ACE3/optionals/compat_rhs_usf3/functions/fnc_canCloseDoor.sqf

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/*
* Author: BaerMitUmlaut
* Checks if the door can be closed.
*
* Arguments:
* 0: Helicopter <OBJECT>
* 1: Door <STRING>
*
* Return Value:
* Door can be closed <BOOL>
*
* Example:
* [_vehicle, "DoorLB"] call ace_compat_rhs_usf3_fnc_canCloseDoor
*
* Public: No
*/
#include "script_component.hpp"
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params ["_vehicle", "_door"];
(
if (_vehicle isKindOf "RHS_CH_47F") then {
(_vehicle animationSourcePhase _door) > 0
} else {
(_vehicle doorPhase _door) > 0
}
) &&
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{alive _vehicle} &&
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{!(_vehicle getVariable [QEGVAR(fastroping,doorsLocked),false])} &&
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{
if (_vehicle isKindOf "RHS_CH_47F") then {
ACE_player in [driver _vehicle, _vehicle turretUnit [3], _vehicle turretUnit [4]]
} else {
ACE_player in _vehicle
}
}