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fixed small mistakes in names and function calls
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parent
cd4d2a9cf6
commit
04e844fecf
@ -20,5 +20,6 @@ PREP(getMaterialInfo);
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PREP(getSpallInfo);
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PREP(getSpallInfo);
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PREP(getFragInfo);
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PREP(getFragInfo);
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PREP(initMaterialCache);
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PREP(initMaterialCache);
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PREP(roundInitFrag);
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PREP(shouldFrag);
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PREP(shouldFrag);
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PREP(shouldSpall);
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PREP(shouldSpall);
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@ -12,7 +12,7 @@
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if (!hasInterface) exitWith {};
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if (!hasInterface) exitWith {};
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["ace_firedPlayerVehicleNonLocal", LINKFUNC(dev_fired)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerVehicleNonLocal", LINKFUNC(dev_fired)] call CBA_fnc_addEventHandler;
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["ace_firedNonPlayerVehicle", LINKFUNC(dev_fired)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerNonLocal", LINKFUNC(dev_fired)] call CBA_fnc_addEventHandler;
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GVAR(dev_drawPFEH) = [LINKFUNC(dev_drawTrace), 0] call CBA_fnc_addPerFrameHandler;
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GVAR(dev_drawPFEH) = [LINKFUNC(dev_drawTrace), 0] call CBA_fnc_addPerFrameHandler;
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[
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[
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"ace_interact_menu_newControllableObject",
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"ace_interact_menu_newControllableObject",
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@ -129,6 +129,6 @@ systemChat ("spd: " + str (_speedChange * ACE_FRAG_SPALL_VELOCITY_INHERIT_COEFF)
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TRACE_5("Calling event:",QUOTE(GLUE(ADDON,_)) + _material + _spawnSize,_lastVelocityNorm,_vectorUp,_speedChange,_shotParents);
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TRACE_5("Calling event:",QUOTE(GLUE(ADDON,_)) + _material + _spawnSize,_lastVelocityNorm,_vectorUp,_speedChange,_shotParents);
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[
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[
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FUNC(doSpallServer),
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QGVAR(spallEvent),
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[QUOTE(GLUE(ADDON,_)) + _material + _spawnSize, _lastVelocityNorm, _vectorUp, _speedChange, _shotParents]
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[QUOTE(GLUE(ADDON,_)) + _material + _spawnSize, _lastVelocityNorm, _vectorUp, _speedChange, _shotParents]
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] call CBA_fnc_serverEvent;
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] call CBA_fnc_serverEvent;
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@ -57,9 +57,9 @@ if (GVAR(spallEnabled) && {_ammo call FUNC(shouldSpall)}) then {
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];
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];
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};
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};
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if !(GVAR(reflectionsEnabled) || GVAR(enabled)) exitWith {
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if !(GVAR(reflectionsEnabled) || GVAR(enabled)) exitWith {
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TRACE_1("initExit No frag/reflections",_ammo);
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TRACE_1("firedExit No frag/reflections",_ammo);
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};
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};
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[_projectile, _ammo] call FUNC(roundInitFrag);
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[_ammo, _projectile] call FUNC(roundInitFrag);
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TRACE_1("initExit",_ammo);
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TRACE_1("firedExit",_ammo);
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