Merge branch 'master' into missile_gbu

This commit is contained in:
PabstMirror 2024-08-23 10:01:04 -05:00
commit 0423091ea8
32 changed files with 621 additions and 99 deletions

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@ -38,9 +38,8 @@ class CfgAmmo {
EGVAR(vehicle_damage,incendiary) = 1.0; EGVAR(vehicle_damage,incendiary) = 1.0;
class ace_missileguidance { class ace_missileguidance {
minDeflection = 0; pitchRate = 0;
maxDeflection = 0; yawRate = 0;
incDeflection = 0;
canVanillaLock = 0; canVanillaLock = 0;
@ -51,6 +50,9 @@ class CfgAmmo {
defaultSeekerLockMode = "LOAL"; defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" }; seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "LineOfSight";
navigationTypes[] = { "LineOfSight" };
seekLastTargetPos = 0; seekLastTargetPos = 0;
seekerAngle = 30; seekerAngle = 30;
seekerAccuracy = 1; seekerAccuracy = 1;
@ -82,6 +84,9 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
pitchRate = 0;
yawRate = 0;
// Guidance type for munitions // Guidance type for munitions
defaultSeekerType = "SACLOS"; defaultSeekerType = "SACLOS";
seekerTypes[] = { "SACLOS" }; seekerTypes[] = { "SACLOS" };

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@ -26,9 +26,8 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
minDeflection = 0.0005; // Minium flap deflection for guidance pitchRate = 30; // degrees per second
maxDeflection = 0.01; // Maximum flap deflection for guidance yawRate = 30;
incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
@ -39,6 +38,9 @@ class CfgAmmo {
defaultSeekerLockMode = "LOAL"; defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" }; seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "Direct";
navigationTypes[] = { "Direct", "ZeroEffortMiss" };
seekLastTargetPos = 1; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekLastTargetPos = 1; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 70; // Angle in front of the missile which can be searched seekerAngle = 70; // Angle in front of the missile which can be searched
seekerAccuracy = 1; // seeker accuracy multiplier seekerAccuracy = 1; // seeker accuracy multiplier
@ -49,6 +51,19 @@ class CfgAmmo {
// Attack profile type selection // Attack profile type selection
defaultAttackProfile = "hellfire"; defaultAttackProfile = "hellfire";
attackProfiles[] = {"hellfire", "hellfire_hi", "hellfire_lo"}; attackProfiles[] = {"hellfire", "hellfire_hi", "hellfire_lo"};
class navigationStates {
class initial {
transitionCondition = QFUNC(midCourseTransition);
navigationType = "Direct";
};
class terminal {
transitionCondition = "";
navigationType = "ZeroEffortMiss";
};
// transitions from initial -> termimal
states[] = {"initial", "terminal"};
};
}; };
}; };
class ACE_Hellfire_AGM114N: ACE_Hellfire_AGM114K { class ACE_Hellfire_AGM114N: ACE_Hellfire_AGM114K {
@ -75,8 +90,8 @@ class CfgAmmo {
canVanillaLock = 1; canVanillaLock = 1;
enabled = 1; // Missile Guidance must be explicitly enabled enabled = 1; // Missile Guidance must be explicitly enabled
seekLastTargetPos = 0; seekLastTargetPos = 0;
defaultSeekerType = "ARH"; defaultSeekerType = "MillimeterWaveRadar";
seekerTypes[] = { "ARH" }; seekerTypes[] = { "MillimeterWaveRadar" };
defaultSeekerLockMode = "LOBL"; defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" }; seekerLockModes[] = { "LOBL" };

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@ -2,3 +2,4 @@ LOG("prep");
PREP(attackProfile); PREP(attackProfile);
PREP(getAttackProfileSettings); PREP(getAttackProfileSettings);
PREP(setupVehicle); PREP(setupVehicle);
PREP(midCourseTransition);

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@ -18,80 +18,99 @@
*/ */
params ["_seekerTargetPos", "_args", "_attackProfileStateParams"]; params ["_seekerTargetPos", "_args", "_attackProfileStateParams"];
_args params ["_firedEH", "_launchParams", "", "", "_stateParams"]; _args params ["_firedEH", "_launchParams", "_flightParams", "", "_stateParams"];
_stateParams params ["", "_seekerStateParams"]; _stateParams params ["", "_seekerStateParams"];
_launchParams params ["","_targetLaunchParams","_seekerType"]; _launchParams params ["","_targetLaunchParams","_seekerType"];
_targetLaunchParams params ["", "", "_launchPos"]; _targetLaunchParams params ["", "", "_launchPos", "_launchDir"];
_firedEH params ["","","","","","","_projectile"]; _firedEH params ["","","","","","","_projectile"];
// Get state params: // Get state params:
if (_attackProfileStateParams isEqualTo []) then { if (_attackProfileStateParams isEqualTo []) then {
_this call FUNC(getAttackProfileSettings); _this call FUNC(getAttackProfileSettings);
}; };
_attackProfileStateParams params ["_attackStage", "_configLaunchHeightClear"]; _attackProfileStateParams params ["_attackStage", "_configLaunchHeightClear", "_missileStateData"];
private _projectilePos = getPosASL _projectile; private _projectilePos = getPosASL _projectile;
private _distanceFromLaunch2d = _launchPos distance2d _projectilePos; private _distanceFromLaunch2d = _launchPos distance2d _projectilePos;
private _heightAboveLaunch = (_projectilePos select 2) - (_launchPos select 2); private _heightAboveLaunch = (_projectilePos select 2) - (_launchPos select 2);
// Add height depending on distance for compensate // Add height depending on distance for compensate
private _returnTargetPos = nil; private _returnTargetPos = _seekerTargetPos;
if (_returnTargetPos isEqualTo [0, 0, 0]) then {
private _initialDistanceToTarget = 8000;
_returnTargetPos = _launchPos vectorAdd (_launchDir vectorMultiply _initialDistanceToTarget);
};
private _closingRate = vectorMagnitude velocity _projectile;
// subtract 500 meters to account for the fact that we don't want to be at the perfect pitch exactly when we cross the target
// 500 seemed good in testing
private _timeToGo = ((_projectilePos distance2d _seekerTargetPos) - 500) / _closingRate;
// we could do stuff like desired attack angle, but I'm not going that far today
private _los = _projectilePos vectorFromTo _seekerTargetPos;
_flightParams params ["_pitchRate", "_yawRate"];
private _angleToTarget = acos ((vectorDir _projectile) vectorCos _los);
private _atMinRotationAngle = _angleToTarget >= (_pitchRate * _timeToGo);
switch (_attackStage) do { switch (_attackStage) do {
case STAGE_LAUNCH: { // Gain height quickly to pass terrain mask case STAGE_LAUNCH: { // Gain height quickly to pass terrain mask
_returnTargetPos = _projectilePos getPos [100, getDir _projectile]; _missileStateData params ["_heightBeforeStateSwitch", "_initialDistanceToTarget"];
_returnTargetPos set [2, (_projectilePos select 2) + 36.4]; // 100 and 36.4 gives a 20 deg angle
_returnTargetPos set [2, _heightBeforeStateSwitch + (_initialDistanceToTarget * sin 20)]; // 100 and 36.4 gives a 20 deg angle
if (_heightAboveLaunch > _configLaunchHeightClear) then { if (_heightAboveLaunch > _configLaunchHeightClear) then {
_attackProfileStateParams set [0, STAGE_SEEK_CRUISE]; _attackProfileStateParams set [0, STAGE_SEEK_CRUISE];
_attackProfileStateParams set [2, [_projectilePos select 2, _seekerTargetPos distance2d _projectilePos]];
TRACE_2("New Stage: STAGE_SEEK_CRUISE",_distanceFromLaunch2d,_heightAboveLaunch); TRACE_2("New Stage: STAGE_SEEK_CRUISE",_distanceFromLaunch2d,_heightAboveLaunch);
}; };
if (_atMinRotationAngle) then {
_attackProfileStateParams set [0, STAGE_ATTACK_TERMINAL];
_attackProfileStateParams set [2, [_projectilePos select 2, _seekerTargetPos distance2d _projectilePos]];
TRACE_2("New Stage: STAGE_ATTACK_TERMINAL",_distanceToTarget2d,_currentHeightOverTarget);
};
}; };
case STAGE_SEEK_CRUISE: { // Slowly gain altitude while searching for target case STAGE_SEEK_CRUISE: { // Slowly gain altitude while searching for target
_missileStateData params ["_heightBeforeStateSwitch", "_initialDistanceToTarget"];
// Before 4000 cruise at 5.7 degrees up, then level out // Before 4000 cruise at 5.7 degrees up, then level out
private _cruiseHeight = linearConversion [3000, 5000, _distanceFromLaunch2d, 10, 0, true]; _returnTargetPos set [2, _heightBeforeStateSwitch + (_initialDistanceToTarget * sin 5.7)];
_returnTargetPos = _projectilePos getPos [100, getDir _projectile];
_returnTargetPos set [2, (_projectilePos select 2) + _cruiseHeight];
if (_seekerTargetPos isNotEqualTo [0,0,0]) then { if (_seekerTargetPos isNotEqualTo [0,0,0]) then {
_attackProfileStateParams set [0, STAGE_ATTACK_CRUISE]; _attackProfileStateParams set [0, STAGE_ATTACK_CRUISE];
_attackProfileStateParams set [2, [_projectilePos select 2, _seekerTargetPos distance2d _projectilePos]];
TRACE_1("New Stage: STAGE_ATTACK_CRUISE",_distanceFromLaunch2d); TRACE_1("New Stage: STAGE_ATTACK_CRUISE",_distanceFromLaunch2d);
}; };
}; };
case STAGE_ATTACK_CRUISE: { case STAGE_ATTACK_CRUISE: {
_missileStateData params ["_heightBeforeStateSwitch", "_initialDistanceToTarget"];
private _currentHeightOverTarget = (_projectilePos select 2) - (_seekerTargetPos select 2); private _currentHeightOverTarget = (_projectilePos select 2) - (_seekerTargetPos select 2);
private _distanceToTarget2d = _seekerTargetPos distance2d _projectilePos; private _distanceToTarget2d = _seekerTargetPos distance2d _projectilePos;
private _distToGoRatio = _distanceToTarget2d / (_launchPos distance2d _seekerTargetPos);
// arcing up at 7 degrees to start until 50% left, then smooth curve to a downward attack _returnTargetPos set [2, _heightBeforeStateSwitch + (_initialDistanceToTarget * sin 7)];
private _gainSlope = linearConversion [0.5, 0.1, _distToGoRatio, 7, -7, true];
_returnTargetPos = +_seekerTargetPos;
_returnTargetPos set [2, ((_projectilePos select 2) + (_distanceToTarget2d * sin _gainSlope)) max (_seekerTargetPos select 2)];
if ((_distanceToTarget2d < 500) || {(_currentHeightOverTarget atan2 _distanceToTarget2d) > 15}) then { // Wait until we can come down at a sharp angle // if we are at the rotation limit, rotate to target
if (_atMinRotationAngle || {(_currentHeightOverTarget atan2 _distanceToTarget2d) > 15}) then { // Wait until we can come down at a sharp angle
_attackProfileStateParams set [0, STAGE_ATTACK_TERMINAL]; _attackProfileStateParams set [0, STAGE_ATTACK_TERMINAL];
_attackProfileStateParams set [2, [_projectilePos select 2, _seekerTargetPos distance2d _projectilePos]];
TRACE_2("New Stage: STAGE_ATTACK_TERMINAL",_distanceToTarget2d,_currentHeightOverTarget); TRACE_2("New Stage: STAGE_ATTACK_TERMINAL",_distanceToTarget2d,_currentHeightOverTarget);
}; };
}; };
case STAGE_ATTACK_TERMINAL: { case STAGE_ATTACK_TERMINAL: {
private _distanceToTarget2d = _seekerTargetPos distance2d _projectilePos;
_returnTargetPos = _seekerTargetPos vectorAdd [0, 0, _distanceToTarget2d * 0.02];
}; };
}; };
// Special radar case. Adjust target position such that we are leading it // missile guidance defines this variable in doAttackProfile
if (_attackStage >= 3 && { _seekerType isEqualTo "ARH" }) then { //IGNORE_PRIVATE_WARNING ["_attackProfileName"];
_seekerStateParams params ["", "", "", "", "", "", "", "_lastKnownVelocity"]; _attackProfileName = ["na", "hellfire - LAUNCH", "hellfire - SEEK CRUISE", "hellfire - ATTACK CRUISE", "hellfire - TERMINAL"] select _attackStage;
private _projectileVelocity = velocity _projectile;
if (_projectileVelocity#2 < 0) then {
private _projectileSpeed = vectorMagnitude _projectileVelocity; // this gives a precise impact time versus using speed _projectile. Dont change
private _timeUntilImpact = (_seekerTargetPos distance _projectilePos) / _projectileSpeed;
_returnTargetPos = _returnTargetPos vectorAdd (_lastKnownVelocity vectorMultiply _timeUntilImpact);
};
};
// TRACE_1("Adjusted target position",_returnTargetPos); TRACE_1("Adjusted target position",_returnTargetPos);
_returnTargetPos; _returnTargetPos;

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@ -27,6 +27,8 @@ private _attackConfig = configFile >> QEGVAR(missileguidance,AttackProfiles) >>
// Launch (clearing terrain mask for LO/HI): // Launch (clearing terrain mask for LO/HI):
private _configLaunchHeightClear = getNumber (_attackConfig >> QGVAR(launchHeightClear)); private _configLaunchHeightClear = getNumber (_attackConfig >> QGVAR(launchHeightClear));
private _projectilePos = getPosASL _projectile;
// Get starting stage // Get starting stage
private _startingStage = if (_configLaunchHeightClear > 0) then { private _startingStage = if (_configLaunchHeightClear > 0) then {
STAGE_LAUNCH; // LOAL-HI / LO STAGE_LAUNCH; // LOAL-HI / LO
@ -40,5 +42,9 @@ private _startingStage = if (_configLaunchHeightClear > 0) then {
// Set data in param array // Set data in param array
_attackProfileStateParams set [0, _startingStage]; _attackProfileStateParams set [0, _startingStage];
_attackProfileStateParams set [1, _configLaunchHeightClear]; _attackProfileStateParams set [1, _configLaunchHeightClear];
_attackProfileStateParams set [2, [
_projectilePos select 2,
_seekerTargetPos distance2d _projectilePos
]];
TRACE_1("new shot settings",_attackProfileStateParams); TRACE_1("new shot settings",_attackProfileStateParams);

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@ -0,0 +1,29 @@
#include "..\script_component.hpp"
/*
* Author: tcvm
* Condition to switch to next navigation profile
*
* Arguments:
* Guidance Arg Array <ARRAY>
*
* Return Value:
* None
*
* Example:
* [] call ace_hellfire_fnc_midCourseTransition
*
* Public: No
*/
_args params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams", "_targetData", "_navigationStateData"];
_firedEH params ["_shooter","","","","_ammo","","_projectile"];
_launchParams params ["_shooter","_targetLaunchParams","_seekerType","_attackProfile","_lockMode","_laserInfo","_navigationType"];
_targetLaunchParams params ["_target", "_targetPos", "_launchPos", "_launchDir", "_launchTime"];
_flightParams params ["_pitchRate", "_yawRate", "_isBangBangGuidance"];
_stateParams params ["_lastRunTime", "_seekerStateParams", "_attackProfileStateParams", "_lastKnownPosState","_navigationParams", "_guidanceParameters"];
_seekerParams params ["_seekerAngle", "_seekerAccuracy", "_seekerMaxRange", "_seekerMinRange"];
_targetData params ["_targetDirection", "_attackProfileDirection", "_targetRange", "_targetVelocity", "_targetAcceleration"];
_attackProfileStateParams params ["_state"];
_state isEqualTo STAGE_ATTACK_TERMINAL;

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@ -58,12 +58,13 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
minDeflection = 0; // Minium flap deflection for guidance pitchRate = 45; // Minium flap deflection for guidance
maxDeflection = 0.0030; // Maximum flap deflection for guidance yawRate = 45; // Maximum flap deflection for guidance
incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
showTrail = 1;
// Guidance type for munitions // Guidance type for munitions
defaultSeekerType = "SACLOS"; defaultSeekerType = "SACLOS";
seekerTypes[] = { "SACLOS" }; seekerTypes[] = { "SACLOS" };
@ -71,6 +72,14 @@ class CfgAmmo {
defaultSeekerLockMode = "LOAL"; defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" }; seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "Line";
navigationTypes[] = { "Line" };
lineGainP = 7;
lineGainD = 6;
initialPitch = 2;
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 30; // Angle from the shooter's view that can track the missile seekerAngle = 30; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier seekerAccuracy = 1; // seeker accuracy multiplier
@ -78,7 +87,6 @@ class CfgAmmo {
seekerMinRange = 75; seekerMinRange = 75;
seekerMaxRange = 4000; // Range from the missile which the seeker can visually search seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
correctionDistance = 8; // distance from center of crosshair where missile slows down
offsetFromCrosshair[] = { 0, 0, 0.5 }; // where the missile wants to stay in relation to the center of the crosshair. offsetFromCrosshair[] = { 0, 0, 0.5 }; // where the missile wants to stay in relation to the center of the crosshair.
// Attack profile type selection // Attack profile type selection

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@ -4,11 +4,22 @@ class CfgVehicles {
class Turrets; class Turrets;
}; };
class LT_01_base_F: Tank_F { class LT_01_base_F: Tank_F {
class AnimationSources;
class Turrets: Turrets { class Turrets: Turrets {
class MainTurret; class MainTurret;
}; };
}; };
class LT_01_AT_base_F: LT_01_base_F { class LT_01_AT_base_F: LT_01_base_F {
class AnimationSources: AnimationSources {
class Missiles_revolving {
source = "revolving";
weapon = QGVAR(generic_launcher);
};
class Missiles_reloadMagazine {
source = "reloadMagazine";
weapon = QGVAR(generic_launcher);
};
};
class Turrets: Turrets { class Turrets: Turrets {
class MainTurret: MainTurret { class MainTurret: MainTurret {
weapons[] = {"SmokeLauncher","HMG_127",QGVAR(generic_launcher)}; weapons[] = {"SmokeLauncher","HMG_127",QGVAR(generic_launcher)};

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@ -2,6 +2,6 @@ class EGVAR(missileguidance,AttackProfiles) {
class maverick { class maverick {
name = "LOAL-DIR"; name = "LOAL-DIR";
nameLocked = "LOBL-DIR"; nameLocked = "LOBL-DIR";
functionName = QEFUNC(missileguidance,attackProfile_DIR); functionName = QEFUNC(missileguidance,attackProfile_LIN);
}; };
}; };

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@ -5,6 +5,45 @@ class CfgAmmo {
}; };
class Missile_AGM_02_F: MissileBase {}; class Missile_AGM_02_F: MissileBase {};
class GVAR(D): Missile_AGM_02_F {
author = "Dani (TCVM)";
missileLockMaxDistance = 14000;
maneuvrability = 0;
class ace_missileguidance {
enabled = 1;
pitchRate = 15;
yawRate = 15;
canVanillaLock = 1;
defaultSeekerType = "Optic";
seekerTypes[] = {"Optic"};
defaultSeekerLockMode = "LOBL";
seekerLockModes[] = {"LOBL"};
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 1;
seekerAngle = 60;
seekerAccuracy = 1;
seekerMinRange = 1;
seekerMaxRange = 14000;
defaultAttackProfile = "maverick";
attackProfiles[] = {"maverick"};
};
};
class GVAR(G): GVAR(D) {
class ace_missileguidance: ace_missileguidance {
enabled = 1;
};
};
class GVAR(L): Missile_AGM_02_F { class GVAR(L): Missile_AGM_02_F {
author = "xrufix"; author = "xrufix";
autoSeekTarget = 0; autoSeekTarget = 0;
@ -16,9 +55,8 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
minDeflection = 0; pitchRate = 15;
maxDeflection = 0.002; yawRate = 15;
incDeflection = 0.001;
canVanillaLock = 0; canVanillaLock = 0;
@ -28,6 +66,9 @@ class CfgAmmo {
defaultSeekerLockMode = "LOAL"; defaultSeekerLockMode = "LOAL";
seekerLockModes[] = {"LOAL","LOBL"}; seekerLockModes[] = {"LOAL","LOBL"};
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 1; seekLastTargetPos = 1;
seekerAngle = 60; seekerAngle = 60;
seekerAccuracy = 1; seekerAccuracy = 1;
@ -49,9 +90,8 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
minDeflection = 0; pitchRate = 20;
maxDeflection = 0.002; yawRate = 20;
incDeflection = 0.001;
canVanillaLock = 0; canVanillaLock = 0;
@ -61,6 +101,9 @@ class CfgAmmo {
defaultSeekerLockMode = "LOAL"; defaultSeekerLockMode = "LOAL";
seekerLockModes[] = {"LOAL"}; seekerLockModes[] = {"LOAL"};
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekLastTargetPos = 1; seekLastTargetPos = 1;
seekerAngle = 40; seekerAngle = 40;
seekerAccuracy = 1; seekerAccuracy = 1;

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@ -12,7 +12,71 @@ class CfgMagazines {
class PylonRack_Missile_AGM_02_x1: magazine_Missile_AGM_02_x1 {}; class PylonRack_Missile_AGM_02_x1: magazine_Missile_AGM_02_x1 {};
class PylonRack_Missile_AGM_02_x2: magazine_Missile_AGM_02_x1 {}; class PylonRack_Missile_AGM_02_x2: magazine_Missile_AGM_02_x1 {};
// Optical Mavericks
class GVAR(D_magazine): 6Rnd_Missile_AGM_02_F {
ammo = QGVAR(D);
author = "Dani (TCVM)";
displayName = CSTRING(d_mag_x1);
};
class GVAR(D_pylonRack_1Rnd): PylonRack_1Rnd_Missile_AGM_02_F {
ammo = QGVAR(D);
author = "Dani (TCVM)";
displayName = CSTRING(d_mag_x1);
pylonWeapon = QGVAR(D_Launcher);
};
class GVAR(D_pylonRack_3Rnd): PylonRack_3Rnd_Missile_AGM_02_F {
ammo = QGVAR(D);
author = "Dani (TCVM)";
displayName = CSTRING(d_mag_x3);
pylonWeapon = QGVAR(D_Launcher);
};
class GVAR(G_magazine_x1): magazine_Missile_AGM_02_x1 {
ammo = QGVAR(G);
author = "Dani (TCVM)";
displayName = CSTRING(g_mag_x1);
};
class GVAR(G_pylonmissile_x1): PylonMissile_Missile_AGM_02_x1 {
ammo = QGVAR(G);
author = "Dani (TCVM)";
displayName = CSTRING(g_mag_x1);
pylonWeapon = QGVAR(G_Launcher);
};
class GVAR(G_pylonmissile_x2): PylonMissile_Missile_AGM_02_x2 {
ammo = QGVAR(G);
author = "Dani (TCVM)";
displayName = CSTRING(g_mag_x2);
pylonWeapon = QGVAR(G_Launcher);
};
class GVAR(G_pylonRack_1Rnd): PylonRack_1Rnd_Missile_AGM_02_F {
ammo = QGVAR(G);
author = "Dani (TCVM)";
displayName = CSTRING(g_mag_x1);
pylonWeapon = QGVAR(G_Launcher);
};
class GVAR(G_PylonRack_3Rnd): PylonRack_3Rnd_Missile_AGM_02_F {
ammo = QGVAR(G);
author = "Dani (TCVM)";
displayName = CSTRING(g_mag_x3);
pylonWeapon = QGVAR(G_Launcher);
};
class GVAR(G_PylonRack_x1): PylonRack_Missile_AGM_02_x1 {
ammo = QGVAR(G);
author = "Dani (TCVM)";
displayName = CSTRING(g_mag_x1);
pylonWeapon = QGVAR(G_Launcher);
};
class GVAR(G_PylonRack_x2): PylonRack_Missile_AGM_02_x2 {
ammo = QGVAR(G);
author = "Dani (TCVM)";
displayName = CSTRING(g_mag_x2);
pylonWeapon = QGVAR(G_Launcher);
};
// Laser Mavericks
class GVAR(L_magazine_x1): magazine_Missile_AGM_02_x1 { class GVAR(L_magazine_x1): magazine_Missile_AGM_02_x1 {
ammo = QGVAR(L); ammo = QGVAR(L);
author = "xrufix"; author = "xrufix";

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@ -6,6 +6,22 @@ class CfgWeapons {
class MissileLauncher: LauncherCore {}; class MissileLauncher: LauncherCore {};
class Missile_AGM_02_Plane_CAS_01_F: MissileLauncher {}; class Missile_AGM_02_Plane_CAS_01_F: MissileLauncher {};
class GVAR(D_Launcher): Missile_AGM_02_Plane_CAS_01_F {
author = "Dani (TCVM)";
displayname = CSTRING(D);
magazines[] = {QGVAR(D_magazine), QGVAR(D_pylonRack_1Rnd), QGVAR(D_pylonRack_3Rnd)};
weaponLockDelay = 0.1;
weaponLockSystem = 2;
};
class GVAR(G_Launcher): weapon_AGM_65Launcher {
author = "Dani (TCVM)";
displayname = CSTRING(G);
magazines[] = {QGVAR(G_magazine_x1), QGVAR(G_pylonmissile_x1), QGVAR(G_pylonmissile_x2), QGVAR(G_pylonRack_1Rnd), QGVAR(G_PylonRack_3Rnd), QGVAR(G_PylonRack_x1), QGVAR(G_PylonRack_x2)};
weaponLockDelay = 0.1;
weaponLockSystem = 2;
};
class GVAR(L_Launcher): weapon_AGM_65Launcher { class GVAR(L_Launcher): weapon_AGM_65Launcher {
author = "xrufix"; author = "xrufix";
displayname = CSTRING(L); displayname = CSTRING(L);

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@ -111,6 +111,27 @@
<Turkish>1x Kh-25ML [ACE]</Turkish> <Turkish>1x Kh-25ML [ACE]</Turkish>
<Spanish>1x Kh-25ML [ACE]</Spanish> <Spanish>1x Kh-25ML [ACE]</Spanish>
</Key> </Key>
<Key ID="STR_ACE_Maverick_d">
<English>AGM-65 Maverick D</English>
</Key>
<Key ID="STR_ACE_Maverick_g">
<English>AGM-65 Maverick G</English>
</Key>
<Key ID="STR_ACE_Maverick_d_mag_x1">
<English>AGM-65 Maverick D [ACE]</English>
</Key>
<Key ID="STR_ACE_Maverick_d_mag_x3">
<English>3x AGM-65 Maverick D [ACE]</English>
</Key>
<Key ID="STR_ACE_Maverick_g_mag_x1">
<English>AGM-65 Maverick G [ACE]</English>
</Key>
<Key ID="STR_ACE_Maverick_g_mag_x2">
<English>2x AGM-65 Maverick G [ACE]</English>
</Key>
<Key ID="STR_ACE_Maverick_g_mag_x3">
<English>3x AGM-65 Maverick G [ACE]</English>
</Key>
</Container> </Container>
<Container name="weapons"> <Container name="weapons">
<Key ID="STR_ACE_Maverick_l"> <Key ID="STR_ACE_Maverick_l">

View File

@ -10,12 +10,14 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
minDeflection = 0; // Minium flap deflection for guidance pitchRate = 50; // Minium flap deflection for guidance
maxDeflection = 0.0027; // Maximum flap deflection for guidance yawRate = 50; // Maximum flap deflection for guidance
incDeflection = 0.0005; // The incrmeent in which deflection adjusts. initialPitch = 2;
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
showTrail = 1;
// Guidance type for munitions // Guidance type for munitions
defaultSeekerType = "SACLOS"; defaultSeekerType = "SACLOS";
seekerTypes[] = { "SACLOS" }; seekerTypes[] = { "SACLOS" };
@ -23,6 +25,12 @@ class CfgAmmo {
defaultSeekerLockMode = "LOAL"; defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" }; seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "Line";
navigationTypes[] = { "Line" };
lineGainP = 10;
lineGainD = 9;
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 15; // Angle from the shooter's view that can track the missile seekerAngle = 15; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier seekerAccuracy = 1; // seeker accuracy multiplier
@ -30,7 +38,6 @@ class CfgAmmo {
seekerMinRange = 80; seekerMinRange = 80;
seekerMaxRange = 2000; // Range from the missile which the seeker can visually search seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
correctionDistance = 3; // distance from center of crosshair where missile slows down
offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair. offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
// Attack profile type selection // Attack profile type selection
@ -50,9 +57,8 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
minDeflection = 0; // Minium flap deflection for guidance pitchRate = 25; // Minium flap deflection for guidance
maxDeflection = 0.0027; // Maximum flap deflection for guidance yawRate = 25; // Maximum flap deflection for guidance
incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
@ -63,6 +69,12 @@ class CfgAmmo {
defaultSeekerLockMode = "LOAL"; defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" }; seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "Line";
navigationTypes[] = { "Line" };
lineGainP = 21;
lineGainD = 18;
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 15; // Angle from the shooter's view that can track the missile seekerAngle = 15; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier seekerAccuracy = 1; // seeker accuracy multiplier
@ -70,7 +82,7 @@ class CfgAmmo {
seekerMinRange = 80; seekerMinRange = 80;
seekerMaxRange = 2000; // Range from the missile which the seeker can visually search seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
correctionDistance = 3; // distance from center of crosshair where missile slows down correctionDistance = 1; // distance from center of crosshair where missile slows down
offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair. offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
// Attack profile type selection // Attack profile type selection

View File

@ -20,19 +20,21 @@ class CfgAmmo {
class ADDON { class ADDON {
enabled = 1; enabled = 1;
minDeflection = 0.0005; // Minium flap deflection for guidance pitchRate = 40; // degrees per second
maxDeflection = 0.0025; // Maximum flap deflection for guidance yawRate = 40;
incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
// Guidance type for munitions // Guidance type for munitions
defaultSeekerType = "SALH"; defaultSeekerType = "SALH";
seekerTypes[] = { "SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS" }; seekerTypes[] = { "SALH" };
defaultSeekerLockMode = "LOAL"; defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" }; seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "AugmentedProportionalNavigation";
navigationTypes[] = { "AugmentedProportionalNavigation" };
seekerAngle = 90; // Angle in front of the missile which can be searched seekerAngle = 90; // Angle in front of the missile which can be searched
seekerAccuracy = 1; // seeker accuracy multiplier seekerAccuracy = 1; // seeker accuracy multiplier
@ -69,9 +71,10 @@ class CfgAmmo {
class ADDON { class ADDON {
enabled = 1; enabled = 1;
minDeflection = 0.00005; // Minium flap deflection for guidance pitchRate = 100; // degrees per second
maxDeflection = 0.025; // Maximum flap deflection for guidance yawRate = 100;
incDeflection = 0.00005; // The incrmeent in which deflection adjusts. stabilityCoefficient = 0.2;
bangBangGuidance = 0;
canVanillaLock = 0; canVanillaLock = 0;
@ -82,6 +85,11 @@ class CfgAmmo {
defaultSeekerLockMode = "LOBL"; defaultSeekerLockMode = "LOBL";
seekerLockModes[] = { "LOBL" }; seekerLockModes[] = { "LOBL" };
defaultNavigationType = "Direct";
navigationTypes[] = { "Direct", "ZeroEffortMiss" };
navigationGain = 3;
seekerAngle = 180; // Angle in front of the missile which can be searched seekerAngle = 180; // Angle in front of the missile which can be searched
seekerAccuracy = 1; // seeker accuracy multiplier seekerAccuracy = 1; // seeker accuracy multiplier
@ -94,6 +102,19 @@ class CfgAmmo {
defaultAttackProfile = "JAV_TOP"; defaultAttackProfile = "JAV_TOP";
attackProfiles[] = { "JAV_TOP", "JAV_DIR" }; attackProfiles[] = { "JAV_TOP", "JAV_DIR" };
useModeForAttackProfile = 1; useModeForAttackProfile = 1;
class navigationStates {
class initial {
transitionCondition = QFUNC(javelin_midCourseTransition);
navigationType = "Direct";
};
class terminal {
transitionCondition = "";
navigationType = "ZeroEffortMiss";
};
// transitions from initial -> termimal
states[] = {"initial", "terminal"};
};
}; };
}; };
class ACE_Javelin_FGM148_static: ACE_Javelin_FGM148 { class ACE_Javelin_FGM148_static: ACE_Javelin_FGM148 {

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@ -4,24 +4,40 @@ class CfgMagazines {
class 6Rnd_ACE_Hydra70_DAGR: 12Rnd_PG_missiles { class 6Rnd_ACE_Hydra70_DAGR: 12Rnd_PG_missiles {
ammo = "ACE_Hydra70_DAGR"; ammo = "ACE_Hydra70_DAGR";
count = 12; count = 12;
displayName = "6 Round DAGR"; displayName = CSTRING(Hydra70_DAGR_6x);
displayNameShort = "6 Round DAGR";
descriptionShort = "6 Round DAGR";
weight = 36; weight = 36;
}; };
class 12Rnd_ACE_Hydra70_DAGR: 6Rnd_ACE_Hydra70_DAGR { class 12Rnd_ACE_Hydra70_DAGR: 6Rnd_ACE_Hydra70_DAGR {
count = 12; count = 12;
displayName = "16 Round DAGR"; displayName = CSTRING(Hydra70_DAGR_12x);
displayNameShort = "16 Round DAGR";
descriptionShort = "16 Round DAGR";
weight = 72; weight = 72;
}; };
class 24Rnd_ACE_Hydra70_DAGR: 6Rnd_ACE_Hydra70_DAGR { class 24Rnd_ACE_Hydra70_DAGR: 6Rnd_ACE_Hydra70_DAGR {
count = 24; count = 24;
displayName = "24 Round DAGR"; displayName = CSTRING(Hydra70_DAGR_24x);
displayNameShort = "24 Round DAGR";
descriptionShort = "24 Round DAGR";
weight = 72; weight = 72;
}; };
class PylonRack_12Rnd_PG_missiles;
class PylonRack_6Rnd_ACE_DAGR: PylonRack_12Rnd_PG_missiles {
ammo = "ACE_Hydra70_DAGR";
displayName = CSTRING(Hydra70_DAGR_6x);
count = 6;
pylonWeapon = QGVAR(dagr);
};
class PylonRack_12Rnd_ACE_DAGR: PylonRack_12Rnd_PG_missiles {
ammo = "ACE_Hydra70_DAGR";
displayName = CSTRING(Hydra70_DAGR_12x);
count = 12;
pylonWeapon = QGVAR(dagr);
};
class PylonRack_24Rnd_ACE_DAGR: PylonRack_12Rnd_PG_missiles {
ammo = "ACE_Hydra70_DAGR";
displayName = CSTRING(Hydra70_DAGR_24x);
count = 24;
pylonWeapon = QGVAR(dagr);
};
}; };

View File

@ -2,8 +2,13 @@ class CfgWeapons {
class missiles_DAGR; class missiles_DAGR;
class GVAR(dagr): missiles_DAGR { class GVAR(dagr): missiles_DAGR {
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
magazines[] = {"6Rnd_ACE_Hydra70_DAGR","12Rnd_ACE_Hydra70_DAGR","24Rnd_ACE_Hydra70_DAGR","PylonRack_6Rnd_ACE_DAGR","PylonRack_12Rnd_ACE_DAGR","PylonRack_24Rnd_ACE_DAGR"};
autoFire = 0;
canLock = 0; canLock = 0;
magazines[] = {"6Rnd_ACE_Hydra70_DAGR","12Rnd_ACE_Hydra70_DAGR","24Rnd_ACE_Hydra70_DAGR"}; weaponLockSystem = 0;
lockingTargetSound[] = {"",0,1}; lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1}; lockedTargetSound[] = {"",0,1};
}; };

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@ -32,6 +32,7 @@ PREP(attackProfile_BEAM);
// Javelin profiles // Javelin profiles
PREP(attackProfile_JAV_DIR); PREP(attackProfile_JAV_DIR);
PREP(attackProfile_JAV_TOP); PREP(attackProfile_JAV_TOP);
PREP(javelin_midCourseTransition);
// Navigation Profiles // Navigation Profiles
PREP(navigationType_zeroEffortMiss); PREP(navigationType_zeroEffortMiss);

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@ -47,7 +47,7 @@ private _returnTargetPos = _seekerTargetPos;
switch (_attackProfileStateParams select 0) do { switch (_attackProfileStateParams select 0) do {
case STAGE_LAUNCH: { case STAGE_LAUNCH: {
TRACE_1("STAGE_LAUNCH",""); TRACE_1("STAGE_LAUNCH","");
if (_distanceToShooter < 10) then { if (_distanceToShooter < 6) then {
_returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*2]; _returnTargetPos = _seekerTargetPos vectorAdd [0,0,_distanceToTarget*2];
} else { } else {
_attackProfileStateParams set [0, STAGE_CLIMB]; _attackProfileStateParams set [0, STAGE_CLIMB];
@ -55,7 +55,8 @@ switch (_attackProfileStateParams select 0) do {
}; };
case STAGE_CLIMB: { case STAGE_CLIMB: {
TRACE_1("STAGE_CLIMB",""); TRACE_1("STAGE_CLIMB","");
private _cruisAlt = 60 * (_distanceShooterToTarget/2000); // 65 is min range
private _cruisAlt = 60 * ((0 max (_distanceShooterToTarget - 65))/2000);
if ( ((ASLToAGL _projectilePos) select 2) - ((ASLToAGL _seekerTargetPos) select 2) >= _cruisAlt) then { if ( ((ASLToAGL _projectilePos) select 2) - ((ASLToAGL _seekerTargetPos) select 2) >= _cruisAlt) then {
_attackProfileStateParams set [0, STAGE_TERMINAL]; _attackProfileStateParams set [0, STAGE_TERMINAL];

View File

@ -57,7 +57,7 @@ switch( (_attackProfileStateParams select 0) ) do {
TRACE_1("STAGE_CLIMB",""); TRACE_1("STAGE_CLIMB","");
private _cruisAlt = 140; private _cruisAlt = 140;
if (_distanceShooterToTarget < 1250) then { if (_distanceShooterToTarget < 1250) then {
_cruisAlt = 140 * (_distanceShooterToTarget/1250); _cruisAlt = 140 * ((0 max (_distanceShooterToTarget - 150))/1250);
TRACE_1("_cruisAlt",_cruisAlt); TRACE_1("_cruisAlt",_cruisAlt);
}; };
if ( ((ASLToAGL _projectilePos) select 2) - ((ASLToAGL _seekerTargetPos) select 2) >= _cruisAlt) then { if ( ((ASLToAGL _projectilePos) select 2) - ((ASLToAGL _seekerTargetPos) select 2) >= _cruisAlt) then {

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@ -0,0 +1,33 @@
#include "..\script_component.hpp"
/*
* Author: tcvm
* Condition to switch to next navigation profile
*
* Arguments:
* Guidance Arg Array <ARRAY>
*
* Return Value:
* None
*
* Example:
* [] call ace_missileguidance_fnc_javelin_midCourseTransition
*
* Public: No
*/
#define STAGE_LAUNCH 1
#define STAGE_CLIMB 2
#define STAGE_COAST 3
#define STAGE_TERMINAL 4
_args params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams", "_targetData", "_navigationStateData"];
_firedEH params ["_shooter","","","","_ammo","","_projectile"];
_launchParams params ["_shooter","_targetLaunchParams","_seekerType","_attackProfile","_lockMode","_laserInfo","_navigationType"];
_targetLaunchParams params ["_target", "_targetPos", "_launchPos", "_launchDir", "_launchTime"];
_flightParams params ["_pitchRate", "_yawRate", "_isBangBangGuidance"];
_stateParams params ["_lastRunTime", "_seekerStateParams", "_attackProfileStateParams", "_lastKnownPosState","_navigationParams", "_guidanceParameters"];
_seekerParams params ["_seekerAngle", "_seekerAccuracy", "_seekerMaxRange", "_seekerMinRange"];
_targetData params ["_targetDirection", "_attackProfileDirection", "_targetRange", "_targetVelocity", "_targetAcceleration"];
_attackProfileStateParams params ["_state"];
_state isEqualTo STAGE_TERMINAL

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@ -205,5 +205,14 @@
<Chinese>循環切換開火模式</Chinese> <Chinese>循環切換開火模式</Chinese>
<Turkish>Ateşleme Modunu Değiştir</Turkish> <Turkish>Ateşleme Modunu Değiştir</Turkish>
</Key> </Key>
<Key ID="STR_ACE_MissileGuidance_Hydra70_DAGR_6x">
<English>6x DAGR [ACE]</English>
</Key>
<Key ID="STR_ACE_MissileGuidance_Hydra70_DAGR_12x">
<English>12x DAGR [ACE]</English>
</Key>
<Key ID="STR_ACE_MissileGuidance_Hydra70_DAGR_24x">
<English>24x DAGR [ACE]</English>
</Key>
</Package> </Package>
</Project> </Project>

View File

@ -12,3 +12,9 @@ class EGVAR(missileguidance,SeekerTypes) {
functionName = QFUNC(seeker); functionName = QFUNC(seeker);
}; };
}; };
class EGVAR(missileguidance,NavigationTypes) {
class GVAR(PLOS) {
functionName = QFUNC(navigation);
onFired = QFUNC(navigation_onFired);
};
};

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@ -6,9 +6,8 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
minDeflection = 0.0005; // Minium flap deflection for guidance pitchRate = 5; // Minium flap deflection for guidance
maxDeflection = 0.01; // Maximum flap deflection for guidance yawRate = 10; // Maximum flap deflection for guidance
incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
@ -19,6 +18,9 @@ class CfgAmmo {
defaultSeekerLockMode = "LOBL"; defaultSeekerLockMode = "LOBL";
seekerLockModes[] = {"LOBL"}; seekerLockModes[] = {"LOBL"};
defaultNavigationType = QGVAR(PLOS);
navigationTypes[] = { QGVAR(PLOS) };
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 45; // Angle in front of the missile which can be searched seekerAngle = 45; // Angle in front of the missile which can be searched
seekerAccuracy = 1; // seeker accuracy multiplier seekerAccuracy = 1; // seeker accuracy multiplier

View File

@ -4,3 +4,5 @@ PREP(attackProfile);
PREP(keyDown); PREP(keyDown);
PREP(onFired); PREP(onFired);
PREP(seeker); PREP(seeker);
PREP(navigation);
PREP(navigation_onFired);

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@ -22,7 +22,11 @@ GVAR(pitchChange) = 0;
// Visual debuging, idealy used with a moving vehicle called "testTarget" // Visual debuging, idealy used with a moving vehicle called "testTarget"
#ifdef DRAW_NLAW_INFO #ifdef DRAW_NLAW_INFO
GVAR(debug_firedPrediction) = [];
addMissionEventHandler ["Draw3d", { addMissionEventHandler ["Draw3d", {
// BLACK - On fired path prediction
{ drawIcon3D _x; } forEach GVAR(debug_firedPrediction);
// GREEN - Draw an object called "testTarget"'s aim pos and 1 sec aimpos predicted by velocity // GREEN - Draw an object called "testTarget"'s aim pos and 1 sec aimpos predicted by velocity
if ((!isNil "testTarget") && {!isNull testTarget}) then { if ((!isNil "testTarget") && {!isNull testTarget}) then {
{ {

View File

@ -18,14 +18,13 @@
*/ */
params ["_seekerTargetPos", "_args", "_attackProfileStateParams"]; params ["_seekerTargetPos", "_args", "_attackProfileStateParams"];
#ifdef DRAW_NLAW_INFO
_args params ["_firedEH", "_launchParams"]; _args params ["_firedEH", "_launchParams"];
_launchParams params ["","_targetLaunchParams", "", "_attackProfile"]; _launchParams params ["","_targetLaunchParams", "", "_attackProfile"];
_targetLaunchParams params ["", "", "_launchPos"]; _targetLaunchParams params ["", "", "_launchPos"];
_firedEH params ["","","","","","","_projectile"]; _firedEH params ["","","","","","","_projectile"];
// Use seeker (if terminal)
if (_seekerTargetPos isNotEqualTo [0,0,0]) exitWith {_seekerTargetPos};
_attackProfileStateParams params ["_startTime", "_startLOS", "_yawChange", "_pitchChange"]; _attackProfileStateParams params ["_startTime", "_startLOS", "_yawChange", "_pitchChange"];
(_startLOS call CBA_fnc_vect2Polar) params ["", "_yaw", "_pitch"]; (_startLOS call CBA_fnc_vect2Polar) params ["", "_yaw", "_pitch"];
@ -36,14 +35,6 @@ private _flightTime = CBA_missionTime - _startTime;
private _realYaw = _yaw + _yawChange * _flightTime; private _realYaw = _yaw + _yawChange * _flightTime;
private _realPitch = _pitch + _pitchChange * _flightTime; private _realPitch = _pitch + _pitchChange * _flightTime;
private _returnTargetPos = _launchPos vectorAdd ([_distanceFromLaunch, _realYaw, _realPitch] call CBA_fnc_polar2vect);
if (_attackProfile == QGVAR(overflyTopAttack)) then { // Add 2m height in OTA attack mode
_returnTargetPos = _returnTargetPos vectorAdd [0,0,2];
};
#ifdef DRAW_NLAW_INFO
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,1,1], ASLtoAGL _launchPos, 0.75, 0.75, 0, "LAUNCH", 1, 0.025, "TahomaB"]; drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,1,1], ASLtoAGL _launchPos, 0.75, 0.75, 0, "LAUNCH", 1, 0.025, "TahomaB"];
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,1,1,1], ASLtoAGL (_launchPos vectorAdd (_startLOS vectorMultiply (_distanceFromLaunch + 50))), 0.75, 0.75, 0, "Original LOS", 1, 0.025, "TahomaB"]; drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,1,1,1], ASLtoAGL (_launchPos vectorAdd (_startLOS vectorMultiply (_distanceFromLaunch + 50))), 0.75, 0.75, 0, "Original LOS", 1, 0.025, "TahomaB"];
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,0,1], ASLtoAGL (_launchPos vectorAdd ([_distanceFromLaunch + 50, _realYaw, _realPitch] call CBA_fnc_polar2vect)), 0.75, 0.75, 0, format ["Predicted @%1sec",(floor(_flightTime * 10)/10)], 1, 0.025, "TahomaB"]; drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,0,1], ASLtoAGL (_launchPos vectorAdd ([_distanceFromLaunch + 50, _realYaw, _realPitch] call CBA_fnc_polar2vect)), 0.75, 0.75, 0, format ["Predicted @%1sec",(floor(_flightTime * 10)/10)], 1, 0.025, "TahomaB"];
@ -56,5 +47,4 @@ if ((count _test) > 0) then {
}; };
#endif #endif
// TRACE_1("Adjusted target position",_returnTargetPos); [0, 0, 1]
_returnTargetPos;

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@ -74,7 +74,7 @@ playSound "ACE_Sound_Click";
_args set [1, _yaw]; _args set [1, _yaw];
_args set [2, _pitch]; _args set [2, _pitch];
#ifdef DEBUG_MODE_FULL #ifdef DRAW_NLAW_INFO
hintSilent format ["Instantaneous\nYaw: %1\n Pitch: %2\nGVAR\nYaw: %3\nPitch: %4", _yawChange, _pitchChange, GVAR(yawChange), GVAR(pitchChange)]; hintSilent format ["Instantaneous\nYaw: %1\n Pitch: %2\nGVAR\nYaw: %3\nPitch: %4", _yawChange, _pitchChange, GVAR(yawChange), GVAR(pitchChange)];
#endif #endif
}, .25, [CBA_missionTime, _yaw, _pitch, true]] call CBA_fnc_addPerFrameHandler; }, .25, [CBA_missionTime, _yaw, _pitch, true]] call CBA_fnc_addPerFrameHandler;

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@ -0,0 +1,78 @@
#include "..\script_component.hpp"
/*
* Author: tcvm
* Attempts to hold angle as fed to by seeker. Does so with a simple proportional controller
*
* Arguments:
* Guidance Arg Array <ARRAY>
*
* Return Value:
* Commanded acceleration normal to LOS in world space <ARRAY>
*
* Example:
* [] call ace_missileguidance_fnc_navigationType_line
*
* Public: No
*/
// arbitrary constant
#define PROPORTIONALITY_CONSTANT 20
params ["_args", "_timestep", "_seekerTargetPos", "_profileAdjustedTargetPos", "_targetData", "_navigationParams"];
_args params ["_firedEH"];
_firedEH params ["","","","","","","_projectile"];
_navigationParams params ["_yawChange", "_pitchChange", "_lastPitch", "_lastYaw", "_initialPitch", "_pitchUp", "_lastYawRateDifference"];
// for some reason we need to multiply this. I don't know why, but it just works
_pitchChange = _pitchChange * 1.5;
_yawChange = _yawChange * 1.5;
((velocity _projectile) call CBA_fnc_vect2polar) params ["", "_currentYaw", "_currentPitch"];
private _pitchRate = if (_timestep == 0) then {
0
} else {
(_currentPitch - _lastPitch) / _timestep
};
_navigationParams set [2, _currentPitch];
private _pitchModifier = if (_pitchChange == 0) then {
1
} else {
abs (_pitchRate / _pitchChange)
};
private _desiredPitchChange = (_pitchChange - _pitchRate) * PROPORTIONALITY_CONSTANT * _pitchModifier;
_desiredPitchChange = _desiredPitchChange + _pitchUp * (_initialPitch - _currentPitch) * PROPORTIONALITY_CONSTANT * _pitchModifier;
private _yawRate = if (_timestep == 0) then {
0
} else {
(_currentYaw - _lastYaw) / _timestep
};
_navigationParams set [3, _currentYaw];
private _yawModifier = if (_yawChange == 0) then {
1
} else {
abs (_yawRate / _yawChange)
};
private _yawRateDifference = _yawChange - _yawRate;
private _yawChangeDerivative = if (_timestep == 0) then {
0
} else {
(_yawRateDifference - _lastYawRateDifference) / _timestep
};
_navigationParams set [6, _yawRateDifference];
private _desiredYawChange = _yawRateDifference * PROPORTIONALITY_CONSTANT + _yawRateDifference * 2;
#ifdef DRAW_NLAW_INFO
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,1,1], ASLtoAGL getPosASLVisual _projectile, 0.75, 0.75, 0, format ["dP [%1] dY: [%2]", _desiredPitchChange, _desiredYawChange], 1, 0.025, "TahomaB"];
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,1,1], [0, 0, 1] vectorAdd ASLtoAGL getPosASLVisual _projectile, 0.75, 0.75, 0, format ["pitch proportional [%1] yaw proportional [%2]", _pitchModifier, _yawModifier], 1, 0.025, "TahomaB"];
#endif
TRACE_4("nlaw pitch/yaw info",_currentPitch,_lastPitch,_currentYaw,_lastYaw);
TRACE_6("nlaw navigation",_yawChange,_desiredYawChange,_pitchChange,_desiredPitchChange,_yawRate,_pitchRate);
_projectile vectorModelToWorldVisual [_yawChange + _desiredYawChange, 0, _pitchChange + _desiredPitchChange]

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@ -0,0 +1,70 @@
#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Sets up missile guidance state arrays (called from missileGuidance's onFired).
*
* Arguments:
* Guidance Arg Array <ARRAY>
*
* Return Value:
* Navigation Parameters <ARRAY>
*
* Example:
* [] call ace_nlaw_fnc_onFired
*
* Public: No
*/
params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams"];
_firedEH params ["_shooter","","","","","","_projectile"];
_launchParams params ["","_targetLaunchParams","","_attackProfile"];
_targetLaunchParams params ["_target"];
_stateParams params ["", "", "", "", "_navigationParams"];
// Reset _launchPos origin as projectile's height instead of player's foot
_targetLaunchParams set [2, getPosASL _projectile];
// Get state params:
TRACE_3("start of attack profile",_attackProfile,_shooter,vectorDir _projectile);
private _firedLOS = _shooter weaponDirection (currentWeapon _shooter);
private _yawChange = 0;
private _pitchChange = 0;
if (_shooter == ACE_player) then {
TRACE_2("isPlayer",GVAR(yawChange),GVAR(pitchChange));
_yawChange = GVAR(yawChange);
_pitchChange = GVAR(pitchChange);
TRACE_1("los check",_firedLOS call CBA_fnc_vect2Polar);
} else {
if ((!isNil "_target") && {!isNull _target}) then {
_firedLOS = (getPosASL _projectile) vectorFromTo (aimPos _target);
(((eyePos _shooter) vectorFromTo (aimPos _target)) call CBA_fnc_vect2Polar) params ["", "_startYaw", "_startPitch"];
// Add some random error to AI's velocity prediction:
private _random = random [(_shooter skillFinal "aimingAccuracy") min 0.9, 1, 2-((_shooter skillFinal "aimingAccuracy") min 0.9)];
(((eyePos _shooter) vectorFromTo ((aimPos _target) vectorAdd ((velocity _target) vectorMultiply (_random)))) call CBA_fnc_vect2Polar) params ["", "_predictedYaw", "_predictedPitch"];
_yawChange = ([_predictedYaw - _startYaw] call CBA_fnc_simplifyAngle180);
_pitchChange = ([_predictedPitch - _startPitch] call CBA_fnc_simplifyAngle180);
TRACE_1("AI",_target);
} else {
TRACE_1("AI - no target",_target);
};
};
// Limit Max Deflection
//_yawChange = -10 max _yawChange min 10;
//_pitchChange = -10 max _pitchChange min 10;
((velocity _projectile) call CBA_fnc_vect2polar) params ["", "_currentYaw", "_currentPitch"];
((ACE_player weaponDirection (currentWeapon ACE_player)) call CBA_fnc_vect2Polar) params ["", "_yaw", "_pitch"];
TRACE_5("attackProfileStateParams",_firedLOS,_yawChange,_pitchChange,_currentPitch,_currentYaw);
_navigationParams set [0, _yawChange];
_navigationParams set [1, _pitchChange];
_navigationParams set [2, _currentPitch]; // last pitch
_navigationParams set [3, _currentYaw]; // last yaw
_navigationParams set [4, _pitch]; // initial pitch
_navigationParams set [5, 0]; // whether or not to zero out the pitch
_navigationParams set [6, 0];
_navigationParams

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@ -19,7 +19,7 @@ params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_statePa
_firedEH params ["_shooter","","","","","","_projectile"]; _firedEH params ["_shooter","","","","","","_projectile"];
_launchParams params ["","_targetLaunchParams","","_attackProfile"]; _launchParams params ["","_targetLaunchParams","","_attackProfile"];
_targetLaunchParams params ["_target"]; _targetLaunchParams params ["_target"];
_stateParams params ["", "", "_attackProfileStateParams"]; _stateParams params ["", "_seekerStateParams", "_attackProfileStateParams"];
// Reset _launchPos origin as projectile's height instead of player's foot // Reset _launchPos origin as projectile's height instead of player's foot
_targetLaunchParams set [2, getPosASL _projectile]; _targetLaunchParams set [2, getPosASL _projectile];
@ -27,7 +27,7 @@ _targetLaunchParams set [2, getPosASL _projectile];
// Get state params: // Get state params:
TRACE_3("start of attack profile",_attackProfile,_shooter,vectorDir _projectile); TRACE_3("start of attack profile",_attackProfile,_shooter,vectorDir _projectile);
private _firedLOS = _shooter weaponDirection (currentWeapon _shooter); private _firedLOS = vectorDir _projectile;
private _yawChange = 0; private _yawChange = 0;
private _pitchChange = 0; private _pitchChange = 0;
@ -36,6 +36,23 @@ if (_shooter == ACE_player) then {
_yawChange = GVAR(yawChange); _yawChange = GVAR(yawChange);
_pitchChange = GVAR(pitchChange); _pitchChange = GVAR(pitchChange);
TRACE_1("los check",_firedLOS call CBA_fnc_vect2Polar); TRACE_1("los check",_firedLOS call CBA_fnc_vect2Polar);
#ifdef DRAW_NLAW_INFO
systemChat format ["YAW [%1]", _yawChange];
systemChat format ["PITCH [%1]", _pitchChange];
GVAR(debug_firedPrediction) = [];
private _debugPos = getPosASL _projectile;
((ACE_player weaponDirection (currentWeapon ACE_player)) call CBA_fnc_vect2Polar) params ["", "_debugYaw", "_debugPitch"];
private _distance = 0;
for "_x" from 0 to 6 step 0.1 do {
private _debugAproxVel = linearConversion [0, 1, 5, 40, 170, true];
_distance = _distance + _debugAproxVel * 0.1;
private _debugYaw = _debugYaw + _yawChange * _x;
private _debugPitch = _debugPitch + _pitchChange * _x;
private _debugPos = _debugPos vectorAdd ([_distance, _debugYaw, _debugPitch] call CBA_fnc_polar2vect);
GVAR(debug_firedPrediction) pushBack ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,0,0,1], ASLtoAGL _debugPos, 0.5, 0.5, 0, format ["%1", _x], 1, 0.025, "TahomaB"];
};
#endif
} else { } else {
if ((!isNil "_target") && {!isNull _target}) then { if ((!isNil "_target") && {!isNull _target}) then {
_firedLOS = (getPosASL _projectile) vectorFromTo (aimPos _target); _firedLOS = (getPosASL _projectile) vectorFromTo (aimPos _target);
@ -55,6 +72,10 @@ if (_shooter == ACE_player) then {
_yawChange = -10 max _yawChange min 10; _yawChange = -10 max _yawChange min 10;
_pitchChange = -10 max _pitchChange min 10; _pitchChange = -10 max _pitchChange min 10;
_seekerStateParams set [2, _yawChange];
_seekerStateParams set [3, _pitchChange];
_seekerStateParams set [4, CBA_missionTime];
TRACE_3("attackProfileStateParams",_firedLOS,_yawChange,_pitchChange); TRACE_3("attackProfileStateParams",_firedLOS,_yawChange,_pitchChange);
_attackProfileStateParams set [0, CBA_missionTime]; _attackProfileStateParams set [0, CBA_missionTime];
_attackProfileStateParams set [1, _firedLOS]; _attackProfileStateParams set [1, _firedLOS];

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@ -16,14 +16,27 @@
* *
* Public: No * Public: No
*/ */
#define PITCH_UP_TIME 1
params ["", "_args", "_seekerStateParams"]; params ["", "_args", "_seekerStateParams", "", "", "_targetData"];
_args params ["_firedEH", "_launchParams", "", "_seekerParams", "_stateParams"]; _args params ["_firedEH", "_launchParams", "", "_seekerParams", "_stateParams"];
_firedEH params ["","","","","","","_projectile"]; _firedEH params ["","","","","","","_projectile"];
_launchParams params ["", "_targetLaunchParams", "", "_attackProfile"]; _launchParams params ["", "_targetLaunchParams", "", "_attackProfile"];
_targetLaunchParams params ["", "", "_launchPos"]; _targetLaunchParams params ["", "", "_launchPos"];
_stateParams params ["", "", "", "", "_navigationParams"];
if (_attackProfile == QGVAR(directAttack)) exitWith {[0,0,0]}; if (_attackProfile == QGVAR(directAttack)) exitWith {
_navigationParams set [5, 1];
[0,0,0]
};
_seekerStateParams params ["", "", "", "_originalPitchRate", "_startTime"];
_navigationParams params ["", "_pitchRate"];
// pitch up for the first second of flight to begin an over-fly trajectory
private _pitchChange = linearConversion [0, PITCH_UP_TIME, CBA_missionTime - _startTime, 2, 0, true];
_navigationParams set [1, _originalPitchRate + _pitchChange];
_navigationParams set [5, ((CBA_missionTime - _startTime) min PITCH_UP_TIME) / PITCH_UP_TIME];
private _projPos = getPosASL _projectile; private _projPos = getPosASL _projectile;