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Author: PabstMirror
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ace_vehiclelock
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===============
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Adds keys as an item, to lock and unlock vehicles.
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Primary target would be role play or TVT, but has uses in all game types, even co-ops (DAC AI will steal unlocked vehicles)
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Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)
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Two key modes (can be used together):
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Simple Side based keys (e.g. "ACE_key_west" works on any hunter)
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Custom keys (one key will only open a specific vehicle and nothing else)
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Items Added:
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#### Items Added:
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`ACE_key_lockpick`
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`ACE_key_master`
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@ -16,22 +17,28 @@ Items Added:
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`ACE_key_indp`
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`ACE_key_civ`
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Magazine added (should never be manualy added, needs to be 'programed' to work on a vehicle):
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#### Magazine added (should never be manualy added, needs to be 'programed' to work on a vehicle):
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`ACE_key_customKeyMagazine`
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For Mission Makers:
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#### For Mission Makers:
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Modules:
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#### Modules:
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Vehicle Lock Setup - Settings for lockpick strength and initial vehicle lock state.
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Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle.
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Global Variable:
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#### Global Variable:
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`ACE_VehicleLock_DefaultLockpickStrength` - Time in seconds to lock pick globaly, can also set per-vehicle (-1 would disable)
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Vehicle setVariables:
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#### Vehicle setVariables:
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`ACE_lock_side` - SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keys
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`ACE_vehicleLock_pickStr` - NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrength
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`ACE_lock_customKeys` - ARRAY: array of strings of magazinesDetails, use the following function to modify
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`[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;`
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will add a `ACE_magazine_customKey` to bob and program it to work on car1
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [PabstMirror](https://github.com/PabstMirror)
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