Advanced Ballistics - Removed duplicate code

This commit is contained in:
ulteq 2017-10-27 22:01:57 +02:00
parent 4bfc956e1a
commit 048b076f1d

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@ -551,17 +551,17 @@ void __stdcall RVExtension(char *output, int outputSize, const char *function)
bulletDatabase[index].bcDegradation *= pow(0.993, coef);
};
dragRef = -bulletDatabase[index].airFriction * bulletSpeed * bulletSpeed;
accelRef[0] = (bulletDatabase[index].bulletVelocity[0] / bulletSpeed) * dragRef;
accelRef[1] = (bulletDatabase[index].bulletVelocity[1] / bulletSpeed) * dragRef;
accelRef[2] = (bulletDatabase[index].bulletVelocity[2] / bulletSpeed) * dragRef;
velocityOffset[0] += accelRef[0] * deltaT;
velocityOffset[1] += accelRef[1] * deltaT;
velocityOffset[2] += accelRef[2] * deltaT;
if (bulletDatabase[index].ballisticCoefficients.size() == bulletDatabase[index].velocityBoundaries.size() + 1) {
dragRef = deltaT * bulletDatabase[index].airFriction * bulletSpeed * bulletSpeed;
accelRef[0] = (bulletDatabase[index].bulletVelocity[0] / bulletSpeed) * dragRef;
accelRef[1] = (bulletDatabase[index].bulletVelocity[1] / bulletSpeed) * dragRef;
accelRef[2] = (bulletDatabase[index].bulletVelocity[2] / bulletSpeed) * dragRef;
velocityOffset[0] -= accelRef[0];
velocityOffset[1] -= accelRef[1];
velocityOffset[2] -= accelRef[2];
ballisticCoefficient = bulletDatabase[index].ballisticCoefficients[0];
for (int i = (int)bulletDatabase[index].velocityBoundaries.size() - 1; i >= 0; i = i - 1) {
if (trueSpeed < bulletDatabase[index].velocityBoundaries[i]) {
@ -572,45 +572,28 @@ void __stdcall RVExtension(char *output, int outputSize, const char *function)
ballisticCoefficient = calculateAtmosphericCorrection(ballisticCoefficient, temperature, pressure, bulletDatabase[index].humidity, bulletDatabase[index].atmosphereModel);
ballisticCoefficient *= bulletDatabase[index].bcDegradation;
drag = deltaT * calculateRetard(bulletDatabase[index].dragModel, ballisticCoefficient, trueSpeed, SPEED_OF_SOUND(temperature));
accel[0] = (trueVelocity[0] / trueSpeed) * drag;
accel[1] = (trueVelocity[1] / trueSpeed) * drag;
accel[2] = (trueVelocity[2] / trueSpeed) * drag;
velocityOffset[0] -= accel[0];
velocityOffset[1] -= accel[1];
velocityOffset[2] -= accel[2];
drag = calculateRetard(bulletDatabase[index].dragModel, ballisticCoefficient, trueSpeed, SPEED_OF_SOUND(temperature));
} else {
double airDensity = calculateAirDensity(temperature, pressure, bulletDatabase[index].humidity);
double airFriction = bulletDatabase[index].airFriction * airDensity / STD_AIR_DENSITY_ICAO;
if (airFriction != bulletDatabase[index].airFriction || windSpeed > 0) {
dragRef = deltaT * bulletDatabase[index].airFriction * bulletSpeed * bulletSpeed;
accelRef[0] = (bulletDatabase[index].bulletVelocity[0] / bulletSpeed) * dragRef;
accelRef[1] = (bulletDatabase[index].bulletVelocity[1] / bulletSpeed) * dragRef;
accelRef[2] = (bulletDatabase[index].bulletVelocity[2] / bulletSpeed) * dragRef;
velocityOffset[0] -= accelRef[0];
velocityOffset[1] -= accelRef[1];
velocityOffset[2] -= accelRef[2];
drag = deltaT * airFriction * trueSpeed * trueSpeed;
accel[0] = (trueVelocity[0] / trueSpeed) * drag;
accel[1] = (trueVelocity[1] / trueSpeed) * drag;
accel[2] = (trueVelocity[2] / trueSpeed) * drag;
velocityOffset[0] += accel[0];
velocityOffset[1] += accel[1];
velocityOffset[2] += accel[2];
}
drag = -airFriction * trueSpeed * trueSpeed;
}
accel[0] = (trueVelocity[0] / trueSpeed) * drag;
accel[1] = (trueVelocity[1] / trueSpeed) * drag;
accel[2] = (trueVelocity[2] / trueSpeed) * drag;
velocityOffset[0] -= accel[0] * deltaT;
velocityOffset[1] -= accel[1] * deltaT;
velocityOffset[2] -= accel[2] * deltaT;
if (TOF > 0) {
double bulletDir = atan2(bulletDatabase[index].bulletVelocity[0], bulletDatabase[index].bulletVelocity[1]);
double driftAccel = bulletDatabase[index].twistDirection * (0.0482251 * (bulletDatabase[index].stabilityFactor + 1.2)) / pow(TOF, 0.17);
double driftVelocity = 0.0581025 *(bulletDatabase[index].stabilityFactor + 1.2) * pow(TOF, 0.83);
double dragCorrection = (driftVelocity / trueSpeed) * drag;
double dragCorrection = (driftVelocity / trueSpeed) * drag * deltaT;
velocityOffset[0] += sin(bulletDir + M_PI / 2) * (driftAccel * deltaT + dragCorrection);
velocityOffset[1] += cos(bulletDir + M_PI / 2) * (driftAccel * deltaT + dragCorrection);
}