Merge pull request #1799 from jokoho48/3DModelUpdate

Add and Update Some 3D Object and Textures
This commit is contained in:
Glowbal 2015-07-17 08:17:42 +02:00
commit 0154dfc51e
65 changed files with 682 additions and 15 deletions

View File

@ -38,7 +38,7 @@ Alganthe <alganthe@live.fr>
Anthariel <Contact@storm-simulation.com>
Asgar Serran <piechottaf@web.de>
Bla1337
BlackPixxel
BlackPixxel <blackpixxel96@gmail.com>
BlackQwar
Brakoviejo
Brisse <brisse@outlook.com>
@ -82,6 +82,7 @@ nikolauska <nikolauska1@gmail.com>
nomisum <nomisum@gmail.com>
OnkelDisMaster <onkeldismaster@gmail.com>
oscarmolinadev
PaxJaromeMalues <seemax1991@gmail.com>
pokertour
Professor <lukas.trneny@wo.cz>
rakowozz

View File

@ -3,14 +3,17 @@ class CfgMagazines {
class CA_Magazine;
class B_IR_Grenade: CA_Magazine {
ACE_Attachable = "B_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
};
class O_IR_Grenade: B_IR_Grenade {
ACE_Attachable = "O_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
};
class I_IR_Grenade: B_IR_Grenade {
ACE_Attachable = "I_IRStrobe";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
};
class SmokeShell;

View File

@ -1,4 +1,3 @@
class CfgWeapons {
class ACE_ItemCore;
class InventoryItem_Base_F;
@ -9,11 +8,11 @@ class CfgWeapons {
scope = 2;
displayName = CSTRING(IrStrobe_Name);
descriptionShort = CSTRING(IrStrobe_Description);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
picture = PATHTOF(UI\irstrobe_item.paa);
class ItemInfo: InventoryItem_Base_F {
mass = 1;
};
};
};
};

Binary file not shown.

View File

@ -0,0 +1,90 @@
class StageTI
{
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0.99999976,0.99999976,0.99999976,1};
specularPower = 128;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\attach\data\ace_IRStrobe_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.1,0.1,0.1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

Binary file not shown.

Binary file not shown.

View File

@ -7,11 +7,11 @@ class CfgWeapons {
author[] = {$STR_ACE_Common_ACETeam, "Ruthberg"};
scope = 2;
displayName = "DAGR";
model = QUOTE(PATHTOF(data\DAGR.p3d));
descriptionShort = "";
picture = PATHTOF(UI\DAGR_Icon.paa);
icon = "iconObject_circle";
mapSize = 0.034;
class ItemInfo: InventoryItem_Base_F {
mass = 10;
};

BIN
addons/dagr/data/DAGR.p3d Normal file

Binary file not shown.

View File

@ -0,0 +1,82 @@
class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.050000008,0.050000008,0.050000008,1};
specularPower=40;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\ace\addons\dagr\data\DAGR_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={0,9,0};
up[]={4.5,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,128,1)fresnel(0.4,0.2)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};

Binary file not shown.

Binary file not shown.

View File

@ -12,7 +12,7 @@ class CfgWeapons {
displayName = CSTRING(clacker_displayName);
descriptionShort = CSTRING(clacker_description);
picture = PATHTOF(Data\UI\Clacker.paa);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
model = QUOTE(PATHTOF(data\ace_m57.p3d));
ACE_Range = 250;
ACE_Detonator = 1;

Binary file not shown.

View File

@ -0,0 +1,82 @@
class StageTI {
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,1};
specular[] = {0.3,0.3,0.3,1};
specularPower = 3b0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1 {
texture="#(rgb,1,1,1)color(0.5,0.5,1,1)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage2 {
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage3 {
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage4 {
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage5 {
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage6 {
texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7 {
useWorldEnvMap = "true";
texture = "a3\data_f\env_interier_car_ca.paa";
uvSource = "tex";
class uvTransform {
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};

Binary file not shown.

View File

@ -5,7 +5,7 @@ class CfgWeapons {
class ACE_EarPlugs: ACE_ItemCore {
displayName = CSTRING(EarPlugs_Name);
descriptionShort = CSTRING(EarPlugs_Description);
model = PATHTOF(ACE_earplugs.p3d);
model = QUOTE(PATHTOF(data\ace_earplugs.p3d));
picture = PATHTOF(UI\ACE_earplugs_x_ca.paa);
scope = 2;
class ItemInfo: InventoryItem_Base_F {
@ -48,3 +48,4 @@ class CfgWeapons {
};
class H_Cap_marshal: H_Cap_headphones {};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -6,7 +6,7 @@ class CfgWeapons {
scope = 2;
displayName = CSTRING(Battery_Name);
descriptionShort = CSTRING(Battery_Description);
model = QUOTE(PATHTOF(models\ace_battery.p3d));
model = QUOTE(PATHTOF(data\ace_battery.p3d));
picture = QUOTE(PATHTOF(ui\UAV_battery_ca.paa));
class ItemInfo: InventoryItem_Base_F {
mass = 20;

Binary file not shown.

View File

@ -8,7 +8,7 @@ PixelShaderID="Super";
VertexShaderID="Super";
class Stage1 {
texture="z\ace\addons\logistics_uavbattery\models\battery_nohq.paa";
texture="z\ace\addons\logistics_uavbattery\data\battery_nohq.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
@ -38,7 +38,7 @@ class Stage3 {
};
};
class Stage4 {
texture="z\ace\addons\logistics_uavbattery\models\default_as.paa";
texture="z\ace\addons\logistics_uavbattery\data\default_as.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};
@ -48,7 +48,7 @@ class Stage4 {
};
};
class Stage5 {
texture="z\ace\addons\logistics_uavbattery\models\battery_smdi.paa";
texture="z\ace\addons\logistics_uavbattery\data\battery_smdi.paa";
uvSource="tex";
class uvTransform {
aside[]={1,0,0};

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -6,7 +6,7 @@ class CfgWeapons {
author = ECSTRING(common,ACETeam);
displayName = CSTRING(wirecutterName);
descriptionShort = CSTRING(wirecutterDescription);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
model = QUOTE(PATHTOF(data\ace_wirecutter.p3d));
picture = QUOTE(PATHTOF(ui\item_wirecutter_ca.paa));
scope = 2;
class ItemInfo: InventoryItem_Base_F {

Binary file not shown.

View File

@ -0,0 +1,90 @@
class StageTI
{
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0,0,0,1};
specularPower = 0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\logistics_wirecutter\data\ace_wirecutter_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

Binary file not shown.

View File

@ -5,7 +5,7 @@ class CfgWeapons {
class ACE_MapTools: ACE_ItemCore {
displayName = CSTRING(Name);
descriptionShort = CSTRING(Description);
model = "\A3\weapons_F\ammo\mag_univ.p3d";
model = QUOTE(PATHTOF(data\ace_MapTools.p3d));
picture = PATHTOF(UI\maptool_item.paa);
scope = 2;
class ItemInfo: InventoryItem_Base_F {

Binary file not shown.

View File

@ -0,0 +1,90 @@
class StageTI
{
texture = "a3\data_f\default_glass_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,1};
emmisive[] = {0,0,0,1};
specular[] = {0.6,0.6,0.6,1};
specularPower = 250;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\maptools\data\ace_maptools_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,0};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
uvSource = "none";
};
class Stage7
{
texture = "a3\data_f\env_land_co.paa";
useWorldEnvMap = "true";
uvSource = "tex";
class uvTransform
{
aside[] = {1.0,0.0,0.0};
up[] = {0.0,1.0,0.0};
dir[] = {0.0,0.0,0.0};
pos[] = {0.0,0.0,0.0};
};
};

Binary file not shown.

Binary file not shown.

View File

@ -741,7 +741,9 @@ class CfgVehicles {
class ACE_MedicalLitter_morphine: ACE_MedicalLitterBase {
model = QUOTE(PATHTOF(data\litter_morphine.p3d));
};
class ACE_MedicalLitter_QuickClot: ACE_MedicalLitterBase {
model = QUOTE(PATHTOF(data\));
};
class Item_Base_F;
class ACE_fieldDressingItem: Item_Base_F {
scope = 2;

View File

@ -98,9 +98,13 @@ class CfgWeapons {
mass = 1;
};
};
class ACE_plasmaIV: ACE_ItemCore {
scope = 2;
displayName = CSTRING(Plasma_IV);
model = QUOTE(PATHTOF(data\IVBag_1000ml.p3d));
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_1000ml_ca.paa)) };
picture = QUOTE(PATHTOF(ui\items\plasmaIV_x_ca.paa));
descriptionShort = CSTRING(Plasma_IV_Desc_Short);
descriptionUse = CSTRING(Plasma_IV_Desc_Use);
@ -110,21 +114,27 @@ class CfgWeapons {
};
class ACE_plasmaIV_500: ACE_plasmaIV {
displayName = CSTRING(Plasma_IV_500);
model = QUOTE(PATHTOF(data\IVBag_500ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_500ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 5;
};
};
class ACE_plasmaIV_250: ACE_plasmaIV {
displayName = CSTRING(Plasma_IV_250);
model = QUOTE(PATHTOF(data\IVBag_250ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_250ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 2.5;
};
};
class ACE_bloodIV: ACE_ItemCore {
scope = 2;
model = "\A3\Structures_F_EPA\Items\Medical\BloodBag_F.p3d";
model = QUOTE(PATHTOF(data\IVBag_1000ml.p3d));
displayName = CSTRING(Blood_IV);
picture = QUOTE(PATHTOF(ui\items\bloodIV_x_ca.paa));
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_blood_1000ml_ca.paa)) };
descriptionShort = CSTRING(Blood_IV_Desc_Short);
descriptionUse = CSTRING(Blood_IV_Desc_Use);
class ItemInfo: InventoryItem_Base_F {
@ -133,12 +143,16 @@ class CfgWeapons {
};
class ACE_bloodIV_500: ACE_bloodIV {
displayName = CSTRING(Blood_IV_500);
model = QUOTE(PATHTOF(data\IVBag_500ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_blood_500ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 5;
};
};
class ACE_bloodIV_250: ACE_bloodIV {
displayName = CSTRING(Blood_IV_250);
model = QUOTE(PATHTOF(data\IVBag_250ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_blood_250ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 2.5;
};
@ -146,6 +160,9 @@ class CfgWeapons {
class ACE_salineIV: ACE_ItemCore {
scope = 2;
displayName = CSTRING(Saline_IV);
model = QUOTE(PATHTOF(data\IVBag_1000ml.p3d));
hiddenSelections[] = {"camo"};
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_saline_1000ml_ca.paa)) };
picture = QUOTE(PATHTOF(ui\items\salineIV_x_ca.paa));
descriptionShort = CSTRING(Saline_IV_Desc_Short);
descriptionUse = CSTRING(Saline_IV_Desc_Use);
@ -155,12 +172,16 @@ class CfgWeapons {
};
class ACE_salineIV_500: ACE_salineIV {
displayName = CSTRING(Saline_IV_500);
model = QUOTE(PATHTOF(data\IVBag_500ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_saline_500ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 5;
};
};
class ACE_salineIV_250: ACE_salineIV {
displayName = CSTRING(Saline_IV_250);
model = QUOTE(PATHTOF(data\IVBag_250ml.p3d));
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_saline_250ml_ca.paa)) };
class ItemInfo: InventoryItem_Base_F {
mass = 2.5;
};
@ -168,6 +189,7 @@ class CfgWeapons {
class ACE_quikclot: ACE_ItemCore {
scope = 2;
displayName = CSTRING(QuikClot_Display);
model = QUOTE(PATHTOF(data\QuikClot.p3d))
picture = QUOTE(PATHTOF(ui\items\quickclot_x_ca.paa));
descriptionShort = CSTRING(QuikClot_Desc_Short);
descriptionUse = CSTRING(QuikClot_Desc_Use);

View File

@ -0,0 +1,99 @@
#define _ARMA_
class StageTI
{
texture = "a3\data_f\default_ti_ca.paa";
};
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {0,0,0,0};
specular[] = {0.3,0.3,0.3,0.3};
specularPower = 150;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture = "z\ace\addons\medical\data\IVBag_nohq.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage2
{
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage3
{
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage4
{
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage5
{
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage6
{
texture = "#(ai,64,64,1)fresnelGlass(2)";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};
class Stage7
{
useWorldEnvMap = "true";
texture = "a3\data_f\env_land_ca.paa";
uvSource = "tex";
class uvTransform
{
aside[] = {1,0,0};
up[] = {0,1,0};
dir[] = {0,0,1};
pos[] = {0,0,0};
};
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,82 @@
class StageTI
{
texture="a3\data_f\default_ti_ca.paa";
};
ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={0.050000008,0.050000008,0.050000008,1};
specularPower=50;
PixelShaderID="Super";
VertexShaderID="Super";
class Stage1
{
texture="z\ace\addons\medical\data\quikclot_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={0,9,0};
up[]={4.5,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0,0,0,0)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
uvSource="none";
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="none";
};

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,24 @@
class CfgSkeletons {
class Default {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {};
};
};
class CfgModels {
class Default {
sectionsInherit="";
sections[] = {""};
skeletonName = "";
};
class IVBagBase: Default {
sectionsInherit = "";
sections[] = {"camo"};
skeletonName = "";
};
class IVBag_250ml: IVBagBase {};
class IVBag_500ml: IVBagBase {};
class IVBag_1000ml: IVBagBase {};
};