Rearm - Add enable setting (#8067)

* Add enable setting

* Update test

* Optimize eden macro

* Fix bad command name in eden

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Cleanup unused argument

* Handle RHS config

* Optimize init function a little

* Improve macro

Co-authored-by: jonpas <jonpas33@gmail.com>

* compats and leftovers

* function header (sorry jonpas)

* add enabled check to initSupplyVehicle

* use toString

* fix validate

* inheritance cleanup

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
This commit is contained in:
Dystopian
2023-07-28 12:47:23 +03:00
committed by GitHub
parent 93520bdc9d
commit 0321545098
15 changed files with 88 additions and 74 deletions

View File

@ -4,8 +4,7 @@
* Returns if vehicle or object is a rearm source.
*
* Arguments:
* 0: target <OBJECT>
* 1: check for vanilla rearm vehicle <BOOL> (default: false)
* 0: Target <OBJECT>
*
* Return Value:
* None
@ -15,10 +14,7 @@
*
* Public: Yes
*/
params [
["_target", objNull, [objNull]],
["_testVanillaRearm", false, [false]]
];
params [["_target", objNull, [objNull]]];
if ((_target getVariable [QGVAR(currentSupply), 0]) < 0) exitWith {false};
@ -27,4 +23,4 @@ private _vanillaCargoConfig = getNumber (_vehCfg >> "transportAmmo");
private _rearmCargoConfig = getNumber (_vehCfg >> QGVAR(defaultSupply));
private _supplyVehicle = _target getVariable [QGVAR(isSupplyVehicle), false];
_rearmCargoConfig > 0 || {_supplyVehicle} || {_testVanillaRearm && _vanillaCargoConfig > 0}
_rearmCargoConfig > 0 || {_supplyVehicle} || {_vanillaCargoConfig > 0}