mirror of
https://github.com/acemod/ACE3.git
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Merge pull request #1799 from jokoho48/3DModelUpdate
Add and Update Some 3D Object and Textures
This commit is contained in:
commit
0154dfc51e
@ -38,7 +38,7 @@ Alganthe <alganthe@live.fr>
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Anthariel <Contact@storm-simulation.com>
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Anthariel <Contact@storm-simulation.com>
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Asgar Serran <piechottaf@web.de>
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Asgar Serran <piechottaf@web.de>
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Bla1337
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Bla1337
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BlackPixxel
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BlackPixxel <blackpixxel96@gmail.com>
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BlackQwar
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BlackQwar
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Brakoviejo
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Brakoviejo
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Brisse <brisse@outlook.com>
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Brisse <brisse@outlook.com>
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@ -82,6 +82,7 @@ nikolauska <nikolauska1@gmail.com>
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nomisum <nomisum@gmail.com>
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nomisum <nomisum@gmail.com>
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OnkelDisMaster <onkeldismaster@gmail.com>
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OnkelDisMaster <onkeldismaster@gmail.com>
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oscarmolinadev
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oscarmolinadev
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PaxJaromeMalues <seemax1991@gmail.com>
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pokertour
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pokertour
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Professor <lukas.trneny@wo.cz>
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Professor <lukas.trneny@wo.cz>
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rakowozz
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rakowozz
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@ -3,14 +3,17 @@ class CfgMagazines {
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class CA_Magazine;
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class CA_Magazine;
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class B_IR_Grenade: CA_Magazine {
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class B_IR_Grenade: CA_Magazine {
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ACE_Attachable = "B_IRStrobe";
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ACE_Attachable = "B_IRStrobe";
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model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
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};
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};
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class O_IR_Grenade: B_IR_Grenade {
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class O_IR_Grenade: B_IR_Grenade {
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ACE_Attachable = "O_IRStrobe";
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ACE_Attachable = "O_IRStrobe";
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model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
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};
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};
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class I_IR_Grenade: B_IR_Grenade {
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class I_IR_Grenade: B_IR_Grenade {
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ACE_Attachable = "I_IRStrobe";
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ACE_Attachable = "I_IRStrobe";
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model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
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};
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};
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class SmokeShell;
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class SmokeShell;
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@ -1,4 +1,3 @@
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class CfgWeapons {
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class CfgWeapons {
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class ACE_ItemCore;
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class ACE_ItemCore;
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class InventoryItem_Base_F;
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class InventoryItem_Base_F;
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@ -9,7 +8,7 @@ class CfgWeapons {
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scope = 2;
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scope = 2;
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displayName = CSTRING(IrStrobe_Name);
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displayName = CSTRING(IrStrobe_Name);
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descriptionShort = CSTRING(IrStrobe_Description);
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descriptionShort = CSTRING(IrStrobe_Description);
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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model = QUOTE(PATHTOF(data\ace_IRStrobe.p3d));
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picture = PATHTOF(UI\irstrobe_item.paa);
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picture = PATHTOF(UI\irstrobe_item.paa);
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class ItemInfo: InventoryItem_Base_F {
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class ItemInfo: InventoryItem_Base_F {
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BIN
addons/attach/data/ace_IRStrobe.p3d
Normal file
BIN
addons/attach/data/ace_IRStrobe.p3d
Normal file
Binary file not shown.
90
addons/attach/data/ace_IRStrobe.rvmat
Normal file
90
addons/attach/data/ace_IRStrobe.rvmat
Normal file
@ -0,0 +1,90 @@
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class StageTI
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{
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texture = "a3\data_f\default_glass_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,1};
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emmisive[] = {0,0,0,1};
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specular[] = {0.99999976,0.99999976,0.99999976,1};
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specularPower = 128;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "z\ace\addons\attach\data\ace_IRStrobe_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(argb,8,8,3)color(0,0.1,0.1,0.1,SMDI)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
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uvSource = "none";
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};
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class Stage7
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{
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texture = "a3\data_f\env_land_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1.0,0.0,0.0};
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up[] = {0.0,1.0,0.0};
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dir[] = {0.0,0.0,0.0};
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pos[] = {0.0,0.0,0.0};
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};
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};
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BIN
addons/attach/data/ace_IRStrobe_co.paa
Normal file
BIN
addons/attach/data/ace_IRStrobe_co.paa
Normal file
Binary file not shown.
BIN
addons/attach/data/ace_IRStrobe_nohq.paa
Normal file
BIN
addons/attach/data/ace_IRStrobe_nohq.paa
Normal file
Binary file not shown.
@ -7,11 +7,11 @@ class CfgWeapons {
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author[] = {$STR_ACE_Common_ACETeam, "Ruthberg"};
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author[] = {$STR_ACE_Common_ACETeam, "Ruthberg"};
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scope = 2;
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scope = 2;
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displayName = "DAGR";
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displayName = "DAGR";
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model = QUOTE(PATHTOF(data\DAGR.p3d));
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descriptionShort = "";
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descriptionShort = "";
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picture = PATHTOF(UI\DAGR_Icon.paa);
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picture = PATHTOF(UI\DAGR_Icon.paa);
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icon = "iconObject_circle";
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icon = "iconObject_circle";
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mapSize = 0.034;
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mapSize = 0.034;
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class ItemInfo: InventoryItem_Base_F {
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class ItemInfo: InventoryItem_Base_F {
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mass = 10;
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mass = 10;
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};
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};
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BIN
addons/dagr/data/DAGR.p3d
Normal file
BIN
addons/dagr/data/DAGR.p3d
Normal file
Binary file not shown.
82
addons/dagr/data/DAGR.rvmat
Normal file
82
addons/dagr/data/DAGR.rvmat
Normal file
@ -0,0 +1,82 @@
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class StageTI
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{
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texture="a3\data_f\default_ti_ca.paa";
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};
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.050000008,0.050000008,0.050000008,1};
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specularPower=40;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\ace\addons\dagr\data\DAGR_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={0,9,0};
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up[]={4.5,0,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,128,1)fresnel(0.4,0.2)";
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uvSource="none";
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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uvSource="none";
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};
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BIN
addons/dagr/data/DAGR_CO.paa
Normal file
BIN
addons/dagr/data/DAGR_CO.paa
Normal file
Binary file not shown.
BIN
addons/dagr/data/DAGR_NOHQ.paa
Normal file
BIN
addons/dagr/data/DAGR_NOHQ.paa
Normal file
Binary file not shown.
@ -12,7 +12,7 @@ class CfgWeapons {
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displayName = CSTRING(clacker_displayName);
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displayName = CSTRING(clacker_displayName);
|
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descriptionShort = CSTRING(clacker_description);
|
descriptionShort = CSTRING(clacker_description);
|
||||||
picture = PATHTOF(Data\UI\Clacker.paa);
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picture = PATHTOF(Data\UI\Clacker.paa);
|
||||||
model = "\A3\weapons_F\ammo\mag_univ.p3d";
|
model = QUOTE(PATHTOF(data\ace_m57.p3d));
|
||||||
ACE_Range = 250;
|
ACE_Range = 250;
|
||||||
ACE_Detonator = 1;
|
ACE_Detonator = 1;
|
||||||
|
|
||||||
|
BIN
addons/explosives/Data/ace_m57.p3d
Normal file
BIN
addons/explosives/Data/ace_m57.p3d
Normal file
Binary file not shown.
82
addons/explosives/Data/ace_m57.rvmat
Normal file
82
addons/explosives/Data/ace_m57.rvmat
Normal file
@ -0,0 +1,82 @@
|
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|
class StageTI {
|
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|
texture = "a3\data_f\default_glass_ti_ca.paa";
|
||||||
|
};
|
||||||
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ambient[] = {1,1,1,1};
|
||||||
|
diffuse[] = {1,1,1,1};
|
||||||
|
forcedDiffuse[] = {0,0,0,0};
|
||||||
|
emmisive[] = {0,0,0,1};
|
||||||
|
specular[] = {0.3,0.3,0.3,1};
|
||||||
|
specularPower = 3b0;
|
||||||
|
PixelShaderID = "Super";
|
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|
VertexShaderID = "Super";
|
||||||
|
class Stage1 {
|
||||||
|
texture="#(rgb,1,1,1)color(0.5,0.5,1,1)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform {
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage2 {
|
||||||
|
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform {
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage3 {
|
||||||
|
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform {
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage4 {
|
||||||
|
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform {
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage5 {
|
||||||
|
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform {
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage6 {
|
||||||
|
texture = "#(ai,32,128,1)fresnel(0.85,0.36)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform {
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage7 {
|
||||||
|
useWorldEnvMap = "true";
|
||||||
|
texture = "a3\data_f\env_interier_car_ca.paa";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform {
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
BIN
addons/explosives/Data/ace_m57_co.paa
Normal file
BIN
addons/explosives/Data/ace_m57_co.paa
Normal file
Binary file not shown.
@ -5,7 +5,7 @@ class CfgWeapons {
|
|||||||
class ACE_EarPlugs: ACE_ItemCore {
|
class ACE_EarPlugs: ACE_ItemCore {
|
||||||
displayName = CSTRING(EarPlugs_Name);
|
displayName = CSTRING(EarPlugs_Name);
|
||||||
descriptionShort = CSTRING(EarPlugs_Description);
|
descriptionShort = CSTRING(EarPlugs_Description);
|
||||||
model = PATHTOF(ACE_earplugs.p3d);
|
model = QUOTE(PATHTOF(data\ace_earplugs.p3d));
|
||||||
picture = PATHTOF(UI\ACE_earplugs_x_ca.paa);
|
picture = PATHTOF(UI\ACE_earplugs_x_ca.paa);
|
||||||
scope = 2;
|
scope = 2;
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
@ -48,3 +48,4 @@ class CfgWeapons {
|
|||||||
};
|
};
|
||||||
class H_Cap_marshal: H_Cap_headphones {};
|
class H_Cap_marshal: H_Cap_headphones {};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Binary file not shown.
Binary file not shown.
BIN
addons/hearing/data/ace_earplugs.p3d
Normal file
BIN
addons/hearing/data/ace_earplugs.p3d
Normal file
Binary file not shown.
BIN
addons/hearing/data/ace_earplugs_co.paa
Normal file
BIN
addons/hearing/data/ace_earplugs_co.paa
Normal file
Binary file not shown.
Binary file not shown.
@ -6,7 +6,7 @@ class CfgWeapons {
|
|||||||
scope = 2;
|
scope = 2;
|
||||||
displayName = CSTRING(Battery_Name);
|
displayName = CSTRING(Battery_Name);
|
||||||
descriptionShort = CSTRING(Battery_Description);
|
descriptionShort = CSTRING(Battery_Description);
|
||||||
model = QUOTE(PATHTOF(models\ace_battery.p3d));
|
model = QUOTE(PATHTOF(data\ace_battery.p3d));
|
||||||
picture = QUOTE(PATHTOF(ui\UAV_battery_ca.paa));
|
picture = QUOTE(PATHTOF(ui\UAV_battery_ca.paa));
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
mass = 20;
|
mass = 20;
|
||||||
|
BIN
addons/logistics_uavbattery/data/ace_battery.p3d
Normal file
BIN
addons/logistics_uavbattery/data/ace_battery.p3d
Normal file
Binary file not shown.
@ -8,7 +8,7 @@ PixelShaderID="Super";
|
|||||||
VertexShaderID="Super";
|
VertexShaderID="Super";
|
||||||
|
|
||||||
class Stage1 {
|
class Stage1 {
|
||||||
texture="z\ace\addons\logistics_uavbattery\models\battery_nohq.paa";
|
texture="z\ace\addons\logistics_uavbattery\data\battery_nohq.paa";
|
||||||
uvSource="tex";
|
uvSource="tex";
|
||||||
class uvTransform {
|
class uvTransform {
|
||||||
aside[]={1,0,0};
|
aside[]={1,0,0};
|
||||||
@ -38,7 +38,7 @@ class Stage3 {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
class Stage4 {
|
class Stage4 {
|
||||||
texture="z\ace\addons\logistics_uavbattery\models\default_as.paa";
|
texture="z\ace\addons\logistics_uavbattery\data\default_as.paa";
|
||||||
uvSource="tex";
|
uvSource="tex";
|
||||||
class uvTransform {
|
class uvTransform {
|
||||||
aside[]={1,0,0};
|
aside[]={1,0,0};
|
||||||
@ -48,7 +48,7 @@ class Stage4 {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
class Stage5 {
|
class Stage5 {
|
||||||
texture="z\ace\addons\logistics_uavbattery\models\battery_smdi.paa";
|
texture="z\ace\addons\logistics_uavbattery\data\battery_smdi.paa";
|
||||||
uvSource="tex";
|
uvSource="tex";
|
||||||
class uvTransform {
|
class uvTransform {
|
||||||
aside[]={1,0,0};
|
aside[]={1,0,0};
|
BIN
addons/logistics_uavbattery/data/battery_co.paa
Normal file
BIN
addons/logistics_uavbattery/data/battery_co.paa
Normal file
Binary file not shown.
BIN
addons/logistics_uavbattery/data/battery_nohq.paa
Normal file
BIN
addons/logistics_uavbattery/data/battery_nohq.paa
Normal file
Binary file not shown.
BIN
addons/logistics_uavbattery/data/battery_smdi.paa
Normal file
BIN
addons/logistics_uavbattery/data/battery_smdi.paa
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -6,7 +6,7 @@ class CfgWeapons {
|
|||||||
author = ECSTRING(common,ACETeam);
|
author = ECSTRING(common,ACETeam);
|
||||||
displayName = CSTRING(wirecutterName);
|
displayName = CSTRING(wirecutterName);
|
||||||
descriptionShort = CSTRING(wirecutterDescription);
|
descriptionShort = CSTRING(wirecutterDescription);
|
||||||
model = "\A3\weapons_F\ammo\mag_univ.p3d";
|
model = QUOTE(PATHTOF(data\ace_wirecutter.p3d));
|
||||||
picture = QUOTE(PATHTOF(ui\item_wirecutter_ca.paa));
|
picture = QUOTE(PATHTOF(ui\item_wirecutter_ca.paa));
|
||||||
scope = 2;
|
scope = 2;
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
|
BIN
addons/logistics_wirecutter/data/ace_wirecutter.p3d
Normal file
BIN
addons/logistics_wirecutter/data/ace_wirecutter.p3d
Normal file
Binary file not shown.
90
addons/logistics_wirecutter/data/ace_wirecutter.rvmat
Normal file
90
addons/logistics_wirecutter/data/ace_wirecutter.rvmat
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
class StageTI
|
||||||
|
{
|
||||||
|
texture = "a3\data_f\default_glass_ti_ca.paa";
|
||||||
|
};
|
||||||
|
ambient[] = {1,1,1,1};
|
||||||
|
diffuse[] = {1,1,1,1};
|
||||||
|
forcedDiffuse[] = {0,0,0,1};
|
||||||
|
emmisive[] = {0,0,0,1};
|
||||||
|
specular[] = {0,0,0,1};
|
||||||
|
specularPower = 0;
|
||||||
|
PixelShaderID = "Super";
|
||||||
|
VertexShaderID = "Super";
|
||||||
|
class Stage1
|
||||||
|
{
|
||||||
|
texture = "z\ace\addons\logistics_wirecutter\data\ace_wirecutter_nohq.paa";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage2
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage3
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage4
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage5
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage6
|
||||||
|
{
|
||||||
|
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
|
||||||
|
uvSource = "none";
|
||||||
|
};
|
||||||
|
class Stage7
|
||||||
|
{
|
||||||
|
texture = "a3\data_f\env_land_co.paa";
|
||||||
|
useWorldEnvMap = "true";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1.0,0.0,0.0};
|
||||||
|
up[] = {0.0,1.0,0.0};
|
||||||
|
dir[] = {0.0,0.0,0.0};
|
||||||
|
pos[] = {0.0,0.0,0.0};
|
||||||
|
};
|
||||||
|
};
|
BIN
addons/logistics_wirecutter/data/ace_wirecutter_co.paa
Normal file
BIN
addons/logistics_wirecutter/data/ace_wirecutter_co.paa
Normal file
Binary file not shown.
BIN
addons/logistics_wirecutter/data/ace_wirecutter_nohq.paa
Normal file
BIN
addons/logistics_wirecutter/data/ace_wirecutter_nohq.paa
Normal file
Binary file not shown.
@ -5,7 +5,7 @@ class CfgWeapons {
|
|||||||
class ACE_MapTools: ACE_ItemCore {
|
class ACE_MapTools: ACE_ItemCore {
|
||||||
displayName = CSTRING(Name);
|
displayName = CSTRING(Name);
|
||||||
descriptionShort = CSTRING(Description);
|
descriptionShort = CSTRING(Description);
|
||||||
model = "\A3\weapons_F\ammo\mag_univ.p3d";
|
model = QUOTE(PATHTOF(data\ace_MapTools.p3d));
|
||||||
picture = PATHTOF(UI\maptool_item.paa);
|
picture = PATHTOF(UI\maptool_item.paa);
|
||||||
scope = 2;
|
scope = 2;
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
|
BIN
addons/maptools/data/ace_MapTools.p3d
Normal file
BIN
addons/maptools/data/ace_MapTools.p3d
Normal file
Binary file not shown.
90
addons/maptools/data/ace_maptools.rvmat
Normal file
90
addons/maptools/data/ace_maptools.rvmat
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
class StageTI
|
||||||
|
{
|
||||||
|
texture = "a3\data_f\default_glass_ti_ca.paa";
|
||||||
|
};
|
||||||
|
ambient[] = {1,1,1,1};
|
||||||
|
diffuse[] = {1,1,1,1};
|
||||||
|
forcedDiffuse[] = {0,0,0,1};
|
||||||
|
emmisive[] = {0,0,0,1};
|
||||||
|
specular[] = {0.6,0.6,0.6,1};
|
||||||
|
specularPower = 250;
|
||||||
|
PixelShaderID = "Super";
|
||||||
|
VertexShaderID = "Super";
|
||||||
|
class Stage1
|
||||||
|
{
|
||||||
|
texture = "z\ace\addons\maptools\data\ace_maptools_nohq.paa";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage2
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage3
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage4
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage5
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,0};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage6
|
||||||
|
{
|
||||||
|
texture = "#(ai,32,128,1)fresnel(0.71,0.74)";
|
||||||
|
uvSource = "none";
|
||||||
|
};
|
||||||
|
class Stage7
|
||||||
|
{
|
||||||
|
texture = "a3\data_f\env_land_co.paa";
|
||||||
|
useWorldEnvMap = "true";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1.0,0.0,0.0};
|
||||||
|
up[] = {0.0,1.0,0.0};
|
||||||
|
dir[] = {0.0,0.0,0.0};
|
||||||
|
pos[] = {0.0,0.0,0.0};
|
||||||
|
};
|
||||||
|
};
|
BIN
addons/maptools/data/ace_maptools_ca.paa
Normal file
BIN
addons/maptools/data/ace_maptools_ca.paa
Normal file
Binary file not shown.
BIN
addons/maptools/data/ace_maptools_nohq.paa
Normal file
BIN
addons/maptools/data/ace_maptools_nohq.paa
Normal file
Binary file not shown.
@ -741,7 +741,9 @@ class CfgVehicles {
|
|||||||
class ACE_MedicalLitter_morphine: ACE_MedicalLitterBase {
|
class ACE_MedicalLitter_morphine: ACE_MedicalLitterBase {
|
||||||
model = QUOTE(PATHTOF(data\litter_morphine.p3d));
|
model = QUOTE(PATHTOF(data\litter_morphine.p3d));
|
||||||
};
|
};
|
||||||
|
class ACE_MedicalLitter_QuickClot: ACE_MedicalLitterBase {
|
||||||
|
model = QUOTE(PATHTOF(data\));
|
||||||
|
};
|
||||||
class Item_Base_F;
|
class Item_Base_F;
|
||||||
class ACE_fieldDressingItem: Item_Base_F {
|
class ACE_fieldDressingItem: Item_Base_F {
|
||||||
scope = 2;
|
scope = 2;
|
||||||
|
@ -98,9 +98,13 @@ class CfgWeapons {
|
|||||||
mass = 1;
|
mass = 1;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
class ACE_plasmaIV: ACE_ItemCore {
|
class ACE_plasmaIV: ACE_ItemCore {
|
||||||
scope = 2;
|
scope = 2;
|
||||||
displayName = CSTRING(Plasma_IV);
|
displayName = CSTRING(Plasma_IV);
|
||||||
|
model = QUOTE(PATHTOF(data\IVBag_1000ml.p3d));
|
||||||
|
hiddenSelections[] = {"camo"};
|
||||||
|
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_1000ml_ca.paa)) };
|
||||||
picture = QUOTE(PATHTOF(ui\items\plasmaIV_x_ca.paa));
|
picture = QUOTE(PATHTOF(ui\items\plasmaIV_x_ca.paa));
|
||||||
descriptionShort = CSTRING(Plasma_IV_Desc_Short);
|
descriptionShort = CSTRING(Plasma_IV_Desc_Short);
|
||||||
descriptionUse = CSTRING(Plasma_IV_Desc_Use);
|
descriptionUse = CSTRING(Plasma_IV_Desc_Use);
|
||||||
@ -110,21 +114,27 @@ class CfgWeapons {
|
|||||||
};
|
};
|
||||||
class ACE_plasmaIV_500: ACE_plasmaIV {
|
class ACE_plasmaIV_500: ACE_plasmaIV {
|
||||||
displayName = CSTRING(Plasma_IV_500);
|
displayName = CSTRING(Plasma_IV_500);
|
||||||
|
model = QUOTE(PATHTOF(data\IVBag_500ml.p3d));
|
||||||
|
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_500ml_ca.paa)) };
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
mass = 5;
|
mass = 5;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class ACE_plasmaIV_250: ACE_plasmaIV {
|
class ACE_plasmaIV_250: ACE_plasmaIV {
|
||||||
displayName = CSTRING(Plasma_IV_250);
|
displayName = CSTRING(Plasma_IV_250);
|
||||||
|
model = QUOTE(PATHTOF(data\IVBag_250ml.p3d));
|
||||||
|
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_plasma_250ml_ca.paa)) };
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
mass = 2.5;
|
mass = 2.5;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class ACE_bloodIV: ACE_ItemCore {
|
class ACE_bloodIV: ACE_ItemCore {
|
||||||
scope = 2;
|
scope = 2;
|
||||||
model = "\A3\Structures_F_EPA\Items\Medical\BloodBag_F.p3d";
|
model = QUOTE(PATHTOF(data\IVBag_1000ml.p3d));
|
||||||
displayName = CSTRING(Blood_IV);
|
displayName = CSTRING(Blood_IV);
|
||||||
picture = QUOTE(PATHTOF(ui\items\bloodIV_x_ca.paa));
|
picture = QUOTE(PATHTOF(ui\items\bloodIV_x_ca.paa));
|
||||||
|
hiddenSelections[] = {"camo"};
|
||||||
|
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_blood_1000ml_ca.paa)) };
|
||||||
descriptionShort = CSTRING(Blood_IV_Desc_Short);
|
descriptionShort = CSTRING(Blood_IV_Desc_Short);
|
||||||
descriptionUse = CSTRING(Blood_IV_Desc_Use);
|
descriptionUse = CSTRING(Blood_IV_Desc_Use);
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
@ -133,12 +143,16 @@ class CfgWeapons {
|
|||||||
};
|
};
|
||||||
class ACE_bloodIV_500: ACE_bloodIV {
|
class ACE_bloodIV_500: ACE_bloodIV {
|
||||||
displayName = CSTRING(Blood_IV_500);
|
displayName = CSTRING(Blood_IV_500);
|
||||||
|
model = QUOTE(PATHTOF(data\IVBag_500ml.p3d));
|
||||||
|
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_blood_500ml_ca.paa)) };
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
mass = 5;
|
mass = 5;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class ACE_bloodIV_250: ACE_bloodIV {
|
class ACE_bloodIV_250: ACE_bloodIV {
|
||||||
displayName = CSTRING(Blood_IV_250);
|
displayName = CSTRING(Blood_IV_250);
|
||||||
|
model = QUOTE(PATHTOF(data\IVBag_250ml.p3d));
|
||||||
|
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_blood_250ml_ca.paa)) };
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
mass = 2.5;
|
mass = 2.5;
|
||||||
};
|
};
|
||||||
@ -146,6 +160,9 @@ class CfgWeapons {
|
|||||||
class ACE_salineIV: ACE_ItemCore {
|
class ACE_salineIV: ACE_ItemCore {
|
||||||
scope = 2;
|
scope = 2;
|
||||||
displayName = CSTRING(Saline_IV);
|
displayName = CSTRING(Saline_IV);
|
||||||
|
model = QUOTE(PATHTOF(data\IVBag_1000ml.p3d));
|
||||||
|
hiddenSelections[] = {"camo"};
|
||||||
|
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_saline_1000ml_ca.paa)) };
|
||||||
picture = QUOTE(PATHTOF(ui\items\salineIV_x_ca.paa));
|
picture = QUOTE(PATHTOF(ui\items\salineIV_x_ca.paa));
|
||||||
descriptionShort = CSTRING(Saline_IV_Desc_Short);
|
descriptionShort = CSTRING(Saline_IV_Desc_Short);
|
||||||
descriptionUse = CSTRING(Saline_IV_Desc_Use);
|
descriptionUse = CSTRING(Saline_IV_Desc_Use);
|
||||||
@ -155,12 +172,16 @@ class CfgWeapons {
|
|||||||
};
|
};
|
||||||
class ACE_salineIV_500: ACE_salineIV {
|
class ACE_salineIV_500: ACE_salineIV {
|
||||||
displayName = CSTRING(Saline_IV_500);
|
displayName = CSTRING(Saline_IV_500);
|
||||||
|
model = QUOTE(PATHTOF(data\IVBag_500ml.p3d));
|
||||||
|
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_saline_500ml_ca.paa)) };
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
mass = 5;
|
mass = 5;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
class ACE_salineIV_250: ACE_salineIV {
|
class ACE_salineIV_250: ACE_salineIV {
|
||||||
displayName = CSTRING(Saline_IV_250);
|
displayName = CSTRING(Saline_IV_250);
|
||||||
|
model = QUOTE(PATHTOF(data\IVBag_250ml.p3d));
|
||||||
|
hiddenSelectionsTextures[] = { QUOTE(PATHTOF(data\IVBag_saline_250ml_ca.paa)) };
|
||||||
class ItemInfo: InventoryItem_Base_F {
|
class ItemInfo: InventoryItem_Base_F {
|
||||||
mass = 2.5;
|
mass = 2.5;
|
||||||
};
|
};
|
||||||
@ -168,6 +189,7 @@ class CfgWeapons {
|
|||||||
class ACE_quikclot: ACE_ItemCore {
|
class ACE_quikclot: ACE_ItemCore {
|
||||||
scope = 2;
|
scope = 2;
|
||||||
displayName = CSTRING(QuikClot_Display);
|
displayName = CSTRING(QuikClot_Display);
|
||||||
|
model = QUOTE(PATHTOF(data\QuikClot.p3d))
|
||||||
picture = QUOTE(PATHTOF(ui\items\quickclot_x_ca.paa));
|
picture = QUOTE(PATHTOF(ui\items\quickclot_x_ca.paa));
|
||||||
descriptionShort = CSTRING(QuikClot_Desc_Short);
|
descriptionShort = CSTRING(QuikClot_Desc_Short);
|
||||||
descriptionUse = CSTRING(QuikClot_Desc_Use);
|
descriptionUse = CSTRING(QuikClot_Desc_Use);
|
||||||
|
99
addons/medical/data/IVBag.rvmat
Normal file
99
addons/medical/data/IVBag.rvmat
Normal file
@ -0,0 +1,99 @@
|
|||||||
|
#define _ARMA_
|
||||||
|
|
||||||
|
class StageTI
|
||||||
|
{
|
||||||
|
texture = "a3\data_f\default_ti_ca.paa";
|
||||||
|
};
|
||||||
|
ambient[] = {1,1,1,1};
|
||||||
|
diffuse[] = {1,1,1,1};
|
||||||
|
forcedDiffuse[] = {0,0,0,0};
|
||||||
|
emmisive[] = {0,0,0,0};
|
||||||
|
specular[] = {0.3,0.3,0.3,0.3};
|
||||||
|
specularPower = 150;
|
||||||
|
PixelShaderID = "Super";
|
||||||
|
VertexShaderID = "Super";
|
||||||
|
class Stage1
|
||||||
|
{
|
||||||
|
texture = "z\ace\addons\medical\data\IVBag_nohq.paa";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage2
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage3
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage4
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage5
|
||||||
|
{
|
||||||
|
texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage6
|
||||||
|
{
|
||||||
|
texture = "#(ai,64,64,1)fresnelGlass(2)";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage7
|
||||||
|
{
|
||||||
|
useWorldEnvMap = "true";
|
||||||
|
texture = "a3\data_f\env_land_ca.paa";
|
||||||
|
uvSource = "tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[] = {1,0,0};
|
||||||
|
up[] = {0,1,0};
|
||||||
|
dir[] = {0,0,1};
|
||||||
|
pos[] = {0,0,0};
|
||||||
|
};
|
||||||
|
};
|
BIN
addons/medical/data/IVBag_1000ml.p3d
Normal file
BIN
addons/medical/data/IVBag_1000ml.p3d
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_250ml.p3d
Normal file
BIN
addons/medical/data/IVBag_250ml.p3d
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_500ml.p3d
Normal file
BIN
addons/medical/data/IVBag_500ml.p3d
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_blood_1000ml_ca.paa
Normal file
BIN
addons/medical/data/IVBag_blood_1000ml_ca.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_blood_250ml_ca.paa
Normal file
BIN
addons/medical/data/IVBag_blood_250ml_ca.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_blood_500ml_ca.paa
Normal file
BIN
addons/medical/data/IVBag_blood_500ml_ca.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_nohq.paa
Normal file
BIN
addons/medical/data/IVBag_nohq.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_plasma_1000ml_ca.paa
Normal file
BIN
addons/medical/data/IVBag_plasma_1000ml_ca.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_plasma_250ml_ca.paa
Normal file
BIN
addons/medical/data/IVBag_plasma_250ml_ca.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_plasma_500ml_ca.paa
Normal file
BIN
addons/medical/data/IVBag_plasma_500ml_ca.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_saline_1000ml_ca.paa
Normal file
BIN
addons/medical/data/IVBag_saline_1000ml_ca.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_saline_250ml_ca.paa
Normal file
BIN
addons/medical/data/IVBag_saline_250ml_ca.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/IVBag_saline_500ml_ca.paa
Normal file
BIN
addons/medical/data/IVBag_saline_500ml_ca.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/QuikClot.p3d
Normal file
BIN
addons/medical/data/QuikClot.p3d
Normal file
Binary file not shown.
82
addons/medical/data/QuikClot.rvmat
Normal file
82
addons/medical/data/QuikClot.rvmat
Normal file
@ -0,0 +1,82 @@
|
|||||||
|
class StageTI
|
||||||
|
{
|
||||||
|
texture="a3\data_f\default_ti_ca.paa";
|
||||||
|
};
|
||||||
|
ambient[]={1,1,1,1};
|
||||||
|
diffuse[]={1,1,1,1};
|
||||||
|
forcedDiffuse[]={0,0,0,0};
|
||||||
|
emmisive[]={0,0,0,1};
|
||||||
|
specular[]={0.050000008,0.050000008,0.050000008,1};
|
||||||
|
specularPower=50;
|
||||||
|
PixelShaderID="Super";
|
||||||
|
VertexShaderID="Super";
|
||||||
|
class Stage1
|
||||||
|
{
|
||||||
|
texture="z\ace\addons\medical\data\quikclot_nohq.paa";
|
||||||
|
uvSource="tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[]={1,0,0};
|
||||||
|
up[]={0,1,0};
|
||||||
|
dir[]={0,0,0};
|
||||||
|
pos[]={0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage2
|
||||||
|
{
|
||||||
|
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||||
|
uvSource="tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[]={0,9,0};
|
||||||
|
up[]={4.5,0,0};
|
||||||
|
dir[]={0,0,0};
|
||||||
|
pos[]={0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage3
|
||||||
|
{
|
||||||
|
texture="#(argb,8,8,3)color(0,0,0,0)";
|
||||||
|
uvSource="tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[]={1,0,0};
|
||||||
|
up[]={0,1,0};
|
||||||
|
dir[]={0,0,0};
|
||||||
|
pos[]={0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage4
|
||||||
|
{
|
||||||
|
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||||
|
uvSource="tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[]={1,0,0};
|
||||||
|
up[]={0,1,0};
|
||||||
|
dir[]={0,0,0};
|
||||||
|
pos[]={0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage5
|
||||||
|
{
|
||||||
|
texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
|
||||||
|
uvSource="tex";
|
||||||
|
class uvTransform
|
||||||
|
{
|
||||||
|
aside[]={1,0,0};
|
||||||
|
up[]={0,1,0};
|
||||||
|
dir[]={0,0,0};
|
||||||
|
pos[]={0,0,0};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class Stage6
|
||||||
|
{
|
||||||
|
texture="#(ai,64,64,1)fresnel(1.5,1.22)";
|
||||||
|
uvSource="none";
|
||||||
|
};
|
||||||
|
class Stage7
|
||||||
|
{
|
||||||
|
texture="a3\data_f\env_land_co.paa";
|
||||||
|
uvSource="none";
|
||||||
|
};
|
BIN
addons/medical/data/QuikClot_CO.paa
Normal file
BIN
addons/medical/data/QuikClot_CO.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/QuikClot_NOHQ.paa
Normal file
BIN
addons/medical/data/QuikClot_NOHQ.paa
Normal file
Binary file not shown.
BIN
addons/medical/data/littergeneric_Quikclot.p3d
Normal file
BIN
addons/medical/data/littergeneric_Quikclot.p3d
Normal file
Binary file not shown.
24
addons/medical/data/model.cfg
Normal file
24
addons/medical/data/model.cfg
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
class CfgSkeletons {
|
||||||
|
class Default {
|
||||||
|
isDiscrete = 1;
|
||||||
|
skeletonInherit = "";
|
||||||
|
skeletonBones[] = {};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
class CfgModels {
|
||||||
|
class Default {
|
||||||
|
sectionsInherit="";
|
||||||
|
sections[] = {""};
|
||||||
|
skeletonName = "";
|
||||||
|
};
|
||||||
|
class IVBagBase: Default {
|
||||||
|
sectionsInherit = "";
|
||||||
|
sections[] = {"camo"};
|
||||||
|
skeletonName = "";
|
||||||
|
};
|
||||||
|
|
||||||
|
class IVBag_250ml: IVBagBase {};
|
||||||
|
class IVBag_500ml: IVBagBase {};
|
||||||
|
class IVBag_1000ml: IVBagBase {};
|
||||||
|
};
|
Loading…
Reference in New Issue
Block a user