manual merge

This commit is contained in:
commy2 2015-03-15 09:30:26 +01:00
commit 0064f5739c
94 changed files with 2279 additions and 1618 deletions

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@ -27,15 +27,8 @@ if (isServer) then {
["SetHandcuffed", {_this call FUNC(setHandcuffed)}] call EFUNC(common,addEventHandler);
["SetSurrendered", {_this call FUNC(setSurrendered)}] call EFUNC(common,addEventHandler);
//TODO: Medical Integration Events???
// [_unit, "knockedOut", {
// if (local (_this select 0)) then {_this call ACE_Captives_fnc_handleKnockedOut};
// }] call ACE_Core_fnc_addCustomEventhandler;
// [_unit, "wokeUp", {
// if (local (_this select 0)) then {_this call ACE_Captives_fnc_handleWokeUp};
// }] call ACE_Core_fnc_addCustomEventhandler;
//Medical Integration Events???
["medical_onUnconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call EFUNC(common,addEventHandler);
if (!hasInterface) exitWith {};

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@ -19,10 +19,9 @@ PREP(doUnloadCaptive);
PREP(handleGetIn);
PREP(handleGetOut);
PREP(handleKilled);
PREP(handleKnockedOut);
PREP(handleOnUnconscious);
PREP(handlePlayerChanged);
PREP(handleUnitInitPost);
PREP(handleWokeUp);
PREP(handleZeusDisplayChanged);
PREP(moduleSurrender);
PREP(setHandcuffed);

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@ -51,7 +51,7 @@ if (_state) then {
_unit setVariable [QGVAR(escortedUnit), objNull, true];
};
};
[_escortFnc, 0.2, [_unit, _target, _actionID]] call CBA_fnc_addPerFrameHandler;
[_escortFnc, 0, [_unit, _target, _actionID]] call CBA_fnc_addPerFrameHandler;
} else {
_unit setVariable [QGVAR(isEscorting), false, true];

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@ -1,25 +0,0 @@
/*
* Author: commy2, PabstMirror
* Handles when a unit gets knocked out. Ends surrendering.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [bob, true] call ACE_captives_fnc_handleKnockedOut
*
* Public: No
*/
#include "script_component.hpp"
//ToDo: Waiting on medical integration
PARAMS_1(_unit);
if (_unit getVariable [QGVAR(isSurrendering), false]) then { //If surrendering, stop
[_unit, false] call FUNC(setSurrendered);
};

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@ -0,0 +1,36 @@
/*
* Author: commy2, PabstMirror
* Handles the "medical_onUnconscious" event
*
* Arguments:
* 0: Unit <OBJECT>
* 0: Is Unconsisisiouses <BOOL>
*
* Return Value:
* Nothing
*
* Example:
* [bob, true] call ACE_captives_fnc_handleOnUnconscious
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_unit,_isUnconc);
if (!local _unit) exitWith {};
systemChat format ["med: %1", _this];
if (_isUnconc) then {
//Knocked out: If surrendering, stop
if (_unit getVariable [QGVAR(isSurrendering), false]) then {
[_unit, false] call FUNC(setSurrendered);
};
} else {
//Woke up: if handcuffed, goto animation
if (_unit getVariable [QGVAR(isHandcuffed), false] && {vehicle _unit == _unit}) then {
[_unit] call EFUNC(common,fixLoweredRifleAnimation);
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
};
};

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@ -1,23 +0,0 @@
/*
* Author: commy2
* TODO
*
* Arguments:
* 0: _unit <OBJECT>
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [bob] call ACE_captives_fnc_handleWokeUp
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_unit);
if (_unit getVariable [QGVAR(isHandcuffed), false] && {vehicle _unit == _unit}) then {
[_unit] call EFUNC(common,fixLoweredRifleAnimation);
[_unit, "ACE_AmovPercMstpScapWnonDnon", 0] call EFUNC(common,doAnimation);
};

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@ -52,7 +52,7 @@ if (_state) then {
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
PARAMS_2(_unit,_newAnimation);
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && (_newAnimation != "Unconscious")) then {
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
ERROR("Handcuff animation interrupted");
systemChat format ["debug %2: new %1", _newAnimation, time];
[_unit, "ACE_AmovPercMstpScapWnonDnon", 1] call EFUNC(common,doAnimation);
@ -71,8 +71,8 @@ if (_state) then {
_unit removeEventHandler ["AnimChanged", _animChangedEHID];
_unit setVariable [QGVAR(handcuffAnimEHID), -1];
if ((vehicle _unit) == _unit) then {
//Break out of hands up animation loop (doAnimation handles Unconscious prioity)
if (((vehicle _unit) == _unit) && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
//Break out of hands up animation loop
[_unit, "ACE_AmovPercMstpScapWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
};

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@ -50,7 +50,7 @@ if (_state) then {
//If we get a change in animation then redo the animation (handles people vaulting to break the animation chain)
_animChangedEHID = _unit addEventHandler ["AnimChanged", {
PARAMS_2(_unit,_newAnimation);
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && (_newAnimation != "Unconscious")) then {
if ((_newAnimation != "ACE_AmovPercMstpSsurWnonDnon") && {!(_unit getVariable ["ACE_isUnconscious", false])}) then {
ERROR("Surrender animation interrupted");
systemChat format ["debug %2: new %1", _newAnimation, time];
[_unit, "ACE_AmovPercMstpSsurWnonDnon", 1] call EFUNC(common,doAnimation);

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@ -11,4 +11,4 @@
*/
#include "script_component.hpp"
sunOrMoon * sunOrMoon + moonIntensity/5 min 1
sunOrMoon * sunOrMoon * (1 - overcast * 0.25) + (moonIntensity/5 min 1) * (1 - overcast)

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@ -19,5 +19,7 @@ if(!GVAR(keyDown)) then {
GVAR(keyDown) = true;
GVAR(keyDownTime) = diag_tickTime;
["interactMenuOpened", [0]] call EFUNC(common,localEvent);
};
true

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@ -17,6 +17,8 @@ if(!GVAR(keyDownSelfAction)) then {
GVAR(keyDown) = false;
GVAR(keyDownTime) = diag_tickTime;
["interactMenuOpened", [1]] call EFUNC(common,localEvent);
GVAR(useCursorMenu) = (vehicle ACE_player != ACE_player) || GVAR(AlwaysUseCursorSelfInteraction) || visibleMap;
if (GVAR(useCursorMenu)) then {

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@ -0,0 +1,516 @@
/*
Adjust the scaling of the inventory screen
- changes it from scaling based on user's interface size to a dynamic size based on a setting variable
- text size and row height size are uneffected (so more rows in a list)
- also tweaks the height of the two ProgressBars which looked odd scaled up so much
regex:
x = "[-+]?(\d*[.]?\d+).*
x = X_PART\(\1\);
*/
class RscText;
class RscPicture;
class RscListBox;
class RscProgress;
class RscStructuredText;
class RscActiveText;
class RscCombo;
#define X_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40) + (safezoneX + (safezoneW - ((safezoneW / safezoneH) min 1.2))/2))
#define Y_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) + (safezoneY + (safezoneH - (((safezoneW / safezoneH) min 1.2) / 1.2))/2))
#define W_BIS(num) (num * (((safezoneW / safezoneH) min 1.2) / 40))
#define H_BIS(num) (num * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25))
#define X_MAKEITBIGGA(num) (num * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2))
#define Y_MAKEITBIGGA(num) (num * (safeZoneH / 30) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2))
#define W_MAKEITBIGGA(num) (num * (safeZoneH / 40))
#define H_MAKEITBIGGA(num) (num * (safeZoneH / 30))
#define X_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), X_BIS(num), X_MAKEITBIGGA(num))])
#define Y_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), Y_BIS(num), Y_MAKEITBIGGA(num))])
#define W_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), W_BIS(num), W_MAKEITBIGGA(num))])
#define H_PART(num) QUOTE(linearConversion [ARR_5(0, 2, (missionNamespace getVariable [ARR_2(QUOTE(QGVAR(inventoryDisplaySize)), 0)]), H_BIS(num), H_MAKEITBIGGA(num))])
class RscDisplayInventory {
class controls {
class CA_ContainerBackground: RscText {
//crate: GroundLoad adjust size
x = X_PART(1);
y = Y_PART(1);
w = W_PART(12);
h = H_PART(22.5);
};
class CA_PlayerBackground: RscText {
//center player's container: decrease height because of progressbar height decrease
x = X_PART(14.6);
y = Y_PART(2);
w = W_PART(24.4);
h = H_PART(21.5);
};
class TitleBackground: RscText {
x = X_PART(14.6);
y = Y_PART(1);
w = W_PART(24.4);
h = H_PART(1);
};
class PlayersName: RscText {
x = X_PART(15.6);
y = Y_PART(1);
w = W_PART(19.8);
h = H_PART(1);
};
class RankBackground: RscText {
x = X_PART(15.1);
y = Y_PART(1.25);
w = W_PART(0.6);
h = H_PART(0.6);
};
class RankPicture: RscPicture {
x = X_PART(15.1);
y = Y_PART(1.25);
w = W_PART(0.6);
h = H_PART(0.6);
};
class ButtonBack: RscActiveText {
x = X_PART(38);
y = Y_PART(1);
w = W_PART(1);
h = H_PART(1);
};
class BackgroundSlotPrimary: RscPicture {
x = X_PART(26.6);
y = Y_PART(6);
w = W_PART(11.9);
h = H_PART(3);
};
class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
x = X_PART(29.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
x = X_PART(32.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
x = X_PART(35.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotSecondary: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(11.5);
w = W_PART(11.9);
h = H_PART(3);
};
class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
x = X_PART(29.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
x = X_PART(32.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
x = X_PART(35.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotHandgun: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(17);
w = W_PART(11.9);
h = H_PART(3);
};
class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
x = X_PART(29.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
x = X_PART(32.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
x = X_PART(35.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class BackgroundSlotHeadgear: BackgroundSlotPrimary {
x = X_PART(26.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotGoggles: BackgroundSlotPrimary {
x = X_PART(29.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotHMD: BackgroundSlotPrimary {
x = X_PART(32.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotBinoculars: BackgroundSlotPrimary {
x = X_PART(35.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class BackgroundSlotMap: BackgroundSlotPrimary {
x = X_PART(15.1);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotGPS: BackgroundSlotPrimary {
x = X_PART(17.32);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotCompass: BackgroundSlotPrimary {
x = X_PART(21.76);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotRadio: BackgroundSlotPrimary {
x = X_PART(19.54);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class BackgroundSlotWatch: BackgroundSlotPrimary {
x = X_PART(23.98);
y = Y_PART(20.1);
w = W_PART(2.12);
h = H_PART(2);
};
class ExternalContainerBackground: RscPicture {
x = X_PART(1.5);
y = Y_PART(3.7);
w = W_PART(11);
h = H_PART(18.4);
};
class PlayerContainerBackground: ExternalContainerBackground {
x = X_PART(15.1);
y = Y_PART(6);
w = W_PART(11);
h = H_PART(14);
};
class GroundTab: RscActiveText {
x = X_PART(1.5);
y = Y_PART(1.5);
w = W_PART(5.5);
h = H_PART(1);
};
class SoldierTab: GroundTab {
x = X_PART(7);
y = Y_PART(1.5);
w = W_PART(5.5);
h = H_PART(1);
};
class GroundContainer: RscListBox {
x = X_PART(1.5);
y = Y_PART(3.7);
w = W_PART(11);
h = H_PART(18.4);
};
class GroundFilter: RscCombo {
x = X_PART(1.5);
y = Y_PART(2.6);
w = W_PART(11);
h = H_PART(1);
};
class GroundLoad: RscProgress {
//crate: GroundLoad adjust size
x = X_PART(1.5);
y = Y_PART(22.5);
w = W_PART(11);
h = H_PART(0.5);
};
class SlotPrimary: GroundTab {
x = X_PART(26.6);
y = Y_PART(6);
w = W_PART(11.9);
h = H_PART(3);
};
class SlotPrimaryMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotPrimaryGrip: SlotPrimary {
w = 0;
h = 0;
x = X_PART(39);
y = Y_PART(9);
};
class SlotPrimaryFlashlight: SlotPrimary {
x = X_PART(29.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotPrimaryOptics: SlotPrimary {
x = X_PART(32.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotPrimaryMagazine: SlotPrimary {
x = X_PART(35.6);
y = Y_PART(9.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotSecondary: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(11.5);
w = W_PART(11.9);
h = H_PART(3);
};
class SlotSecondaryMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotSecondaryGrip: SlotPrimary {
w = 0;
h = 0;
x = X_PART(39);
y = Y_PART(14.5);
};
class SlotSecondaryFlashlight: SlotPrimary {
x = X_PART(29.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotSecondaryOptics: SlotPrimary {
x = X_PART(32.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotSecondaryMagazine: SlotPrimary {
x = X_PART(35.6);
y = Y_PART(14.6);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotHandgun: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(17);
w = W_PART(11.9);
h = H_PART(3);
};
class SlotHandgunMuzzle: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotHandgunGrip: SlotPrimary {
w = 0;
h = 0;
x = X_PART(39);
y = Y_PART(20);
};
class SlotHandgunFlashlight: SlotPrimary {
x = X_PART(29.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotHandgunOptics: SlotPrimary {
x = X_PART(32.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotHandgunMagazine: SlotPrimary {
x = X_PART(35.6);
y = Y_PART(20.1);
w = W_PART(2.9);
h = H_PART(2);
};
class SlotHeadgear: SlotPrimary {
x = X_PART(26.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotGoggles: SlotPrimary {
x = X_PART(29.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotHMD: SlotPrimary {
x = X_PART(32.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotBinoculars: SlotPrimary {
x = X_PART(35.6);
y = Y_PART(2.5);
w = W_PART(2.9);
h = H_PART(2.9);
};
class SlotMap: SlotPrimary {
x = X_PART(15.16);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotGPS: SlotPrimary {
x = X_PART(17.38);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotCompass: SlotPrimary {
x = X_PART(21.82);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotRadio: SlotPrimary {
x = X_PART(19.6);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class SlotWatch: SlotPrimary {
x = X_PART(24.04);
y = Y_PART(20.1);
w = W_PART(2);
h = H_PART(2);
};
class UniformTab: GroundTab {
x = X_PART(15.1);
y = Y_PART(2.5);
w = W_PART(3.5);
h = H_PART(3);
};
class UniformSlot: SlotPrimary {
x = X_PART(15.35);
y = Y_PART(2.5);
w = W_PART(3);
h = H_PART(3);
};
class UniformLoad: GroundLoad {
x = X_PART(15.1);
y = Y_PART(5.5);
w = W_PART(3.5);
h = H_PART(0.5);
};
class UniformContainer: GroundContainer {
x = X_PART(15.1);
y = Y_PART(6);
w = W_PART(11);
h = H_PART(14);
};
class VestTab: UniformTab {
x = X_PART(18.85);
y = Y_PART(2.5);
w = W_PART(3.5);
h = H_PART(3);
};
class VestSlot: SlotPrimary {
x = X_PART(19.1);
y = Y_PART(2.5);
w = W_PART(3);
h = H_PART(3);
};
class VestLoad: GroundLoad {
x = X_PART(18.85);
y = Y_PART(5.5);
w = W_PART(3.5);
h = H_PART(0.5);
};
class BackpackTab: UniformTab {
x = X_PART(22.6);
y = Y_PART(2.5);
w = W_PART(3.5);
h = H_PART(3);
};
class BackpackSlot: SlotPrimary {
x = X_PART(22.85);
y = Y_PART(2.5);
w = W_PART(3);
h = H_PART(3);
};
class BackpackLoad: GroundLoad {
x = X_PART(22.6);
y = Y_PART(5.5);
w = W_PART(3.5);
h = H_PART(0.5);
};
class TotalLoad: GroundLoad {
//center: progressbar height decrease
x = X_PART(15.1);
y = Y_PART(22.5);
w = W_PART(23.4);
h = H_PART(0.5);
};
class ContainerMarker: GroundTab {
x = X_PART(0);
y = Y_PART(24);
w = W_PART(1);
h = H_PART(1);
};
class GroundMarker: ContainerMarker {
x = X_PART(1.5);
y = Y_PART(24);
w = W_PART(1);
h = H_PART(1);
};
class SoldierMarker: ContainerMarker {
x = X_PART(3);
y = Y_PART(24);
w = W_PART(1);
h = H_PART(1);
};
};
};

View File

@ -12,503 +12,16 @@ class CfgPatches {
};
};
#include "RscDisplayInventory.hpp"
class RscText;
class RscPicture;
class RscListBox;
class RscProgress;
class RscStructuredText;
class RscActiveText;
class RscCombo;
class RscControlsGroupNoScrollbars;
/*
Adjust the scaling of the inventory screen
- changes it from scaling based on user's interface size to a static size
- text size and row height size are uneffected
- also tweaks the height of the two ProgressBars which looked odd scaled up so much
*/
class RscDisplayInventory {
class controls {
class CA_ContainerBackground: RscText {
//crate: GroundLoad adjust size
x = "1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "12 * (safeZoneH / 40)";
h = "22.5 * ((safeZoneH / 1.2) / 25)";
};
class CA_PlayerBackground: RscText {
//center player's container: decrease height because of progressbar height decrease
x = "14.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "24.4 * (safeZoneH / 40)";
h = "21.5 * ((safeZoneH / 1.2) / 25)";
};
class TitleBackground: RscText {
x = "14.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "24.4 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class PlayersName: RscText {
text = "Player name:";
x = "15.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "19.8 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class RankBackground: RscText {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1.25 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "0.6 * (safeZoneH / 40)";
h = "0.6 * ((safeZoneH / 1.2) / 25)";
};
class RankPicture: RscPicture {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1.25 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "0.6 * (safeZoneH / 40)";
h = "0.6 * ((safeZoneH / 1.2) / 25)";
};
class ButtonBack: RscActiveText {
x = "38 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "1 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotPrimary: RscPicture {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotPrimaryMuzzle: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotPrimaryFlashlight: BackgroundSlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotPrimaryOptics: BackgroundSlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotPrimaryMagazine: BackgroundSlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotSecondary: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "11.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotSecondaryMuzzle: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotSecondaryFlashlight: BackgroundSlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotSecondaryOptics: BackgroundSlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotSecondaryMagazine: BackgroundSlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHandgun: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "17 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHandgunMuzzle: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHandgunFlashlight: BackgroundSlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHandgunOptics: BackgroundSlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHandgunMagazine: BackgroundSlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHeadgear: BackgroundSlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotGoggles: BackgroundSlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotHMD: BackgroundSlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotBinoculars: BackgroundSlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotMap: BackgroundSlotPrimary {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.12 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotGPS: BackgroundSlotPrimary {
x = "17.32 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.12 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotCompass: BackgroundSlotPrimary {
x = "21.76 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.12 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotRadio: BackgroundSlotPrimary {
x = "19.54 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.12 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class BackgroundSlotWatch: BackgroundSlotPrimary {
x = "23.98 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.12 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class ExternalContainerBackground: RscPicture {
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "3.7 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "18.4 * ((safeZoneH / 1.2) / 25)";
};
class PlayerContainerBackground: ExternalContainerBackground {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "14 * ((safeZoneH / 1.2) / 25)";
};
class GroundTab: RscActiveText {
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "5.5 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class SoldierTab: GroundTab {
x = "7 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "1.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "5.5 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class GroundContainer: RscListBox {
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "3.7 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "18.4 * ((safeZoneH / 1.2) / 25)";
};
class GroundFilter: RscCombo {
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class GroundLoad: RscProgress {
//crate: GroundLoad adjust size
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "22.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "0.5 * ((safeZoneH / 1.2) / 25)";
};
class SlotPrimary: GroundTab {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class SlotPrimaryMuzzle: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotPrimaryGrip: SlotPrimary {
w = 0;
h = 0;
x = "39 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
};
class SlotPrimaryFlashlight: SlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotPrimaryOptics: SlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotPrimaryMagazine: SlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "9.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotSecondary: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "11.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class SlotSecondaryMuzzle: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotSecondaryGrip: SlotPrimary {
w = 0;
h = 0;
x = "39 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
};
class SlotSecondaryFlashlight: SlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotSecondaryOptics: SlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotSecondaryMagazine: SlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "14.6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotHandgun: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "17 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11.9 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class SlotHandgunMuzzle: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotHandgunGrip: SlotPrimary {
w = 0;
h = 0;
x = "39 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
};
class SlotHandgunFlashlight: SlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotHandgunOptics: SlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotHandgunMagazine: SlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotHeadgear: SlotPrimary {
x = "26.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class SlotGoggles: SlotPrimary {
x = "29.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class SlotHMD: SlotPrimary {
x = "32.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class SlotBinoculars: SlotPrimary {
x = "35.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2.9 * (safeZoneH / 40)";
h = "2.9 * ((safeZoneH / 1.2) / 25)";
};
class SlotMap: SlotPrimary {
x = "15.16 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotGPS: SlotPrimary {
x = "17.38 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotCompass: SlotPrimary {
x = "21.82 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotRadio: SlotPrimary {
x = "19.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class SlotWatch: SlotPrimary {
x = "24.04 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "20.1 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "2 * (safeZoneH / 40)";
h = "2 * ((safeZoneH / 1.2) / 25)";
};
class UniformTab: GroundTab {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class UniformSlot: SlotPrimary {
x = "15.35 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class UniformLoad: GroundLoad {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "5.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "0.5 * ((safeZoneH / 1.2) / 25)";
};
class UniformContainer: GroundContainer {
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "6 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "11 * (safeZoneH / 40)";
h = "14 * ((safeZoneH / 1.2) / 25)";
};
class VestTab: UniformTab {
x = "18.85 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class VestSlot: SlotPrimary {
x = "19.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class VestLoad: GroundLoad {
x = "18.85 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "5.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "0.5 * ((safeZoneH / 1.2) / 25)";
};
class BackpackTab: UniformTab {
x = "22.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class BackpackSlot: SlotPrimary {
x = "22.85 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "2.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3 * (safeZoneH / 40)";
h = "3 * ((safeZoneH / 1.2) / 25)";
};
class BackpackLoad: GroundLoad {
x = "22.6 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "5.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "3.5 * (safeZoneH / 40)";
h = "0.5 * ((safeZoneH / 1.2) / 25)";
};
class TotalLoad: GroundLoad {
//center: progressbar height decrease
x = "15.1 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "22.5 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "23.4 * (safeZoneH / 40)";
h = "0.5 * ((safeZoneH / 1.2) / 25)";
};
class ContainerMarker: GroundTab {
x = "0 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "24 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "1 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class GroundMarker: ContainerMarker {
x = "1.5 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "24 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "1 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class SoldierMarker: ContainerMarker {
x = "3 * (safeZoneH / 40) + (safezoneX + (safezoneW - safeZoneH)/2)";
y = "24 * ((safeZoneH / 1.2) / 25) + (safezoneY + (safezoneH - (safeZoneH / 1.2))/2)";
w = "1 * (safeZoneH / 40)";
h = "1 * ((safeZoneH / 1.2) / 25)";
};
class ACE_Settings {
class GVAR(inventoryDisplaySize) {
value = 0;
typeName = "SCALAR";
isClientSetable = 1;
displayName = "$STR_ACE_Inventory_SettingName";
description = "$STR_ACE_Inventory_SettingDescription";
values[] = {"Normal (Default Size)", "Medium", "Bigger"};
};
};

View File

@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler - 2015-02-13 -->
<Project name="ACE">
<Package name="Inventory">
<Key ID="STR_ACE_Inventory_SettingName">
<English>Make Inventory Display Bigger</English>
</Key>
<Key ID="STR_ACE_Inventory_SettingDescription">
<English>Normally inventory display is scaled by UI size. This allows scaling the Inventory UI size up, but doesn't increase font size allowing more rows displayed.</English>
</Key>
</Package>
</Project>

View File

@ -4,3 +4,8 @@ class Extended_PreInit_EventHandlers {
init = QUOTE(call COMPILE_FILE(XEH_preInit));
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
clientInit = QUOTE( call COMPILE_FILE(XEH_clientInit) );
};
};

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@ -1,19 +0,0 @@
class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class GVAR(CutFence) {
displayName = "$STR_ACE_logistics_wirecutter_CutFence";
condition = QUOTE([_player] call FUNC(canCutFence));
statement = QUOTE([_player] call FUNC(cutDownFence));
exceptions[] = {};
showDisabled = 1;
priority = 0;
icon = PATHTOF(UI\wirecutter_ca.paa);
hotkey = "C";
};
};
};
};
};

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@ -0,0 +1,5 @@
#include "script_component.hpp"
if (!hasInterface) exitWith {};
["interactMenuOpened", {_this call FUNC(interactEH)}] call EFUNC(common,addEventHandler);

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@ -2,11 +2,11 @@
ADDON = false;
PREP(canCutFence);
PREP(cutDownFence);
PREP(cutDownFenceAbort);
PREP(cutDownFenceCallback);
PREP(getNearestFence);
PREP(interactEH);
PREP(isFence);
ADDON = true;

View File

@ -5,7 +5,7 @@ class CfgPatches {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_interaction"};
requiredAddons[] = {"ace_interact_menu"};
author[] = {"gpgpgpgp", "PabstMirror"};
authorUrl = "";
VERSION_CONFIG;
@ -13,6 +13,5 @@ class CfgPatches {
};
#include "CfgEventHandlers.hpp"
#include "CfgVehicles.hpp"
#include "CfgSounds.hpp"
#include "CfgWeapons.hpp"

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@ -1,18 +0,0 @@
/* fnc_canCutFence.sqf
*
* Author: PabstMirror
*
* Condition check if player is able to cut a fence.
* Checks for "ACE_wirecutter" item and if there is a nearby fence.
*
* Argument:
* 0: OBJECT - Unit to check condition for (player)
*
* Return value:
* BOOL
*/
#include "script_component.hpp"
PARAMS_1(_unit);
("ACE_wirecutter" in (items _unit)) && {!(isNull ([_unit] call FUNC(getNearestFence)))}

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@ -1,20 +1,31 @@
// by gpgpgpgp, edited by commy2
/*
* Author: gpgpgpgp, edited by commy2, PabstMirror
* Starts cutting down a fence
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fence <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [player, berlinWall] call ace_logistics_wirecutter_fnc_cutDownFence
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_unit);
private ["_timeToCut"];
PARAMS_2(_unit,_fenceObject);
if (_unit != ACE_player) exitWith {};
_fenceObject = [ACE_player] call FUNC(getNearestFence);
if (isNull _fenceObject) exitWith {};
_timeToCut = 5;
if !([ACE_player] call EFUNC(common,isEngineer)) then {
_timeToCut = _timeToCut + 5;
};
_timeToCut = if ([ACE_player] call EFUNC(common,isEngineer)) then {5} else {10};
[ACE_player, "AinvPknlMstpSnonWnonDr_medic5", 0] call EFUNC(common,doAnimation);
if (_timeToCut > 4.5) then {
if (_timeToCut > 5) then {
playSound "ACE_wirecutter_sound_long";
} else {
playSound "ACE_wirecutter_sound";

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@ -1,4 +1,18 @@
// by commy2
/*
* Author: commy2
* Stops cutting down fence (reset animation)
*
* Arguments:
* Nothing
*
* Return Value:
* Nothing
*
* Example:
* [] call ace_logistics_wirecutter_fnc_cutDownFenceAbort
*
* Public: No
*/
#include "script_component.hpp"
[ACE_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);

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@ -1,7 +1,22 @@
/*
* Author: PabstMirror
* Once progressbar is done: Fence is cutdown
*
* Arguments:
* 0: Fence Object <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [aFence] call ace_logistics_wirecutter_fnc_cutDownFenceCallback
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_fenceObject);
_fenceObject setdamage 1;
[localize "STR_ACE_logistics_wirecutter_FenceCut"] call EFUNC(common,displayTextStructured);
// [localize "STR_ACE_logistics_wirecutter_FenceCut"] call EFUNC(common,displayTextStructured);
[ACE_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);

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@ -1,15 +1,18 @@
/* fnc_getNearestFence.sqf
*
* Author: PabstMirror
*
* Gets nearest fence within 5 meters to the unit.
*
* Argument:
* 0: OBJECT - Unit to search for fence objects arround
*
* Return value:
* OBJECT - Nearest object that is a fence, objNull if none found.
*/
/*
* Author: PabstMirror
* Gets nearest fence object (not actully used, left for utility)
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* The return value <OBJECT>
*
* Example:
* [player] call ace_logistics_wirecutter_fnc_getNearestFence
*
* Public: Yes
*/
#include "script_component.hpp"
private "_nearestFence";
@ -20,6 +23,6 @@ _nearestFence = objNull;
if ((isNull _nearestFence) && {[_x] call FUNC(isFence)}) then {
_nearestFence = _x;
};
} forEach nearestObjects [_unit, [], 5];
} forEach nearestObjects [_unit, [], 15];
_nearestFence

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@ -0,0 +1,64 @@
/*
* Author: PabstMirror
* When interact_menu starts rendering (from "interact_keyDown" event)
*
* Arguments:
* Interact Menu Type (0 - world, 1 - self) <NUMBER>
*
* Return Value:
* Nothing
*
* Example:
* [0] call ace_logistics_wirecutter_fnc_interactEH
*
* Public: Yes
*/
#include "script_component.hpp"
PARAMS_1(_interactionType);
if (_interactionType != 0) exitWith {};
//for performance only do stuff it they have a wirecutter item
//(if they somehow get one durring keydown they'll just have to reopen)
if (!("ACE_wirecutter" in (items ace_player))) exitWith {};
[{
private ["_fncStatement", "_attachedFence", "_fncCondition", "_helper"];
PARAMS_2(_args,_pfID);
EXPLODE_3_PVT(_args,_setPosition,_addedHelpers,_fencesHelped);
if (!EGVAR(interact_menu,keyDown)) then {
{deleteVehicle _x;} forEach _addedHelpers;
[_pfID] call CBA_fnc_removePerFrameHandler;
} else {
//If play moved >5 meters from last pos, then rescan
if (((getPosASL ace_player) distance _setPosition) > 5) then {
_fncStatement = {
_attachedFence = _target getVariable [QGVAR(attachedFence), objNull];
[ace_player, _attachedFence] call FUNC(cutDownFence);
};
_fncCondition = {
_attachedFence = _target getVariable [QGVAR(attachedFence), objNull];
((!isNull _attachedFence) && {(damage _attachedFence) < 1} && {("ACE_wirecutter" in (items ace_player))})
};
{
if (!(_x in _fencesHelped)) then {
if ([_x] call FUNC(isFence)) then {
_fencesHelped pushBack _x;
_helper = "Sign_Sphere25cm_F" createVehicleLocal (getpos _x);
[_helper, 0, [""], (localize "STR_ACE_logistics_wirecutter_CutFence"), QUOTE(PATHTOF(ui\wirecutter_ca.paa)), [0,0,0], _fncStatement, _fncCondition, 5] call EFUNC(interact_menu,addAction);
_helper setPosASL ((getPosASL _x) vectorAdd [0,0,1.25]);
_helper hideObject true;
_helper setVariable [QGVAR(attachedFence), _x];
_addedHelpers pushBack _helper;
};
};
} forEach nearestObjects [ace_player, [], 15];
_args set [0, (getPosASL ace_player)];
};
};
}, 0.1, [((getPosASL ace_player) vectorAdd [-100,0,0]), [], []]] call CBA_fnc_addPerFrameHandler;

View File

@ -1,16 +1,19 @@
/* fnc_isFence.sqf
*
* Author: PabstMirror
*
* Checks if object is a fence. Should work on any fence type, even (typeof == "").
* Call is fairly expensive because of all of the string checking.
*
* Argument:
* 0: OBJECT - Ojbect to test
*
* Return value:
* BOOL
*/
/*
* Author: PabstMirror
* Checks if object is a fence. Should work on any fence type, even (typeof == "").
* Call is fairly expensive because of all of the string checking.
*
* Arguments:
* 0: An Object To Test <OBJECT>
*
* Return Value:
* Is it a fence <BOOL>
*
* Example:
* [aFence] call ace_logistics_wirecutter_fnc_isFence
*
* Public: No
*/
#include "script_component.hpp"
//find is case sensitive, so keep everything lowercase
@ -27,14 +30,14 @@ _typeOf = toLower (typeOf _object);
_returnValue = false;
if (_typeOf != "") then {
_returnValue = _typeOf in (FENCE_A3_TYPENAMES + FENCE_AIA_TYPENAMES);
_returnValue = _typeOf in (FENCE_A3_TYPENAMES + FENCE_AIA_TYPENAMES);
} else {
_typeOf = toLower (str _object); //something like "123201: wall_indfnc_9.p3d"
{
if ((_typeOf find _x) != -1) then {
_returnValue = true;
};
} forEach (FENCE_A3_P3DS + FENCE_AIA_P3DS);
_typeOf = toLower (str _object); //something like "123201: wall_indfnc_9.p3d"
{
if ((_typeOf find _x) != -1) then {
_returnValue = true;
};
} forEach (FENCE_A3_P3DS + FENCE_AIA_P3DS);
};
_returnValue

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@ -1,12 +1,11 @@
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE( call COMPILE_FILE(XEH_preInit) );
serverInit = QUOTE( call COMPILE_FILE(XEH_preInitServer) );
};
class ADDON {
init = QUOTE(call COMPILE_FILE(XEH_preInit) );
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
clientInit = QUOTE( call COMPILE_FILE(XEH_postInitClient) );
};
class ADDON {
clientInit = QUOTE(call COMPILE_FILE(XEH_postInitClient) );
};
};

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@ -1,67 +1,42 @@
// MARKERS
class CfgMarkers {
class Flag;
class Flag;
// Reenable NATO symbols ...
class b_unknown: Flag {scope = 2;};
// Reenable NATO symbols ...
class b_unknown: Flag {scope = 2;};
// ... and disable all the useless ones
// If you think that some of these are needed, create an issue; But until
// there's a better way to place markers, there should be only the most
// important markers here.
// Keep in mind that all of these can still be placed in the editor.
class b_hq: b_unknown {scope = 1;};
class b_installation: b_unknown {scope = 1;};
class b_maint: b_unknown {scope = 1;};
class b_med: b_unknown {scope = 1;};
class b_service: b_unknown {scope = 1;};
class b_support: b_unknown {scope = 1;};
// ... and disable all the useless ones
// If you think that some of these are needed, create an issue; But until
// there's a better way to place markers, there should be only the most
// important markers here.
// Keep in mind that all of these can still be placed in the editor.
class b_hq: b_unknown {scope = 1;};
class b_installation: b_unknown {scope = 1;};
class b_maint: b_unknown {scope = 1;};
class b_med: b_unknown {scope = 1;};
class b_service: b_unknown {scope = 1;};
class b_support: b_unknown {scope = 1;};
class n_unknown: b_unknown {};
class n_hq: n_unknown {scope = 1;};
class n_installation: n_unknown {scope = 1;};
class u_installation: n_unknown {scope = 1;}; // i have no idea...
class n_maint: n_unknown {scope = 1;};
class n_med: n_unknown {scope = 1;};
class n_service: n_unknown {scope = 1;};
class n_support: n_unknown {scope = 1;};
class n_unknown: b_unknown {};
class n_hq: n_unknown {scope = 1;};
class n_installation: n_unknown {scope = 1;};
class u_installation: n_unknown {scope = 1;}; // i have no idea...
class n_maint: n_unknown {scope = 1;};
class n_med: n_unknown {scope = 1;};
class n_service: n_unknown {scope = 1;};
class n_support: n_unknown {scope = 1;};
class o_unknown: b_unknown {};
class o_hq: o_unknown {scope = 1;};
class o_installation: o_unknown {scope = 1;};
class o_maint: o_unknown {scope = 1;};
class o_med: o_unknown {scope = 1;};
class o_service: o_unknown {scope = 1;};
class o_support: o_unknown {scope = 1;};
class o_unknown: b_unknown {};
class o_hq: o_unknown {scope = 1;};
class o_installation: o_unknown {scope = 1;};
class o_maint: o_unknown {scope = 1;};
class o_med: o_unknown {scope = 1;};
class o_service: o_unknown {scope = 1;};
class o_support: o_unknown {scope = 1;};
// disable all civy markers (harbor etc.)
class c_unknown: b_unknown {scope = 1;};
// disable all civy markers (harbor etc.)
class c_unknown: b_unknown {scope = 1;};
// disable quantity indicators (fire team/squad/platoon ...)
class group_0: b_unknown {scope = 1;};
class ACE_MapToolFixed {
name = "MapToolFixed";
icon = PATHTOF(data\mapToolFixed.paa);
scope = 0;
color[] = {1,1,1,1};
size = 32;
};
class ACE_MapToolRotatingNormal {
name = "MapToolRotating";
icon = PATHTOF(data\mapToolRotatingNormal.paa);
scope = 0;
color[] = {1,1,1,1};
size = 32;
};
class ACE_MapToolRotatingSmall {
name = "MapToolRotating";
icon = PATHTOF(data\mapToolRotatingSmall.paa);
scope = 0;
color[] = {1,1,1,1};
size = 32;
};
// disable quantity indicators (fire team/squad/platoon ...)
class group_0: b_unknown {scope = 1;};
};

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@ -1,155 +1,28 @@
class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_MapTools {
displayName = "$STR_ACE_Map_MapTools_Menu";
condition = QUOTE((call FUNC(canUseMapTools) || {call FUNC(canUseMapGPS)}));
statement = "";
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 0;
priority = 100;
enableInside = 1;
class ACE_MapToolsHide {
displayName = "$STR_ACE_Map_MapToolsHide";
condition = QUOTE((call FUNC(canUseMapTools) && {GVAR(mapTool_Shown) != 0}));
statement = QUOTE(GVAR(mapTool_Shown) = 0; [] call FUNC(updateMapToolMarkers));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 1;
priority = 5;
enableInside = 1;
class Module_F;
class ACE_ModuleBlueForceTracking: Module_F {
author = "$STR_ACE_Common_ACETeam";
category = "ACE";
displayName = "Blue Force Tracking";
function = QFUNC(blueForceTrackingModule);
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\IconBFTracking_ca.paa);
class Arguments {
class Interval {
displayName = "Interval";
description = "How often the markers should be refreshed (in seconds)";
defaultValue = 1;
};
class HideAiGroups {
displayName = "Hide AI groups?";
description = "Hide markers for 'AI only' groups?";
typeName = "BOOL";
class values {
class Yes { name = "Yes"; value = 1; };
class No { name = "No"; value = 0; default = 1; };
};
};
};
class ACE_MapToolsShowNormal {
displayName = "$STR_ACE_Map_MapToolsShowNormal";
condition = QUOTE((call FUNC(canUseMapTools) && {GVAR(mapTool_Shown) != 1}));
statement = QUOTE(GVAR(mapTool_Shown) = 1; [] call FUNC(updateMapToolMarkers));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 1;
priority = 4;
enableInside = 1;
};
class ACE_MapToolsShowSmall {
displayName = "$STR_ACE_Map_MapToolsShowSmall";
condition = QUOTE((call FUNC(canUseMapTools) && {GVAR(mapTool_Shown) != 2}));
statement = QUOTE(GVAR(mapTool_Shown) = 2; [] call FUNC(updateMapToolMarkers));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 1;
priority = 3;
enableInside = 1;
};
class ACE_MapToolsAlignNorth {
displayName = "$STR_ACE_Map_MapToolsAlignNorth";
condition = QUOTE((call FUNC(canUseMapTools) && {GVAR(mapTool_Shown) != 0}));
statement = QUOTE(GVAR(mapTool_angle) = 0; [] call FUNC(updateMapToolMarkers));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 1;
priority = 2;
enableInside = 1;
};
class ACE_MapToolsAlignCompass {
displayName = "$STR_ACE_Map_MapToolsAlignCompass";
condition = QUOTE((call FUNC(canUseMapTools) && {GVAR(mapTool_Shown) != 0} && {('ItemCompass' in assigneditems ACE_player) || {'ItemCompass' in assigneditems ACE_player}}));
statement = QUOTE(GVAR(mapTool_angle) = getDir ACE_player; [] call FUNC(updateMapToolMarkers));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 1;
priority = 1;
enableInside = 1;
};
class ACE_MapGpsShow {
displayName = "$STR_ACE_Map_MapGpsShow";
condition = QUOTE((call FUNC(canUseMapGPS) && {!GVAR(mapGpsShow)}));
statement = QUOTE(GVAR(mapGpsShow) = true; [GVAR(mapGpsShow)] call FUNC(openMapGps));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 0;
priority = 0;
enableInside = 1;
};
class ACE_MapGpsHide {
displayName = "$STR_ACE_Map_MapGpsHide";
condition = QUOTE((call FUNC(canUseMapGPS) && {GVAR(mapGpsShow)}));
statement = QUOTE(GVAR(mapGpsShow) = false; [GVAR(mapGpsShow)] call FUNC(openMapGps));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 0;
priority = 0;
enableInside = 1;
};
};
};
class ACE_Actions {
class ACE_MainActions {
class ACE_CopyMap {
displayName = "$STR_ACE_Map_CopyMap";
condition = QUOTE(([_target] call EFUNC(common,isPlayer) && {'ItemMap' in assigneditems _player} && {'ACE_MapTools' in items _player} && {'ItemMap' in assignedItems _target}));
statement = QUOTE([ARR_2(_player,_target)] call FUNC(copyMapStart));
showDisabled = 0;
priority = -1;
};
};
};
};
class NATO_Box_Base;
class EAST_Box_Base;
class IND_Box_Base;
class FIA_Box_Base_F;
class Box_NATO_Support_F: NATO_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_MapTools,12);
};
};
class Box_East_Support_F: EAST_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_MapTools,12);
};
};
class Box_IND_Support_F: IND_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_MapTools,12);
};
};
class Box_FIA_Support_F: FIA_Box_Base_F {
class TransportItems {
MACRO_ADDITEM(ACE_MapTools,12);
};
};
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_MapTools,12);
};
};
class Module_F;
class ACE_ModuleBlueForceTracking: Module_F {
author = "$STR_ACE_Common_ACETeam";
category = "ACE";
displayName = "Blue Force Tracking";
function = QFUNC(blueForceTrackingModule);
scope = 2;
isGlobal = 1;
icon = PATHTOF(UI\IconBFTracking_ca.paa);
class Arguments {
class Interval {
displayName = "Interval";
description = "How often the markers should be refreshed (in seconds)";
defaultValue = 1;
};
class HideAiGroups {
displayName = "Hide AI groups?";
description = "Hide markers for 'AI only' groups?";
typeName = "BOOL";
class values {
class Yes { name = "Yes"; value = 1; };
class No { name = "No"; value = 0; default = 1; };
};
};
};
};
};

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@ -1,15 +0,0 @@
class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
class ACE_MapTools: ACE_ItemCore {
displayName = "$STR_ACE_MapTools_Name";
descriptionShort = "$STR_ACE_MapTools_Description";
model = "\A3\weapons_F\ammo\mag_univ.p3d";
picture = PATHTOF(UI\maptool_item.paa);
scope = 2;
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};

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@ -1,93 +1,9 @@
class controls {
class ButtonPlayer: RscActiveText {
text = "";
w = 0;
h = 0;
sizeEx = 0;
onButtonClick = "";
};
class CA_PlayerName: RscText {
x = "2 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ProfilePicture: RscPicture {
x = "13.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ProfileBackground: RscText {
x = "13.3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class Separator1: RscPicture {
x = "14.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ColorBlack: RscButton {
idc = 36732;
x = "0 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.2,0.2,0.2,1};
colorBackgroundActive[] = {0,0,0,1};
colorFocused[] = {0,0,0,1};
onButtonClick = "missionNamespace setVariable [""ACE_Map_drawing_drawColor"", ""ColorBlack""]";
// onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QGVAR(drawing_drawColor),"ColorBlack")]);
};
class ColorRed: RscButton {
idc = 36733;
x = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.8,0.2,0.2,1};
colorBackgroundActive[] = {1,0,0,1};
colorFocused[] = {1,0,0,1};
onButtonClick = "missionNamespace setVariable [""ACE_Map_drawing_drawColor"", ""ColorRed""]";
// onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QGVAR(drawing_drawColor),QUOTE(ColorRed))]);
};
class ColorGreen: RscButton {
idc = 36734;
x = "0.6 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.2,0.8,0.2,1};
colorBackgroundActive[] = {0,1,0,1};
colorFocused[] = {0,1,0,1};
onButtonClick = "missionNamespace setVariable [""ACE_Map_drawing_drawColor"", ""ColorGreen""]";
// onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QGVAR(drawing_drawColor),"ColorGreen")]);
};
class ColorBlue: RscButton {
idc = 36735;
x = "0.9 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.2,0.2,0.8,1};
colorBackgroundActive[] = {0,0,1,1};
colorFocused[] = {0,0,1,1};
onButtonClick = "missionNamespace setVariable [""ACE_Map_drawing_drawColor"", ""ColorBlue""]";
// onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QGVAR(drawing_drawColor), "ColorBlue")]);
};
class ColorYellow: RscButton {
idc = 36736;
x = "1.2 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.8,0.8,0.2,1};
colorBackgroundActive[] = {1,1,0,1};
colorFocused[] = {1,1,0,1};
onButtonClick = "missionNamespace setVariable [""ACE_Map_drawing_drawColor"", ""ColorYellow""]";
// onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QGVAR(drawing_drawColor), "ColorYellow")]);
};
class ColorWhite: RscButton {
idc = 36737;
x = "1.5 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.8,0.8,0.8,1};
colorBackgroundActive[] = {1,1,1,1};
colorFocused[] = {1,1,1,1};
onButtonClick = "missionNamespace setVariable [""ACE_Map_drawing_drawColor"", ""ColorWhite""]";
// onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QGVAR(drawing_drawColor), "ColorWhite")]);
};
class ButtonPlayer: RscActiveText {
text = "";
w = 0;
h = 0;
sizeEx = 0;
onButtonClick = "";
};
};

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@ -1,81 +0,0 @@
#define GUI_GRID_X (0)
#define GUI_GRID_Y (0)
#define GUI_GRID_W (0.025)
#define GUI_GRID_H (0.04)
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define W_gps 0.4025
#define H_gps 0.25
#define X_gps safeZoneX + safeZoneW - 1.1 * W_gps
#define Y_gps safeZoneY + safeZoneH - 1.2 * H_gps
class RscTitles {
class RscACE_MapGps {
idd = 9855;
movingEnable = 1;
duration = 3600;
fadein = 0;
fadeout = 0;
// onLoad = QUOTE(uiNamespace setVariable [ARR_2(QGVAR(ui_mapGpsDisplay), _this select 0)];);
onLoad = "uiNamespace setVariable ['ACE_map_ui_mapGpsDisplay', _this select 0];"; //@todo cbaify this
//onUnLoad = "_this call onRscLoad";
class controls {
class back:RscPicture {
x = X_gps;
y = Y_gps;
w = W_gps;
h = H_gps;
text = PATHTOF(UI\mapGps.paa);
colorBackground[] = {1, 1, 1, 1};
};
class heading: RscText{
idc = 913590;
x = X_gps + W_gps * 0.25;
y = Y_gps + H_gps * 0.12;
w = W_gps * 0.2;
h = H_gps * 0.16;
style = ST_LEFT;
text = "225";
colorBackground[] = {0,0,0,0};
colorText[] = {0.247,0.251,0.157,1};
shadowColo[] = {0,0,0,0};
font = "EtelkaNarrowMediumPro";
shadow = 0;
sizeEx = 0.042;
};
class altitude: RscText{
idc = 913591;
x = X_gps + W_gps * 0.55;
y = Y_gps + H_gps * 0.12;
w = W_gps * 0.2;
h = H_gps * 0.16;
style = ST_RIGHT;
text = "55 m";
colorBackground[] = {0,0,0,0};
colorText[] = {0.247,0.251,0.157,1};
shadowColo[] = {0,0,0,0};
font = "EtelkaNarrowMediumPro";
shadow = 0;
sizeEx = 0.042;
};
class coordinates: RscText{
idc = 913592;
x = X_gps + W_gps * 0.2;
y = Y_gps + H_gps * 0.33;
w = W_gps * 0.6;
h = H_gps * 0.35;
style = ST_CENTER;
text = "012.3 115.1";
colorBackground[] = {0,0,0,0};
colorText[] = {0.247,0.251,0.157,1};
shadowColo[] = {0,0,0,0};
font = "EtelkaNarrowMediumPro";
shadow = 0;
sizeEx = 0.1;
};
};
};
};

38
addons/map/MapTweaks.hpp Normal file
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@ -0,0 +1,38 @@
// Hide Bushes
class Bush {
icon = "";
color[] = {0.450000, 0.640000, 0.330000, 0.0};
size = 14;
importance = "0.2 * 14 * 0.05";
coefMin = 0.250000;
coefMax = 4;
};
// Hide Trees
class SmallTree {
icon = "";
color[] = {0.450000, 0.640000, 0.330000, 0.0};
size = 12;
importance = "0.6 * 12 * 0.05";
coefMin = 0.250000;
coefMax = 4;
};
class Tree {
icon = "";
color[] = {0.450000, 0.640000, 0.330000, 0.0};
size = 12;
importance = "0.9 * 16 * 0.05";
coefMin = 0.250000;
coefMax = 4;
};
class Legend {
x = SafeZoneX+SafeZoneW-.340;
y = SafeZoneY+SafeZoneH-.152;
font = "PuristaMedium";
w = .340;
h = .152;
sizeEx = 0.039210;
colorBackground[] = {0.906000, 0.901000, 0.880000, 0.5};
color[] = {0, 0, 0, 0.75};
};

View File

@ -1,7 +1,12 @@
ace_map
=======
Various tweaks to the in-game map.
Various tweaks to the in-game map. Including:
- Better map styling (countours, legend, hiding bushes and trees, etc).
- Max zoom level (optional)
- Map shaking while walking (optional)
- Map illumination (optional)
- Blufor tracker (optional)
## Maintainers

View File

@ -1,71 +1,22 @@
// by CAA-Picard
#include "script_component.hpp"
if (!hasInterface) exitWith{};
ADDON = false;
LOG(MSG_INIT);
// Init variables
GVAR(mapVisableLastFrame) = false;
GVAR(mapGpsShow) = true;
// Calculate the maximum zoom allowed for this map
call FUNC(determineZoom);
GVAR(mapTool_Shown) = 0;
GVAR(mapTool_pos) = [0,0];
GVAR(mapTool_angle) = 0;
GVAR(mapTool_isDragging) = false;
GVAR(mapTool_isRotating) = false;
GVAR(drawing_isDrawing) = false;
GVAR(drawing_tempLineMarker) = [];
GVAR(drawing_lineMarkers) = [];
GVAR(drawing_drawColor) = "ColorBlack";
GVAR(drawing_controls) = [36732, 36733, 36734, 36735, 36736, 36737];
//Probably need this spawn, because CBA_fnc_addPerFrameHandler doesn't work durring breifing.
// This spawn is probably worth keeping, as pfh don't work natively on the briefing screen and IDK how reliable the hack we implemented for them is.
// The thread dies as soon as the mission start, so it's not really compiting for scheduler space.
[] spawn {
_fnc_installMapEvents = {
_d = _this;
diag_log format ["Installing EH in display %1", _d];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseMoving", {_this call FUNC(handleMouseMove);}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseButtonDown", {[1, _this] call FUNC(handleMouseButton);}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseButtonUp", {[0, _this] call FUNC(handleMouseButton)}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["Draw", {[] call FUNC(updateMapToolMarkers);}];
(finddisplay _d) displayAddEventHandler ["KeyDown", {_this call FUNC(handleKeyDown);}];
};
// Wait until the map display is detected
waitUntil {(!isNull findDisplay 12)};
// Wait until the briefing map is detected
// display = 37 for SP
// display = 52 for host server on MP;
// display = 53 for MP clients)
waitUntil {(!isNull findDisplay 37) || (!isNull findDisplay 52) || (!isNull findDisplay 53) || (!isNull findDisplay 12)};
GVAR(lastStillPosition) = ((findDisplay 12) displayCtrl 51) ctrlMapScreenToWorld [0.5, 0.5];
GVAR(lastStillTime) = time;
GVAR(isShaking) = false;
if (isNull findDisplay 12) then {
// Install event handlers on the map control of the briefing screen (control = 51)
GVAR(drawing_syncMarkers) = true;
if (!isNull findDisplay 52) then {
52 call _fnc_installMapEvents;
} else {
if (!isNull findDisplay 53) then {
53 call _fnc_installMapEvents;
} else {
37 call _fnc_installMapEvents;
};
};
} else {
// Briefing screen was skipped; the player is JIP, create the markers defined during the briefing
GVAR(drawing_syncMarkers) = false;
{
_x call FUNC(addLineMarker);
} forEach GVAR(drawing_serverLineMarkers);
};
// Wait until the main map display is detected (display = 12)
waitUntil { !isNull findDisplay 12 };
// Install event handlers on the map control and display (control = 51)
GVAR(drawing_syncMarkers) = false;
12 call _fnc_installMapEvents;
// Update the size and rotation of map tools
[] call FUNC(updateMapToolMarkers);
[FUNC(mapStateUpdater), 0, []] call CBA_fnc_addPerFrameHandler;
((findDisplay 12) displayCtrl 51) ctrlAddEventHandler ["Draw", {[] call FUNC(updateMapEffects);}];
};
ADDON = true;

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@ -1,35 +1,12 @@
#include "script_component.hpp"
ADDON = false;
LOG(MSG_INIT);
PREP(addLineMarker);
PREP(blueForceTrackingModule);
PREP(blueForceTrackingUpdate);
PREP(calculateMapScale);
PREP(cancelDrawing);
PREP(canDraw);
PREP(canUseMapTools);
PREP(canUseMapGPS);
PREP(copyMapReceiveMarkers);
PREP(copyMapRemoteSend);
PREP(copyMapStart);
PREP(handleKeyDown);
PREP(handleMouseButton);
PREP(handleMouseMove);
PREP(handleMouseZChanged);
PREP(isInsideMapTool);
PREP(mapStateUpdater);
PREP(openMapGps);
PREP(openMapGpsUpdate);
PREP(removeLineMarker);
PREP(updateMapToolMarkers);
PREP(updateLineMarker);
//Add Event Handlers:
["drawing_removeLineMarker", FUNC(removeLineMarker) ] call EFUNC(common,addEventHandler);
["drawing_addLineMarker", FUNC(addLineMarker) ] call EFUNC(common,addEventHandler);
["drawing_requestMarkers", FUNC(copyMapRemoteSend) ] call EFUNC(common,addEventHandler);
["drawing_sendbackMarkers", FUNC(copyMapReceiveMarkers) ] call EFUNC(common,addEventHandler);
PREP(determineMapLight);
PREP(determineZoom);
PREP(updateMapEffects);
ADDON = true;

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@ -1,6 +0,0 @@
// by CAA-Picard
#include "script_component.hpp"
GVAR(drawing_serverLineMarkers) = [];
publicVariable QGVAR(drawing_serverLineMarkers);

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@ -1,15 +1,15 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {"ACE_MapTools"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_interaction"};
author[] = {"KoffeinFlummi","CAA-Picard"};
authorUrl = "https://github.com/KoffeinFlummi/";
VERSION_CONFIG;
};
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_interaction"};
author[] = {"KoffeinFlummi","Rocko","CAA-Picard"};
authorUrl = "https://github.com/KoffeinFlummi/";
VERSION_CONFIG;
};
};
class RscControlsGroup;
@ -28,10 +28,6 @@ class ACE_Settings {
value = 1.0;
typeName = "SCALAR";
};
class GVAR(EveryoneCanDrawOnBriefing) {
value = 1;
typeName = "BOOL";
};
class GVAR(BFT_Enabled) {
value = 0;
typeName = "BOOL";
@ -40,116 +36,154 @@ class ACE_Settings {
value = 0;
typeName = "BOOL";
};
class GVAR(mapIllumination) {
value = 1;
typeName = "BOOL";
};
class GVAR(mapShake) {
value = 1;
typeName = "BOOL";
};
class GVAR(mapLimitZoom) {
value = 0;
typeName = "BOOL";
};
};
#include "MapGpsUI.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgMarkers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
class RscMapControl {
sizeExGrid = 0.032;
maxSatelliteAlpha = 0.5;
// From Arma 2
colorTracks[] = {1.0,0.0,0.0,1};
colorTracksFill[] = {1.0,1.0,0.0,1};
colorRoads[] = {0.0,0.0,0.0,1};
colorRoadsFill[] = {1,1,0,1};
colorMainRoads[] = {0.0,0.0,0.0,1};
colorMainRoadsFill[] = {1,0.6,0.4,1};
colorRailWay[] = {0.8,0.2,0,1};
// From ACE2
colorBackground[] = {0.929412, 0.929412, 0.929412, 1.0};
colorOutside[] = {0.929412, 0.929412, 0.929412, 1.0};
colorCountlines[] = {0.647059, 0.533333, 0.286275, 1};
colorMainCountlines[] = {0.858824, 0, 0,1};
colorForest[] = {0.6, 0.8, 0.2, 0.25};
colorLevels[] = {0.0, 0.0, 0.0, 1.0};
colorRocks[] = {0.50, 0.50, 0.50, 0.50};
sizeExLevel = 0.03;
showCountourInterval = 1; // refs #13673
sizeExGrid = 0.032;
};
// REGULAR MAP
class RscDisplayMainMap {
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
// Tweak map styling
class controlsBackground {
class CA_Map : RscMapControl {
#include "MapTweaks.hpp"
};
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
};
// DIARY
class RscDisplayDiary {
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
class controls {
class ButtonPlayer: RscActiveText {
text = "";
w = 0;
h = 0;
sizeEx = 0;
onButtonClick = "";
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
class controls {
class ButtonPlayer: RscActiveText {
text = "";
w = 0;
h = 0;
sizeEx = 0;
onButtonClick = "";
};
class CA_PlayerName: RscText {
x = "2 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ProfilePicture: RscPicture {
x = "13.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ProfileBackground: RscText {
x = "13.3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class Separator1: RscPicture {
x = "14.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
};
};
class CA_PlayerName: RscText {
x = "2 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ProfilePicture: RscPicture {
x = "13.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ProfileBackground: RscText {
x = "13.3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class Separator1: RscPicture {
x = "14.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
};
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
};
// BRIEFING SCREEN
class RscDisplayGetReady: RscDisplayMainMap {
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
};
class RscDisplayClientGetReady: RscDisplayGetReady {
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
};
class RscDisplayServerGetReady: RscDisplayGetReady {
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
};
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
// scale up the compass
class objects {
class Compass: RscObject {
scale = 0.7;
zoomDuration = 0;
};
};
};
};

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@ -2,37 +2,37 @@
// Delete last set of markers (always)
{
deleteMarkerLocal _x;
deleteMarkerLocal _x;
} forEach GVAR(BFT_markers);
if (GVAR(BFT_Enabled) and {(!isNil "ACE_player") and {alive ACE_player}}) then {
_groupsToDrawMarkers = [];
_playerSide = call EFUNC(common,playerSide);
_groupsToDrawMarkers = [];
_playerSide = call EFUNC(common,playerSide);
if (GVAR(BFT_HideAiGroups)) then {
_groupsToDrawMarkers = [allGroups, {side _this == _playerSide}] call EFUNC(common,filter);
} else {
_groupsToDrawMarkers = [allGroups, {
_anyPlayers = {
[_x] call EFUNC(common,isPlayer);
} count units _this;
(side _this == _playerSide) && _anyPlayers > 0
}] call EFUNC(common,filter);
};
if !(GVAR(BFT_HideAiGroups)) then {
_groupsToDrawMarkers = [allGroups, {side _this == _playerSide}] call EFUNC(common,filter);
} else {
_groupsToDrawMarkers = [allGroups, {
_anyPlayers = {
[_x] call EFUNC(common,isPlayer);
} count units _this;
(side _this == _playerSide) && _anyPlayers > 0
}] call EFUNC(common,filter);
};
{
_markerType = [_x] call EFUNC(common,getMarkerType);
{
_markerType = [_x] call EFUNC(common,getMarkerType);
_colour = format ["Color%1", side _x];
_colour = format ["Color%1", side _x];
_marker = createMarkerLocal [format ["ACE_BFT_%1", _forEachIndex], [(getPos leader _x) select 0, (getPos leader _x) select 1]];
_marker setMarkerTypeLocal _markerType;
_marker setMarkerColorLocal _colour;
_marker setMarkerTextLocal (groupID _x);
_marker = createMarkerLocal [format ["ACE_BFT_%1", _i], [(getPos leader _x) select 0, (getPos leader _x) select 1]];
_marker setMarkerTypeLocal _markerType;
_marker setMarkerColorLocal _colour;
_marker setMarkerTextLocal (groupID _x);
GVAR(BFT_markers) pushBack _marker;
} forEach _groupsToDrawMarkers;
GVAR(BFT_markers) pushBack _marker;
} forEach _groupsToDrawMarkers;
};

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/*
* Author: Rocko and CAA-Picard
* Calculates the current map illumination for a given unit
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* 0: Does the map needs shading? <BOOL>
* 1: Color of the overlay <ARRAY>
*
* Public: No
*/
#include "script_component.hpp"
EXPLODE_1_PVT(_this,_unit);
private ["_isEnclosed","_nearObjects","_light","_ll","_flashlight"];
// Blend two colors
_fnc_blendColor = {
EXPLODE_3_PVT(_this,_c1,_c2,_alpha);
[(_c1 select 0) * (1 - _alpha) + (_c2 select 0) * _alpha,
(_c1 select 1) * (1 - _alpha) + (_c2 select 1) * _alpha,
(_c1 select 2) * (1 - _alpha) + (_c2 select 2) * _alpha,
(_c1 select 3) * (1 - _alpha) + (_c2 select 3) * _alpha]
};
// Ambient light tint depending on time of day
_lightTint = switch (true) do {
case (sunOrMoon == 1.0) : { [0.5,0.5,0.5,1] };
case (sunOrMoon > 0.80) : {[[1.0 - overcast,0.2,0,1], [1,1,1,1], (sunOrMoon - 0.8)/0.2] call _fnc_blendColor};
case (sunOrMoon > 0.50) : {[[0,0,0.1,1], [1.0 - overcast,0.2,0,1], (sunOrMoon - 0.5)/0.3] call _fnc_blendColor};
case (sunOrMoon <= 0.5) : { [0,0,0.1,1] };
};
// Calculates overlay color from tint and light level
_fnc_calcColor = {
EXPLODE_2_PVT(_this,_c1,_lightLevel);
if (_lightLevel < 0.5) then {
_l = _lightLevel / 0.5;
[(_c1 select 0) * _l,
(_c1 select 1) * _l,
(_c1 select 2) * _l,
(_c1 select 3) * (1 - _lightLevel)]
} else {
_l = (_lightLevel - 0.5) / 0.5;
[(_c1 select 0) * (1 - _l) + _l,
(_c1 select 1) * (1 - _l) + _l,
(_c1 select 2) * (1 - _l) + _l,
(_c1 select 3) * (1 - _lightLevel)]
};
};
_lightLevel = 0.04 + (0.96 * call EFUNC(common,ambientBrightness));
// check if player has NVG enabled
if (currentVisionMode _unit == 1) exitWith {
// stick to nvg color
[true, [154/255,253/255,177/255,0.5]]
};
// Do not obscure the map if the ambient light level is above 0.95
if (_lightLevel > 0.95) exitWith {
[false, [0.5,0.5,0.5,0]]
};
// Do not obscure the map if the player is on a enclosed vehicle (assume internal illumination)
if (vehicle _unit != _unit) then {
// Player is in a vehicle
if ((vehicle _unit) isKindOf "Tank") then {
_isEnclosed = true;
};
};
if (_isEnclosed) exitWith {
TRACE_1("Player in a enclosed vehicle","");
[false, [1,1,1,0]]
};
// Player is not in a vehicle
TRACE_1("Player is on foot or in an open vehicle","");
// Check if player is near a campfires, lights or vehicles with lights on - 15m
_nearObjects = [nearestObjects [_unit, ["All"], 15], {(inflamed _this) || (isLightOn _this)}] call EFUNC(common,filter);
if (count (_nearObjects) > 0) then {
_light = _nearObjects select 0;
_ll = (1 - (((((_unit distance _light) - 5)/10) max 0) min 1));
if (_ll > _lightLevel) then {
_lightLevel = _ll;
TRACE_1("player near campfire","");
};
};
// Gun with light
_nearObjects = [nearestObjects [_unit, ["CAManBase"], 10], { _this isFlashlightOn (currentWeapon _this)}] call EFUNC(common,filter);
if (count (_nearObjects) > 0) then {
_light = (_nearObjects select 0);
_flashlight = (_light weaponAccessories currentMuzzle _light) select 1;
// Check if it's a day laser
if (_flashlight == "ACE_acc_pointer_red") exitWith {};
if (_flashlight == "ACE_acc_pointer_green") exitWith {};
_lightLevel = _lightLevel max (1 - (((((_unit distance _light) - 2)/8) max 0) min 1));
TRACE_1("Using gun light","");
};
// @todo: Illumination flares (timed)
// Using chemlights
_nearObjects = [_unit nearObjects ["SmokeShell", 4], {
alive _this && {(typeOf _this == "Chemlight_red") || {
(typeOf _this == "Chemlight_green") || {
(typeOf _this == "Chemlight_blue") || {
(typeOf _this == "Chemlight_yellow")}}}}}] call EFUNC(common,filter);
if (count (_nearObjects) > 0) then {
_light = _nearObjects select 0;
_ll = (1 - ((((_unit distance _light) - 2)/2) max 0)) * 0.4;
if (_ll > _lightLevel) then {
_flareTint = switch (typeOf _light) do {
case "Chemlight_red" : {[1,0,0,1]};
case "Chemlight_green" : {[0,1,0,1]};
case "Chemlight_blue" : {[0,0,1,1]};
case "Chemlight_yellow" : {[1,1,0,1]};
};
_lightTint = [_lightTint, _flareTint, (_ll - _lightLevel)/(1 - _lightLevel)] call _fnc_blendColor;
_lightLevel = _ll;
TRACE_1("player near chemlight","");
};
};
// Do not obscure the map if the ambient light level is above 0.95
if (_lightLevel > 0.95) exitWith {
[false, [0.5,0.5,0.5,0]]
};
// Calculate resulting map color
[true, [_lightTint, _lightLevel] call _fnc_calcColor]

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/*
* Author: Rocko
* Calculate the maximum zoom level allowed for the current map
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_grids", "_fourSize", "_sixSize", "_continue", "_size"];
_grids = configFile >> "CfgWorlds" >> worldName >> "Grid";
_fourSize = -1;
_sixSize = -1;
for "_i" from 1 to 10 do {
_continue = false;
if (isClass(_grids >> format["Zoom%1", _i])) then {
_continue = true;
_size = getText(_grids >> format["Zoom%1", _i] >> "formatX");
if ((count toArray(_size)) == 2) then {
_fourSize = getNumber(_grids >> format["Zoom%1", _i] >> "zoomMax");
};
if ((count toArray(_size)) == 3) then {
_sixSize = getNumber(_grids >> format["Zoom%1", _i] >> "zoomMax");
};
if (_fourSize != -1 && {_sixSize != -1}) then {
_continue = false;
};
};
if (!_continue) exitWith {};
};
if(_fourSize != -1 && {_sixSize != -1}) then {
if (isNil QGVAR(minMapSize)) then {
GVAR(minMapSize) = _sixSize + 0.01
} else {
GVAR(minMapSize) = -1
};
};

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/*
* Author: Rocko and CAA-Picard
* On map draw, updates the effects
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
private ["_mapCtrl","_mapScale"];
_mapCtrl = ((findDisplay 12) displayCtrl 51);
_mapScale = ctrlMapScale _mapCtrl;
if (GVAR(mapIllumination)) then {
private ["_data","_darkenFill"];
// Calculate map illumination
_data = [[ACE_player], FUNC(determineMapLight), missionNamespace, QGVAR(mapLight), 0.1] call EFUNC(common,cachedCall);
EXPLODE_2_PVT(_data,_darkenMap,_darkenColor);
if (_darkenMap) then {
_darkenFill = format["#(rgb,1,1,1)color(%1,%2,%3,%4)",_darkenColor select 0, _darkenColor select 1, _darkenColor select 2, _darkenColor select 3];
_mapCtrl drawRectangle [(getArray(configFile >> 'CfgWorlds' >> worldName >> 'centerPosition')),80000,80000,0,_darkenColor,_darkenFill];
};
};
if (GVAR(mapShake)) then {
private ["_speed","_amplitude", "_time", "_shakePos"];
// Only shake map while moving on foot
_speed = 0;
if (vehicle ACE_player == ACE_player) then {
_speed = vectorMagnitude (velocity ACE_player);
};
// If speed is large enough, create anims to shake map
if (_speed > 0.1) then {
if (ctrlMapAnimDone _mapCtrl) then {
_amplitude = (_speed - 0.1) / 5 * (1000 * _mapScale);
_time = 0.1;
_shakePos = [(GVAR(lastStillPosition) select 0) + sin((time + _time - GVAR(lastStillTime))*100) * _amplitude * 0.25,
(GVAR(lastStillPosition) select 1) + sin((time + _time - GVAR(lastStillTime))*260) * _amplitude];
_mapCtrl ctrlMapAnimAdd [_time, _mapScale, _shakePos];
ctrlMapAnimCommit _mapCtrl;
GVAR(isShaking) = true;
};
} else {
if (GVAR(isShaking)) then {
// Stop shaking, return to original position
_mapCtrl ctrlMapAnimAdd [0, _mapScale, GVAR(lastStillPosition)];
ctrlMapAnimCommit _mapCtrl;
GVAR(isShaking) = false;
} else {
// The map is still, store state
ctrlMapAnimClear _mapCtrl;
GVAR(lastStillPosition) = _mapCtrl ctrlMapScreenToWorld [0.5, 0.5];
GVAR(lastStillTime) = time;
};
};
};
if (GVAR(mapLimitZoom)) then {
if (GVAR(minMapSize) >= _mapScale) then {
ctrlMapAnimClear _mapCtrl;
_mapCtrl ctrlMapAnimAdd [0, GVAR(minMapSize) + 0.001, (_mapCtrl ctrlMapScreenToWorld [0.5, 0.5])];
ctrlMapAnimCommit _mapCtrl;
};
};

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@ -2,147 +2,6 @@
<!-- Edited with tabler - 2014-12-22 -->
<Project name="ACE">
<Package name="Map">
<Key ID="STR_ACE_MapTools_Name">
<English>Map Tools</English>
<Spanish>Herramientas de mapa</Spanish>
<French>Outils de navigation</French>
<Polish>Narzędzia nawigacyjne</Polish>
<German>Kartenwerkzeug</German>
<Czech>Pomůcky k Mapě</Czech>
<Italian>Strumenti Cartografici</Italian>
<Portuguese>Ferramentas de Mapa</Portuguese>
<Hungarian>Térképészeti eszközök</Hungarian>
<Russian>Инструменты карты</Russian>
</Key>
<Key ID="STR_ACE_MapTools_Description">
<English>The Map Tools allow you to measure distances and angles on the map.</English>
<Spanish>Las herramientas de mapa permiten medir distancias y ángulos en el mapa.</Spanish>
<French>Les outils de navigation permettent de mesurer des distances et des angles sur la carte.</French>
<Polish>Narzędzia nawigacyjne pozwalają na mierzenie odległości i kątów na mapie.</Polish>
<German>Das Kartenwerkzeug erlaubt es dir, Distanzen und Winkel zu messen.</German>
<Czech>Pomůcky k mapě slouží k měření vzdáleností a úhlů na mapě.</Czech>
<Italian>Gli Strumenti Cartografici ti consentono di misurare distanze ed angoli sulla mappa.</Italian>
<Portuguese>As Ferramentas de Mapa permitem que você meça distâncias e ângulos no mapa.</Portuguese>
<Hungarian>A térképészeti eszközökkel távolságokat és szögeket tud mérni a térképen.</Hungarian>
<Russian>Картографические инструменты позволяют измерять расстояния и углы на карте.</Russian>
</Key>
<Key ID="STR_ACE_Map_MapTools_Menu">
<English>Map Tools &gt;&gt;</English>
<Spanish>Herramientas de mapa &gt;&gt;</Spanish>
<French>Outils de navigation &gt;&gt;</French>
<Polish>Narzędzia nawigacyjne &gt;&gt;</Polish>
<German>Kartenwerkzeug &gt;&gt;</German>
<Czech>Pomůcky k Mapě &gt;&gt;</Czech>
<Italian>Strumenti Cartografici &gt;&gt;</Italian>
<Portuguese>Ferramentas de Mapa &gt;&gt;</Portuguese>
<Hungarian>Térképészeti eszközök &gt;&gt;</Hungarian>
<Russian>Инструменты карты &gt;&gt;</Russian>
</Key>
<Key ID="STR_ACE_Map_MapToolsHide">
<English>Hide Map Tool</English>
<German>Verstecke Kartenwerkzeug</German>
<Spanish>Ocultar herr. de mapa</Spanish>
<French>Ranger les outils</French>
<Italian>Nascondi Strumenti Cartografici</Italian>
<Portuguese>Ocultar Ferramenta de Mapa</Portuguese>
<Hungarian>Térképészeti eszközök elrejtése</Hungarian>
<Polish>Ukryj narzędzia nawigacyjne</Polish>
<Czech>Schovat pomůcku k mapě</Czech>
<Russian>Скрыть инструменты</Russian>
</Key>
<Key ID="STR_ACE_Map_MapToolsShowNormal">
<English>Show Normal Map Tool</English>
<German>Zeige Kartenwerkzeug (normal)</German>
<Spanish>Mostrar herr. de mapa normal</Spanish>
<French>Montrer outils normaux</French>
<Italian>Visualizza Strumenti Cartografici standard</Italian>
<Portuguese>Mostrar Ferramenta de Mapa Padrão</Portuguese>
<Hungarian>Térképészeti eszköz megjelenítése (normál méret)</Hungarian>
<Polish>Pokaż normalne narzędzia nawigacyjne</Polish>
<Czech>Zobrazit normální pomůcku k mapě</Czech>
<Russian>Показать инструменты (средн. размер)</Russian>
</Key>
<Key ID="STR_ACE_Map_MapToolsShowSmall">
<English>Show Small Map Tool</English>
<German>Zeige Kartenwerkzeug (klein)</German>
<Spanish>Mostrar herr. de mapa pequeñas</Spanish>
<French>Montrer petits outils</French>
<Italian>Visualizza Strumenti Cartografici piccoli</Italian>
<Portuguese>Mostrar Ferramenta de Mapa Pequena</Portuguese>
<Hungarian>Térképészeti eszköz megjelenítése (kicsinyített)</Hungarian>
<Polish>Pokaż pomniejszone narzędzia nawigacyjne</Polish>
<Czech>Zobrazit malou pomůcku k mapě</Czech>
<Russian>Показать инструменты (малый размер)</Russian>
</Key>
<Key ID="STR_ACE_Map_MapToolsAlignNorth">
<English>Align Map Tool to North</English>
<German>Kartenwerkzeug nach Norden ausrichten</German>
<Spanish>Alinear herr. de mapa al norte</Spanish>
<French>Aligner au nord</French>
<Italian>Allinea gli Strumenti Cartografici con il Nord</Italian>
<Portuguese>Alinhar Ferramenta de Mapa com o Norte</Portuguese>
<Hungarian>Térképészeti eszköz Északhoz állítása</Hungarian>
<Polish>Wyrównaj linijkę do północy</Polish>
<Czech>Srovnat pomůcku k mapě na sever</Czech>
<Russian>Выровнять инструменты на север</Russian>
</Key>
<Key ID="STR_ACE_Map_MapToolsAlignCompass">
<English>Align Map Tool to Compass</English>
<German>Kartenwerkzeug am Kompass ausrichten</German>
<Spanish>Alinear herr. de mapa a la brújula</Spanish>
<French>Aligner sur la boussole</French>
<Italian>Allinea gli Strumenti Cartografici con la bussola</Italian>
<Portuguese>Alinhar Ferramenta de Mapa com a Bússola</Portuguese>
<Hungarian>Térképészeti eszköz iránytűhöz állítása</Hungarian>
<Polish>Wyrównaj linijkę do kompasu</Polish>
<Czech>Srovnat pomůcku k mapě ke kompasu</Czech>
<Russian>Выровнять инструменты по компасу</Russian>
</Key>
<Key ID="STR_ACE_Map_MapGpsShow">
<English>Show GPS on Map</English>
<German>Zeige GPS auf der Karte</German>
<Spanish>Mostrar el GPS sobre el mapa</Spanish>
<French>Ranger le GPS</French>
<Italian>Visualizza il GPS sulla mappa</Italian>
<Portuguese>Mostrar GPS no Mapa</Portuguese>
<Hungarian>GPS megjelnítése a térképen</Hungarian>
<Polish>Pokaż GPS na mapie</Polish>
<Czech>Zobrazit GPS na mapě</Czech>
<Russian>Показать GPS на карте</Russian>
</Key>
<Key ID="STR_ACE_Map_MapGpsHide">
<English>Hide GPS on Map</English>
<German>Verstecke GPS auf der Karte</German>
<Spanish>Ocultar el GPS del mapa</Spanish>
<French>Montrer le GPS</French>
<Italian>Nascondi il GPS sulla mappa</Italian>
<Portuguese>Ocultar GPS no Mapa</Portuguese>
<Hungarian>GPS elrejtése térképről</Hungarian>
<Polish>Ukryj GPS na mapie</Polish>
<Czech>Schovat GPS na mapě</Czech>
<Russian>Скрыть GPS на карте</Russian>
</Key>
<Key ID="STR_ACE_Map_CopyMap">
<English>Copy Map</English>
<German>Karte kopieren</German>
<Spanish>Copiar mapa</Spanish>
<Russian>Скопировать карту</Russian>
<Polish>Kopiuj oznaczenia mapy</Polish>
<French>Copier la carte</French>
<Czech>Zkopírovat mapu</Czech>
<Italian>Copiare Carta</Italian>
<Hungarian>Térkép másolása</Hungarian>
<Portuguese>Copiar Mapa</Portuguese>
</Key>
<Key ID="STR_ACE_Map_MarkerDirection">
<English>Direction: %1°</English>
<German>Drehung: %1°</German>
<French>Direction: %1°</French>
<Czech>Směr: %1°</Czech>
<Polish>Kierunek: %1°</Polish>
<Spanish>Dirección: %1°</Spanish>
<Hungarian>Irány: %1</Hungarian>
<Russian>Направление:%1</Russian>
</Key>
</Package>
</Project>

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z\ace\Addons\map

View File

@ -0,0 +1,11 @@
class Extended_PreInit_EventHandlers {
class ADDON {
init = QUOTE( call COMPILE_FILE(XEH_preInit) );
};
};
class Extended_PostInit_EventHandlers {
class ADDON {
clientInit = QUOTE( call COMPILE_FILE(XEH_postInitClient) );
};
};

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// MARKERS
class CfgMarkers {
class ACE_MapToolFixed {
name = "MapToolFixed";
icon = PATHTOF(data\mapToolFixed.paa);
scope = 0;
color[] = {1,1,1,1};
size = 32;
};
class ACE_MapToolRotatingNormal {
name = "MapToolRotating";
icon = PATHTOF(data\mapToolRotatingNormal.paa);
scope = 0;
color[] = {1,1,1,1};
size = 32;
};
class ACE_MapToolRotatingSmall {
name = "MapToolRotating";
icon = PATHTOF(data\mapToolRotatingSmall.paa);
scope = 0;
color[] = {1,1,1,1};
size = 32;
};
};

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class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_MapTools {
displayName = "$STR_ACE_MapTools_MapTools_Menu";
condition = QUOTE((call FUNC(canUseMapTools) || {call FUNC(canUseMapGPS)}));
statement = "";
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 0;
priority = 100;
enableInside = 1;
class ACE_MapToolsHide {
displayName = "$STR_ACE_MapTools_MapToolsHide";
condition = QUOTE((call FUNC(canUseMapTools) && {GVAR(mapTool_Shown) != 0}));
statement = QUOTE(GVAR(mapTool_Shown) = 0; [] call FUNC(updateMapToolMarkers));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 1;
priority = 5;
enableInside = 1;
};
class ACE_MapToolsShowNormal {
displayName = "$STR_ACE_MapTools_MapToolsShowNormal";
condition = QUOTE((call FUNC(canUseMapTools) && {GVAR(mapTool_Shown) != 1}));
statement = QUOTE(GVAR(mapTool_Shown) = 1; [] call FUNC(updateMapToolMarkers));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 1;
priority = 4;
enableInside = 1;
};
class ACE_MapToolsShowSmall {
displayName = "$STR_ACE_MapTools_MapToolsShowSmall";
condition = QUOTE((call FUNC(canUseMapTools) && {GVAR(mapTool_Shown) != 2}));
statement = QUOTE(GVAR(mapTool_Shown) = 2; [] call FUNC(updateMapToolMarkers));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 1;
priority = 3;
enableInside = 1;
};
class ACE_MapToolsAlignNorth {
displayName = "$STR_ACE_MapTools_MapToolsAlignNorth";
condition = QUOTE((call FUNC(canUseMapTools) && {GVAR(mapTool_Shown) != 0}));
statement = QUOTE(GVAR(mapTool_angle) = 0; [] call FUNC(updateMapToolMarkers));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 1;
priority = 2;
enableInside = 1;
};
class ACE_MapToolsAlignCompass {
displayName = "$STR_ACE_MapTools_MapToolsAlignCompass";
condition = QUOTE((call FUNC(canUseMapTools) && {GVAR(mapTool_Shown) != 0} && {('ItemCompass' in assigneditems ACE_player) || {'ItemCompass' in assigneditems ACE_player}}));
statement = QUOTE(GVAR(mapTool_angle) = getDir ACE_player; [] call FUNC(updateMapToolMarkers));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 1;
priority = 1;
enableInside = 1;
};
class ACE_MapGpsShow {
displayName = "$STR_ACE_MapTools_MapGpsShow";
condition = QUOTE((call FUNC(canUseMapGPS) && {!GVAR(mapGpsShow)}));
statement = QUOTE(GVAR(mapGpsShow) = true; [GVAR(mapGpsShow)] call FUNC(openMapGps));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 0;
priority = 0;
enableInside = 1;
};
class ACE_MapGpsHide {
displayName = "$STR_ACE_MapTools_MapGpsHide";
condition = QUOTE((call FUNC(canUseMapGPS) && {GVAR(mapGpsShow)}));
statement = QUOTE(GVAR(mapGpsShow) = false; [GVAR(mapGpsShow)] call FUNC(openMapGps));
exceptions[] = {"ACE_Drag_isNotDragging", QEGVAR(common,notOnMap)};
showDisabled = 0;
priority = 0;
enableInside = 1;
};
};
};
class ACE_Actions {
class ACE_MainActions {
class ACE_CopyMap {
displayName = "$STR_ACE_MapTools_CopyMap";
condition = QUOTE(([_target] call EFUNC(common,isPlayer) && {'ItemMap' in assigneditems _player} && {'ACE_MapTools' in items _player} && {'ItemMap' in assignedItems _target}));
statement = QUOTE([ARR_2(_player,_target)] call FUNC(copyMapStart));
showDisabled = 0;
priority = -1;
};
};
};
};
class NATO_Box_Base;
class EAST_Box_Base;
class IND_Box_Base;
class FIA_Box_Base_F;
class Box_NATO_Support_F: NATO_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_MapTools,12);
};
};
class Box_East_Support_F: EAST_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_MapTools,12);
};
};
class Box_IND_Support_F: IND_Box_Base {
class TransportItems {
MACRO_ADDITEM(ACE_MapTools,12);
};
};
class Box_FIA_Support_F: FIA_Box_Base_F {
class TransportItems {
MACRO_ADDITEM(ACE_MapTools,12);
};
};
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(ACE_MapTools,12);
};
};
};

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class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
class ACE_MapTools: ACE_ItemCore {
displayName = "$STR_ACE_MapTools_Name";
descriptionShort = "$STR_ACE_MapTools_Description";
model = "\A3\weapons_F\ammo\mag_univ.p3d";
picture = PATHTOF(UI\maptool_item.paa);
scope = 2;
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};

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class controls {
class CA_PlayerName: RscText {
x = "2 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ProfilePicture: RscPicture {
x = "13.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ProfileBackground: RscText {
x = "13.3 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class Separator1: RscPicture {
x = "14.5 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
};
class ColorBlack: RscButton {
idc = 36732;
x = "0 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.2,0.2,0.2,1};
colorBackgroundActive[] = {0,0,0,1};
colorFocused[] = {0,0,0,1};
onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QUOTE(QGVAR(drawing_drawColor)),'ColorBlack')]);
};
class ColorRed: RscButton {
idc = 36733;
x = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.8,0.2,0.2,1};
colorBackgroundActive[] = {1,0,0,1};
colorFocused[] = {1,0,0,1};
onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QUOTE(QGVAR(drawing_drawColor)),'ColorRed')]);
};
class ColorGreen: RscButton {
idc = 36734;
x = "0.6 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.2,0.8,0.2,1};
colorBackgroundActive[] = {0,1,0,1};
colorFocused[] = {0,1,0,1};
onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QUOTE(QGVAR(drawing_drawColor)),'ColorGreen')]);
};
class ColorBlue: RscButton {
idc = 36735;
x = "0.9 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.2,0.2,0.8,1};
colorBackgroundActive[] = {0,0,1,1};
colorFocused[] = {0,0,1,1};
onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QUOTE(QGVAR(drawing_drawColor)),'ColorBlue')]);
};
class ColorYellow: RscButton {
idc = 36736;
x = "1.2 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.8,0.8,0.2,1};
colorBackgroundActive[] = {1,1,0,1};
colorFocused[] = {1,1,0,1};
onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QUOTE(QGVAR(drawing_drawColor)),'ColorYellow')]);
};
class ColorWhite: RscButton {
idc = 36737;
x = "1.5 * (((safezoneW / safezoneH) min 1.2) / 40)";
y = "0.25 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
w = "0.3 * (((safezoneW / safezoneH) min 1.2) / 40)";
h = "1.00 * ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
colorBackground[] = {0.8,0.8,0.8,1};
colorBackgroundActive[] = {1,1,1,1};
colorFocused[] = {1,1,1,1};
onButtonClick = QUOTE(missionNamespace setVariable [ARR_2(QUOTE(QGVAR(drawing_drawColor)),'ColorWhite')]);
};
};

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#define GUI_GRID_X (0)
#define GUI_GRID_Y (0)
#define GUI_GRID_W (0.025)
#define GUI_GRID_H (0.04)
#define ST_LEFT 0x00
#define ST_RIGHT 0x01
#define ST_CENTER 0x02
#define W_gps 0.4025
#define H_gps 0.25
#define X_gps safeZoneX + safeZoneW - 1.1 * W_gps
#define Y_gps safeZoneY + safeZoneH - 1.2 * H_gps
class RscTitles {
class RscACE_MapGps {
idd = 9855;
movingEnable = 1;
duration = 3600;
fadein = 0;
fadeout = 0;
onLoad = QUOTE(uiNamespace setVariable [ARR_2(QUOTE(QGVAR(ui_mapGpsDisplay)), _this select 0)];);
class controls {
class back:RscPicture {
x = X_gps;
y = Y_gps;
w = W_gps;
h = H_gps;
text = PATHTOF(UI\mapGps.paa);
colorBackground[] = {1, 1, 1, 1};
};
class heading: RscText{
idc = 913590;
x = X_gps + W_gps * 0.25;
y = Y_gps + H_gps * 0.12;
w = W_gps * 0.2;
h = H_gps * 0.16;
style = ST_LEFT;
text = "225";
colorBackground[] = {0,0,0,0};
colorText[] = {0.247,0.251,0.157,1};
shadowColo[] = {0,0,0,0};
font = "EtelkaNarrowMediumPro";
shadow = 0;
sizeEx = 0.042;
};
class altitude: RscText{
idc = 913591;
x = X_gps + W_gps * 0.55;
y = Y_gps + H_gps * 0.12;
w = W_gps * 0.2;
h = H_gps * 0.16;
style = ST_RIGHT;
text = "55 m";
colorBackground[] = {0,0,0,0};
colorText[] = {0.247,0.251,0.157,1};
shadowColo[] = {0,0,0,0};
font = "EtelkaNarrowMediumPro";
shadow = 0;
sizeEx = 0.042;
};
class coordinates: RscText{
idc = 913592;
x = X_gps + W_gps * 0.2;
y = Y_gps + H_gps * 0.33;
w = W_gps * 0.6;
h = H_gps * 0.35;
style = ST_CENTER;
text = "012.3 115.1";
colorBackground[] = {0,0,0,0};
colorText[] = {0.247,0.251,0.157,1};
shadowColo[] = {0,0,0,0};
font = "EtelkaNarrowMediumPro";
shadow = 0;
sizeEx = 0.1;
};
};
};
};

14
addons/maptools/README.md Normal file
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@ -0,0 +1,14 @@
ace_maptools
============
Map tools:
- Roamer
- Map drawing
- Showing GPS on map
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [esteldunedain](https://github.com/esteldunedain)
- [NouberNou](https://github.com/NouberNou)

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// by CAA-Picard
#include "script_component.hpp"
if (!hasInterface) exitWith {};
// Init variables
GVAR(mapVisableLastFrame) = false;
GVAR(mapGpsShow) = true;
GVAR(mapTool_Shown) = 0;
GVAR(mapTool_pos) = [0,0];
GVAR(mapTool_angle) = 0;
GVAR(mapTool_isDragging) = false;
GVAR(mapTool_isRotating) = false;
GVAR(drawing_isDrawing) = false;
GVAR(drawing_tempLineMarker) = [];
GVAR(drawing_lineMarkers) = [];
GVAR(drawing_drawColor) = "ColorBlack";
GVAR(drawing_controls) = [36732, 36733, 36734, 36735, 36736, 36737];
// This spawn is probably worth keeping, as pfh don't work natively on the briefing screen and IDK how reliable the hack we implemented for them is.
// The thread dies as soon as the mission start, so it's not really compiting for scheduler space.
[] spawn {
_fnc_installMapEvents = {
_d = _this;
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseMoving", {_this call FUNC(handleMouseMove);}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseButtonDown", {[1, _this] call FUNC(handleMouseButton);}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseButtonUp", {[0, _this] call FUNC(handleMouseButton)}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["Draw", {[] call FUNC(updateMapToolMarkers);}];
(finddisplay _d) displayAddEventHandler ["KeyDown", {_this call FUNC(handleKeyDown);}];
};
// Wait until the briefing map is detected
// display = 37 for SP
// display = 52 for host server on MP;
// display = 53 for MP clients)
waitUntil {(!isNull findDisplay 37) || (!isNull findDisplay 52) || (!isNull findDisplay 53) || (!isNull findDisplay 12)};
if (isNull findDisplay 12) then {
// Install event handlers on the map control of the briefing screen (control = 51)
GVAR(drawing_syncMarkers) = true;
if (!isNull findDisplay 52) then {
52 call _fnc_installMapEvents;
} else {
if (!isNull findDisplay 53) then {
53 call _fnc_installMapEvents;
} else {
37 call _fnc_installMapEvents;
};
};
} else {
// Briefing screen was skipped; the player is JIP, create the markers defined during the briefing
GVAR(drawing_syncMarkers) = false;
{
_x call FUNC(addLineMarker);
} forEach GVAR(drawing_serverLineMarkers);
};
// Wait until the main map display is detected (display = 12)
waitUntil { !isNull findDisplay 12 };
// Install event handlers on the map control and display (control = 51)
GVAR(drawing_syncMarkers) = false;
12 call _fnc_installMapEvents;
// Update the size and rotation of map tools
[] call FUNC(updateMapToolMarkers);
[FUNC(mapStateUpdater), 0, []] call CBA_fnc_addPerFrameHandler;
};

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@ -0,0 +1,38 @@
#include "script_component.hpp"
ADDON = false;
PREP(addLineMarker);
PREP(calculateMapScale);
PREP(cancelDrawing);
PREP(canDraw);
PREP(canUseMapTools);
PREP(canUseMapGPS);
PREP(copyMapReceiveMarkers);
PREP(copyMapRemoteSend);
PREP(copyMapStart);
PREP(handleKeyDown);
PREP(handleMouseButton);
PREP(handleMouseMove);
PREP(handleMouseZChanged);
PREP(isInsideMapTool);
PREP(mapStateUpdater);
PREP(openMapGps);
PREP(openMapGpsUpdate);
PREP(removeLineMarker);
PREP(updateMapToolMarkers);
PREP(updateLineMarker);
if (isServer) then {
GVAR(drawing_serverLineMarkers) = [];
publicVariable QGVAR(drawing_serverLineMarkers);
};
//Add Event Handlers:
["drawing_removeLineMarker", FUNC(removeLineMarker) ] call EFUNC(common,addEventHandler);
["drawing_addLineMarker", FUNC(addLineMarker) ] call EFUNC(common,addEventHandler);
["drawing_requestMarkers", FUNC(copyMapRemoteSend) ] call EFUNC(common,addEventHandler);
["drawing_sendbackMarkers", FUNC(copyMapReceiveMarkers) ] call EFUNC(common,addEventHandler);
ADDON = true;

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@ -0,0 +1,74 @@
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {"ACE_MapTools"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_interaction"};
author[] = {"CAA-Picard"};
authorUrl = "https://github.com/esteldunedain/";
VERSION_CONFIG;
};
};
class ACE_Settings {
class GVAR(EveryoneCanDrawOnBriefing) {
value = 1;
typeName = "BOOL";
};
};
class RscControlsGroup;
class RscActiveText;
class RscPicture;
class RscText;
class RscObject;
class RscButton;
class RscButtonMenuOK;
class RscButtonMenuCancel;
class RscButtonMenu;
class RscEdit;
#include "MapGpsUI.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgMarkers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
// REGULAR MAP
class RscDisplayMainMap {
// Create the drawing color selector
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
};
// BRIEFING SCREEN
class RscDisplayGetReady: RscDisplayMainMap {
// Create the drawing color selector
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
};
class RscDisplayClientGetReady: RscDisplayGetReady {
// Create the drawing color selector
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
};
class RscDisplayServerGetReady: RscDisplayGetReady {
// Create the drawing color selector
class controls {
class TopRight: RscControlsGroup {
#include "MapControls.hpp"
};
};
};

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@ -0,0 +1 @@
#include "\z\ace\addons\maptools\script_component.hpp"

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@ -0,0 +1,17 @@
#define COMPONENT maptools
#include "\z\ace\Addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_MAPTOOLS
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_MAPTOOLS
#define DEBUG_SETTINGS DEBUG_SETTINGS_MAPTOOLS
#endif
#include "\z\ace\Addons\main\script_macros.hpp"
#define MARKERNAME_MAPTOOL_FIXED "ACE_MapToolFixed"
#define MARKERNAME_MAPTOOL_ROTATINGNORMAL "ACE_MapToolRotatingNormal"
#define MARKERNAME_MAPTOOL_ROTATINGSMALL "ACE_MapToolRotatingSmall"

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@ -0,0 +1,148 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler - 2014-12-22 -->
<Project name="ACE">
<Package name="Map">
<Key ID="STR_ACE_MapTools_Name">
<English>Map Tools</English>
<Spanish>Herramientas de mapa</Spanish>
<French>Outils de navigation</French>
<Polish>Narzędzia nawigacyjne</Polish>
<German>Kartenwerkzeug</German>
<Czech>Pomůcky k Mapě</Czech>
<Italian>Strumenti Cartografici</Italian>
<Portuguese>Ferramentas de Mapa</Portuguese>
<Hungarian>Térképészeti eszközök</Hungarian>
<Russian>Инструменты карты</Russian>
</Key>
<Key ID="STR_ACE_MapTools_Description">
<English>The Map Tools allow you to measure distances and angles on the map.</English>
<Spanish>Las herramientas de mapa permiten medir distancias y ángulos en el mapa.</Spanish>
<French>Les outils de navigation permettent de mesurer des distances et des angles sur la carte.</French>
<Polish>Narzędzia nawigacyjne pozwalają na mierzenie odległości i kątów na mapie.</Polish>
<German>Das Kartenwerkzeug erlaubt es dir, Distanzen und Winkel zu messen.</German>
<Czech>Pomůcky k mapě slouží k měření vzdáleností a úhlů na mapě.</Czech>
<Italian>Gli Strumenti Cartografici ti consentono di misurare distanze ed angoli sulla mappa.</Italian>
<Portuguese>As Ferramentas de Mapa permitem que você meça distâncias e ângulos no mapa.</Portuguese>
<Hungarian>A térképészeti eszközökkel távolságokat és szögeket tud mérni a térképen.</Hungarian>
<Russian>Картографические инструменты позволяют измерять расстояния и углы на карте.</Russian>
</Key>
<Key ID="STR_ACE_MapTools_MapTools_Menu">
<English>Map Tools &gt;&gt;</English>
<Spanish>Herramientas de mapa &gt;&gt;</Spanish>
<French>Outils de navigation &gt;&gt;</French>
<Polish>Narzędzia nawigacyjne &gt;&gt;</Polish>
<German>Kartenwerkzeug &gt;&gt;</German>
<Czech>Pomůcky k Mapě &gt;&gt;</Czech>
<Italian>Strumenti Cartografici &gt;&gt;</Italian>
<Portuguese>Ferramentas de Mapa &gt;&gt;</Portuguese>
<Hungarian>Térképészeti eszközök &gt;&gt;</Hungarian>
<Russian>Инструменты карты &gt;&gt;</Russian>
</Key>
<Key ID="STR_ACE_MapTools_MapToolsHide">
<English>Hide Map Tool</English>
<German>Verstecke Kartenwerkzeug</German>
<Spanish>Ocultar herr. de mapa</Spanish>
<French>Ranger les outils</French>
<Italian>Nascondi Strumenti Cartografici</Italian>
<Portuguese>Ocultar Ferramenta de Mapa</Portuguese>
<Hungarian>Térképészeti eszközök elrejtése</Hungarian>
<Polish>Ukryj narzędzia nawigacyjne</Polish>
<Czech>Schovat pomůcku k mapě</Czech>
<Russian>Скрыть инструменты</Russian>
</Key>
<Key ID="STR_ACE_MapTools_MapToolsShowNormal">
<English>Show Normal Map Tool</English>
<German>Zeige Kartenwerkzeug (normal)</German>
<Spanish>Mostrar herr. de mapa normal</Spanish>
<French>Montrer outils normaux</French>
<Italian>Visualizza Strumenti Cartografici standard</Italian>
<Portuguese>Mostrar Ferramenta de Mapa Padrão</Portuguese>
<Hungarian>Térképészeti eszköz megjelenítése (normál méret)</Hungarian>
<Polish>Pokaż normalne narzędzia nawigacyjne</Polish>
<Czech>Zobrazit normální pomůcku k mapě</Czech>
<Russian>Показать инструменты (средн. размер)</Russian>
</Key>
<Key ID="STR_ACE_MapTools_MapToolsShowSmall">
<English>Show Small Map Tool</English>
<German>Zeige Kartenwerkzeug (klein)</German>
<Spanish>Mostrar herr. de mapa pequeñas</Spanish>
<French>Montrer petits outils</French>
<Italian>Visualizza Strumenti Cartografici piccoli</Italian>
<Portuguese>Mostrar Ferramenta de Mapa Pequena</Portuguese>
<Hungarian>Térképészeti eszköz megjelenítése (kicsinyített)</Hungarian>
<Polish>Pokaż pomniejszone narzędzia nawigacyjne</Polish>
<Czech>Zobrazit malou pomůcku k mapě</Czech>
<Russian>Показать инструменты (малый размер)</Russian>
</Key>
<Key ID="STR_ACE_MapTools_MapToolsAlignNorth">
<English>Align Map Tool to North</English>
<German>Kartenwerkzeug nach Norden ausrichten</German>
<Spanish>Alinear herr. de mapa al norte</Spanish>
<French>Aligner au nord</French>
<Italian>Allinea gli Strumenti Cartografici con il Nord</Italian>
<Portuguese>Alinhar Ferramenta de Mapa com o Norte</Portuguese>
<Hungarian>Térképészeti eszköz Északhoz állítása</Hungarian>
<Polish>Wyrównaj linijkę do północy</Polish>
<Czech>Srovnat pomůcku k mapě na sever</Czech>
<Russian>Выровнять инструменты на север</Russian>
</Key>
<Key ID="STR_ACE_MapTools_MapToolsAlignCompass">
<English>Align Map Tool to Compass</English>
<German>Kartenwerkzeug am Kompass ausrichten</German>
<Spanish>Alinear herr. de mapa a la brújula</Spanish>
<French>Aligner sur la boussole</French>
<Italian>Allinea gli Strumenti Cartografici con la bussola</Italian>
<Portuguese>Alinhar Ferramenta de Mapa com a Bússola</Portuguese>
<Hungarian>Térképészeti eszköz iránytűhöz állítása</Hungarian>
<Polish>Wyrównaj linijkę do kompasu</Polish>
<Czech>Srovnat pomůcku k mapě ke kompasu</Czech>
<Russian>Выровнять инструменты по компасу</Russian>
</Key>
<Key ID="STR_ACE_MapTools_MapGpsShow">
<English>Show GPS on Map</English>
<German>Zeige GPS auf der Karte</German>
<Spanish>Mostrar el GPS sobre el mapa</Spanish>
<French>Ranger le GPS</French>
<Italian>Visualizza il GPS sulla mappa</Italian>
<Portuguese>Mostrar GPS no Mapa</Portuguese>
<Hungarian>GPS megjelnítése a térképen</Hungarian>
<Polish>Pokaż GPS na mapie</Polish>
<Czech>Zobrazit GPS na mapě</Czech>
<Russian>Показать GPS на карте</Russian>
</Key>
<Key ID="STR_ACE_MapTools_MapGpsHide">
<English>Hide GPS on Map</English>
<German>Verstecke GPS auf der Karte</German>
<Spanish>Ocultar el GPS del mapa</Spanish>
<French>Montrer le GPS</French>
<Italian>Nascondi il GPS sulla mappa</Italian>
<Portuguese>Ocultar GPS no Mapa</Portuguese>
<Hungarian>GPS elrejtése térképről</Hungarian>
<Polish>Ukryj GPS na mapie</Polish>
<Czech>Schovat GPS na mapě</Czech>
<Russian>Скрыть GPS на карте</Russian>
</Key>
<Key ID="STR_ACE_MapTools_CopyMap">
<English>Copy Map</English>
<German>Karte kopieren</German>
<Spanish>Copiar mapa</Spanish>
<Russian>Скопировать карту</Russian>
<Polish>Kopiuj oznaczenia mapy</Polish>
<French>Copier la carte</French>
<Czech>Zkopírovat mapu</Czech>
<Italian>Copiare Carta</Italian>
<Hungarian>Térkép másolása</Hungarian>
<Portuguese>Copiar Mapa</Portuguese>
</Key>
<Key ID="STR_ACE_MapTools_MarkerDirection">
<English>Direction: %1°</English>
<German>Drehung: %1°</German>
<French>Direction: %1°</French>
<Czech>Směr: %1°</Czech>
<Polish>Kierunek: %1°</Polish>
<Spanish>Dirección: %1°</Spanish>
<Hungarian>Irány: %1</Hungarian>
<Russian>Направление:%1</Russian>
</Key>
</Package>
</Project>

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@ -25,7 +25,7 @@ if !(!(isNull _unit) && {(_unit isKindOf "CaManBase") && ([_unit] call EFUNC(com
// We only want this function to work on local machines
if (!local _unit) exitwith {
[[_unit], QUOTE(DFUNC(setUnconsciousState)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
[[_unit], QUOTE(DFUNC(setUnconscious)), _unit, false] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
};
// Get rid of the object we are carrying, before we go unconscious.
@ -64,22 +64,21 @@ _unit setUnitPos "DOWN";
// So the AI does not get stuck, we are moving the unit to a temp group on its own.
[_unit, true, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
_captiveSwitch = [_unit, true] call EFUNC(common,setCaptiveSwitch);
[_unit, QGVAR(unconscious), true] call EFUNC(common,setCaptivityStatus);
[_unit, [_unit] call EFUNC(common,getDeathAnim), 1, true] call EFUNC(common,doAnimation);
_startingTime = time;
_minWaitingTime = (round(random(10)+5));
[{
private ["_unit", "_vehicleOfUnit","_lockSwitch","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut"];
private ["_unit", "_vehicleOfUnit","_minWaitingTime", "_oldAnimation", "_captiveSwitch", "_hasMovedOut"];
_args = _this select 0;
_unit = _args select 0;
_oldAnimation = _args select 1;
_captiveSwitch = _args select 2;
_originalPos = _args select 3;
_startingTime = _args select 4;
_minWaitingTime = _args select 5;
_hasMovedOut = _args select 6;
_originalPos = _args select 2;
_startingTime = _args select 3;
_minWaitingTime = _args select 4;
_hasMovedOut = _args select 5;
// Since the unit is no longer alive, get rid of this PFH.
if (!alive _unit) exitwith {
// EXIT PFH
@ -104,10 +103,8 @@ _minWaitingTime = (round(random(10)+5));
};
if (!_hasMovedOut) then {
// Reset the unit back to the previous captive state.
if (_captiveSwitch) then {
[_unit, false] call EFUNC(common,setCaptiveSwitch);
};
[_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus);
// Swhich the unit back to its original group
[_unit, false, "ACE_isUnconscious", side group _unit] call EFUNC(common,switchToGroupSide);
@ -137,6 +134,6 @@ _minWaitingTime = (round(random(10)+5));
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call EFUNC(common,doAnimation); // Reset animations if unit starts doing wierd things.
};
}, 0.1, [_unit,_animState, _captiveSwitch, _originalPos, _startingTime, _minWaitingTime, false] ] call CBA_fnc_addPerFrameHandler;
}, 0.1, [_unit,_animState, _originalPos, _startingTime, _minWaitingTime, false] ] call CBA_fnc_addPerFrameHandler;
["medical_onUnconscious", [_unit], [_unit, true]] call EFUNC(common,targetEvent);

View File

@ -6,8 +6,8 @@ class CfgPatches {
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"Combat Space Enhancement"};
authorUrl = "http://csemod.com";
author[] = {"Glowbal", "PabstMirror"};
authorUrl = "http://github.com/Glowbal";
VERSION_CONFIG;
};
};
@ -24,4 +24,4 @@ class CfgAddons {
#include "CfgEventHandlers.hpp"
#include "gui\define.hpp"
#include "gui\settingsMenu.hpp"
#include "gui\pauseMenu.hpp"
#include "gui\pauseMenu.hpp"

View File

@ -1,12 +1,19 @@
/**
* fnc_onListBoxSettingsChanged.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
/*
* Author: Glowbal
* Called when the listbox selection is changed for an options (eg: chaning a setting from false to true)
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ACE_optionsmenu_fnc_onListBoxSettingsChanged
*
* Public: No
*/
#include "script_component.hpp"
private ["_settingIndex", "_rightDropDownIndex"];

View File

@ -1,12 +1,19 @@
/**
* fnc_onListBoxShowSelectionChanged.sqf
* @Descr: called when the listbox selection has changed. Updates configuration menu information
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
/*
* Author: Glowbal
* Changes which tab is open (options or colors)
*
* Arguments:
* The tab to open (defined in script_component) <NUMBER>
*
* Return Value:
* None
*
* Example:
* [MENU_TAB_COLORS] call ACE_optionsmenu_fnc_onListBoxShowSelectionChanged
*
* Public: No
*/
#include "script_component.hpp"
private ["_settingsMenu", "_localizedHeader"];

View File

@ -1,34 +1,47 @@
/**
* fnc_onSettingsMenuOpen.sqf
* @Descr: called when the settings or configuration menu has opened. Do not use anywhere else.
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
/*
* Author: Glowbal
* Called from the onLoad of ACE_settingsMenu dialog.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [onLoadEvent] call ACE_optionsmenu_fnc_onSettingsMenuOpen
*
* Public: No
*/
#include "script_component.hpp"
// Filter only user setable setting
GVAR(clientSideOptions) = [];
GVAR(clientSideColors) = [];
{
// If the setting is user setable and not forced
if ((_x select 2) && !(_x select 6)) then {
// Append the current value to the setting metadata
_setting = + _x;
_setting pushBack (missionNamespace getVariable (_x select 0));
// If the setting is user setable and not forced
if ((_x select 2) && !(_x select 6)) then {
// Append the current value to the setting metadata
_setting = + _x;
_setting pushBack (missionNamespace getVariable (_x select 0));
// Categorize the setting according to types
// @todo: allow the user to modify other types of parameters?
if ((_x select 1) == "SCALAR" || (_x select 1) == "BOOL") then {
GVAR(clientSideOptions) pushBack _setting;
};
if ((_x select 1) == "COLOR") then {
GVAR(clientSideColors) pushBack _setting;
};
};
// Categorize the setting according to types
// @todo: allow the user to modify other types of parameters?
if ((_x select 1) == "SCALAR" || (_x select 1) == "BOOL") then {
GVAR(clientSideOptions) pushBack _setting;
};
if ((_x select 1) == "COLOR") then {
GVAR(clientSideColors) pushBack _setting;
};
};
} forEach EGVAR(common,settings);
//Delay a frame
[{ [MENU_TAB_OPTIONS] call FUNC(onListBoxShowSelectionChanged) }, []] call EFUNC(common,execNextFrame);
private "_menu";
disableSerialization;
_menu = uiNamespace getvariable "ACE_settingsMenu";
(_menu displayCtrl 1002) ctrlEnable false;
(_menu displayCtrl 1003) ctrlEnable false;

View File

@ -1,29 +1,38 @@
/**
* fnc_onSliderPosChanged.sqf
* @Descr: N/A
* @Author: PabstMirror
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
/*
* Author: PabstMirror
* Called when one of the color sliders is moved.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ACE_optionsmenu_fnc_onSliderPosChanged
*
* Public: No
*/
#include "script_component.hpp"
private ["_newColor", "_settingIndex"];
_newColor = [];
{
_newColor pushBack ((sliderPosition _x) / 255);
} forEach [410, 411, 412, 413];
_settingIndex = lbCurSel 200;
switch (GVAR(optionMenu_openTab)) do {
case (MENU_TAB_COLORS): {
if ((_settingIndex >= 0) && (_settingIndex < (count GVAR(clientSideColors)))) then {
_settingIndex = (GVAR(clientSideColors) select _settingIndex) select 0;
[MENU_TAB_COLORS, _settingIndex, _newColor] call FUNC(updateSetting);
case (MENU_TAB_COLORS): {
_newColor = [];
{
_newColor pushBack ((sliderPosition _x) / 255);
} forEach [410, 411, 412, 413];
if ((_settingIndex >= 0) && (_settingIndex < (count GVAR(clientSideColors)))) then {
_settingIndex = (GVAR(clientSideColors) select _settingIndex) select 0;
[MENU_TAB_COLORS, _settingIndex, _newColor] call FUNC(updateSetting);
};
[false] call FUNC(settingsMenuUpdateList);
};
[false] call FUNC(settingsMenuUpdateList);
};
default {};
};

View File

@ -1,30 +1,37 @@
/**
* fnc_resetSettings.sqf
* @Descr:
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: true
*/
/*
* Author: Glowbal
* Resets all settings to default.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ACE_optionsmenu_fnc_onListBoxSettingsChanged
*
* Public: No
*/
#include "script_component.hpp"
private ["_name", "_default", "_lastSelected"];
{
_name = _x select 0;
_default = _x select 7;
[MENU_TAB_OPTIONS, _name, _default] call FUNC(updateSetting);
_name = _x select 0;
_default = _x select 7;
[MENU_TAB_OPTIONS, _name, _default] call FUNC(updateSetting);
} forEach GVAR(clientSideOptions);
{
_name = _x select 0;
_default = _x select 7;
[MENU_TAB_COLORS, _name, _default] call FUNC(updateSetting);
_name = _x select 0;
_default = _x select 7;
[MENU_TAB_COLORS, _name, _default] call FUNC(updateSetting);
} forEach GVAR(clientSideColors);
_lastSelected = lbCurSel 200;
[GVAR(optionMenu_openTab)] call FUNC(onListBoxShowSelectionChanged);
if (_lastSelected != -1) then {
lbSetCurSel [200, _lastSelected];
lbSetCurSel [200, _lastSelected];
};

View File

@ -1,12 +1,19 @@
/**
* fnc_settingsMenuUpdateKeyView.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
/*
* Author: Glowbal
* Updates the right half of the option menu for the currently selected option.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* [] call ACE_optionsmenu_fnc_settingsMenuUpdateKeyView
*
* Public: No
*/
#include "script_component.hpp"
private ["_settingsMenu", "_ctrlList", "_collection", "_settingIndex", "_setting", "_entryName", "_localizedName", "_localizedDescription", "_possibleValues", "_settingsValue", "_currentColor"];
@ -16,58 +23,58 @@ _settingsMenu = uiNamespace getVariable 'ACE_settingsMenu';
_ctrlList = _settingsMenu displayCtrl 200;
_collection = switch (GVAR(optionMenu_openTab)) do {
case MENU_TAB_OPTIONS: {GVAR(clientSideOptions)};
case MENU_TAB_COLORS: {GVAR(clientSideColors)};
default {[]};
case MENU_TAB_OPTIONS: {GVAR(clientSideOptions)};
case MENU_TAB_COLORS: {GVAR(clientSideColors)};
default {[]};
};
if (count _collection > 0) then {
_settingIndex = (lbCurSel _ctrlList);
if (_settingIndex > (count _collection)) then {
_settingIndex = count _collection - 1;
};
if (_settingIndex < 0) exitwith {
_settingIndex = 0;
};
_setting = _collection select _settingIndex;
_entryName = _setting select 0;
_localizedName = _setting select 3;
_localizedDescription = _setting select 4;
if (_localizedName == "") then {_localizedName = _entryName;};
(_settingsMenu displayCtrl 250) ctrlSetText _localizedName;
(_settingsMenu displayCtrl 251) ctrlSetText _localizedDescription;
(_settingsMenu displayCtrl 300) ctrlSetText _entryName;
switch (GVAR(optionMenu_openTab)) do {
case (MENU_TAB_OPTIONS): {
_possibleValues = _setting select 5;
_settingsValue = _setting select 8;
// Created disable/enable options for bools
if ((_setting select 1) == "BOOL") then {
lbClear 400;
lbAdd [400, (localize "STR_ACE_OptionsMenu_Disabled")];
lbAdd [400, (localize "STR_ACE_OptionsMenu_Enabled")];
_settingsValue = [0, 1] select _settingsValue;
} else {
lbClear 400;
{ lbAdd [400, _x]; } foreach _possibleValues;
};
(_settingsMenu displayCtrl 400) lbSetCurSel _settingsValue;
_settingIndex = (lbCurSel _ctrlList);
if (_settingIndex > (count _collection)) then {
_settingIndex = count _collection - 1;
};
case (MENU_TAB_COLORS): {
_currentColor = _setting select 8;
{
sliderSetPosition [_x, (255 * (_currentColor select _forEachIndex))];
} forEach [410, 411, 412, 413];
if (_settingIndex < 0) then {
_settingIndex = 0;
};
_setting = _collection select _settingIndex;
_entryName = _setting select 0;
_localizedName = _setting select 3;
_localizedDescription = _setting select 4;
if (_localizedName == "") then {_localizedName = _entryName;};
(_settingsMenu displayCtrl 250) ctrlSetText _localizedName;
(_settingsMenu displayCtrl 251) ctrlSetText _localizedDescription;
(_settingsMenu displayCtrl 300) ctrlSetText _entryName;
switch (GVAR(optionMenu_openTab)) do {
case (MENU_TAB_OPTIONS): {
_possibleValues = _setting select 5;
_settingsValue = _setting select 8;
// Created disable/enable options for bools
if ((_setting select 1) == "BOOL") then {
lbClear 400;
lbAdd [400, (localize "STR_ACE_OptionsMenu_Disabled")];
lbAdd [400, (localize "STR_ACE_OptionsMenu_Enabled")];
_settingsValue = [0, 1] select _settingsValue;
} else {
lbClear 400;
{ lbAdd [400, _x]; } foreach _possibleValues;
};
(_settingsMenu displayCtrl 400) lbSetCurSel _settingsValue;
};
case (MENU_TAB_COLORS): {
_currentColor = _setting select 8;
{
sliderSetPosition [_x, (255 * (_currentColor select _forEachIndex))];
} forEach [410, 411, 412, 413];
};
};
};
} else { //no settings in list:
lbClear 400;
(_settingsMenu displayCtrl 250) ctrlSetText _localizedName;
(_settingsMenu displayCtrl 251) ctrlSetText _localizedDescription;
(_settingsMenu displayCtrl 300) ctrlSetText _entryName;
lbClear 400;
(_settingsMenu displayCtrl 250) ctrlSetText "No settings available";
(_settingsMenu displayCtrl 251) ctrlSetText "No settings available";
(_settingsMenu displayCtrl 300) ctrlSetText "No settings available";
};

View File

@ -1,12 +1,19 @@
/**
* fnc_settingsMenuUpdateList.sqf
* @Descr: N/A
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: false
*/
/*
* Author: Glowbal
* Updates the setting when the client has selected a new value. Saves to profilenamespace.
*
* Arguments:
* 0: Update the keylist as well <BOOL>
*
* Return Value:
* None
*
* Example:
* [false] call ACE_optionsmenu_fnc_settingsMenuUpdateList
*
* Public: No
*/
#include "script_component.hpp"
private ["_settingsMenu", "_ctrlList", "_settingsText", "_color", "_settingsColor", "_updateKeyView"];
@ -19,35 +26,35 @@ _ctrlList = _settingsMenu displayCtrl 200;
lbclear _ctrlList;
switch (GVAR(optionMenu_openTab)) do {
case (MENU_TAB_OPTIONS): {
case (MENU_TAB_OPTIONS): {
{
_ctrlList lbadd (_x select 3);
_settingsValue = _x select 8;
// Created disable/enable options for bools
_settingsText = if ((_x select 1) == "BOOL") then {
[(localize "STR_ACE_OptionsMenu_Disabled"), (localize "STR_ACE_OptionsMenu_Enabled")] select _settingsValue;
} else {
(_x select 5) select _settingsValue;
};
_ctrlList lbadd (_settingsText);
}foreach GVAR(clientSideOptions);
};
case (MENU_TAB_COLORS): {
{
_ctrlList lbadd (_x select 3);
_settingsValue = _x select 8;
// Created disable/enable options for bools
_settingsText = if ((_x select 1) == "BOOL") then {
[(localize "STR_ACE_OptionsMenu_Disabled"), (localize "STR_ACE_OptionsMenu_Enabled")] select _settingsValue;
} else {
(_x select 5) select _settingsValue;
};
_ctrlList lbadd (_settingsText);
}foreach GVAR(clientSideOptions);
};
case (MENU_TAB_COLORS): {
{
_color = +(_x select 8);
{
_color set [_forEachIndex, ((round (_x * 100))/100)];
} forEach _color;
_settingsColor = str _color;
_ctrlList lbadd (_x select 3);
_ctrlList lbadd (_settingsColor);
_ctrlList lnbSetColor [[_forEachIndex, 1], (_x select 8)];
}foreach GVAR(clientSideColors);
};
_color = +(_x select 8);
{
_color set [_forEachIndex, ((round (_x * 100))/100)];
} forEach _color;
_settingsColor = str _color;
_ctrlList lbadd (_x select 3);
_ctrlList lbadd (_settingsColor);
_ctrlList lnbSetColor [[_forEachIndex, 1], (_x select 8)];
}foreach GVAR(clientSideColors);
};
};
if (_updateKeyView) then {
[] call FUNC(settingsMenuUpdateKeyView);
[] call FUNC(settingsMenuUpdateKeyView);
};

View File

@ -1,12 +1,21 @@
/**
* fnc_updateSetting.sqf
* @Descr:
* @Author: Glowbal
*
* @Arguments: []
* @Return:
* @PublicAPI: true
*/
/*
* Author: Glowbal
* Updates the setting when the client has selected a new value. Saves to profilenamespace and calls setSetting.
*
* Arguments:
* 0: The Tab Open <NUMBER>
* 1: The setting's name <STRING>
* 2: The new value either an index or a color <NUMBER>OR<ARRAY>
*
* Return Value:
* None
*
* Example:
* [MENU_TAB_COLORS, "ace_fireTruckColor", [1,0,0,1]] call ACE_optionsmenu_fnc_updateSetting
*
* Public: No
*/
#include "script_component.hpp"
private ["_changed"];

View File

@ -4,7 +4,7 @@ class ACE_settingsMenu {
onLoad = QUOTE(uiNamespace setVariable [ARR_2('ACE_settingsMenu', _this select 0)]; [] call FUNC(onSettingsMenuOpen););
onUnload = QUOTE(uiNamespace setVariable [ARR_2('ACE_settingsMenu', nil)]; saveProfileNamespace;);
#define SIZEX ((0.70 * safezoneW) max 1.0)
#define SIZEX (((safezoneW / safezoneH) min 1.2))
#define SIZEY (SIZEX / 1.2)
#define UNITX (SIZEX / 40)
#define UNITY (SIZEY / 25)
@ -42,6 +42,10 @@ class ACE_settingsMenu {
x = 26.1 * UNITX + OFFSETX;
w = 12.9 * UNITX;
};
class RightBackgroundHeader: RightBackground {
h = 1.4 * UNITY;
colorBackground[] = {0,0,0,1};
};
};
class controls {
@ -85,7 +89,7 @@ class ACE_settingsMenu {
colorBackgroundFocused[] = {1,1,1,1};
colorBackground[] = {1,1,1,1};
colorbackground2[] = {1,1,1,1};
colorDisabled[] = {0.5,0.5,0.5,0.8};
colorDisabled[] = {1,1,1,1};
colorFocused[] = {0,0,0,1};
periodFocus = 1;
periodOver = 1;
@ -99,13 +103,13 @@ class ACE_settingsMenu {
};
class selectionAction_3: selectionAction_1 {
idc = 1002;
text = "---";
text = "";
x = 20 * UNITX + OFFSETX;
action = "";
};
class selectionAction_4: selectionAction_1 {
idc = 1003;
text = "---";
text = "";
x = 29.5 * UNITX + OFFSETX;
action = "";
};
@ -115,7 +119,7 @@ class ACE_settingsMenu {
y = 5.5 * UNITY + OFFSETY;
w = 23 * UNITX;
h = 15 * UNITY;
SizeEx = (UNITY * 0.7);
SizeEx = (UNITY * 0.8);
colorBackground[] = {0, 0, 0, 0.9};
colorSelectBackground[] = {0, 0, 0, 0.9};
columns[] = {0.0, 0.6};
@ -128,7 +132,7 @@ class ACE_settingsMenu {
w = 11 * UNITX;
h = 1 * UNITY;
text = "";
SizeEx = (UNITY * 0.75);
SizeEx = (UNITY *1);
};
class labelKey: ACE_gui_staticBase { //Variable Name
idc = 300;
@ -137,13 +141,13 @@ class ACE_settingsMenu {
w = 11 * UNITX;
h = 1 * UNITY;
text = "";
SizeEx = (UNITY * 0.60);
SizeEx = (UNITY * 0.65);
};
class Label2: labelKey {
idc = 301;
y = 7.3 * UNITY + OFFSETY;
text = "$STR_ACE_OptionsMenu_Setting";
SizeEx = (UNITY * 0.75);
SizeEx = (UNITY * 1);
};
class comboBox1: ACE_gui_comboBoxBase {
idc = 400;
@ -152,7 +156,7 @@ class ACE_settingsMenu {
w = 7 * UNITX;
h = 1 * UNITY;
onLBSelChanged = QUOTE( call FUNC(onListBoxSettingsChanged));
SizeEx = (UNITY * 0.75);
SizeEx = (UNITY * 0.9);
};
class sliderBar1: RscXSliderH {
idc = 410;
@ -191,15 +195,16 @@ class ACE_settingsMenu {
text = "";
style = ST_LEFT + ST_MULTI;
lineSpacing = 1;
SizeEx = (UNITY * 0.60);
SizeEx = (UNITY * 0.8);
};
class actionClose: ACE_gui_buttonBase {
idc = 10;
text = "$STR_DISP_CLOSE";
x = 1 * UNITX + OFFSETX;
y = 22.3 * UNITY + OFFSETY;
w = 6 * UNITX;
w = 7.5 * UNITX;
h = 1 * UNITY;
style = ST_LEFT;
animTextureNormal = "#(argb,8,8,3)color(0,0,0,0.8)";
animTextureDisabled = "#(argb,8,8,3)color(0,0,0,0.5)";
animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
@ -217,17 +222,10 @@ class ACE_settingsMenu {
periodOver = 1;
action = "closedialog 0;";
};
class action_animation: actionClose {
idc = 1100;
text = "$STR_ACE_OptionsMenu_FixAnimation";
x = 7.5 * UNITX + OFFSETX;
// action = "if ([player] call ACE_fnc_canInteract && {animationState player == 'deadState' || animationState player == 'unconscious'} && {(vehicle player == player)}) then { [player, 'amovppnemstpsnonwnondnon'] call ACE_fnc_broadcastAnim; };";
action = "hint 'todo???'";
};
class action_reset: actionClose {
idc = 1100;
text = "$STR_ACE_OptionsMenu_ResetAll";
x = 14 * (SIZEX / 40) + OFFSETX;
x = 26.1 * (SIZEX / 40) + OFFSETX;
action = QUOTE([] call FUNC(resetSettings));
};
};