ACE3/addons/wep_dragon/model.cfg

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class CfgSkeletons {
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
class ace_m47_static_skeleton: Default {
skeletonInherit = "Default";
skeletonBones[] = {
"bipod","",
"grav_box","bipod",
"launcher","grav_box",
"optic","launcher",
"missile","launcher"
};
};
};
class CfgModels {
class Default {
sectionsInherit = "";
sections[] = {};
};
class ace_m47_static: Default {
sectionsInherit = "Default";
sections[] = {};
skeletonName = "ace_m47_static_skeleton";
class Animations {
class MainGun {
type="rotation";
selection="launcher";
sourceAddress = "clamp";
source="MainGun";
axis="elevate_axis";
animPeriod=0.01;
initPhase=0;
maxValue="rad 360";
minValue="rad -360";
angle1="rad 360";
angle0="rad -360";
};
class MainTurret {
type="rotation";
source="MainTurret";
selection="bipod";
sourceAddress = "loop";
axis="rotate_axis";
animPeriod=0.005;
minValue="rad -360";
maxValue="rad +360";
angle0="rad -360";
angle1="rad +360";
};
class rest_rotate {
type="rotation";
selection="grav_box";
sourceAddress = "clamp";
source="user";
axis="elevate_axis";
animPeriod=0.00001;
initPhase=-0.35;
maxValue="3.60";
minValue="-3.60";
angle1="rad -360";
angle0="rad 360";
};
class optic_hide
{
type = "hide";
source = "user";
selection = "optic";
animPeriod = 0.0001;
minValue = 0;
maxValue = 1;
minPhase = 0;
maxPhase = 1;
hideValue = 0.99;
initPhase = 1;
};
class missile_hide
{
type = "hide";
source = "user";
selection = "missile";
animPeriod = 0.0001;
minValue = 0;
maxValue = 1;
minPhase = 0;
maxPhase = 1;
hideValue = 0.99;
};
};
};
};