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Merge remote-tracking branch 'origin' into module-translations-2
Conflicts: addons/viewdistance/ACE_Settings.hpp addons/viewdistance/functions/fnc_changeViewDistance.sqf
This commit is contained in:
commit
00c5abecc2
12
README.md
12
README.md
@ -3,19 +3,21 @@
|
||||
height="112">
|
||||
</p>
|
||||
<p align="center">
|
||||
<a href="https://github.com/acemod/ACE3/releases">
|
||||
<img src="http://img.shields.io/badge/Version-3.0.0-blue.svg?style=flat"
|
||||
<!--<a href="https://github.com/acemod/ACE3/releases">
|
||||
v3.0.1
|
||||
<img src="http://img.shields.io/badge/Version-3.0.1-blue.svg?style=flat"
|
||||
alt="ACE version">
|
||||
</a>
|
||||
<a href="https://github.com/acemod/ACE3/archive/master.zip">
|
||||
<img src="http://img.shields.io/badge/Download-48.3_MB-green.svg?style=flat"
|
||||
40.9 Mb
|
||||
<img src="http://img.shields.io/badge/Download-40.9_MB-green.svg?style=flat"
|
||||
alt="ACE download">
|
||||
</a>
|
||||
<a href="https://github.com/acemod/ACE3/issues">
|
||||
<img src="http://img.shields.io/github/issues-raw/acemod/ACE3.svg?style=flat&label=Issues"
|
||||
alt="ACE issues">
|
||||
</a>
|
||||
<a href="http://forums.bistudio.com/showthread.php?190433-ACE3-A-collaborative-merger-between-AGM-CSE-and-ACE&p=2910796&viewfull=1#post2910796">
|
||||
</a>-->
|
||||
<a href="http://forums.bistudio.com/showthread.php?191716-ACE3-A-collaborative-merger-between-AGM-CSE-and-ACE&p=2935435&viewfull=1#post2935435">
|
||||
<img src="https://img.shields.io/badge/BIF-Thread-lightgrey.svg?style=flat"
|
||||
alt="BIF thread">
|
||||
</a>
|
||||
|
@ -5,23 +5,29 @@ class ACE_Settings {
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(alwaysSimulateForSnipers) {
|
||||
displayName = "Always Enabled For Snipers";
|
||||
description = "Always enables advanced ballistics when high power optics are used";
|
||||
class GVAR(simulateForSnipers) {
|
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displayName = "Enabled For Snipers";
|
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description = "Enables advanced ballistics for non local snipers (when using high power optics)";
|
||||
typeName = "BOOL";
|
||||
value = 1;
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||||
};
|
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class GVAR(disabledInFullAutoMode) {
|
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displayName = "Disabled In FullAuto Mode";
|
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description = "Disables the advanced ballistics during full auto fire";
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class GVAR(simulateForGroupMembers) {
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displayName = "Enabled For Group Members";
|
||||
description = "Enables advanced ballistics for non local group members";
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
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class GVAR(onlyActiveForLocalPlayers) {
|
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displayName = "Disabled For Non Local Players";
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||||
description = "Disables the advanced ballistics for bullets coming from other players (enable this if you encounter frame drops during heavy firefights in multiplayer)";
|
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class GVAR(simulateForEveryone) {
|
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displayName = "Enabled For Everyone";
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||||
description = "Enables advanced ballistics for all non local players (enabling this may degrade performance during heavy firefights in multiplayer)";
|
||||
typeName = "BOOL";
|
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value = 1;
|
||||
value = 0;
|
||||
};
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class GVAR(disabledInFullAutoMode) {
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displayName = "Disabled In FullAuto Mode";
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description = "Disables advanced ballistics during full auto fire";
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typeName = "BOOL";
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value = 0;
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};
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/* // TODO: We currently do not have firedEHs on vehicles
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class GVAR(vehicleGunnerEnabled) {
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|
@ -17,24 +17,30 @@ class CfgVehicles {
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typeName = "BOOL";
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defaultValue = 0;
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};
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class alwaysSimulateForSnipers {
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displayName = "$STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_DisplayName";
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description = "$STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_Description";
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class simulateForSnipers {
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displayName = "$STR_ACE_AdvancedBallistics_simulateForSnipers_DisplayName";
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description = "$STR_ACE_AdvancedBallistics_simulateForSnipers_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
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};
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class simulateForGroupMembers {
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displayName = "$STR_ACE_AdvancedBallistics_simulateForGroupMembers_DisplayName";
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description = "$STR_ACE_AdvancedBallistics_simulateForGroupMembers_Description";
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typeName = "BOOL";
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defaultValue = 0;
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};
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class simulateForEveryone {
|
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displayName = "$STR_ACE_AdvancedBallistics_simulateForEveryone_DisplayName";
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description = "$STR_ACE_AdvancedBallistics_simulateForEveryone_Description";
|
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typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class disabledInFullAutoMode {
|
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displayName = "$STR_ACE_AdvancedBallistics_disabledInFullAutoMod_DisplayName";
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||||
description = "$STR_ACE_AdvancedBallistics_disabledInFullAutoMod_Description";
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
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||||
};
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class onlyActiveForLocalPlayers {
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displayName = "$STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_DisplayName";
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description = "$STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_Description";
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||||
typeName = "BOOL";
|
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defaultValue = 1;
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};
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/* // TODO: We currently do not have firedEHs on vehicles
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class vehicleGunnerEnabled {
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displayName = "Enabled For Vehicle Gunners";
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|
@ -5,7 +5,7 @@
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GVAR(currentbulletID) = -1;
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|
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GVAR(Protractor) = false;
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GVAR(ProtractorStart) = time;
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GVAR(ProtractorStart) = ACE_time;
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GVAR(currentGrid) = 0;
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GVAR(initMessageEnabled) = false;
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|
@ -35,16 +35,18 @@ if (!([_unit] call EFUNC(common,isPlayer))) exitWith {};
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if (underwater _unit) exitWith {};
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if (!(_ammo isKindOf "BulletBase")) exitWith {};
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if (_unit distance ACE_player > GVAR(simulationRadius)) exitWith {};
|
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if (GVAR(onlyActiveForLocalPlayers) && !(local _unit)) then {
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if (GVAR(alwaysSimulateForSnipers)) then {
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// The shooter is non local
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if (!GVAR(simulateForEveryone) && !(local _unit)) then {
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// The shooter is non local
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_abort = true;
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if (GVAR(simulateForSnipers)) then {
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if (currentWeapon _unit == primaryWeapon _unit && count primaryWeaponItems _unit > 2) then {
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_opticsName = (primaryWeaponItems _unit) select 2;
|
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_opticType = getNumber(configFile >> "CfgWeapons" >> _opticsName >> "ItemInfo" >> "opticType");
|
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_abort = _opticType != 2; // We only abort if the non local shooter is not a sniper
|
||||
};
|
||||
} else {
|
||||
_abort = true;
|
||||
};
|
||||
if (GVAR(simulateForGroupMembers) && _abort) then {
|
||||
_abort = (group ACE_player) != (group _unit);
|
||||
};
|
||||
};
|
||||
//if (!GVAR(vehicleGunnerEnabled) && !(_unit isKindOf "Man")) then { _abort = true; }; // We currently do not have firedEHs on vehicles
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||||
@ -112,7 +114,7 @@ if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) th
|
||||
|
||||
GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
|
||||
|
||||
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _AmmoCacheEntry select 0, _AmmoCacheEntry select 6, _AmmoCacheEntry select 7, _AmmoCacheEntry select 8, _AmmoCacheEntry select 5, _stabilityFactor, _WeaponCacheEntry select 1, _muzzleVelocity, _AmmoCacheEntry select 4, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
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||||
"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _AmmoCacheEntry select 0, _AmmoCacheEntry select 6, _AmmoCacheEntry select 7, _AmmoCacheEntry select 8, _AmmoCacheEntry select 5, _stabilityFactor, _WeaponCacheEntry select 1, _muzzleVelocity, _AmmoCacheEntry select 4, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(ACE_time), ACE_time - floor(ACE_time)];
|
||||
|
||||
[{
|
||||
private ["_args", "_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];
|
||||
@ -132,9 +134,9 @@ GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
|
||||
};
|
||||
|
||||
if (_bulletTraceVisible && _bulletSpeed > 600) then {
|
||||
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.0157480315*_caliber,0.00787401574*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""];
|
||||
drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.6],[0,0,0,0.4]],[1,0],0,0,"","",""];
|
||||
};
|
||||
|
||||
call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, floor(time), time - floor(time)]);
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||||
call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, floor(ACE_time), ACE_time - floor(ACE_time)]);
|
||||
|
||||
}, GVAR(simulationInterval), [_bullet, _caliber, _bulletTraceVisible, GVAR(currentbulletID)]] call CBA_fnc_addPerFrameHandler;
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||||
|
@ -26,9 +26,10 @@ if !(_activated) exitWith {};
|
||||
[_logic, QGVAR(ammoTemperatureEnabled), "ammoTemperatureEnabled"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(barrelLengthInfluenceEnabled), "barrelLengthInfluenceEnabled"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(bulletTraceEnabled), "bulletTraceEnabled"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(onlyActiveForLocalPlayers), "onlyActiveForLocalPlayers"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(simulateForEveryone), "simulateForEveryone"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(disabledInFullAutoMode), "disabledInFullAutoMode"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(alwaysSimulateForSnipers), "alwaysSimulateForSnipers"] call EFUNC(common,readSettingFromModule);
|
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[_logic, QGVAR(simulateForSnipers), "simulateForSnipers"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(simulateForGroupMembers), "simulateForGroupMembers"] call EFUNC(common,readSettingFromModule);
|
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[_logic, QGVAR(simulationInterval), "simulationInterval"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(simulationRadius), "simulationRadius"] call EFUNC(common,readSettingFromModule);
|
||||
|
||||
|
@ -18,7 +18,7 @@ if (!GVAR(extensionAvailable)) exitWith {};
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||||
|
||||
private ["_initStartTime", "_mapSize", "_mapGrids", "_gridCells", "_x", "_y", "_gridCenter", "_gridHeight", "_gridNumObjects", "_gridSurfaceIsWater"];
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||||
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||||
_initStartTime = time;
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_initStartTime = ACE_time;
|
||||
_mapSize = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize");
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||||
|
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if (("ace_advanced_ballistics" callExtension format["init:%1:%2", worldName, _mapSize]) == "Terrain already initialized") exitWith {
|
||||
@ -41,7 +41,7 @@ GVAR(currentGrid) = 0;
|
||||
|
||||
if (GVAR(currentGrid) >= _gridCells) exitWith {
|
||||
if (GVAR(initMessageEnabled)) then {
|
||||
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(time - _initStartTime)];
|
||||
systemChat format["AdvancedBallistics: Finished terrain initialization in %1 seconds", ceil(ACE_time - _initStartTime)];
|
||||
};
|
||||
[_this select 1] call cba_fnc_removePerFrameHandler;
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||||
};
|
||||
|
@ -4,7 +4,7 @@
|
||||
* Reads the weapon class config and updates the config cache
|
||||
*
|
||||
* Arguments:
|
||||
* 0: ammo - classname <string>
|
||||
* 0: weapon - classname <string>
|
||||
*
|
||||
* Return Value:
|
||||
* 0: [_barrelTwist, _twistDirection, _barrelLength] <ARRAY>
|
||||
|
@ -37,13 +37,31 @@
|
||||
<English>Enables advanced ballistics</English>
|
||||
<Polish>Aktywuje zaawansowaną balistykę</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_DisplayName">
|
||||
<English>Always Enabled For Snipers</English>
|
||||
<Polish>Zawsze akt. dla snajp.</Polish>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_simulateForSnipers_DisplayName">
|
||||
<English>Enabled For Snipers</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_alwaysSimulateForSnipers_Description">
|
||||
<English>Always enables advanced ballistics when high power optics are used</English>
|
||||
<Polish>Aktywuje zaawansowaną balistykę zawsze, kiedy używana jest optyka</Polish>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_simulateForSnipers_Description">
|
||||
<English>Enables advanced ballistics for non local snipers (when using high power optics)</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_simulateForGroupMembers_DisplayName">
|
||||
<English>Enabled For Group Members</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_simulateForGroupMembers_Description">
|
||||
<English>Enables advanced ballistics for non local group members</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_simulateForEveryone_DisplayName">
|
||||
<English>Enabled For Everyone</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_simulateForEveryone_Description">
|
||||
<English>Enables advanced ballistics for all non local players (enabling this may degrade performance during heavy firefights in multiplayer)</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_alwaysSimulateForGroupMembers_DisplayName">
|
||||
<English>Always Enabled For Group Members</English>
|
||||
<Polish>Zawsze akt. dla czł. grupy</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_alwaysSimulateForGroupMembers_Description">
|
||||
<English>Always enables advanced ballistics when a group member fires</English>
|
||||
<Polish>Aktywuje zaawansowaną balistykę dla wszystkich członków grupy</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_disabledInFullAutoMod_DisplayName">
|
||||
<English>Disabled In FullAuto Mode</English>
|
||||
@ -53,14 +71,6 @@
|
||||
<English>Disables the advanced ballistics during full auto fire</English>
|
||||
<Polish>Dezaktywuje zaawansowaną balistykę podczas ognia automatycznego</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_DisplayName">
|
||||
<English>Disabled For Non Local Players</English>
|
||||
<Polish>Wyłącz dla nielok. graczy</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_onlyActiveForLocalPlayers_Description">
|
||||
<English>Disables the advanced ballistics for bullets coming from other players (enable this if you encounter frame drops during heavy firefights in multiplayer)</English>
|
||||
<Polish>Dezaktywuje zaawansowaną balistykę dla pocisków pochodzących od innych graczy(aktywuj tą opcję jeżeli odczuwasz spadki FPS podczas sporych strzelanin w MP)</Polish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AdvancedBallistics_ammoTemperatureEnabled_DisplayName">
|
||||
<English>Enable Ammo Temperature Simulation</English>
|
||||
<Polish>Symulacja temp. amunicji</Polish>
|
||||
@ -106,4 +116,4 @@
|
||||
<Polish>Moduł ten pozwala aktywować zaawansowaną balistykę biorącą przy obliczeniach trajektorii lotu pocisku pod uwagę takie rzeczy jak temperatura powietrza, ciśnienie atmosferyczne, wilgotność powietrza, siły Coriolisa i Eotvosa, grawitację a także broń z jakiej wykonywany jest strzał oraz rodzaj amunicji. Wszystko to sprowadza się na bardzo dokładne odwzorowanie balistyki.</Polish>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
</Project>
|
||||
|
@ -1,5 +1,5 @@
|
||||
#define COMPONENT ai
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_AI
|
||||
#define DEBUG_MODE_FULL
|
||||
@ -9,4 +9,4 @@
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_AI
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
@ -4,7 +4,6 @@ ADDON = false;
|
||||
|
||||
PREP(add_new_gun);
|
||||
PREP(calculate_range_card);
|
||||
PREP(calculate_scope_base_angle);
|
||||
PREP(calculate_solution);
|
||||
PREP(calculate_target_range_assist);
|
||||
PREP(calculate_target_solution);
|
||||
|
@ -1,40 +0,0 @@
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
* Calculates a new scope base angle
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Bullet mass <NUMBER>
|
||||
* 1: Bore height <NUMBER>
|
||||
* 2: air friction <NUMBER>
|
||||
* 3: muzzle velocity <NUMBER>
|
||||
* 4: zero range <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* scope base angle <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* call ace_atragmx_calculate_scope_base_angle
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_bulletMass", "_boreHeight", "_airFriction", "_muzzleVelocity", "_zeroRange"];
|
||||
_bulletMass = _this select 0;
|
||||
_boreHeight = _this select 1;
|
||||
_airFriction = _this select 2;
|
||||
_muzzleVelocity = _this select 3;
|
||||
_zeroRange = _this select 4;
|
||||
|
||||
private ["_scopeBaseAngle"];
|
||||
_scopeBaseAngle = 0;
|
||||
|
||||
private ["_temperature", "_barometricPressure", "_relativeHumidity"];
|
||||
_temperature = 15;
|
||||
_barometricPressure = 1013.25;
|
||||
_relativeHumidity = 0;
|
||||
|
||||
private ["_result"];
|
||||
_result = [_scopeBaseAngle, _bulletMass, _boreHeight, _airFriction, _muzzleVelocity, _temperature, _barometricPressure, _relativeHumidity, 1000, [0, 0], 0, 0, 0, _zeroRange, _airFriction, 1, "ICAO", false, 1.5, 0, 0, 0] call FUNC(calculate_solution);
|
||||
|
||||
_scopeBaseAngle + (_result select 0) / 60
|
@ -37,7 +37,7 @@
|
||||
* 8: Spin drift (MOA) <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* call ace_atragmx_calculate_target_range_assist
|
||||
* call ace_atragmx_calculate_solution
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
@ -30,7 +30,7 @@ if !(ctrlVisible 9000) then {
|
||||
if (!(GVAR(speedAssistTimer))) exitWith {
|
||||
GVAR(speedAssistTimer) = true;
|
||||
|
||||
ctrlSetText [8006, Str(Round((time - _startTime) * 10) / 10)];
|
||||
ctrlSetText [8006, Str(Round((ACE_time - _startTime) * 10) / 10)];
|
||||
|
||||
[] call FUNC(calculate_target_speed_assist);
|
||||
|
||||
@ -40,7 +40,7 @@ if !(ctrlVisible 9000) then {
|
||||
[_this select 1] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
ctrlSetText [9001, Str(Round((time - _startTime) * 10) / 10)];
|
||||
ctrlSetText [9001, Str(Round((ACE_time - _startTime) * 10) / 10)];
|
||||
|
||||
}, 0.1, [time]] call CBA_fnc_addPerFrameHandler;
|
||||
}, 0.1, [ACE_time]] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
@ -1 +1 @@
|
||||
z\ace\Addons\attach
|
||||
z\ace\addons\attach
|
@ -1,5 +1,5 @@
|
||||
#define COMPONENT attach
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_ATTACH
|
||||
#define DEBUG_MODE_FULL
|
||||
@ -9,4 +9,4 @@
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_ATTACH
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
@ -552,7 +552,7 @@ class CfgWeapons {
|
||||
};
|
||||
initSpeed = -1.0;
|
||||
ACE_barrelTwist=381.0;
|
||||
ACE_barrelLength=929.64;
|
||||
ACE_barrelLength=730;
|
||||
};
|
||||
class srifle_DMR_02_F: DMR_02_base_F {
|
||||
magazines[] = {
|
||||
|
@ -17,8 +17,10 @@
|
||||
|
||||
PARAMS_1(_oldUnit);
|
||||
|
||||
if (!local _oldUnit) exitWith {};
|
||||
|
||||
if (_oldUnit getVariable [QGVAR(isHandcuffed), false]) then {
|
||||
[_oldUnit, false] call FUNC(setSurrendered);
|
||||
[_oldUnit, false] call FUNC(setHandcuffed);
|
||||
};
|
||||
|
||||
if (_oldUnit getVariable [QGVAR(isEscorting), false]) then {
|
||||
|
@ -89,7 +89,7 @@ if (_state) then {
|
||||
PARAMS_2(_args,_pfID);
|
||||
EXPLODE_2_PVT(_args,_unit,_maxTime);
|
||||
//If waited long enough or they re-surrendered or they are unconscious, exit loop
|
||||
if ((time > _maxTime) || {_unit getVariable [QGVAR(isSurrendering), false]} || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith {
|
||||
if ((ACE_time > _maxTime) || {_unit getVariable [QGVAR(isSurrendering), false]} || {_unit getVariable ["ACE_isUnconscious", false]}) exitWith {
|
||||
[_pfID] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
//Only break animation if they are actualy the "hands up" animation (because we are using switchmove there won't be an transition)
|
||||
@ -98,6 +98,6 @@ if (_state) then {
|
||||
//Break out of hands up animation loop
|
||||
[_unit, "ACE_AmovPercMstpSsurWnonDnon_AmovPercMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
|
||||
};
|
||||
}, 0, [_unit, (time + 20)]] call CBA_fnc_addPerFrameHandler;
|
||||
}, 0, [_unit, (ACE_time + 20)]] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
};
|
||||
|
@ -41,7 +41,7 @@ if (hasInterface) then {
|
||||
|
||||
// hack to get PFH to work in briefing
|
||||
[QGVAR(onBriefingPFH), "onEachFrame", {
|
||||
if (time > 0) exitWith {
|
||||
if (ACE_time > 0) exitWith {
|
||||
[QGVAR(onBriefingPFH), "onEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
};
|
||||
|
||||
@ -223,7 +223,7 @@ GVAR(OldIsCamera) = false;
|
||||
["activeCameraChanged", [ACE_player, _isCamera]] call FUNC(localEvent);
|
||||
};
|
||||
|
||||
}, 1, []] call cba_fnc_addPerFrameHandler; // feel free to decrease the sleep time if you need it.
|
||||
}, 1, []] call cba_fnc_addPerFrameHandler; // feel free to decrease the sleep ACE_time if you need it.
|
||||
|
||||
|
||||
[QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable);
|
||||
@ -244,7 +244,7 @@ GVAR(OldIsCamera) = false;
|
||||
|
||||
// Lastly, do JIP events
|
||||
// JIP Detection and event trigger. Run this at the very end, just in case anything uses it
|
||||
if(isMultiplayer && { time > 0 || isNull player } ) then {
|
||||
if(isMultiplayer && { ACE_time > 0 || isNull player } ) then {
|
||||
// We are jipping! Get ready and wait, and throw the event
|
||||
[{
|
||||
if(!(isNull player)) then {
|
||||
|
@ -321,6 +321,8 @@ ACE_realTime = diag_tickTime;
|
||||
ACE_virtualTime = diag_tickTime;
|
||||
ACE_diagTime = diag_tickTime;
|
||||
ACE_gameTime = time;
|
||||
ACE_pausedTime = 0;
|
||||
ACE_virtualPausedTime = 0;
|
||||
|
||||
PREP(timePFH);
|
||||
[FUNC(timePFH), 0, []] call cba_fnc_addPerFrameHandler;
|
||||
|
@ -28,7 +28,7 @@ if(isServer) then {
|
||||
if(_ttl > -1) then {
|
||||
_internalData = HASH_GET(GVAR(syncedEvents),_name);
|
||||
_eventLog = _internalData select 1;
|
||||
_eventLog pushback [diag_tickTime, _args, _ttl];
|
||||
_eventLog pushback [ACE_diagTime, _args, _ttl];
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Add an event handler that executes every time the scroll wheel is used. This is needed, because adding a MouseZ display event handler to display 46 will break in save games. Argument will be [Interval] where 'Interval' is a number.
|
||||
* Add an event handler that executes every ACE_time the scroll wheel is used. This is needed, because adding a MouseZ display event handler to display 46 will break in save games. Argument will be [Interval] where 'Interval' is a number.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Code to execute (Code or String)
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Author: esteldunedain and Jaynus
|
||||
* Returns the result of the function and caches it up to a given time or event
|
||||
* Returns the result of the function and caches it up to a given ACE_time or event
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Parameters <ARRAY>
|
||||
@ -21,8 +21,8 @@ PARAMS_5(_params,_function,_namespace,_uid,_duration);
|
||||
|
||||
//IGNORE_PRIVATE_WARNING("_eventName");
|
||||
|
||||
if (((_namespace getVariable [_uid, [-99999]]) select 0) < diag_tickTime) then {
|
||||
_namespace setVariable [_uid, [diag_tickTime + _duration, _params call _function]];
|
||||
if (((_namespace getVariable [_uid, [-99999]]) select 0) < ACE_diagTime) then {
|
||||
_namespace setVariable [_uid, [ACE_diagTime + _duration, _params call _function]];
|
||||
|
||||
// Does the cache needs to be cleared on an event?
|
||||
if (count _this > 5) then {
|
||||
|
@ -86,11 +86,11 @@ _refresh = {
|
||||
|
||||
if (_show) then {
|
||||
if ({(_x select 0 == _iconId)} count _list == 0) then {
|
||||
_list pushback [_iconId, _icon, _color, time];
|
||||
_list pushback [_iconId, _icon, _color, ACE_time];
|
||||
} else {
|
||||
{
|
||||
if (_x select 0 == _iconId) exitwith {
|
||||
_list set [_foreachIndex, [_iconId, _icon, _color, time]];
|
||||
_list set [_foreachIndex, [_iconId, _icon, _color, ACE_time]];
|
||||
};
|
||||
} forEach _list;
|
||||
};
|
||||
|
@ -36,7 +36,7 @@ if (isNil "_sound") then {_sound = DEFAULT_PLAY_SOUND};
|
||||
if (isNil "_delay") then {_delay = DEFAULT_DELAY};
|
||||
if (isNil "_priority") then {_priority = DEFAULT_PRIORITY};
|
||||
|
||||
_time = time;
|
||||
_time = ACE_time;
|
||||
if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then {
|
||||
hintSilent _text;
|
||||
if (_sound) then {playSound "ACE_Sound_Click"};
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Author: Glowbal, PabstMirror
|
||||
* Get the death animation for the unit at current time
|
||||
* Get the death animation for the unit at current ACE_time
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit <OBJECT>
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_val", "_index"];
|
||||
// diag_log text format["%1 HASH GET: %2", diag_tickTime, _this];
|
||||
// diag_log text format["%1 HASH GET: %2", ACE_diagTime, _this];
|
||||
|
||||
PARAMS_2(_hash,_key);
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_val", "_index"];
|
||||
// diag_log text format["%1 HASH HAS KEY: %2", diag_tickTime, _this];
|
||||
// diag_log text format["%1 HASH HAS KEY: %2", ACE_diagTime, _this];
|
||||
|
||||
PARAMS_2(_hash,_key);
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_index"];
|
||||
// diag_log text format["%1 HASH SET: %2", diag_tickTime, _this];
|
||||
// diag_log text format["%1 HASH SET: %2", ACE_diagTime, _this];
|
||||
|
||||
PARAMS_3(_hash,_key,_val);
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
* Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode]
|
||||
*
|
||||
* Argument:
|
||||
* 0: NUMBER - Total Time (in game "time" seconds)
|
||||
* 0: NUMBER - Total Time (in game "ACE_time" seconds)
|
||||
* 1: ARRAY - Arguments, passed to condition, fail and finish
|
||||
* 2: CODE or STRING - On Finish: Code called or STRING raised as event.
|
||||
* 3: CODE or STRING - On Failure: Code called or STRING raised as event.
|
||||
@ -53,7 +53,7 @@ _perFrameFunction = {
|
||||
EXPLODE_8_PVT(_parameters,_args,_onFinish,_onFail,_condition,_player,_startTime,_totalTime,_exceptions);
|
||||
private ["_elapsedTime", "_errorCode"];
|
||||
|
||||
_elapsedTime = time - _startTime;
|
||||
_elapsedTime = ACE_time - _startTime;
|
||||
_errorCode = -1;
|
||||
|
||||
// this does not check: target fell unconscious, target died, target moved inside vehicle / left vehicle, target moved outside of players range, target moves at all.
|
||||
@ -105,4 +105,4 @@ _perFrameFunction = {
|
||||
};
|
||||
};
|
||||
|
||||
[_perFrameFunction, 0, [_args, _onFinish, _onFail, _condition, _player, time, _totalTime, _exceptions]] call CBA_fnc_addPerFrameHandler;
|
||||
[_perFrameFunction, 0, [_args, _onFinish, _onFail, _condition, _player, ACE_time, _totalTime, _exceptions]] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -41,7 +41,7 @@ GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = _target addAction ["Decline", compile
|
||||
|
||||
GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = _requestID;
|
||||
|
||||
GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT) = [time, _target, _requestID] spawn {
|
||||
GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT) = [ACE_time, _target, _requestID] spawn {
|
||||
private["_id", "_t", "_requestID", "_target"];
|
||||
_t = (_this select 0) + 40;
|
||||
_target = _this select 1;
|
||||
@ -50,7 +50,7 @@ GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT) = [time, _target, _requestID] spawn {
|
||||
waituntil {
|
||||
_id = _target getvariable _requestID;
|
||||
|
||||
(time > _t || isnil "_id")};
|
||||
(ACE_time > _t || isnil "_id")};
|
||||
_target setvariable [_requestID, nil];
|
||||
GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = nil;
|
||||
if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT)) then {
|
||||
|
@ -1,13 +1,13 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Sets a public variable, but wait a certain amount of time to transfer the value over the network. Changing the value by calling this function again resets the windup timer.
|
||||
* Sets a public variable, but wait a certain amount of ACE_time to transfer the value over the network. Changing the value by calling this function again resets the windup timer.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Object the variable should be assigned to (Object)
|
||||
* 1: Name of the variable (String)
|
||||
* 2: Value of the variable (Any)
|
||||
* 3: Windup time (Number, optional. Default: 1)
|
||||
* 3: Windup ACE_time (Number, optional. Default: 1)
|
||||
*
|
||||
* Return value:
|
||||
* Nothing.
|
||||
@ -38,12 +38,12 @@ if (_idName in _allIdNames) exitWith {};
|
||||
|
||||
// when to push the value
|
||||
private "_syncTime";
|
||||
_syncTime = diag_tickTime + _sync;
|
||||
_syncTime = ACE_diagTime + _sync;
|
||||
|
||||
// add eventhandler
|
||||
[_idName, "onEachFrame", {
|
||||
// wait to sync the variable
|
||||
if (diag_tickTime > _this select 2) then {
|
||||
if (ACE_diagTime > _this select 2) then {
|
||||
// set value public
|
||||
(_this select 0) setVariable [_this select 1, (_this select 0) getVariable (_this select 1), true];
|
||||
|
||||
|
@ -24,7 +24,7 @@ private["_data"];
|
||||
if(typeName _globalEventTTL == "CODE") then {
|
||||
_ttlReturn = [(_data select 0),_eventEntry] call _globalEventTTL;
|
||||
} else {
|
||||
_ttlReturn = call { _globalEventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _globalEventTTL} };
|
||||
_ttlReturn = call { _globalEventTTL < 1 || {ACE_diagTime < (_eventEntry select 0) + _globalEventTTL} };
|
||||
};
|
||||
|
||||
if(_ttlReturn) then {
|
||||
@ -35,7 +35,7 @@ private["_data"];
|
||||
if(typeName _eventTTL == "CODE") then {
|
||||
_ttlReturn = [(_data select 0),_eventEntry] call _eventTTL;
|
||||
} else {
|
||||
_ttlReturn = call { _eventTTL < 1 || {diag_tickTime < (_eventEntry select 0) + _eventTTL} };
|
||||
_ttlReturn = call { _eventTTL < 1 || {ACE_diagTime < (_eventEntry select 0) + _eventTTL} };
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -19,7 +19,7 @@
|
||||
|
||||
PARAMS_3(_unit,_varName,_maxDelay);
|
||||
|
||||
// Create the publish scheduler PFH the first time
|
||||
// Create the publish scheduler PFH the first ACE_time
|
||||
if (isNil QGVAR(publishSchedId)) then {
|
||||
|
||||
GVAR(publishVarNames) = [];
|
||||
@ -27,7 +27,7 @@ if (isNil QGVAR(publishSchedId)) then {
|
||||
|
||||
GVAR(publishSchedId) = [{
|
||||
|
||||
if (diag_tickTime > GVAR(publishNextTime)) then {
|
||||
if (ACE_diagTime > GVAR(publishNextTime)) then {
|
||||
{
|
||||
EXPLODE_2_PVT(_x,_unit,_varName);
|
||||
_unit setVariable [_varName, (_unit getVariable _varName), true];
|
||||
@ -42,8 +42,8 @@ if (isNil QGVAR(publishSchedId)) then {
|
||||
// If the variable is not on the list
|
||||
if (GVAR(publishVarNames) find [_unit,_varName] == -1) exitWith {
|
||||
GVAR(publishVarNames) pushBack [_unit,_varName];
|
||||
GVAR(publishNextTime) = GVAR(publishNextTime) min (diag_tickTime + _maxDelay);
|
||||
GVAR(publishNextTime) = GVAR(publishNextTime) min (ACE_diagTime + _maxDelay);
|
||||
};
|
||||
|
||||
// If the variable is on the list
|
||||
GVAR(publishNextTime) = GVAR(publishNextTime) min (diag_tickTime + _maxDelay);
|
||||
GVAR(publishNextTime) = GVAR(publishNextTime) min (ACE_diagTime + _maxDelay);
|
@ -1,25 +1,26 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
private["_lastRealTime", "_lastGameTime", "_delta"];
|
||||
private["_lastTickTime", "_lastGameTime", "_delta"];
|
||||
|
||||
_lastRealTime = ACE_realTime;
|
||||
_lastTickTime = ACE_diagTime;
|
||||
_lastGameTime = ACE_gameTime;
|
||||
|
||||
ACE_gameTime = time;
|
||||
ACE_diagTime = diag_tickTime;
|
||||
|
||||
_delta = ACE_diagTime - _lastRealTime;
|
||||
_delta = ACE_diagTime - _lastTickTime;
|
||||
if(ACE_gameTime <= _lastGameTime) then {
|
||||
TRACE_1("paused",_delta);
|
||||
ACE_paused = true;
|
||||
// Game is paused or not running
|
||||
ACE_pausedTime = ACE_pausedTime + _delta;
|
||||
ACE_virtualPausedTime = ACE_pausedTime + (_delta * accTime);
|
||||
} else {
|
||||
TRACE_1("live",_delta);
|
||||
ACE_paused = false;
|
||||
// Time is updating
|
||||
ACE_realTime = ACE_realTime + _delta;
|
||||
ACE_virtualTime = ACE_virtualTime + (_delta * accTime);
|
||||
ACE_time = ACE_virtualTime;
|
||||
};
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
/*
|
||||
* Author: esteldunedain
|
||||
*
|
||||
* Executes a code once with a given game time delay, using a PFH
|
||||
* Executes a code once with a given game ACE_time delay, using a PFH
|
||||
*
|
||||
* Argument:
|
||||
* 0: Code to execute (Code)
|
||||
* 1: Parameters to run the code with (Array)
|
||||
* 2: Delay in seconds before executing the code (Number)
|
||||
* 3: Interval of time in which the execution is evaluated, 0 means every frame (Number)
|
||||
* 3: Interval of ACE_time in which the execution is evaluated, 0 means every frame (Number)
|
||||
*
|
||||
* Return value:
|
||||
* PFH handler ID
|
||||
@ -22,8 +22,8 @@ PARAMS_4(_func,_params,_delay,_interval);
|
||||
EXPLODE_2_PVT(_params,_delayedExecParams,_startTime);
|
||||
EXPLODE_3_PVT(_delayedExecParams,_func,_funcParams,_delay);
|
||||
|
||||
// Exit if the time was not reached yet
|
||||
if (time < _startTime + _delay) exitWith {};
|
||||
// Exit if the ACE_time was not reached yet
|
||||
if (ACE_time < _startTime + _delay) exitWith {};
|
||||
|
||||
// Remove the PFH
|
||||
[_pfhId] call cba_fnc_removePerFrameHandler;
|
||||
@ -32,5 +32,5 @@ PARAMS_4(_func,_params,_delay,_interval);
|
||||
_funcParams call _func;
|
||||
},
|
||||
_interval,
|
||||
[_this, time]
|
||||
[_this, ACE_time]
|
||||
] call CBA_fnc_addPerFrameHandler
|
||||
|
@ -64,7 +64,7 @@ if (isNull _holder) then {
|
||||
if (isNull _holder) exitWith {
|
||||
[_caller, _target, "Debug: Null Holder"] call FUNC(eventTargetFinish);
|
||||
};
|
||||
//Make sure only one drop operation at a time (using PFEH system as a queue)
|
||||
//Make sure only one drop operation at a ACE_time (using PFEH system as a queue)
|
||||
if (_holder getVariable [QGVAR(holderInUse), false]) exitWith {
|
||||
[{
|
||||
_this call FUNC(disarmDropItems);
|
||||
@ -178,7 +178,7 @@ if (_holderIsEmpty) then {
|
||||
_needToRemoveVest = ((vest _target) != "") && {(vest _target) in _listOfItemsToRemove};
|
||||
_needToRemoveUniform = ((uniform _target) != "") && {(uniform _target) in _listOfItemsToRemove};
|
||||
|
||||
if ((time < _maxWaitTime) && {[_target] call FUNC(canBeDisarmed)} && {_needToRemoveWeapon || _needToRemoveMagazines || _needToRemoveBackpack}) then {
|
||||
if ((ACE_time < _maxWaitTime) && {[_target] call FUNC(canBeDisarmed)} && {_needToRemoveWeapon || _needToRemoveMagazines || _needToRemoveBackpack}) then {
|
||||
//action drop weapons (keeps loaded magazine and attachements)
|
||||
{
|
||||
if (_x in _listOfItemsToRemove) then {
|
||||
@ -234,7 +234,7 @@ if (_holderIsEmpty) then {
|
||||
clearItemCargoGlobal _holder;
|
||||
};
|
||||
//Verify we didn't timeout waiting on drop action
|
||||
if (time >= _maxWaitTime) exitWith {
|
||||
if (ACE_time >= _maxWaitTime) exitWith {
|
||||
_holder setVariable [QGVAR(holderInUse), false];
|
||||
[_caller, _target, "Debug: Drop Actions Timeout"] call FUNC(eventTargetFinish);
|
||||
};
|
||||
@ -264,4 +264,4 @@ if (_holderIsEmpty) then {
|
||||
[_caller, _target, ""] call FUNC(eventTargetFinish);
|
||||
};
|
||||
|
||||
}, 0.0, [_caller,_target, _listOfItemsToRemove, _holder, _holderIsEmpty, (time + TIME_MAX_WAIT), _doNotDropAmmo, _targetMagazinesEnd]] call CBA_fnc_addPerFrameHandler;
|
||||
}, 0.0, [_caller,_target, _listOfItemsToRemove, _holder, _holderIsEmpty, (ACE_time + TIME_MAX_WAIT), _doNotDropAmmo, _targetMagazinesEnd]] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -22,4 +22,4 @@ PARAMS_3(_caller,_target,_errorMsg);
|
||||
if (_caller != ACE_player) exitWith {};
|
||||
|
||||
systemChat format ["Debug-Caller: Disarm finished from [%1] with code [%2]", _target, _errorMsg];
|
||||
diag_log text format ["[ACE_Disarming] %1 - eventCallerFinish: %2", time, _this];
|
||||
diag_log text format ["[ACE_Disarming] %1 - eventCallerFinish: %2", ACE_time, _this];
|
||||
|
@ -21,6 +21,6 @@
|
||||
PARAMS_3(_caller,_target,_errorMsg);
|
||||
|
||||
if (_errorMsg != "") then {
|
||||
diag_log text format ["[ACE_Disarming] %1 - eventTargetFinish: %2", time, _this];
|
||||
diag_log text format ["[ACE_Disarming] %1 - eventTargetFinish: %2", ACE_time, _this];
|
||||
["DisarmDebugCallback", [_caller], [_caller, _target, _errorMsg]] call EFUNC(common,targetEvent);
|
||||
};
|
||||
|
@ -1,5 +1,5 @@
|
||||
#define COMPONENT disposable
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_ATTACH
|
||||
#define DEBUG_MODE_FULL
|
||||
@ -9,4 +9,4 @@
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_ATTACH
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
@ -2,7 +2,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_DRAGGING
|
||||
systemChat format ["%1 carryObjectPFH running", time];
|
||||
systemChat format ["%1 carryObjectPFH running", ACE_time];
|
||||
#endif
|
||||
|
||||
private ["_unit", "_target"];
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_DRAGGING
|
||||
systemChat format ["%1 dragObjectPFH running", time];
|
||||
systemChat format ["%1 dragObjectPFH running", ACE_time];
|
||||
#endif
|
||||
|
||||
private ["_unit", "_target"];
|
||||
|
@ -26,7 +26,7 @@ if (_weight > GETMVAR(ACE_maxWeightCarry,1E11)) exitWith {
|
||||
};
|
||||
|
||||
private "_timer";
|
||||
_timer = time + 5;
|
||||
_timer = ACE_time + 5;
|
||||
|
||||
// handle objects vs persons
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
@ -46,7 +46,7 @@ if (_target isKindOf "CAManBase") then {
|
||||
[_unit, "AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon", 2, true] call EFUNC(common,doAnimation);
|
||||
[_target, "AinjPfalMstpSnonWrflDnon_carried_Up", 2, true] call EFUNC(common,doAnimation);
|
||||
|
||||
_timer = time + 15;
|
||||
_timer = ACE_time + 15;
|
||||
|
||||
} else {
|
||||
|
||||
@ -62,7 +62,7 @@ if (_target isKindOf "CAManBase") then {
|
||||
[_unit, _target, true] call EFUNC(common,claim);
|
||||
|
||||
|
||||
// prevents draging and carrying at the same time
|
||||
// prevents draging and carrying at the same ACE_time
|
||||
_unit setVariable [QGVAR(isCarrying), true, true];
|
||||
|
||||
// required for aborting animation
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_DRAGGING
|
||||
systemChat format ["%1 startCarryPFH running", time];
|
||||
systemChat format ["%1 startCarryPFH running", ACE_time];
|
||||
#endif
|
||||
|
||||
private ["_unit", "_target", "_timeOut"];
|
||||
@ -24,13 +24,13 @@ if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}
|
||||
|
||||
// handle persons vs objects
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
if (time > _timeOut) exitWith {
|
||||
if (ACE_time > _timeOut) exitWith {
|
||||
[_unit, _target] call FUNC(carryObject);
|
||||
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
} else {
|
||||
if (time > _timeOut) exitWith {
|
||||
if (ACE_time > _timeOut) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
|
||||
// drop if in timeout
|
||||
|
@ -48,7 +48,7 @@ if (_target isKindOf "CAManBase") then {
|
||||
[_target, "AinjPpneMrunSnonWnonDb_grab", 2, true] call EFUNC(common,doAnimation);
|
||||
};
|
||||
|
||||
// prevents draging and carrying at the same time
|
||||
// prevents draging and carrying at the same ACE_time
|
||||
_unit setVariable [QGVAR(isDragging), true, true];
|
||||
|
||||
[FUNC(startDragPFH), 0.2, [_unit, _target, time + 5]] call CBA_fnc_addPerFrameHandler;
|
||||
[FUNC(startDragPFH), 0.2, [_unit, _target, ACE_time + 5]] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_DRAGGING
|
||||
systemChat format ["%1 startDragPFH running", time];
|
||||
systemChat format ["%1 startDragPFH running", ACE_time];
|
||||
#endif
|
||||
|
||||
private ["_unit", "_target", "_timeOut"];
|
||||
@ -22,8 +22,8 @@ if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// timeout. Do nothing. Quit. time, because anim length is linked to ingame time.
|
||||
if (time > _timeOut) exitWith {
|
||||
// timeout. Do nothing. Quit. ACE_time, because anim length is linked to ingame ACE_time.
|
||||
if (ACE_time > _timeOut) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
|
||||
// drop if in timeout
|
||||
|
@ -75,7 +75,7 @@ class CfgAmmo {
|
||||
triggerWhenDestroyed = 1;
|
||||
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.562341, 1, 40};
|
||||
};
|
||||
class IEDLandBig_Remote_Ammo: IEDUrbanBig_Remote_Ammo {
|
||||
class IEDLandBig_Remote_Ammo: PipeBombBase {
|
||||
mineTrigger = "RangeTrigger";
|
||||
triggerWhenDestroyed = 1;
|
||||
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.562341, 1, 40};
|
||||
@ -85,7 +85,7 @@ class CfgAmmo {
|
||||
triggerWhenDestroyed = 1;
|
||||
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.562341, 1, 40};
|
||||
};
|
||||
class IEDLandSmall_Remote_Ammo: IEDUrbanSmall_Remote_Ammo {
|
||||
class IEDLandSmall_Remote_Ammo: PipeBombBase {
|
||||
mineTrigger = "RangeTrigger";
|
||||
triggerWhenDestroyed = 1;
|
||||
soundTrigger[] = {"A3\Sounds_F\weapons\mines\mech_trigger_1", 0.562341, 1, 40};
|
||||
|
@ -14,6 +14,28 @@
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
//Start up a PFEH that scans all mines/explosives without defuseObjects attached and adds them
|
||||
//Handles Editor Placed / Zeus / Scripted
|
||||
if (isServer) then {
|
||||
[{
|
||||
private ["_explosive", "_helpers", "_defuseHelper"];
|
||||
{
|
||||
_explosive = _x;
|
||||
_helpers = {
|
||||
((typeOf _x) == "ACE_DefuseObject") && {(_x getVariable [QGVAR(Explosive), objNull]) == _explosive}
|
||||
} count (attachedObjects _explosive);
|
||||
|
||||
if (_helpers == 0) then {
|
||||
TRACE_3("Explosive without helper",_explosive,(getPosAsl _explosive),(typeOf _explosive));
|
||||
_defuseHelper = createVehicle ["ACE_DefuseObject", (getPos _explosive), [], 0, "NONE"];
|
||||
_defuseHelper attachTo [_explosive, [0,0,0], ""];
|
||||
_defuseHelper setVariable [QGVAR(Explosive),_explosive,true];
|
||||
};
|
||||
} forEach allMines;
|
||||
}, 5, []] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
if !(hasInterface) exitWith {};
|
||||
GVAR(PlacedCount) = 0;
|
||||
GVAR(Setup) = objNull;
|
||||
|
@ -7,7 +7,7 @@
|
||||
* 1: Max range (-1 to ignore) <NUMBER>
|
||||
* 2: Explosive <ARRAY>
|
||||
* 0: Explosive <OBJECT>
|
||||
* 1: Fuse time <NUMBER>
|
||||
* 1: Fuse ACE_time <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
|
@ -25,6 +25,8 @@ private ["_ammo", "_explosive", "_attachedTo", "_expPos", "_magazineTrigger"];
|
||||
EXPLODE_6_PVT(_this,_unit,_pos,_dir,_magazineClass,_triggerConfig,_triggerSpecificVars);
|
||||
DEFAULT_PARAM(6,_setupPlaceholderObject,objNull);
|
||||
|
||||
_unit playActionNow "PutDown";
|
||||
|
||||
_attachedTo = objNull;
|
||||
if (!isNull _setupPlaceholderObject) then {
|
||||
_attachedTo = attachedTo _setupPlaceholderObject;
|
||||
|
@ -42,5 +42,5 @@ _player setVariable [QGVAR(PlantingExplosive), true];
|
||||
[{_this setVariable [QGVAR(PlantingExplosive), false]}, _player, 1.5, 0.5] call EFUNC(common,waitAndExecute);
|
||||
_setup addEventHandler ["EpeContactStart", FUNC(onLanded)];
|
||||
_setup enableSimulationGlobal true;
|
||||
_player playActionNow "MedicOther";
|
||||
_player playActionNow "PutDown";
|
||||
_player removeMagazine (_setup getVariable [QGVAR(Class), ""]);
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
GVAR(enabled) = false;
|
||||
GVAR(time) = 0;
|
||||
GVAR(ACE_time) = 0;
|
||||
GVAR(position) = [0,0,0];
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "script_component.hpp"
|
||||
#define PRECISION 0.1
|
||||
|
||||
private ["_distance","_angleTarget","_maxElev","_initSpeed","_airFriction","_timeToLive","_timeToLive","_simulationStep","_angle","_posTargetX","_posTargetY","_posX","_posY","_velocityX","_velocityY","_velocityMagnitude"];
|
||||
private ["_distance", "_angleTarget", "_maxElev", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep", "_angle1", "_angle2", "_it2", "_f1", "_f2", "_temp", "_it1", "_angle"];
|
||||
|
||||
_distance = _this select 0;
|
||||
_angleTarget = _this select 1;
|
||||
@ -32,7 +32,7 @@ _simulationStep = _this select 6;
|
||||
if (_simulationStep == 0) exitWith {_angleTarget};
|
||||
|
||||
FUNC(traceBullet) = {
|
||||
private ["_distance", "_angleTarget", "_maxElev", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep", "_angle", "_posTargetX", "_posTargetY", "_posX", "_posY", "_velocityX", "_velocityY", "_velocityMagnitude"];
|
||||
private ["_distance", "_angleTarget", "_maxElev", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep", "_angle", "_posTargetX", "_posTargetY", "_posX", "_posY", "_velocityX", "_velocityY", "_velocityMagnitude", "_i"];
|
||||
|
||||
_distance = _this select 0;
|
||||
_angleTarget = _this select 1;
|
||||
|
@ -1,4 +1,7 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_projectile", "_zeroing", "_position", "_subMunition"];
|
||||
|
||||
_vehicle = _this select 0 select 0;
|
||||
_projectile = _this select 0 select 1;
|
||||
|
@ -22,7 +22,7 @@ _distance = call FUNC(getRange);
|
||||
if !(!GVAR(enabled) && FUNC(canUseFCS)) exitWith {};
|
||||
|
||||
GVAR(Enabled) = true;
|
||||
GVAR(Time) = time;
|
||||
GVAR(Time) = ACE_time;
|
||||
|
||||
if (_distance == 0) then {
|
||||
_distance = [5, 5000, 0] call EFUNC(common,getTargetDistance); // maximum distance: 5000m, 5m precision
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_turret", "_turretConfig", "_distance", "_weapons", "_magazines", "_showHint", "_playSound"];
|
||||
private ["_vehicle", "_turret", "_turretConfig", "_distance", "_weapons", "_magazines", "_showHint", "_playSound", "_i"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
_turret = _this select 1;
|
||||
@ -60,7 +60,7 @@ private ["_movingAzimuth", "_posTarget", "_velocityTarget"];
|
||||
|
||||
// MOVING TARGETS
|
||||
_movingAzimuth = 0;
|
||||
if (time - GVAR(time) > 1 and GVAR(time) != -1 and count _this < 3) then {
|
||||
if (ACE_time - GVAR(ACE_time) > 1 and GVAR(ACE_time) != -1 and count _this < 3) then {
|
||||
// calculate speed of target
|
||||
_posTarget = [
|
||||
(getPos _vehicle select 0) + _distance * (_weaponDirection select 0),
|
||||
@ -68,14 +68,14 @@ if (time - GVAR(time) > 1 and GVAR(time) != -1 and count _this < 3) then {
|
||||
(getPos _vehicle select 2) + _distance * (_weaponDirection select 2)
|
||||
];
|
||||
_velocityTarget = [
|
||||
((_posTarget select 0) - (GVAR(position) select 0)) / (time - GVAR(time)),
|
||||
((_posTarget select 1) - (GVAR(position) select 1)) / (time - GVAR(time)),
|
||||
((_posTarget select 2) - (GVAR(position) select 2)) / (time - GVAR(time))
|
||||
((_posTarget select 0) - (GVAR(position) select 0)) / (ACE_time - GVAR(ACE_time)),
|
||||
((_posTarget select 1) - (GVAR(position) select 1)) / (ACE_time - GVAR(ACE_time)),
|
||||
((_posTarget select 2) - (GVAR(position) select 2)) / (ACE_time - GVAR(ACE_time))
|
||||
];
|
||||
|
||||
private ["_magazineType", "_ammoType", "_initSpeed", "_airFriction", "_timeToLive", "_simulationStep", "_initSpeedCoef", "_velocityMagnitude"];
|
||||
|
||||
// estimate time to target
|
||||
// estimate ACE_time to target
|
||||
_magazineType = _vehicle currentMagazineTurret _turret;
|
||||
_ammoType = getText (configFile >> "CfgMagazines" >> _magazineType >> "ammo");
|
||||
_initSpeed = getNumber (configFile >> "CfgMagazines" >> _magazineType >> "initSpeed");
|
||||
@ -130,7 +130,7 @@ if (time - GVAR(time) > 1 and GVAR(time) != -1 and count _this < 3) then {
|
||||
};
|
||||
};
|
||||
GVAR(enabled) = false;
|
||||
GVAR(time) = -1;
|
||||
GVAR(ACE_time) = -1;
|
||||
|
||||
private ["_viewDiff", "_FCSAzimuth", "_FCSMagazines", "_FCSElevation"];
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#define COMPONENT fcs
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_FCS
|
||||
#define DEBUG_MODE_FULL
|
||||
@ -9,4 +9,4 @@
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_FCS
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
@ -1,5 +1,5 @@
|
||||
#define COMPONENT fcs
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_FCS
|
||||
#define DEBUG_MODE_FULL
|
||||
@ -9,4 +9,4 @@
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_FCS
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
0
addons/fonts/$NOBIN$
Normal file
0
addons/fonts/$NOBIN$
Normal file
1
addons/fonts/$PBOPREFIX$
Normal file
1
addons/fonts/$PBOPREFIX$
Normal file
@ -0,0 +1 @@
|
||||
z\ace\addons\fonts
|
39
addons/fonts/CfgFontFamilies.hpp
Normal file
39
addons/fonts/CfgFontFamilies.hpp
Normal file
@ -0,0 +1,39 @@
|
||||
class CfgFontFamilies
|
||||
{
|
||||
class PixelSplitterBold
|
||||
{
|
||||
fonts[] = { PATHTOF(PixelSplitterBold\PixelSplitterBold6),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold7),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold8),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold9),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold10),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold11),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold12),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold13),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold14),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold15),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold16),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold17),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold18),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold19),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold20),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold21),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold22),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold23),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold24),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold25),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold26),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold27),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold28),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold29),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold30),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold31),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold34),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold35),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold37),
|
||||
PATHTOF(PixelSplitterBold\PixelSplitterBold46)
|
||||
};
|
||||
spaceWidth = 0.5;
|
||||
spacing = 0.065;
|
||||
};
|
||||
};
|
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addons/fonts/PixelSplitterBold/PixelSplitterBold10-01.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold10-02.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold10-03.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold10-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold10-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold10.fxy
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addons/fonts/PixelSplitterBold/PixelSplitterBold11-01.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold11-02.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold11-03.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold11-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold11-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold11.fxy
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addons/fonts/PixelSplitterBold/PixelSplitterBold12-01.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold12-02.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold12-02.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold12-03.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold12-03.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold12-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold12-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold12.fxy
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addons/fonts/PixelSplitterBold/PixelSplitterBold13-01.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold13-02.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold13-03.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold13-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold13-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold13.fxy
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addons/fonts/PixelSplitterBold/PixelSplitterBold14-01.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold14-02.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold14-03.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold14-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold14.fxy
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addons/fonts/PixelSplitterBold/PixelSplitterBold15-01.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold15-02.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold15-02.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold15-03.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold15-03.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold15-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold15-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold15.fxy
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addons/fonts/PixelSplitterBold/PixelSplitterBold16-01.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold16-02.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold16-03.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold16-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold16-04.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold16.fxy
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addons/fonts/PixelSplitterBold/PixelSplitterBold17-01.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold17-02.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold17-03.paa
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addons/fonts/PixelSplitterBold/PixelSplitterBold17-03.paa
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user