mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Body bag cleanup:
* Increased the treatment time to match the animation duration * Fixed the body bag alignment with the dead unit
This commit is contained in:
parent
cf0b2c2a52
commit
048e5b6f6d
@ -66,7 +66,7 @@ class ACE_Medical_Actions {
|
||||
displayNameProgress = "$STR_ACE_Medical_PlacingInBodyBag";
|
||||
treatmentLocations[] = {"All"};
|
||||
requiredMedic = 0;
|
||||
treatmentTime = 2;
|
||||
treatmentTime = 4;
|
||||
items[] = {"ACE_bodyBag"};
|
||||
condition = "!alive (_this select 1);";
|
||||
callbackSuccess = QUOTE(DFUNC(actionPlaceInBodyBag));
|
||||
|
@ -1,31 +1,40 @@
|
||||
/*
|
||||
* Author: Glowbal
|
||||
* Replace a dead body by a bodybag
|
||||
* Replace a (dead) body by a body bag
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The patient <OBJECT>
|
||||
* 1: The new item classname <STRING>
|
||||
* 0: The actor <OBJECT>
|
||||
* 1: The patient <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* nil
|
||||
* body bag <OBJECT>
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_target","_caller", "_nameOfUnit", "_onPosition", "_bodyBagCreated"];
|
||||
_caller = _this select 0;
|
||||
_target = _this select 1;
|
||||
PARAMS_2(_caller,_target);
|
||||
|
||||
private ["_position", "_headPos", "_spinePos", "_dirVect", "_direction", "_bodyBag"];
|
||||
|
||||
_nameOfUnit = [_target] call EFUNC(common,getName);
|
||||
if (alive _target) then {
|
||||
[_target, true] call FUNC(setDead);
|
||||
};
|
||||
_onPosition = getPosASL _target;
|
||||
deleteVehicle _target;
|
||||
_bodyBagCreated = createVehicle ["ACE_bodyBagObject", _onPosition, [], 0, "NONE"];
|
||||
// reset the position to ensure it is on the correct one.
|
||||
_bodyBagCreated setPosASL [_onPosition select 0, _onPosition select 1, (_onPosition select 2) + 0.2];
|
||||
|
||||
_bodyBagCreated;
|
||||
_position = (getPosASL _target) vectorAdd [0, 0, 0.2];
|
||||
|
||||
_headPos = _target modelToWorldVisual (_target selectionPosition "head");
|
||||
_spinePos = _target modelToWorldVisual (_target selectionPosition "Spine3");
|
||||
_dirVect = _headPos vectorFromTo _spinePos;
|
||||
_direction = _dirVect call CBA_fnc_vectDir;
|
||||
|
||||
deleteVehicle _target;
|
||||
|
||||
_bodyBag = createVehicle ["ACE_bodyBagObject", _position, [], 0, "CAN_COLLIDE"];
|
||||
|
||||
// prevent body bag from flipping
|
||||
_bodyBag setPosASL _position;
|
||||
_bodyBag setDir _direction;
|
||||
|
||||
_bodyBag
|
||||
|
Loading…
Reference in New Issue
Block a user