Documentation: edit Vehiclelock

Improve grammar
Add note for users about lock modes
Move lock modes description for mission makers
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BullHorn 2015-05-17 15:51:40 +03:00
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commit 01e7a0cee4
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## 1. Overview
ACE Vehicle Lock is disabled by default. This feature adds the ability to lock and unlock vehicles and their inventory using a key, as well as lock picking locked vehicles.
### 1.1 Key modes
The mission maker can choose one or both methods:
- Side based keys - A key is responsible for locking and unlocking every vehicle specific to a side (BLUFOR, OPFOR, INDEP or Civilian).
- Custom keys - A key is responsible for locking and unclocking only one specific vehicle, determined by the mission maker.
### 1.2 Lock picking
It is possible to pick a lock of a locked vehicle.
ACE Vehicle Lock is disabled by default. This feature adds the ability to lock and unlock vehicles and their inventory using a key, as well as picking locks of locked vehicles.
## 2. Usage
Locking, unlocking and picking vehicle locks is possible via the ACE Interact menu.
<div class="panel callout">
<h5>Note:</h5>
<p>Different locking modes can be set, consult with your mission maker for more information.</p>
</div>
## 3. Dependencies

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#### 1.17.1 Vehicle Key Assign
Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Only valid for objects present at mission start.
Example: `[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;` - will add a key to bob and program it to work only on car1
#### 1.17.2 Vehicle Lock Setup
#### 1.17.2.1 Vehicle Lock Setup
Settings for lockpick strength and initial vehicle lock state. Removes ambiguous lock states.
**Settings:**
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Default Time to lockpick (in seconds)<br>
`Default value: 10`
#### 1.17.3 Vehicle setVariables:
#### 1.17.2.2 Vehicle setVariables
* `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allowing locking and unlocking using a different side's key. For example: Unlocking INDEP vehicles with a BLUFOR key.
* `ACE_vehicleLock_lockpickStrength` - NUMBER: seconds, determines how long lockpicking with take, overrides the value set in the module for a specific vehicle of the mission maker's choice.
#### 1.17.4 Public functions:
Example: `[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;` - will add a key to bob and program it to work only on car1
### 1.18 Weather
*Part of: ace_weather*