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PabstMirror 2015-01-24 12:45:11 -06:00
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Author: PabstMirror
ace_vehiclelock
===============
Adds keys as an item, to lock and unlock vehicles.
Primary target would be role play or TVT, but has uses in all game types, even co-ops (DAC AI will steal unlocked vehicles)
Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)
Two key modes (can be used together):
Simple Side based keys (e.g. "ACE_key_west" works on any hunter)
Custom keys (one key will only open a specific vehicle and nothing else)
Items Added:
#### Items Added:
`ACE_key_lockpick`
`ACE_key_master`
@ -16,22 +17,28 @@ Items Added:
`ACE_key_indp`
`ACE_key_civ`
Magazine added (should never be manualy added, needs to be 'programed' to work on a vehicle):
#### Magazine added (should never be manualy added, needs to be 'programed' to work on a vehicle):
`ACE_key_customKeyMagazine`
For Mission Makers:
#### For Mission Makers:
Modules:
#### Modules:
Vehicle Lock Setup - Settings for lockpick strength and initial vehicle lock state.
Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle.
Global Variable:
#### Global Variable:
`ACE_VehicleLock_DefaultLockpickStrength` - Time in seconds to lock pick globaly, can also set per-vehicle (-1 would disable)
Vehicle setVariables:
#### Vehicle setVariables:
`ACE_lock_side` - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
`ACE_vehicleLock_pickStr` - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
`ACE_lock_customKeys` - ARRAY: array of strings of magazinesDetails, use the following function to modify
`[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;`
will add a `ACE_magazine_customKey` to bob and program it to work on car1
## Maintainers
The people responsible for merging changes to this component or answering potential questions.
- [PabstMirror](https://github.com/PabstMirror)