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Arsenal - Stop deleting unique belt items (#8483)
* prevent belt items from being deleted * fix wrong index * fix gps not being selected * & fix UAV terminals not being selected * add comments, delete extra line * use getUnitLoadout for assignedItems
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@ -176,6 +176,13 @@
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#define IDX_VIRT_VEST 5
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#define IDX_VIRT_VEST 5
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#define IDX_VIRT_BACKPACK 6
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#define IDX_VIRT_BACKPACK 6
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#define IDX_VIRT_GOGGLES 7
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#define IDX_VIRT_GOGGLES 7
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#define IDX_VIRT_NVG 8
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#define IDX_VIRT_BINO 9
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#define IDX_VIRT_MAP 10
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#define IDX_VIRT_COMPASS 11
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#define IDX_VIRT_RADIO 12
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#define IDX_VIRT_WATCH 13
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#define IDX_VIRT_COMMS 14
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#define SYMBOL_ITEM_NONE "−"
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#define SYMBOL_ITEM_NONE "−"
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#define SYMBOL_ITEM_REMOVE "×"
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#define SYMBOL_ITEM_REMOVE "×"
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@ -60,8 +60,11 @@ GVAR(statsPagesLeft) = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
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GVAR(statsPagesRight) = [0, 0, 0, 0, 0, 0, 0, 0];
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GVAR(statsPagesRight) = [0, 0, 0, 0, 0, 0, 0, 0];
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GVAR(statsInfo) = [true, 0, controlNull, nil, nil];
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GVAR(statsInfo) = [true, 0, controlNull, nil, nil];
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// Cache assignedItems
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private _assignedItems = (getUnitLoadout GVAR(center)) select 9;
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// Add the items the player has to virtualItems
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// Add the items the player has to virtualItems
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for "_index" from 0 to 10 do {
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for "_index" from 0 to 14 do {
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switch (_index) do {
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switch (_index) do {
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// primary, secondary, handgun weapons
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// primary, secondary, handgun weapons
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case IDX_VIRT_WEAPONS: {
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case IDX_VIRT_WEAPONS: {
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@ -109,6 +112,14 @@ for "_index" from 0 to 10 do {
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} forEach _magsArray;
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} forEach _magsArray;
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};
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};
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// Assigned items
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case IDX_VIRT_MAP: { (GVAR(virtualItems) select _index) pushBackUnique (_assignedItems select 0) };
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case IDX_VIRT_COMMS: { (GVAR(virtualItems) select _index) pushBackUnique (_assignedItems select 1) };
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case IDX_VIRT_RADIO: { (GVAR(virtualItems) select _index) pushBackUnique (_assignedItems select 2) };
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case IDX_VIRT_COMPASS: { (GVAR(virtualItems) select _index) pushBackUnique (_assignedItems select 3) };
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case IDX_VIRT_WATCH: { (GVAR(virtualItems) select _index) pushBackUnique (_assignedItems select 4) };
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// Inventory items
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// Inventory items
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case IDX_VIRT_ITEMS_ALL: {
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case IDX_VIRT_ITEMS_ALL: {
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call FUNC(updateUniqueItemsList);
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call FUNC(updateUniqueItemsList);
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@ -164,18 +175,24 @@ for "_index" from 0 to 15 do {
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};
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};
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{
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{
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private _simulationType = getText (configFile >> "CfgWeapons" >> _x >> "simulation");
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switch (_forEachIndex) do {
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case 0: { // Map
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if (_simulationType != "NVGoggles") then {
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GVAR(currentItems) set [10, _x];
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if (_simulationType == "ItemGps" || _simulationType == "Weapon") then {
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};
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case 1: { // GPS
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GVAR(currentItems) set [14, _x];
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GVAR(currentItems) set [14, _x];
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} else {
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};
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case 2: { // Radio
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private _index = 10 + (["itemmap", "itemcompass", "itemradio", "itemwatch"] find (tolower _simulationType));
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GVAR(currentItems) set [12, _x];
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GVAR(currentItems) set [_index, _x];
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};
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case 3: { // Compass
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GVAR(currentItems) set [11, _x];
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};
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case 4: { // Watch
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GVAR(currentItems) set [13, _x];
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};
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};
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};
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};
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} forEach (assignedItems GVAR(center));
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} forEach _assignedItems;
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GVAR(currentWeaponType) = switch true do {
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GVAR(currentWeaponType) = switch true do {
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case (currentWeapon GVAR(center) == GVAR(currentItems) select 0): {0};
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case (currentWeapon GVAR(center) == GVAR(currentItems) select 0): {0};
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