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camTilt should persist
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7a45c6543e
commit
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@ -22,6 +22,7 @@ GVAR(camMode) = 0;
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GVAR(camPan) = 0;
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GVAR(camPos) = [worldSize * 0.5,worldSize * 0.5,20];
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GVAR(camSpeed) = 1;
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GVAR(camTilt) = -10;
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GVAR(camUnit) = objNull;
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GVAR(camZoom) = 1.3;
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@ -56,4 +56,4 @@ GVAR(camPos) = [_x,_y,_z max (getTerrainHeightASL [_x,_y])];
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// Update camera position and rotation
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GVAR(camera) setPosASL GVAR(camPos);
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GVAR(camera) setDir GVAR(camPan);
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[GVAR(camera), GVAR(camTilt), GVAR(camBank)] call BIS_fnc_setPitchBank;
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[GVAR(camera), GVAR(camTilt), 0] call BIS_fnc_setPitchBank;
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@ -26,10 +26,8 @@ switch (toLower _mode) do {
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if !(isNull (GETUVAR(GVAR(display),displayNull))) exitWith {};
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// Initalize camera variables
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GVAR(camBank) = 0;
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GVAR(camBoom) = [false,false];
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GVAR(camDolly) = [false,false,false,false];
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GVAR(camTilt) = -10;
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GVAR(gunCam) = false;
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// Initalize display variables
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@ -39,7 +37,6 @@ switch (toLower _mode) do {
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// Initalize the camera view
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GVAR(camera) = "Camera" camCreate GVAR(camPos);
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GVAR(camera) setDir GVAR(camPan);
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[] call FUNC(transitionCamera);
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// Create the dialog
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@ -68,10 +65,8 @@ switch (toLower _mode) do {
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// Cleanup camera variables
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GVAR(camera) = nil;
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GVAR(camBank) = nil;
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GVAR(camBoom) = nil;
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GVAR(camDolly) = nil;
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GVAR(camTilt) = nil;
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GVAR(gunCam) = nil;
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// Cleanup display variables
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@ -9,9 +9,10 @@
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* - 2: External
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* 1: Camera unit (objNull for random) <OBJECT> <OPTIONAL>
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* 2: Camera position (ASL) <ARRAY> <OPTIONAL>
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* 3: Camera heading (0 - 360) <NUMBER> <OPTIONAL>
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* 4: Camera zoom (0.1 - 2) <NUMBER> <OPTIONAL>
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* 5: Camera speed (m/s) <NUMBER> <OPTIONAL>
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* 3: Camera pan (0 - 360) <NUMBER> <OPTIONAL>
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* 4: Camera tilt (-90 - 90) <NUMBER> <OPTIONAL>
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* 5: Camera zoom (0.1 - 2) <NUMBER> <OPTIONAL>
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* 6: Camera speed (m/s) <NUMBER> <OPTIONAL>
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*
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* Return Value:
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* None <NIL>
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@ -24,19 +25,18 @@
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#include "script_component.hpp"
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params [["_mode",GVAR(camMode),[0]], ["_unit",GVAR(camUnit),[objNull]], ["_position",GVAR(camPos),[[]],3], ["_heading",GVAR(camPan),[0]], ["_zoom",GVAR(camZoom),[0]], ["_speed",GVAR(camSpeed),[0]]];
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params [["_mode",GVAR(camMode),[0]], ["_unit",GVAR(camUnit),[objNull]], ["_position",GVAR(camPos),[[]],3], ["_heading",GVAR(camPan),[0]], ["_tilt",GVAR(camTilt),[0]], ["_zoom",GVAR(camZoom),[0]], ["_speed",GVAR(camSpeed),[0]]];
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// Normalize input
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GVAR(camMode) = floor((_mode min 3) max 0);
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GVAR(camPan) = ((_heading % 360) max 0);
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GVAR(camPosition) = _position;
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GVAR(camSpeed) = _speed;
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GVAR(camTilt) = ((_heading min -90) max 90);
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GVAR(camUnit) = _unit;
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GVAR(camZoom) = (_zoom min 2) max 0;
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// Apply if camera exists
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if !(isNil QGVAR(camera)) then {
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GVAR(camera) setDir GVAR(camPan);
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GVAR(camera) setPosASL GVAR(camPos);
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[] call FUNC(transitionCamera);
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};
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