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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00

Merge pull request from jokoho48/3DModelUpdate

Add and Update Some 3D Object and Textures
This commit is contained in:
Glowbal 2015-07-17 08:17:42 +02:00
commit 0154dfc51e
65 changed files with 682 additions and 15 deletions

@ -38,7 +38,7 @@ Alganthe <alganthe@live.fr>
Anthariel <Contact@storm-simulation.com>
Asgar Serran <piechottaf@web.de>
Bla1337
BlackPixxel
BlackPixxel <blackpixxel96@gmail.com>
BlackQwar
Brakoviejo
Brisse <brisse@outlook.com>
@ -82,6 +82,7 @@ nikolauska <nikolauska1@gmail.com>
nomisum <nomisum@gmail.com>
OnkelDisMaster <onkeldismaster@gmail.com>
oscarmolinadev
PaxJaromeMalues <seemax1991@gmail.com>
pokertour
Professor <lukas.trneny@wo.cz>
rakowozz

@ -3,14 +3,17 @@ class CfgMagazines {
class CA_Magazine;
class B_IR_Grenade: CA_Magazine {
ACE_Attachable = "B_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
};
class O_IR_Grenade: B_IR_Grenade {
ACE_Attachable = "O_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
};
class I_IR_Grenade: B_IR_Grenade {
ACE_Attachable = "I_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
};
class SmokeShell;

@ -1,4 +1,3 @@
class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
@ -9,11 +8,11 @@ class CfgWeapons {
scope = 2;
displayName = CSTRING(IrStrobe_Name);
descriptionShort = CSTRING(IrStrobe_Description);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
picture = PATHTOF(UI\irstrobe_item.paa);
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};
};

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@ -0,0 +1,90 @@
class StageTI
{
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0.99999976,0.99999976,0.99999976,1};
specularPower = 128;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\attach\data\ace_IRStrobe_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.1,0.1,0.1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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@ -7,11 +7,11 @@ class CfgWeapons {
author[] = {$STR_ACE_Common_ACETeam, "Ruthberg"};
scope = 2;
displayName = "DAGR";
model = QUOTE(PATHTOF(data\DAGR.p3d));
descriptionShort = "";
picture = PATHTOF(UI\DAGR_Icon.paa);
icon = "iconObject_circle";
mapSize = 0.034;
class ItemInfo: InventoryItem_Base_F {
mass = 10;
};

BIN
addons/dagr/data/DAGR.p3d Normal file

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@ -0,0 +1,82 @@
class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.050000008,0.050000008,0.050000008,1};
specularPower=40;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\ace\addons\dagr\data\DAGR_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={0,9,0};
up[]={4.5,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,128,1)fresnel(0.4,0.2)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};

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@ -12,7 +12,7 @@ class CfgWeapons {
displayName = CSTRING(clacker_displayName);
descriptionShort = CSTRING(clacker_description);
picture = PATHTOF(Data\UI\Clacker.paa);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
model = QUOTE(PATHTOF(data\ace_m57.p3d));
ACE_Range = 250;
ACE_Detonator = 1;

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@ -0,0 +1,82 @@
class StageTI {
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.3,0.3,0.3,1};
specularPower = 3b0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture="#(rgb,1,1,1)color(0.5,0.5,1,1)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage4 {
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage5 {
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7 {
useWorldEnvMap = "true";
texture = "a3\data_f\env_interier_car_ca.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};

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@ -5,7 +5,7 @@ class CfgWeapons {
class ACE_EarPlugs: ACE_ItemCore {
displayName = CSTRING(EarPlugs_Name);
descriptionShort = CSTRING(EarPlugs_Description);
model = PATHTOF(ACE_earplugs.p3d);
model = QUOTE(PATHTOF(data\ace_earplugs.p3d));
picture = PATHTOF(UI\ACE_earplugs_x_ca.paa);
scope = 2;
class ItemInfo: InventoryItem_Base_F {
@ -48,3 +48,4 @@ class CfgWeapons {
};
class H_Cap_marshal: H_Cap_headphones {};
};

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@ -6,7 +6,7 @@ class CfgWeapons {
scope = 2;
displayName = CSTRING(Battery_Name);
descriptionShort = CSTRING(Battery_Description);
model = QUOTE(PATHTOF(models\ace_battery.p3d));
model = QUOTE(PATHTOF(data\ace_battery.p3d));
picture = QUOTE(PATHTOF(ui\UAV_battery_ca.paa));
class ItemInfo: InventoryItem_Base_F {
mass = 20;

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@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
texture="z\ace\addons\logistics_uavbattery\models\battery_nohq.paa";
texture="z\ace\addons\logistics_uavbattery\data\battery_nohq.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
@ -38,7 +38,7 @@ class Stage3 {
};
};
class Stage4 {
texture="z\ace\addons\logistics_uavbattery\models\default_as.paa";
texture="z\ace\addons\logistics_uavbattery\data\default_as.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
@ -48,7 +48,7 @@ class Stage4 {
};
};
class Stage5 {
texture="z\ace\addons\logistics_uavbattery\models\battery_smdi.paa";
texture="z\ace\addons\logistics_uavbattery\data\battery_smdi.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};

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@ -6,7 +6,7 @@ class CfgWeapons {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(wirecutterName);
descriptionShort = CSTRING(wirecutterDescription);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
model = QUOTE(PATHTOF(data\ace_wirecutter.p3d));
picture = QUOTE(PATHTOF(ui\item_wirecutter_ca.paa));
scope = 2;
class ItemInfo: InventoryItem_Base_F {

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@ -0,0 +1,90 @@
class StageTI
{
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0,0,0,1};
specularPower = 0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\logistics_wirecutter\data\ace_wirecutter_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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@ -5,7 +5,7 @@ class CfgWeapons {
class ACE_MapTools: ACE_ItemCore {
displayName = CSTRING(Name);
descriptionShort = CSTRING(Description);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
model = QUOTE(PATHTOF(data\ace_MapTools.p3d));
picture = PATHTOF(UI\maptool_item.paa);
scope = 2;
class ItemInfo: InventoryItem_Base_F {

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@ -0,0 +1,90 @@
class StageTI
{
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0.6,0.6,0.6,1};
specularPower = 250;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\maptools\data\ace_maptools_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

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@ -741,7 +741,9 @@ class CfgVehicles {
class ACE_MedicalLitter_morphine: ACE_MedicalLitterBase {
model = QUOTE(PATHTOF(data\litter_morphine.p3d));
};
class ACE_MedicalLitter_QuickClot: ACE_MedicalLitterBase {
model = QUOTE(PATHTOF(data\));
};
class Item_Base_F;
class ACE_fieldDressingItem: Item_Base_F {
scope = 2;

@ -98,9 +98,13 @@ class CfgWeapons {
mass = 1;
};
};
class ACE_plasmaIV: ACE_ItemCore {
scope = 2;
displayName = CSTRING(Plasma_IV);
model = QUOTE(PATHTOF(data\IVBag_1000ml.p3d));
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_1000ml_ca.paa)) };
picture = QUOTE(PATHTOF(ui\items\plasmaIV_x_ca.paa));
descriptionShort = CSTRING(Plasma_IV_Desc_Short);
descriptionUse = CSTRING(Plasma_IV_Desc_Use);
@ -110,21 +114,27 @@ class CfgWeapons {
};
class ACE_plasmaIV_500: ACE_plasmaIV {
displayName = CSTRING(Plasma_IV_500);
model = QUOTE(PATHTOF(data\IVBag_500ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_500ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 5;
};
};
class ACE_plasmaIV_250: ACE_plasmaIV {
displayName = CSTRING(Plasma_IV_250);
model = QUOTE(PATHTOF(data\IVBag_250ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_250ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 2.5;
};
};
class ACE_bloodIV: ACE_ItemCore {
scope = 2;
model = "\A3\Structures_F_EPA\Items\Medical\BloodBag_F.p3d";
model = QUOTE(PATHTOF(data\IVBag_1000ml.p3d));
displayName = CSTRING(Blood_IV);
picture = QUOTE(PATHTOF(ui\items\bloodIV_x_ca.paa));
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_blood_1000ml_ca.paa)) };
descriptionShort = CSTRING(Blood_IV_Desc_Short);
descriptionUse = CSTRING(Blood_IV_Desc_Use);
class ItemInfo: InventoryItem_Base_F {
@ -133,12 +143,16 @@ class CfgWeapons {
};
class ACE_bloodIV_500: ACE_bloodIV {
displayName = CSTRING(Blood_IV_500);
model = QUOTE(PATHTOF(data\IVBag_500ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_blood_500ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 5;
};
};
class ACE_bloodIV_250: ACE_bloodIV {
displayName = CSTRING(Blood_IV_250);
model = QUOTE(PATHTOF(data\IVBag_250ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_blood_250ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 2.5;
};
@ -146,6 +160,9 @@ class CfgWeapons {
class ACE_salineIV: ACE_ItemCore {
scope = 2;
displayName = CSTRING(Saline_IV);
model = QUOTE(PATHTOF(data\IVBag_1000ml.p3d));
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_saline_1000ml_ca.paa)) };
picture = QUOTE(PATHTOF(ui\items\salineIV_x_ca.paa));
descriptionShort = CSTRING(Saline_IV_Desc_Short);
descriptionUse = CSTRING(Saline_IV_Desc_Use);
@ -155,12 +172,16 @@ class CfgWeapons {
};
class ACE_salineIV_500: ACE_salineIV {
displayName = CSTRING(Saline_IV_500);
model = QUOTE(PATHTOF(data\IVBag_500ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_saline_500ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 5;
};
};
class ACE_salineIV_250: ACE_salineIV {
displayName = CSTRING(Saline_IV_250);
model = QUOTE(PATHTOF(data\IVBag_250ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_saline_250ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 2.5;
};
@ -168,6 +189,7 @@ class CfgWeapons {
class ACE_quikclot: ACE_ItemCore {
scope = 2;
displayName = CSTRING(QuikClot_Display);
model = QUOTE(PATHTOF(data\QuikClot.p3d))
picture = QUOTE(PATHTOF(ui\items\quickclot_x_ca.paa));
descriptionShort = CSTRING(QuikClot_Desc_Short);
descriptionUse = CSTRING(QuikClot_Desc_Use);

@ -0,0 +1,99 @@
#define _ARMA_
class StageTI
{
texture = "a3\data_f\default_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,0};
specular[] = {0.3,0.3,0.3,0.3};
specularPower = 150;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\medical\data\IVBag_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnelGlass(2)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7
{
useWorldEnvMap = "true";
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};

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class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.050000008,0.050000008,0.050000008,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\ace\addons\medical\data\quikclot_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={0,9,0};
up[]={4.5,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};

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@ -0,0 +1,24 @@
class CfgSkeletons {
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
};
class CfgModels {
class Default {
sectionsInherit="";
sections[] = {""};
skeletonName = "";
};
class IVBagBase: Default {
sectionsInherit = "";
sections[] = {"camo"};
skeletonName = "";
};
class IVBag_250ml: IVBagBase {};
class IVBag_500ml: IVBagBase {};
class IVBag_1000ml: IVBagBase {};
};