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Rearm - Add enable setting (#8067)
* Add enable setting * Update test * Optimize eden macro * Fix bad command name in eden * Apply suggestions from code review Co-authored-by: jonpas <jonpas33@gmail.com> * Cleanup unused argument * Handle RHS config * Optimize init function a little * Improve macro Co-authored-by: jonpas <jonpas33@gmail.com> * compats and leftovers * function header (sorry jonpas) * add enabled check to initSupplyVehicle * use toString * fix validate * inheritance cleanup --------- Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
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@ -4,8 +4,7 @@
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* Returns if vehicle or object is a rearm source.
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*
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* Arguments:
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* 0: target <OBJECT>
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* 1: check for vanilla rearm vehicle <BOOL> (default: false)
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* 0: Target <OBJECT>
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*
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* Return Value:
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* None
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@ -15,10 +14,7 @@
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*
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* Public: Yes
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*/
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params [
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["_target", objNull, [objNull]],
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["_testVanillaRearm", false, [false]]
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];
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params [["_target", objNull, [objNull]]];
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if ((_target getVariable [QGVAR(currentSupply), 0]) < 0) exitWith {false};
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@ -27,4 +23,4 @@ private _vanillaCargoConfig = getNumber (_vehCfg >> "transportAmmo");
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private _rearmCargoConfig = getNumber (_vehCfg >> QGVAR(defaultSupply));
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private _supplyVehicle = _target getVariable [QGVAR(isSupplyVehicle), false];
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_rearmCargoConfig > 0 || {_supplyVehicle} || {_testVanillaRearm && _vanillaCargoConfig > 0}
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_rearmCargoConfig > 0 || {_supplyVehicle} || {_vanillaCargoConfig > 0}
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