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Add Javelin CfgAmmo
Leave M_Titan_AT alone for A3 Vehicles / Mods that use it
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addons
18
addons/javelin/CfgMagazines.hpp
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18
addons/javelin/CfgMagazines.hpp
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@ -0,0 +1,18 @@
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class CfgMagazines {
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//Static Titan Magazine
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class 5Rnd_GAT_missiles;
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class 1Rnd_GAT_missiles: 5Rnd_GAT_missiles {
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ammo = "ACE_Javelin_FGM148_static"; //from misssileGuidance, was "M_Titan_AT_static"
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};
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//Handheld Titan "AT" Magazine (Locking - "Anti-Tank")
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class Titan_AA;
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class Titan_AT: Titan_AA {
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ammo = "ACE_Javelin_FGM148"; //from misssileGuidance, was "M_Titan_AT"
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};
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//Handheld Titan "AP" Magazine (SACLOS? "Anti-personal")
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// class Titan_AP: Titan_AA {
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//???
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// };
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};
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@ -14,4 +14,5 @@ class CfgPatches {
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#include "RscInGameUI.hpp"
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#include "RscInGameUI.hpp"
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#include "CfgSounds.hpp"
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#include "CfgSounds.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgMagazines.hpp"
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@ -94,47 +94,59 @@ class CfgAmmo {
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};
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};
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// Titan
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// Titan
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class M_Titan_AT : MissileBase {
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class M_Titan_AT : MissileBase {};
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class ACE_Javelin_FGM148: M_Titan_AT {
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irLock = 0;
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irLock = 0;
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laserLock = 0;
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laserLock = 0;
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airLock = 0;
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airLock = 0;
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// Turn off arma crosshair-guidance
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// Turn off arma crosshair-guidance
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manualControl = 0;
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manualControl = 0;
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hit = 1400; // default: 800
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hit = 1400; // default: 800
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indirectHit = 20;
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indirectHit = 20;
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indirectHitRange = 2;
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indirectHitRange = 2;
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// ACE uses these values
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// ACE uses these values
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//trackOversteer = 1;
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//trackOversteer = 1;
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//trackLead = 0;
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//trackLead = 0;
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initTime = 2;
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// Begin ACE guidance Configs
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// Begin ACE guidance Configs
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class ADDON {
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class ADDON {
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enabled = 1;
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enabled = 1;
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minDeflection = 0.00005; // Minium flap deflection for guidance
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minDeflection = 0.00005; // Minium flap deflection for guidance
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maxDeflection = 0.025; // Maximum flap deflection for guidance
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maxDeflection = 0.025; // Maximum flap deflection for guidance
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incDeflection = 0.00005; // The incrmeent in which deflection adjusts.
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incDeflection = 0.00005; // The incrmeent in which deflection adjusts.
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canVanillaLock = 0;
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canVanillaLock = 0;
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// Guidance type for munitions
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// Guidance type for munitions
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defaultSeekerType = "Optic";
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defaultSeekerType = "Optic";
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seekerTypes[] = { "Optic" };
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seekerTypes[] = { "Optic" };
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defaultSeekerLockMode = "LOBL";
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = { "LOBL" };
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seekerLockModes[] = { "LOBL" };
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seekerAngle = 180; // Angle in front of the missile which can be searched
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seekerAngle = 180; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 0;
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seekerMinRange = 0;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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// Attack profile type selection
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defaultAttackProfile = "JAV_TOP";
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defaultAttackProfile = "JAV_TOP";
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attackProfiles[] = { "JAV_TOP", "JAV_DIR" };
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attackProfiles[] = { "JAV_TOP", "JAV_DIR" };
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};
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};
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};
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};
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};
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class ACE_Javelin_FGM148_static: ACE_Javelin_FGM148 {
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//Take config changes from (M_Titan_AT_static: M_Titan_AT)
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initTime = 0.25; //"How long (in seconds) the projectile waits before starting it's engine.", - but doesn't seem to do anything
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effectsMissileInit = "RocketBackEffectsStaticRPG";
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class ADDON: ADDON {
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enabled = 1;
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};
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};
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};
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