ACE3/addons/explosives/CfgWeapons.hpp

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class CfgWeapons {
class Default;
class Put: Default {
muzzles[] += {QGVAR(muzzle)};
class PutMuzzle: Default{};
class GVAR(muzzle): PutMuzzle {
magazines[] = {"ACE_FlareTripMine_Mag"};
};
};
class ACE_ItemCore;
class CBA_MiscItem_ItemInfo;
class ACE_ExplosiveItem: CBA_MiscItem_ItemInfo {
allowedSlots[] = {TYPE_UNIFORM,TYPE_VEST,TYPE_BACKPACK};
//type = 201;
};
class ACE_Clacker: ACE_ItemCore {
scope = 2;
author = ECSTRING(common,ACETeam);
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displayName = CSTRING(clacker_displayName);
descriptionShort = CSTRING(clacker_description);
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picture = QPATHTOF(Data\UI\Clacker.paa);
model = QPATHTOF(data\ace_m57.p3d);
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GVAR(Range) = 250;
GVAR(Detonator) = 1;
GVAR(triggerType) = "Command";
class ItemInfo: ACE_ExplosiveItem {
mass = 3;
uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d";
};
};
class ACE_M26_Clacker: ACE_Clacker {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(M152_Clacker_displayName);
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picture = QPATHTOF(Data\UI\MK26_Transmitter_ca.paa);
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GVAR(Range) = 5000;
GVAR(triggerType) = "MK16_Transmitter";
};
class ACE_DefusalKit: ACE_ItemCore {
scope = 2;
author = ECSTRING(common,ACETeam);
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displayName = CSTRING(DefusalKit_displayName);
descriptionShort = CSTRING(DefusalKit_description);
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picture = QPATHTOF(Data\UI\Pliers.paa);
model = "\A3\Structures_F\Items\Tools\Pliers_F.p3d";
class ItemInfo: ACE_ExplosiveItem {
mass = 5;
uniformModel = "\A3\Structures_F\Items\Tools\Pliers_F.p3d";
};
};
class ACE_DeadManSwitch: ACE_ItemCore {
scope = 2;
author = ECSTRING(common,ACETeam);
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displayName = CSTRING(DeadManSwitch_displayName);
descriptionShort = CSTRING(DeadManSwitch_description);
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picture = QPATHTOF(Data\UI\DeadmanSwitch.paa);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
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GVAR(Range) = 100;
GVAR(Detonator) = 1;
GVAR(triggerType) = "DeadManSwitch";
class ItemInfo: ACE_ExplosiveItem {
mass = 2;
uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d";
};
};
class ACE_Cellphone: ACE_ItemCore {
scope = 2;
author = ECSTRING(common,ACETeam);
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displayName = CSTRING(cellphone_displayName);
descriptionShort = CSTRING(cellphone_description);
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picture = QPATHTOF(Data\UI\Cellphone_UI.paa);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
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GVAR(Range) = 15000;
GVAR(Detonator) = 1;
GVAR(triggerType) = "Cellphone";
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class ItemInfo: ACE_ExplosiveItem {
mass = 2;
uniformModel = "\A3\weapons_F\ammo\mag_univ.p3d";
};
};
};