2019-06-08 04:47:39 +00:00
---
layout: wiki
title: Crew Served Weapons Framework
description: Explains how to add new Crew Served Weapons to ACE3
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 13
patch: 0
---
## 1. Making a new Crew Served Weapon
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To convert a static weapon into a crew served weapon, you need to create the following:
- A proxy weapon
- A carryable weapon that can be mounted on a tripod
- Carryable weapon magazines
- The CSW config in the static weapon
For the following examples, we are going to assume you are modifying your existing static weapon named `prefix_hmg` and that you are using the same prefix. If you are making a compatibility patch for a third party mod, you should use your own prefix. Do not use `ace` as your prefix.
### 1.1 Proxy Weapon
Because the magazine loading time is already handled by the ACE interaction, a proxy weapon with a very low loading time is used. It automatically replaces the default weapon of the turret when CSW is enabled.
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```cpp
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class CfgWeapons {
class prefix_hmg_weapon;
class prefix_hmg_weapon_proxy: prefix_hmg_weapon {
magazineReloadTime = 0.5;
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};
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};
```
### 1.2 Carryable Weapon
Carried CSW weapons are technically rocket launchers. This allows the player to carry both a CSW weapon and a backpack with magazines for the CSW.
```cpp
class CfgWeapons {
class Launcher;
class Launcher_Base_F: Launcher {
class WeaponSlotsInfo;
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};
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class prefix_hmg_carry: Launcher_Base_F {
// displayName, author, model and picture are omitted and up to you
scope = 2;
modes[] = {};
class ACE_CSW {
type = "weapon"; // Use "weapon" for weapons or "mount" for tripods - see below
deployTime = 4; // How long it takes to deploy the weapon onto the tripod
pickupTime = 4; // How long it takes to disassemble weapon from the tripod
class assembleTo {
// What tripod can this weapon deploy onto, and what vehicle will it spawn when it is deployed
ace_csw_m3Tripod = "prefix_hmg";
};
};
class WeaponSlotsInfo: WeaponSlotsInfo {
// One WeaponSlot with a positive value for iconScale forces game to use icon overlay method
// Required, because the inventory icon has no accessory variants
class MuzzleSlot {
iconScale = 0.1;
};
// Don't forget to set mass to a reasonable value
// We use mass in pounds * 10
mass = 840; // 84 lb / 38 kg
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};
};
};
```
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### 1.3 Carryable Magazines
Vehicle magazines usually don't have inventory pictures or a 3D model. Because of this, carryable magazines need to be created for the CSW. If one of the existing CSW magazines or an infantry weapon magazine would fit your weapon, you don't need to create another magazine. Using one of the existing CSW magazines is preferred to prevent confusing players and mission makers.
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```cpp
class CfgMagazines {
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class prefix_100rnd_hmg_mag;
class prefix_100rnd_hmg_csw_mag: prefix_100rnd_hmg_mag {
scope = 2;
type = 256; // Must be 256 to show up in Arsenal
count = 100;
model = "\A3\Structures_F_EPB\Items\Military\Ammobox_rounds_F.p3d";
ACE_isBelt = 1; // Enables belt linking for this magazine
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};
};
```
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ACE converts the carryable magazines to the vehicle magazines when loading them. To enable this conversion, the ACE_CSW_Groups config needs to be extended.
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```cpp
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class ACE_CSW_Groups {
// Using a custom carryable magazine
class prefix_100rnd_hmg_csw_mag { // Same name as the carryable magazine
prefix_100rnd_hmg_mag = 1; // Vehicle magazine that will be loaded when loading this magazine
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};
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// Using an existing CSW magazine
class ace_csw_100Rnd_127x99_mag {
banana_dummy_ammo = 1;
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};
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/*
Carryable magazines already defined by ACE:
- ace_csw_100Rnd_127x99_mag
- ace_csw_100Rnd_127x99_mag_red
- ace_csw_100Rnd_127x99_mag_green
- ace_csw_100Rnd_127x99_mag_yellow
- ace_csw_50Rnd_127x108_mag
- ace_csw_20Rnd_20mm_G_belt
- ace_1Rnd_82mm_Mo_HE
- ace_1Rnd_82mm_Mo_Smoke
- ace_1Rnd_82mm_Mo_Illum
- ace_1Rnd_82mm_Mo_HE_Guided
- ace_1Rnd_82mm_Mo_HE_LaserGuided
*/
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};
```
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### 1.4 CSW Config
The final step is to let ACE know how to disassemble and load the static weapon.
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```cpp
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class CfgVehicles {
class StaticMGWeapon;
class prefix_hmg: StaticMGWeapon {
class ACE_CSW {
enabled = 1; // Enables ACE CSW for this weapon
proxyWeapon = "prefix_hmg_weapon_proxy"; // The proxy weapon created above
magazineLocation = "_target selectionPosition 'magazine'"; // Ammo handling interaction point location
disassembleWeapon = "prefix_hmg_carry"; // Carryable weapon created above
disassembleTurret = "ace_csw_m3Tripod"; // Which static tripod will appear when weapon is disassembled
ammoLoadTime = 7; // How long it takes in seconds to load ammo into the weapon
ammoUnloadTime = 5; // How long it takes in seconds to unload ammo from the weapon
desiredAmmo = 100; // When the weapon is reloaded it will try and reload to this ammo capacity
// Optional callback function for when the CSW gets disassembled, called with [tripod, staticWeapon]
disassembleFunc = "prefix_fnc_handleDisassembly";
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};
};
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};
2019-06-08 04:47:39 +00:00
```
## 2. Making a new Tripod
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If none of the existing ACE tripods fit your weapon, you can create your own. Creating a tripod is similar to creating a crew served weapon and consists of two parts:
- A carryable tripod
- A placeable static tripod
### 2.2 Carryable Tripod
Creating the carryable tripod is similar to [creating a carryable weapon ](#12-carryable-weapon ). The config besides the `ACE_CSW` class has been omitted for brevity and is the same as above.
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```cpp
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class CfgWeapons {
class Launcher_Base_F;
class prefix_tripod_carry: Launcher_Base_F {
class ACE_CSW {
type = "mount"; // Use "mount" for tripods
deployTime = 4; // How long it takes to deploy the tripod
pickupTime = 4; // How long it takes to disassemble the tripod
deploy = "prefix_tripod"; // what vehicle will spawn when the tripod is deployed
};
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};
};
```
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### 2.1 CfgVehicles
When deploying a tripod, a static vehicle is spawned to mount weapons onto. Make sure this vehicles interaction point is in a suitable position.
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```cpp
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class CfgVehicles {
class ace_csw_baseTripod;
class prefix_tripod: ace_csw_baseTripod {
RHS CSW compatability (#7082)
* Initial Commit
* Got rid of unneeded translation values
* Updated Strings
* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.
* Fixed locality issues. Added timers to relavent functions.
* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot
* Fixed bug regarding localized strings. Created new tripod model
* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag
* Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs
* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.
* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.
* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day
* Added icons to each relavent item
* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons
* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.
* Added documentation
* Added order to doc
* Explained why things are the way they are
* Remove temp files
* Removed redundant files
* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.
* 100% newlines at end of file
* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki
* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine
* Tabs->Spaces
* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities
* Lazy Evaluations and macros to describe how things work.
* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu
* abc
* Revert "abc"
This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d.
* Update to current commit
* Revert changes to fortify.md
* Updated UI Icon to Crew Served Ammo branch UI
* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution
* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon
* Re-added ammo loading time
* Tabs->Spaces
* Newline at end of files
* Removed replaced functions
* Remove redundant strings. Move ammo handling to appropiate section
* Tabs->Spaces
* Update wiki
* Updated to fix crash with default weapons and disable CSW ability on default static weapons
* Added editor attributes to enable/disable CSW at edit time
* Change how ammo is removed from the CSW. Uses math instead of iteration
* Fix bug where assembled weapon did not get rid of default actions
* Added support for multiple types of ammo in one CSW
* Add tracer magazines for .50 cal
* Fix bug where you could load ammo even if the gun couldnt take any more
* Disable debug and enable compile cache
* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation
* Removed check if CSW is full to unload ammo
* Fix bug where items would spawn underneath other items on wepaon dismount
* Change some things
* Configure base statics, improve returnAmmo
* Add mortar baseplate
* Remove explicit inheritance
* Fix bug where unloading ammo would duplicate it if you had room in your person.
* Tab->Space
* Player couldnt pickup tripod due to legacy code
* Fix GMG_01_base_F inheritce
* Port of ACE 2 tripod + ACE 2 CSW Bag
* Move ACE 2 Data to APL folder
* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents
* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180
* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW
* Added ability to toggle ammo handling when weaponAssembly is disabled.
* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"
* Fix Shadow RPT Spam
* Update wiki
* Change order of setDir and setPos
* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference
* Actually check for the carryWeaponClassname in the deployWeapon check
* Ai Compatiblity
* Add stringtable entries
* Formatting fixes
* Stringtables for settings, fix setMagazineTurretAmmo
* inherit ammo for mags, reorder stringtable
displays correct ammo and descriptionShort
* don't require ace_javelin
* Tweaks, cleanup, localzation, ace_reload changes
change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs
* delete moved dev func
* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline
* cleanup/proxyWeapon/mk6 compat
* RHS compatability
* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.
* Change from M224 Mortar Bag -> Mk6 Mortar bag
* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated
* oh no tabs
* remove some more evil tabs
* fix changes lost in merge
* fix bad merge pt2
* Fix UBC
2019-07-04 22:56:49 +00:00
class ACE_CSW {
2021-04-12 06:52:53 +00:00
disassembleTo = "prefix_tripod_carry";
RHS CSW compatability (#7082)
* Initial Commit
* Got rid of unneeded translation values
* Updated Strings
* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.
* Fixed locality issues. Added timers to relavent functions.
* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot
* Fixed bug regarding localized strings. Created new tripod model
* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag
* Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs
* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.
* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.
* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day
* Added icons to each relavent item
* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons
* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.
* Added documentation
* Added order to doc
* Explained why things are the way they are
* Remove temp files
* Removed redundant files
* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.
* 100% newlines at end of file
* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki
* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine
* Tabs->Spaces
* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities
* Lazy Evaluations and macros to describe how things work.
* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu
* abc
* Revert "abc"
This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d.
* Update to current commit
* Revert changes to fortify.md
* Updated UI Icon to Crew Served Ammo branch UI
* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution
* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon
* Re-added ammo loading time
* Tabs->Spaces
* Newline at end of files
* Removed replaced functions
* Remove redundant strings. Move ammo handling to appropiate section
* Tabs->Spaces
* Update wiki
* Updated to fix crash with default weapons and disable CSW ability on default static weapons
* Added editor attributes to enable/disable CSW at edit time
* Change how ammo is removed from the CSW. Uses math instead of iteration
* Fix bug where assembled weapon did not get rid of default actions
* Added support for multiple types of ammo in one CSW
* Add tracer magazines for .50 cal
* Fix bug where you could load ammo even if the gun couldnt take any more
* Disable debug and enable compile cache
* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation
* Removed check if CSW is full to unload ammo
* Fix bug where items would spawn underneath other items on wepaon dismount
* Change some things
* Configure base statics, improve returnAmmo
* Add mortar baseplate
* Remove explicit inheritance
* Fix bug where unloading ammo would duplicate it if you had room in your person.
* Tab->Space
* Player couldnt pickup tripod due to legacy code
* Fix GMG_01_base_F inheritce
* Port of ACE 2 tripod + ACE 2 CSW Bag
* Move ACE 2 Data to APL folder
* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents
* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180
* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW
* Added ability to toggle ammo handling when weaponAssembly is disabled.
* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"
* Fix Shadow RPT Spam
* Update wiki
* Change order of setDir and setPos
* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference
* Actually check for the carryWeaponClassname in the deployWeapon check
* Ai Compatiblity
* Add stringtable entries
* Formatting fixes
* Stringtables for settings, fix setMagazineTurretAmmo
* inherit ammo for mags, reorder stringtable
displays correct ammo and descriptionShort
* don't require ace_javelin
* Tweaks, cleanup, localzation, ace_reload changes
change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs
* delete moved dev func
* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline
* cleanup/proxyWeapon/mk6 compat
* RHS compatability
* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.
* Change from M224 Mortar Bag -> Mk6 Mortar bag
* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated
* oh no tabs
* remove some more evil tabs
* fix changes lost in merge
* fix bad merge pt2
* Fix UBC
2019-07-04 22:56:49 +00:00
};
2019-06-08 04:47:39 +00:00
};
};
RHS CSW compatability (#7082)
* Initial Commit
* Got rid of unneeded translation values
* Updated Strings
* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.
* Fixed locality issues. Added timers to relavent functions.
* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot
* Fixed bug regarding localized strings. Created new tripod model
* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag
* Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs
* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.
* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.
* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day
* Added icons to each relavent item
* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons
* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.
* Added documentation
* Added order to doc
* Explained why things are the way they are
* Remove temp files
* Removed redundant files
* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.
* 100% newlines at end of file
* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki
* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine
* Tabs->Spaces
* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities
* Lazy Evaluations and macros to describe how things work.
* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu
* abc
* Revert "abc"
This reverts commit bcb4214bd99bba3fec692efa4dca950323da582d.
* Update to current commit
* Revert changes to fortify.md
* Updated UI Icon to Crew Served Ammo branch UI
* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution
* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon
* Re-added ammo loading time
* Tabs->Spaces
* Newline at end of files
* Removed replaced functions
* Remove redundant strings. Move ammo handling to appropiate section
* Tabs->Spaces
* Update wiki
* Updated to fix crash with default weapons and disable CSW ability on default static weapons
* Added editor attributes to enable/disable CSW at edit time
* Change how ammo is removed from the CSW. Uses math instead of iteration
* Fix bug where assembled weapon did not get rid of default actions
* Added support for multiple types of ammo in one CSW
* Add tracer magazines for .50 cal
* Fix bug where you could load ammo even if the gun couldnt take any more
* Disable debug and enable compile cache
* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation
* Removed check if CSW is full to unload ammo
* Fix bug where items would spawn underneath other items on wepaon dismount
* Change some things
* Configure base statics, improve returnAmmo
* Add mortar baseplate
* Remove explicit inheritance
* Fix bug where unloading ammo would duplicate it if you had room in your person.
* Tab->Space
* Player couldnt pickup tripod due to legacy code
* Fix GMG_01_base_F inheritce
* Port of ACE 2 tripod + ACE 2 CSW Bag
* Move ACE 2 Data to APL folder
* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents
* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180
* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW
* Added ability to toggle ammo handling when weaponAssembly is disabled.
* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"
* Fix Shadow RPT Spam
* Update wiki
* Change order of setDir and setPos
* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference
* Actually check for the carryWeaponClassname in the deployWeapon check
* Ai Compatiblity
* Add stringtable entries
* Formatting fixes
* Stringtables for settings, fix setMagazineTurretAmmo
* inherit ammo for mags, reorder stringtable
displays correct ammo and descriptionShort
* don't require ace_javelin
* Tweaks, cleanup, localzation, ace_reload changes
change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs
* delete moved dev func
* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline
* cleanup/proxyWeapon/mk6 compat
* RHS compatability
* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.
* Change from M224 Mortar Bag -> Mk6 Mortar bag
* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated
* oh no tabs
* remove some more evil tabs
* fix changes lost in merge
* fix bad merge pt2
* Fix UBC
2019-07-04 22:56:49 +00:00
```