mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Config caching is now done in the uiNamespace
This commit is contained in:
parent
9a0fcd4fec
commit
03fd740f8e
@ -4,11 +4,6 @@
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GVAR(currentbulletID) = -1;
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GVAR(currentbulletID) = -1;
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GVAR(AmmoCacheIndex) = [];
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GVAR(AmmoCacheData) = [];
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GVAR(WeaponCacheIndex) = [];
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GVAR(WeaponCacheData) = [];
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GVAR(Protractor) = false;
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GVAR(Protractor) = false;
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GVAR(ProtractorStart) = time;
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GVAR(ProtractorStart) = time;
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@ -13,5 +13,7 @@ PREP(displayProtractor);
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PREP(handleFired);
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PREP(handleFired);
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PREP(initializeTerrainExtension);
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PREP(initializeTerrainExtension);
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PREP(initModuleSettings);
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PREP(initModuleSettings);
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PREP(readAmmoDataFromConfig);
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PREP(readWeaponDataFromConfig);
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ADDON = true;
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ADDON = true;
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@ -19,7 +19,7 @@
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_AmmoCacheIndex", "_AmmoCacheEntry", "_WeaponCacheIndex", "_WeaponCacheEntry", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_atmosphereModel", "_ammoTempMuzzleVelocityShifts", "_muzzleVelocityTable", "_barrelLengthTable", "_barrelLength", "_bulletMass", "_bulletLength", "_airFriction", "_dragModel", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_twistDirection", "_stabilityFactor", "_transonicStabilityCoef", "_ballisticCoefficients", "_velocityBoundaries"];
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private ["_unit", "_weapon", "_mode", "_ammo", "_magazine", "_caliber", "_bullet", "_abort", "_AmmoCacheEntry", "_WeaponCacheEntry", "_opticsName", "_opticType", "_bulletTraceVisible", "_temperature", "_barometricPressure", "_atmosphereModel", "_ammoTempMuzzleVelocityShifts", "_muzzleVelocityTable", "_barrelLengthTable", "_barrelLength", "_bulletMass", "_bulletLength", "_airFriction", "_dragModel", "_muzzleVelocity", "_muzzleVelocityShift", "_bulletVelocity", "_bulletSpeed", "_bulletLength", "_barrelTwist", "_twistDirection", "_stabilityFactor", "_transonicStabilityCoef", "_ballisticCoefficients", "_velocityBoundaries"];
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_unit = _this select 0;
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_unit = _this select 0;
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_weapon = _this select 1;
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_weapon = _this select 1;
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_mode = _this select 3;
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_mode = _this select 3;
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@ -54,69 +54,14 @@ if (_abort || !(GVAR(extensionAvailable))) exitWith {
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[_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
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[_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
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};
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};
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_AmmoCacheIndex = GVAR(AmmoCacheIndex) find _ammo;
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_AmmoCacheEntry = uiNamespace getVariable format[QGVAR(%1), _ammo];
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if (_AmmoCacheIndex == -1) then {
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if (isNil {_AmmoCacheEntry}) then {
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_airFriction = getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction");
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_AmmoCacheEntry = _ammo call FUNC(readAmmoDataFromConfig);
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_caliber = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
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_bulletLength = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_bulletLength");
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_bulletMass = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_bulletMass");
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_transonicStabilityCoef = 0.5;
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if (isNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef")) then {
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_transonicStabilityCoef = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef");
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};
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_dragModel = 1;
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_ballisticCoefficients = [];
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_velocityBoundaries = [];
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_atmosphereModel = "ICAO";
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if (isNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_dragModel")) then {
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_dragModel = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_dragModel");
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if (!(_dragModel in [1, 2, 5, 6, 7, 8])) then {
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_dragModel = 1;
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};
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};
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if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ballisticCoefficients")) then {
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_ballisticCoefficients = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ballisticCoefficients");
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};
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if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_velocityBoundaries")) then {
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_velocityBoundaries = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_velocityBoundaries");
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};
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if (isText(configFile >> "CfgAmmo" >> _ammo >> "ACE_standardAtmosphere")) then {
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_atmosphereModel = getText(configFile >> "CfgAmmo" >> _ammo >> "ACE_standardAtmosphere");
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};
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_ammoTempMuzzleVelocityShifts = [];
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if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts")) then {
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_ammoTempMuzzleVelocityShifts = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts");
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};
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_muzzleVelocityTable = [];
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_barrelLengthTable = [];
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if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_muzzleVelocityTable")) then {
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_muzzleVelocityTable = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_muzzleVelocityTable");
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};
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if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_barrelLengths")) then {
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_barrelLengthTable = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_barrelLengthTable");
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};
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_AmmoCacheIndex = count GVAR(AmmoCacheIndex);
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GVAR(AmmoCacheIndex) pushBack _ammo;
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GVAR(AmmoCacheData) pushBack [_ammo, _airFriction, _caliber, _bulletLength, _bulletMass, _transonicStabilityCoef, _dragModel, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _ammoTempMuzzleVelocityShifts, _muzzleVelocityTable, _barrelLengthTable];
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};
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};
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_AmmoCacheEntry = GVAR(AmmoCacheData) select _AmmoCacheIndex;
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_WeaponCacheEntry = uiNamespace getVariable format[QGVAR(%1), _weapon];
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if (isNil {_WeaponCacheEntry}) then {
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_WeaponCacheIndex = GVAR(WeaponCacheIndex) find _weapon;
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_WeaponCacheEntry = _weapon call FUNC(readWeaponDataFromConfig);
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if (_WeaponCacheIndex == -1) then {
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_barrelTwist = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelTwist");
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_twistDirection = 1;
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if (isNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection")) then {
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_twistDirection = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection");
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if (_twistDirection != -1 && _twistDirection != 0 && _twistDirection != 1) then {
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_twistDirection = 1;
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};
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};
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_barrelLength = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelLength");
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_WeaponCacheIndex = count GVAR(WeaponCacheIndex);
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GVAR(WeaponCacheIndex) pushBack _weapon;
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GVAR(WeaponCacheData) pushBack [_weapon, _barrelTwist, _twistDirection, _barrelLength];
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};
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};
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_WeaponCacheEntry = GVAR(WeaponCacheData) select _WeaponCacheIndex;
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_airFriction = _AmmoCacheEntry select 1;
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_airFriction = _AmmoCacheEntry select 1;
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@ -124,7 +69,7 @@ _bulletVelocity = velocity _bullet;
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_muzzleVelocity = vectorMagnitude _bulletVelocity;
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_muzzleVelocity = vectorMagnitude _bulletVelocity;
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if (GVAR(barrelLengthInfluenceEnabled)) then {
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if (GVAR(barrelLengthInfluenceEnabled)) then {
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_muzzleVelocityShift = [_WeaponCacheEntry select 3, _AmmoCacheEntry select 11, _AmmoCacheEntry select 12, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
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_muzzleVelocityShift = [_WeaponCacheEntry select 2, _AmmoCacheEntry select 10, _AmmoCacheEntry select 11, _muzzleVelocity] call FUNC(calculateBarrelLengthVelocityShift);
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if (_muzzleVelocityShift != 0) then {
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if (_muzzleVelocityShift != 0) then {
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_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
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_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
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_bullet setVelocity _bulletVelocity;
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_bullet setVelocity _bulletVelocity;
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@ -134,7 +79,7 @@ if (GVAR(barrelLengthInfluenceEnabled)) then {
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if (GVAR(ammoTemperatureEnabled)) then {
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if (GVAR(ammoTemperatureEnabled)) then {
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_temperature = GET_TEMPERATURE_AT_HEIGHT((getPosASL _unit) select 2);
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_temperature = GET_TEMPERATURE_AT_HEIGHT((getPosASL _unit) select 2);
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_muzzleVelocityShift = [_AmmoCacheEntry select 10, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift);
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_muzzleVelocityShift = [_AmmoCacheEntry select 9, _temperature] call FUNC(calculateAmmoTemperatureVelocityShift);
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if (_muzzleVelocityShift != 0) then {
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if (_muzzleVelocityShift != 0) then {
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_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
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_bulletVelocity = _bulletVelocity vectorAdd ((vectorNormalized _bulletVelocity) vectorMultiply (_muzzleVelocityShift));
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_bullet setVelocity _bulletVelocity;
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_bullet setVelocity _bulletVelocity;
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@ -155,10 +100,10 @@ if (GVAR(bulletTraceEnabled) && cameraView == "GUNNER") then {
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};
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};
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};
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};
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_caliber = _AmmoCacheEntry select 2;
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_caliber = _AmmoCacheEntry select 1;
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_bulletLength = _AmmoCacheEntry select 3;
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_bulletLength = _AmmoCacheEntry select 2;
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_bulletMass = _AmmoCacheEntry select 4;
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_bulletMass = _AmmoCacheEntry select 3;
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_barrelTwist = _WeaponCacheEntry select 1;
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_barrelTwist = _WeaponCacheEntry select 0;
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_stabilityFactor = 1.5;
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_stabilityFactor = 1.5;
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if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) then {
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if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) then {
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@ -169,7 +114,7 @@ if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) th
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GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
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GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
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"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _AmmoCacheEntry select 1, _AmmoCacheEntry select 7, _AmmoCacheEntry select 8, _AmmoCacheEntry select 9, _AmmoCacheEntry select 6, _stabilityFactor, _WeaponCacheEntry select 2, _muzzleVelocity, _AmmoCacheEntry select 5, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
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"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _AmmoCacheEntry select 0, _AmmoCacheEntry select 6, _AmmoCacheEntry select 7, _AmmoCacheEntry select 8, _AmmoCacheEntry select 5, _stabilityFactor, _WeaponCacheEntry select 1, _muzzleVelocity, _AmmoCacheEntry select 4, getPosASL _bullet, EGVAR(weather,Latitude), EGVAR(weather,currentTemperature), EGVAR(weather,Altitude), EGVAR(weather,currentHumidity), overcast, floor(time), time - floor(time)];
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[{
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[{
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private ["_args", "_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];
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private ["_args", "_index", "_bullet", "_caliber", "_bulletTraceVisible", "_bulletVelocity", "_bulletPosition"];
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@ -0,0 +1,64 @@
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/*
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* Author: Ruthberg
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*
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* Reads the ammo class config and updates the config cache
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*
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* Arguments:
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* 0: ammo - classname <string>
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*
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* Return Value:
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* 0: [_airFriction, _caliber, _bulletLength, _bulletMass, _transonicStabilityCoef, _dragModel, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _ammoTempMuzzleVelocityShifts, _muzzleVelocityTable, _barrelLengthTable] <ARRAY>
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*
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* Return value:
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* None
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*/
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#include "script_component.hpp"
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private ["_ammo", "_airFriction", "_caliber", "_bulletLength", "_bulletMass", "_transonicStabilityCoef", "_dragModel", "_ballisticCoefficients", "_velocityBoundaries", "_atmosphereModel", "_ammoTempMuzzleVelocityShifts", "_muzzleVelocityTable", "_barrelLengthTable", "_result"];
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_ammo = _this;
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_airFriction = getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction");
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_caliber = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
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_bulletLength = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_bulletLength");
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_bulletMass = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_bulletMass");
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_transonicStabilityCoef = 0.5;
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if (isNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef")) then {
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_transonicStabilityCoef = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_transonicStabilityCoef");
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};
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_dragModel = 1;
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_ballisticCoefficients = [];
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_velocityBoundaries = [];
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_atmosphereModel = "ICAO";
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if (isNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_dragModel")) then {
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_dragModel = getNumber(configFile >> "CfgAmmo" >> _ammo >> "ACE_dragModel");
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if (!(_dragModel in [1, 2, 5, 6, 7, 8])) then {
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_dragModel = 1;
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};
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};
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if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ballisticCoefficients")) then {
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_ballisticCoefficients = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ballisticCoefficients");
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};
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if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_velocityBoundaries")) then {
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_velocityBoundaries = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_velocityBoundaries");
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};
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if (isText(configFile >> "CfgAmmo" >> _ammo >> "ACE_standardAtmosphere")) then {
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_atmosphereModel = getText(configFile >> "CfgAmmo" >> _ammo >> "ACE_standardAtmosphere");
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};
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_ammoTempMuzzleVelocityShifts = [];
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if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts")) then {
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_ammoTempMuzzleVelocityShifts = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_ammoTempMuzzleVelocityShifts");
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};
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_muzzleVelocityTable = [];
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_barrelLengthTable = [];
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if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_muzzleVelocityTable")) then {
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_muzzleVelocityTable = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_muzzleVelocityTable");
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};
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if (isArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_barrelLengths")) then {
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_barrelLengthTable = getArray(configFile >> "CfgAmmo" >> _ammo >> "ACE_barrelLengthTable");
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};
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_result = [_airFriction, _caliber, _bulletLength, _bulletMass, _transonicStabilityCoef, _dragModel, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _ammoTempMuzzleVelocityShifts, _muzzleVelocityTable, _barrelLengthTable];
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uiNamespace setVariable [format[QGVAR(%1), _ammo], _result];
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_result
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@ -0,0 +1,34 @@
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/*
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* Author: Ruthberg
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*
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* Reads the weapon class config and updates the config cache
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*
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* Arguments:
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* 0: ammo - classname <string>
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*
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* Return Value:
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* 0: [_barrelTwist, _twistDirection, _barrelLength] <ARRAY>
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*
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* Return value:
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* None
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*/
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#include "script_component.hpp"
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private ["_weapon", "_barrelTwist", "_twistDirection", "_barrelLength", "_result"];
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_weapon = _this;
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_barrelTwist = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelTwist");
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_twistDirection = 1;
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if (isNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection")) then {
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_twistDirection = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_twistDirection");
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if (_twistDirection != -1 && _twistDirection != 0 && _twistDirection != 1) then {
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_twistDirection = 1;
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};
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};
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_barrelLength = getNumber(configFile >> "CfgWeapons" >> _weapon >> "ACE_barrelLength");
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_result = [_barrelTwist, _twistDirection, _barrelLength];
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uiNamespace setVariable [format[QGVAR(%1), _weapon], _result];
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_result
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