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maptools - Improve behaviour upon first open (show under mouse position instead of bottom-left corner) (#8848)
* open map tools in center of screen upon first open Don't show the map tools at the bottom-left corner of the map when you first open it, but right where your mouse is. * always move to mouse position when opened (not just once) incorporated feedback from co-authors Co-Authored-By: Drofseh <Drofseh@users.noreply.github.com> Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * replace tabs by 4x whitespaces in order for checks to complete successfully * move code to fnc_updateMapToolMarkers so it always runs Co-authored-by: Drofseh <Drofseh@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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@ -32,14 +32,14 @@ class CfgVehicles {
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class ACE_MapToolsShowNormal {
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displayName = CSTRING(MapToolsShowNormal);
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condition = QUOTE(GVAR(mapTool_Shown) != 1);
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statement = QUOTE(GVAR(mapTool_Shown) = 1;);
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statement = QUOTE(if (GVAR(mapTool_Shown) == 0) then {GVAR(mapTool_moveToMouse) = true}; GVAR(mapTool_Shown) = 1;);
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exceptions[] = {"isNotDragging", "notOnMap", "isNotInside", "isNotSitting"};
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showDisabled = 1;
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};
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class ACE_MapToolsShowSmall {
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displayName = CSTRING(MapToolsShowSmall);
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condition = QUOTE(GVAR(mapTool_Shown) != 2);
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statement = QUOTE(GVAR(mapTool_Shown) = 2;);
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statement = QUOTE(if (GVAR(mapTool_Shown) == 0) then {GVAR(mapTool_moveToMouse) = true}; GVAR(mapTool_Shown) = 2;);
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exceptions[] = {"isNotDragging", "notOnMap", "isNotInside", "isNotSitting"};
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showDisabled = 1;
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};
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@ -13,6 +13,7 @@ GVAR(mapTool_pos) = [0,0];
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GVAR(mapTool_angle) = 0;
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GVAR(mapTool_isDragging) = false;
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GVAR(mapTool_isRotating) = false;
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GVAR(mapTool_moveToMouse) = true; // used to display it in center of screen when opened
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//Install the event handers for the map tools on the main in-game map
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[{!isNull findDisplay 12},
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@ -19,6 +19,13 @@ params ["_theMap"];
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if ((GVAR(mapTool_Shown) == 0) || {!("ACE_MapTools" in (ACE_player call EFUNC(common,uniqueItems)))}) exitWith {};
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// open map tools in center of screen when toggled to be shown
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if (GVAR(mapTool_moveToMouse)) then {
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private _mousePosition = _theMap ctrlMapScreenToWorld getMousePosition;
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GVAR(mapTool_pos) = _mousePosition;
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GVAR(mapTool_moveToMouse) = false; // we only need to do this once after opening the map tool
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};
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private _rotatingTexture = "";
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private _textureWidth = 0;
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if (GVAR(mapTool_Shown) == 1) then {
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