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https://github.com/acemod/ACE3.git
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fix twice parachute
- acify
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parent
74c4b274ff
commit
0025268eb0
@ -23,4 +23,4 @@ params [
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driver _vehicle isEqualTo _unit &&
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driver _vehicle isEqualTo _unit &&
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{isClass (configOf _vehicle >> "VehicleTransport" >> "Carrier")} &&
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{isClass (configOf _vehicle >> "VehicleTransport" >> "Carrier")} &&
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{!([_vehicle] call ace_cargo_fnc_getVehicleCargo isEqualTo [])}
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{!([_vehicle] call FUNC(getVehicleCargo) isEqualTo [])}
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@ -29,7 +29,7 @@ private _distBehind = ((_bb1 select 1) min (_bb2 select 1)) - 4; // 4 meters beh
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TRACE_1("",_distBehind);
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TRACE_1("",_distBehind);
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private _posBehindVehicleAGL = _vehicle modelToWorld [0, _distBehind, -2];
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private _posBehindVehicleAGL = _vehicle modelToWorld [0, _distBehind, -2];
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private _object = [_item, _posBehindVehicleAGL, _loaded, _vehicle] call ace_cargo_fnc_unload;
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private _object = [_item, _posBehindVehicleAGL, _loaded, _vehicle, true] call FUNC(unload);
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_object setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vectorDir _vehicle)) vectorMultiply -5));
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_object setVelocity ((velocity _vehicle) vectorAdd ((vectorNormalized (vectorDir _vehicle)) vectorMultiply -5));
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@ -8,6 +8,7 @@
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* 1: Empty position <ARRAY>
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* 1: Empty position <ARRAY>
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* 2: Items loaded in cargo <ARRAY>
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* 2: Items loaded in cargo <ARRAY>
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* 3: Vehicle with the item loaded <OBJECT>
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* 3: Vehicle with the item loaded <OBJECT>
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* 4: Avoid creation of a parachute by A3 <BOOL>
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*
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*
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* Return Value:
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* Return Value:
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* Object unloaded <OBJECT>
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* Object unloaded <OBJECT>
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@ -18,7 +19,7 @@
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* Public: No
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* Public: No
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*/
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*/
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params ["_item", "_posAGL", "_loaded", "_vehicle"];
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params ["_item", "_posAGL", "_loaded", "_vehicle", "_isParadrop"];
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_loaded deleteAt (_loaded find _item);
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_loaded deleteAt (_loaded find _item);
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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@ -46,7 +47,11 @@ if (_object isEqualType objNull) then {
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};
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};
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};
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};
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} else {
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} else {
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objNull setVehicleCargo _object;
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if (_isParadrop) then {
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detach _object; // Don't create a parachute by A3 engine
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} else {
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objNull setVehicleCargo _object;
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};
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_object setPosASL (AGLtoASL _posAGL);
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_object setPosASL (AGLtoASL _posAGL);
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};
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};
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} else {
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} else {
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@ -17,7 +17,7 @@
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params ["_vehicle"];
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params ["_vehicle"];
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private _loadedVehicles = [_vehicle] call ace_cargo_fnc_getVehicleCargo;
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private _loadedVehicles = [_vehicle] call FUNC(getVehicleCargo);
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private _unloadingInterval = getNumber (configOf _vehicle >> "VehicleTransport" >> "Carrier" >> "unloadingInterval");
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private _unloadingInterval = getNumber (configOf _vehicle >> "VehicleTransport" >> "Carrier" >> "unloadingInterval");
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{
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{
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[{objnull setVehicleCargo _this}, _x, _forEachIndex * _unloadingInterval] call CBA_fnc_waitAndExecute;
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[{objnull setVehicleCargo _this}, _x, _forEachIndex * _unloadingInterval] call CBA_fnc_waitAndExecute;
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@ -40,7 +40,7 @@ if !(_item in _loaded) exitWith {
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false
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false
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};
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};
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private _object = [_item, _emptyPosAGL, _loaded, _vehicle] call ace_cargo_fnc_unload;
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private _object = [_item, _emptyPosAGL, _loaded, _vehicle, false] call FUNC(unload);
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// Invoke listenable event
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// Invoke listenable event
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["ace_cargoUnloaded", [_object, _vehicle, "unload"]] call CBA_fnc_globalEvent;
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["ace_cargoUnloaded", [_object, _vehicle, "unload"]] call CBA_fnc_globalEvent;
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