ACE3/addons/chemlights/functions/fnc_removeIR.sqf

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/*
* Author: voiper
* Kill chemlight and any dummy objects attached to it.
*
* Arguments:
* 1: Chemlight object <OBJECT>
* 2: Light marker vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [_chemlight, _lightMarker] call ace_chemlights_fnc_removeIR;
*
* Public: No
*/
#include "script_component.hpp"
params ["_chemlight", "_lightMarker"];
if (!isNull _lightMarker) then {
detach _lightMarker;
deleteVehicle _lightMarker;
};
if (!isNull _chemlight) then {
deleteVehicle _chemlight;
};