mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
* fix implicit dependency between medical damage and medical engine * move stringtable * valve pls fix Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
This commit is contained in:
parent
83cbec73ce
commit
039af66a8f
@ -42,12 +42,3 @@
|
||||
[0, 1, 1, 2, true],
|
||||
true
|
||||
] call CBA_fnc_addSetting;
|
||||
|
||||
[
|
||||
QEGVAR(medical,enableVehicleCrashes),
|
||||
"CHECKBOX",
|
||||
[LSTRING(EnableVehicleCrashes_DisplayName), LSTRING(EnableVehicleCrashes_Description)],
|
||||
ELSTRING(medical,Category),
|
||||
true,
|
||||
true
|
||||
] call CBA_fnc_addSetting;
|
||||
|
@ -717,17 +717,5 @@
|
||||
<Spanish>La probabilidad de morir a causa de una herida fatal.</Spanish>
|
||||
<French>La probabilité de mourir lors d'une "blessure mortelle".\nUne blessure mortelle est définie par des dommages importants à la tête ou au cœur.</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Damage_EnableVehicleCrashes_DisplayName">
|
||||
<English>Enable Vehicle Crash Damage</English>
|
||||
<Russian>Включить урон при аварии в транспортном средстве.</Russian>
|
||||
<Spanish>Activar daño por accidente de vehículo</Spanish>
|
||||
<French>Blessures de collision (véhicules)</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Damage_EnableVehicleCrashes_Description">
|
||||
<English>Controls whether crew receives damage from vehicle collisions.</English>
|
||||
<Russian>Контролирует, получает ли экипаж урон от столкновения транспортного средства.</Russian>
|
||||
<Spanish>Controla si la tripulación recibe daño debido a colisiones en vehículo.</Spanish>
|
||||
<French>Définit si les passagers à bord des véhicules peuvent être blessés en cas d'accident.</French>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
@ -6,6 +6,8 @@ PREP_RECOMPILE_START;
|
||||
#include "XEH_PREP.hpp"
|
||||
PREP_RECOMPILE_END;
|
||||
|
||||
#include "initSettings.sqf"
|
||||
|
||||
// Define "Constants" variables (both are macros defined in script_macros_medical.hpp, look there for actual variable names)
|
||||
if (isNil QUOTE(HEAD_DAMAGE_THRESHOLD)) then {HEAD_DAMAGE_THRESHOLD = HEAD_DAMAGE_THRESHOLD_DEFAULT};
|
||||
if (isNil QUOTE(ORGAN_DAMAGE_THRESHOLD)) then {ORGAN_DAMAGE_THRESHOLD = ORGAN_DAMAGE_THRESHOLD_DEFAULT};
|
||||
|
8
addons/medical_engine/initSettings.sqf
Normal file
8
addons/medical_engine/initSettings.sqf
Normal file
@ -0,0 +1,8 @@
|
||||
[
|
||||
QEGVAR(medical,enableVehicleCrashes),
|
||||
"CHECKBOX",
|
||||
[LSTRING(EnableVehicleCrashes_DisplayName), LSTRING(EnableVehicleCrashes_Description)],
|
||||
ELSTRING(medical,Category),
|
||||
true,
|
||||
true
|
||||
] call CBA_fnc_addSetting;
|
17
addons/medical_engine/stringtable.xml
Normal file
17
addons/medical_engine/stringtable.xml
Normal file
@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Medical_Engine">
|
||||
<Key ID="STR_ACE_Medical_Engine_EnableVehicleCrashes_DisplayName">
|
||||
<English>Enable Vehicle Crash Damage</English>
|
||||
<Russian>Включить урон при аварии в транспортном средстве.</Russian>
|
||||
<Spanish>Activar daño por accidente de vehículo</Spanish>
|
||||
<French>Blessures de collision (véhicules)</French>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Medical_Engine_EnableVehicleCrashes_Description">
|
||||
<English>Controls whether crew receives damage from vehicle collisions.</English>
|
||||
<Russian>Контролирует, получает ли экипаж урон от столкновения транспортного средства.</Russian>
|
||||
<Spanish>Controla si la tripulación recibe daño debido a colisiones en vehículo.</Spanish>
|
||||
<French>Définit si les passagers à bord des véhicules peuvent être blessés en cas d'accident.</French>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user