ace_overheating_mrbs = 3000; //Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
ace_overheating_slowdownFactor = 1; //Slowdown Factor (this will be scaled based on the barrel temp)
ace_overheating_allowSwapBarrel = 1; // 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
ace_overheating_dispersion = 0.75; //Dispersion Factor (this will be scaled based on the barrel temp)
};
};
```
### 1.2 Custom jam clearing animation
```cpp
class CfgWeapons {
class MyMG {
ACE_clearJamAction = "GestureReloadMX"; // Custom jam clearing action. Default uses reload animation, use an empty string to undefine