mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Add fnc_detonateExplosiveTrigger
This commit is contained in:
parent
0397b3f9f4
commit
01dd663337
@ -28,6 +28,7 @@ PREP(canDefuse);
|
|||||||
PREP(canDetonate);
|
PREP(canDetonate);
|
||||||
PREP(defuseExplosive);
|
PREP(defuseExplosive);
|
||||||
PREP(detonateExplosive);
|
PREP(detonateExplosive);
|
||||||
|
PREP(detonateExplosiveTrigger);
|
||||||
PREP(dialPhone);
|
PREP(dialPhone);
|
||||||
PREP(dialingPhone);
|
PREP(dialingPhone);
|
||||||
|
|
||||||
|
27
addons/explosives/functions/fnc_detonateExplosiveTrigger.sqf
Normal file
27
addons/explosives/functions/fnc_detonateExplosiveTrigger.sqf
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
/*
|
||||||
|
* Author: VKing
|
||||||
|
* Detonate explosives via script, for use in triggers or mission scripts to
|
||||||
|
* detonate editor-placed explosives.
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* 0: Explosives objects to detonate <ARRAY>
|
||||||
|
* 1: Fuze delay (for each explosive; use negative number for random time up to value) <NUMBER> <OPTIONAL>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* None
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [[charge1, charge2, charge3], -1] call ACE_Explosives_fnc_detonateExplosiveTrigger;
|
||||||
|
* [[claymore1, claymore2]] call ACE_Explosives_fnc_detonateExplosiveTrigger;
|
||||||
|
*
|
||||||
|
* Public: Yes
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
params ["_explosiveArr",["_fuzeTime",0]];
|
||||||
|
|
||||||
|
private _detTime;
|
||||||
|
{
|
||||||
|
_detTime = if (_fuzeTime < 0) then {random abs _fuzeTime} else {_fuzeTime};
|
||||||
|
[objNull, -1, [_x, _detTime]] call FUNC(detonateExplosive);
|
||||||
|
} forEach _explosiveArr;
|
Loading…
Reference in New Issue
Block a user