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Actual editor mines
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@ -339,6 +339,43 @@ class CfgVehicles {
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class O_sniper_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
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class O_spotter_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
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// Editor placed mines
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class MineBase;
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class SLAMDirectionalMine: MineBase {
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displayName = CSTRING(Module_SLAMSideAttack_DisplayName);
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};
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class ACE_SLAMBottomMine: SLAMDirectionalMine {
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author = ECSTRING(common,aceteam);
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ammo = "ACE_SLAMDirectionalMine_Magnetic_Ammo";
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displayName = CSTRING(Module_SLAMBottomAttack_DisplayName);
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// TODO: Find a way to place the mine laying down instead of standing up
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};
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class IEDUrbanBig_F;
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class ACE_IEDUrbanBig_Range: IEDUrbanBig_F {
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author = ECSTRING(common,aceteam);
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ammo = "ACE_IEDUrbanBig_Range_Ammo";
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displayName = CSTRING(Module_IEDUrbanBig_Range_DisplayName);
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};
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class IEDLandBig_F;
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class ACE_IEDLandBig_Range: IEDLandBig_F {
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author = ECSTRING(common,aceteam);
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ammo = "ACE_IEDLandBig_Range_Ammo";
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displayName = CSTRING(Module_IEDLandBig_Range_DisplayName);
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};
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class IEDUrbanSmall_F;
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class ACE_IEDUrbanSmall_Range: IEDUrbanSmall_F {
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author = ECSTRING(common,aceteam);
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ammo = "ACE_IEDUrbanSmall_Range_Ammo";
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displayName = CSTRING(Module_IEDUrbanSmall_Range_DisplayName);
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};
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class IEDLandSmall_F;
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class ACE_IEDLandSmall_Range: IEDLandSmall_F {
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author = ECSTRING(common,aceteam);
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ammo = "ACE_IEDLandSmall_Range_Ammo";
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displayName = CSTRING(Module_IEDLandSmall_Range_DisplayName);
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};
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// Zeus placed mines
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class ModuleMine_F;
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class ModuleMine_SLAMDirectionalMine_F: ModuleMine_F {
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displayName = CSTRING(Module_SLAMSideAttack_DisplayName);
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@ -347,27 +384,34 @@ class CfgVehicles {
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author = ECSTRING(common,aceteam);
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displayName = CSTRING(Module_SLAMBottomAttack_DisplayName);
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explosive = "ACE_SLAMDirectionalMine_Magnetic_Ammo";
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scopeCurator = 2;
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};
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class ModuleExplosive_IEDUrbanBig_F;
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class ACE_ModuleExplosive_IEDUrbanBig_Range: ModuleExplosive_IEDUrbanBig_F {
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author = ECSTRING(common,aceteam);
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displayName = QUOTE(Module_IEDUrbanBig_Range_DisplayName);
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explosive = "ACE_IEDUrbanBig_Range_Ammo";
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scopeCurator = 2;
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};
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class ModuleExplosive_IEDLandBig_F;
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class ACE_ModuleExplosive_IEDLandBig_Range: ModuleExplosive_IEDLandBig_F {
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author = ECSTRING(common,aceteam);
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displayName = QUOTE(Module_IEDLandBig_Range_DisplayName);
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explosive = "ACE_IEDLandBig_Range_Ammo";
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scopeCurator = 2;
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};
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class ModuleExplosive_IEDUrbanSmall_F;
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class ACE_ModuleExplosive_IEDUrbanSmall_Range: ModuleExplosive_IEDUrbanSmall_F {
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author = ECSTRING(common,aceteam);
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displayName = CSTRING(Module_IEDUrbanSmall_Range_DisplayName);
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explosive = "ACE_IEDUrbanSmall_Range_Ammo";
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scopeCurator = 2;
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};
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class ModuleExplosive_IEDLandSmall_F;
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class ACE_ModuleExplosive_IEDLandSmall_Range: ModuleExplosive_IEDLandSmall_F {
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author = ECSTRING(common,aceteam);
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displayName = QUOTE(Module_IEDLandSmall_Range_DisplayName);
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explosive = "ACE_IEDLandSmall_Range_Ammo";
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scopeCurator = 2;
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};
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};
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@ -646,7 +646,7 @@
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<Russian>Малое СВУ (городское)</Russian>
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<Spanish>IED pequeño (Urbano)</Spanish> -->
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</Key>
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<Key ID="STR_ACE_Explosives_Module_IEDUrbanLarge_Range_DisplayName">
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<Key ID="STR_ACE_Explosives_Module_IEDUrbanBig_Range_DisplayName">
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<English>Large IED (Urban, Pressure Plate)</English>
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<!-- <Czech>Velká nálož (městská)</Czech>
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<French>Grand engin explosif improvisé (urbain)</French>
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@ -668,7 +668,7 @@
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<Russian>Малое СВУ (зарытое)</Russian>
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<Spanish>IED pequeño (Enterrado)</Spanish> -->
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</Key>
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<Key ID="STR_ACE_Explosives_Module_IEDLandLarge_Range_DisplayName">
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<Key ID="STR_ACE_Explosives_Module_IEDLandBig_Range_DisplayName">
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<English>Large IED (Dug-in, Pressure Plate)</English>
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<!-- <Czech>Velká nálož (zakopaná)</Czech>
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<French>Grand engin explosif improvisé (enterré)</French>
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