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Cargo - Add ability to disabled rename on object level (#8740)
* Rename can be disabled on object level - Added ability to stop renaming on object level _Needs testing_ * Fixed extra () * Forgot one of the ) * Update cargo-framework.md Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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@ -101,7 +101,7 @@ GVAR(objectActions) = [
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{(_target getVariable [QGVAR(canLoad), getNumber (configOf _target >> QGVAR(canLoad))]) in [true, 1]} &&
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{alive _target} &&
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{[_player, _target, ["isNotSwimming"]] call EFUNC(common,canInteractWith)} &&
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{(getNumber ((configOf _target) >> QGVAR(noRename))) == 0}
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{(_target getVariable [QGVAR(noRename), getNumber (configOf _target >> QGVAR(noRename))]) in [false, 0]}
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}
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] call EFUNC(interact_menu,createAction),
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[QGVAR(load), localize LSTRING(loadObject), "a3\ui_f\data\IGUI\Cfg\Actions\loadVehicle_ca.paa",
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@ -28,8 +28,8 @@ class CfgVehicles {
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### 1.2 Making an object loadable
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```cpp
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class staticBananaLauncher {
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class yourVehicleBaseClass {
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class CfgVehicles {
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class staticBananaLauncher {
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ace_cargo_size = 4; // Cargo space the object takes
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ace_cargo_canLoad = 1; // Enables the object to be loaded (1-yes, 0-no)
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ace_cargo_noRename = 1; // Blocks renaming object (1-blocked, 0-allowed)
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@ -162,3 +162,9 @@ Note first arg can be a in-game object or a classname of an object type.
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* ["ACE_Wheel", vehicle, 2] call ace_cargo_fnc_removeCargoItem
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* [crate_7, truck] call ace_cargo_fnc_removeCargoItem
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```
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### 4.7 Disable cargo renaming via script
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```sqf
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cargoBox setVariable ["ace_cargo_noRename", true]
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```
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