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https://github.com/acemod/ACE3.git
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@ -17,15 +17,14 @@
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*/
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#include "script_component.hpp"
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private ["_itemVehClass", "_onAtachText", "_selfAttachPosition", "_attachedItem", "_tempObject", "_actionID", "_model"];
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params ["_attachToVehicle","_unit","_args"];
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params ["_attachToVehicle","_unit","_args", ["_silentScripted", false]];
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_args params [["_itemClassname","", [""]]];
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TRACE_3("params",_attachToVehicle,_unit,_itemClassname);
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TRACE_4("params",_attachToVehicle,_unit,_itemClassname,_silentScripted);
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private ["_itemVehClass", "_onAtachText", "_selfAttachPosition", "_attachedItem", "_tempObject", "_actionID", "_model"];
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//Sanity Check (_unit has item in inventory, not over attach limit)
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if ((_itemClassname == "") || {!(_this call FUNC(canAttach))}) exitWith {ERROR("Tried to attach, but check failed");};
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_selfAttachPosition = [_unit, [-0.05, 0, 0.12], "rightshoulder"];
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if ((_itemClassname == "") || {(!_silentScripted) && {!(_this call FUNC(canAttach))}}) exitWith {ERROR("Tried to attach, but check failed");};
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_itemVehClass = getText (configFile >> "CfgWeapons" >> _itemClassname >> "ACE_Attachable");
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_onAtachText = getText (configFile >> "CfgWeapons" >> _itemClassname >> "displayName");
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@ -40,12 +39,13 @@ if (_itemVehClass == "") exitWith {ERROR("no ACE_Attachable for Item");};
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_onAtachText = format [localize LSTRING(Item_Attached), _onAtachText];
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if (_unit == _attachToVehicle) then { //Self Attachment
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_unit removeItem _itemClassname; // Remove item
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_attachedItem = _itemVehClass createVehicle [0,0,0];
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_attachedItem attachTo _selfAttachPosition;
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[_onAtachText] call EFUNC(common,displayTextStructured);
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_attachToVehicle setVariable [QGVAR(Objects), [_attachedItem], true];
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_attachToVehicle setVariable [QGVAR(ItemNames), [_itemClassname], true];
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_attachedItem attachTo [_unit, [-0.05, 0, 0.12], "rightshoulder"];
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if (!_silentScripted) then {
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_unit removeItem _itemClassname; // Remove item
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[_onAtachText] call EFUNC(common,displayTextStructured);
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};
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_unit setVariable [QGVAR(attached), [[_attachedItem, _itemClassname]], true];
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} else {
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GVAR(placeAction) = PLACE_WAITING;
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