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Add parentheses to GETVAR macros
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@ -52,6 +52,6 @@ if (!hasInterface) exitWith {};
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{false},
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[DIK_F1, [true, false, false]], true] call CBA_fnc_addKeybind; // Shift + F1
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["isNotEscorting", {!(GETVAR(_this select 0,GVAR(isEscorting),false))}] call EFUNC(common,addCanInteractWithCondition);
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["isNotHandcuffed", {!(GETVAR(_this select 0,GVAR(isHandcuffed),false))}] call EFUNC(common,addCanInteractWithCondition);
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["isNotSurrendering", {!(GETVAR(_this select 0,GVAR(isSurrendering),false))}] call EFUNC(common,addCanInteractWithCondition);
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["isNotEscorting", {!GETVAR(_this select 0,GVAR(isEscorting),false)}] call EFUNC(common,addCanInteractWithCondition);
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["isNotHandcuffed", {!GETVAR(_this select 0,GVAR(isHandcuffed),false)}] call EFUNC(common,addCanInteractWithCondition);
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["isNotSurrendering", {!GETVAR(_this select 0,GVAR(isSurrendering),false)}] call EFUNC(common,addCanInteractWithCondition);
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@ -32,7 +32,7 @@ if (_state) then {
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//Add Actionmenu to release captive
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private _actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize LSTRING(StopEscorting)],
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{[(_this select 0), ((_this select 0) getVariable [QGVAR(escortedUnit), objNull]), false] call FUNC(doEscortCaptive);},
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nil, 20, false, true, "", QUOTE(!isNull (GETVAR(_target,QGVAR(escortedUnit),objNull)))];
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nil, 20, false, true, "", QUOTE(!isNull GETVAR(_target,QGVAR(escortedUnit),objNull))];
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[{
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params ["_args", "_pfID"];
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@ -38,7 +38,7 @@ if (_textMessage isEqualType "") then {
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_textMessage = parseText _textMessage;
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};
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(ARR_SELECT(_this,4,call BIS_fnc_displayMission)) createDisplay "RscDisplayCommonMessagePause";
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ARR_SELECT(_this,4,call BIS_fnc_displayMission) createDisplay "RscDisplayCommonMessagePause";
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private _display = uiNamespace getVariable "RscDisplayCommonMessage_display";
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private _ctrlRscMessageBox = _display displayCtrl 2351;
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@ -26,11 +26,11 @@
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!(
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isNull curatorCamera && // Curator
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{!(GETMVAR(EGVAR(spectator,isSet),false))} && // ACE Spectator
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{isNull (GETMVAR(BIS_EGSpectatorCamera_camera, objNull))} && // BIS Nexus Spectator
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{isNull (GETUVAR(BIS_fnc_arsenal_cam, objNull))} && // Arsenal camera
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{isNull (GETMVAR(BIS_fnc_establishingShot_fakeUAV, objNull))} && // Establishing shot camera
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{isNull (GETMVAR(BIS_fnc_camera_cam, objNull))} && // Splendid camera
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{isNull (GETUVAR(BIS_fnc_animViewer_cam, objNull))} && // Animation viewer camera
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{isNull (GETMVAR(BIS_DEBUG_CAM, objNull))} // Classic camera
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{!GETMVAR(EGVAR(spectator,isSet),false)} && // ACE Spectator
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{isNull GETMVAR(BIS_EGSpectatorCamera_camera, objNull)} && // BIS Nexus Spectator
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{isNull GETUVAR(BIS_fnc_arsenal_cam, objNull)} && // Arsenal camera
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{isNull GETMVAR(BIS_fnc_establishingShot_fakeUAV, objNull)} && // Establishing shot camera
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{isNull GETMVAR(BIS_fnc_camera_cam, objNull)} && // Splendid camera
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{isNull GETUVAR(BIS_fnc_animViewer_cam, objNull)} && // Animation viewer camera
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{isNull GETMVAR(BIS_DEBUG_CAM, objNull)} // Classic camera
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) // return
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@ -4,7 +4,7 @@ if (!hasInterface) exitWith {};
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["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses), {
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if (GVAR(effects) != 2) exitWith {false}; //Can only wipe if full effects setting is set
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if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith {
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if (!GETVAR(ace_player,ACE_isUnconscious,false)) exitWith {
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call FUNC(clearGlasses);
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true
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};
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@ -37,6 +37,6 @@
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#define DBULLETS 2
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#define DAMOUNT 3
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#define GLASSDISPLAY (GETUVAR(GVAR(Display),displayNull))
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#define GLASSDISPLAY GETUVAR(GVAR(Display),displayNull)
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#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})
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@ -20,11 +20,11 @@
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#define SETPVAR_SYS(var1,var2) setVariable [ARR_3(QUOTE(var1),var2,true)]
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#undef GETVAR
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#define GETVAR(var1,var2,var3) var1 GETVAR_SYS(var2,var3)
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#define GETMVAR(var1,var2) missionNamespace GETVAR_SYS(var1,var2)
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#define GETUVAR(var1,var2) uiNamespace GETVAR_SYS(var1,var2)
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#define GETPRVAR(var1,var2) profileNamespace GETVAR_SYS(var1,var2)
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#define GETPAVAR(var1,var2) parsingNamespace GETVAR_SYS(var1,var2)
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#define GETVAR(var1,var2,var3) (var1 GETVAR_SYS(var2,var3))
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#define GETMVAR(var1,var2) (missionNamespace GETVAR_SYS(var1,var2))
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#define GETUVAR(var1,var2) (uiNamespace GETVAR_SYS(var1,var2))
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#define GETPRVAR(var1,var2) (profileNamespace GETVAR_SYS(var1,var2))
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#define GETPAVAR(var1,var2) (parsingNamespace GETVAR_SYS(var1,var2))
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#undef SETVAR
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#define SETVAR(var1,var2,var3) var1 SETVAR_SYS(var2,var3)
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@ -37,7 +37,7 @@
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#define GETGVAR(var1,var2) GETMVAR(GVAR(var1),var2)
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#define GETEGVAR(var1,var2,var3) GETMVAR(EGVAR(var1,var2),var3)
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#define ARR_SELECT(ARRAY,INDEX,DEFAULT) if (count ARRAY > INDEX) then {ARRAY select INDEX} else {DEFAULT}
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#define ARR_SELECT(ARRAY,INDEX,DEFAULT) (if (count ARRAY > INDEX) then {ARRAY select INDEX} else {DEFAULT})
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#define MACRO_ADDWEAPON(WEAPON,COUNT) class _xx_##WEAPON { \
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@ -25,7 +25,7 @@ if (
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{GETVAR(_unit,GVAR(hasReserve),false)}
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) then {
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// Case where unit has just opened parachute and reserve should be added
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_unit addBackpackGlobal (GETVAR(_unit,GVAR(backpackClass),"ACE_NonSteerableReserveParachute"));
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_unit addBackpackGlobal GETVAR(_unit,GVAR(backpackClass),"ACE_NonSteerableReserveParachute");
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SETVAR(vehicle _unit,GVAR(canCut),true); // Mark the parachute cuttable since reserve is present
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} else {
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// Case where inventory has changed otherwise (including when reserve is added)
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@ -17,6 +17,6 @@
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params ["_unit"];
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if (!isNull (GETMVAR(GVAR(ladder),objNull)) && {GVAR(ladder) in attachedObjects _unit}) then {
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if (!isNull GETMVAR(GVAR(ladder),objNull) && {GVAR(ladder) in attachedObjects _unit}) then {
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[_unit, GVAR(ladder)] call FUNC(cancelTLdeploy);
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};
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@ -17,6 +17,6 @@
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params ["_unit"];
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if (!isNull (GETMVAR(ladder,objNull)) && {GVAR(ladder) in attachedObjects _unit}) then {
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if (!isNull GETMVAR(ladder,objNull) && {GVAR(ladder) in attachedObjects _unit}) then {
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[_unit, GVAR(ladder)] call FUNC(cancelTLdeploy);
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};
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@ -16,7 +16,7 @@
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*/
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#include "script_component.hpp"
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if (isNull (GETGVAR(ladder,objNull))) exitWith {};
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if (isNull GETGVAR(ladder,objNull)) exitWith {};
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params ["_newPlayer", "_oldPlayer"];
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@ -19,6 +19,6 @@ params ["_unit"];
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if (!local _unit) exitWith {};
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if (!isNull (GETMVAR(ladder,objNull)) && {GVAR(ladder) in attachedObjects _unit}) then {
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if (!isNull GETMVAR(ladder,objNull) && {GVAR(ladder) in attachedObjects _unit}) then {
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[_unit, GVAR(ladder)] call FUNC(cancelTLdeploy);
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};
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