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#1696 - Flashbangs make big boom
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@ -40,7 +40,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
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[_unit, false] call EFUNC(common,disableAI);
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};
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_unit setSkill (skill _unit * 50);
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}, [_x], (7 * _strength), 0.1] call EFUNC(common,waitAndExecute); //0.1 precision is fine for AI
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}, [_x], (7 * _strength)] call EFUNC(common,waitAndExecute);
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} else {
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//Do effects for player
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// is there line of sight to the grenade?
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@ -62,7 +62,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
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//Add ace_hearing ear ringing sound effect
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if ((isClass (configFile >> "CfgPatches" >> "ACE_Hearing")) && {_strength > 0}) then {
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[_x, 0.5 + (_strength / 2)] call EFUNC(hearing,earRinging);
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[_x, (20 * _strength)] call EFUNC(hearing,earRinging);
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};
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// account for people looking away by slightly
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@ -95,7 +95,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
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[{
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PARAMS_1(_light);
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deleteVehicle _light;
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}, [_light], 0.1, 0] call EFUNC(common,waitAndExecute);
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}, [_light], 0.1] call EFUNC(common,waitAndExecute);
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// blind player
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if (_strength > 0.1) then {
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@ -113,7 +113,7 @@ _affected = _grenade nearEntities ["CAManBase", 20];
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//FULLRECOVERY - end effect
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[{
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GVAR(flashbangPPEffectCC) ppEffectEnable false;
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}, [], (17 * _strength), 0] call EFUNC(common,waitAndExecute);
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}, [], (17 * _strength)] call EFUNC(common,waitAndExecute);
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};
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};
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};
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@ -68,7 +68,7 @@ if (count _weaponMagazines == 0) then {
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_magazine = "";
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{
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EXPLODE_2_PVT(_x,_magazineType,_ammoType)
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EXPLODE_2_PVT(_x,_magazineType,_ammoType);
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if (_ammoType == _ammo) exitWith {
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_magazine = _magazineType;
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};
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@ -1,6 +1,8 @@
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#define COMPONENT hearing
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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#ifdef DEBUG_ENABLED_HEARING
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#define DEBUG_MODE_FULL
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#endif
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