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Added blur background client setting
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@ -4,7 +4,7 @@ class ACE_Settings {
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = "$STR_ACE_Interact_Menu_AlwaysUseCursorSelfInteraction";
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};
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};
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class GVAR(cursorKeepCentered) {
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value = 0;
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typeName = "BOOL";
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@ -54,7 +54,7 @@ class ACE_Settings {
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isClientSettable = 1;
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displayName = "$STR_ACE_Interact_textSize";
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values[] = {"$str_very_small", "$str_small", "$str_medium", "$str_large", "$str_very_large"};
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};
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};
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class GVAR(shadowSetting) {
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value = 2;
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typeName = "SCALAR";
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@ -69,4 +69,11 @@ class ACE_Settings {
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isClientSettable = 1;
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displayName = "$STR_ACE_Interact_Menu_ActionOnKeyRelease";
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};
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class GVAR(blurScreen) {
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value = 0;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = "$STR_ACE_Interact_Menu_blurScreen";
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description = "$STR_ACE_Interact_Menu_blurScreenDesc";
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};
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};
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@ -62,3 +62,6 @@ addMissionEventHandler ["Draw3D", DFUNC(render)];
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// disable firing while the interact menu is is is opened
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["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventHandler);
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["interactMenuOpened", { if (GVAR(blurScreen)) then {[QGVAR(blurScreen), true] call EFUNC(common,blurScreen);}; }] call EFUNC(common,addEventHandler);
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["interactMenuClosed", { if (GVAR(blurScreen)) then {[QGVAR(blurScreen), false] call EFUNC(common,blurScreen);}; }] call EFUNC(common,addEventHandler);
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@ -217,5 +217,11 @@
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<Hungarian>Körvonal</Hungarian>
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<Italian>Contorno</Italian>
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</Key>
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<Key ID="STR_ACE_Interact_Menu_blurScreen">
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<English>Blur screen on interaction</English>
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</Key>
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<Key ID="STR_ACE_Interact_Menu_blurScreenDesc">
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<English>Blur the background while the interaction menu is open.</English>
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</Key>
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</Package>
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</Project>
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