScope));
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2015-06-05 07:34:27 +00:00
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};
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_unit reveal _spottingScope;
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}, [_unit], 1, 0] call EFUNC(common,waitAndExecute);
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