Actual editor mines

This commit is contained in:
VKing 2016-01-13 01:03:50 +01:00
parent f90dd9fed8
commit 058ea4e8f4
2 changed files with 48 additions and 4 deletions

View File

@ -339,6 +339,43 @@ class CfgVehicles {
class O_sniper_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
class O_spotter_F: O_Soldier_sniper_base_F {MACRO_ADDCLAYMOREKIT};
// Editor placed mines
class MineBase;
class SLAMDirectionalMine: MineBase {
displayName = CSTRING(Module_SLAMSideAttack_DisplayName);
};
class ACE_SLAMBottomMine: SLAMDirectionalMine {
author = ECSTRING(common,aceteam);
ammo = "ACE_SLAMDirectionalMine_Magnetic_Ammo";
displayName = CSTRING(Module_SLAMBottomAttack_DisplayName);
// TODO: Find a way to place the mine laying down instead of standing up
};
class IEDUrbanBig_F;
class ACE_IEDUrbanBig_Range: IEDUrbanBig_F {
author = ECSTRING(common,aceteam);
ammo = "ACE_IEDUrbanBig_Range_Ammo";
displayName = CSTRING(Module_IEDUrbanBig_Range_DisplayName);
};
class IEDLandBig_F;
class ACE_IEDLandBig_Range: IEDLandBig_F {
author = ECSTRING(common,aceteam);
ammo = "ACE_IEDLandBig_Range_Ammo";
displayName = CSTRING(Module_IEDLandBig_Range_DisplayName);
};
class IEDUrbanSmall_F;
class ACE_IEDUrbanSmall_Range: IEDUrbanSmall_F {
author = ECSTRING(common,aceteam);
ammo = "ACE_IEDUrbanSmall_Range_Ammo";
displayName = CSTRING(Module_IEDUrbanSmall_Range_DisplayName);
};
class IEDLandSmall_F;
class ACE_IEDLandSmall_Range: IEDLandSmall_F {
author = ECSTRING(common,aceteam);
ammo = "ACE_IEDLandSmall_Range_Ammo";
displayName = CSTRING(Module_IEDLandSmall_Range_DisplayName);
};
// Zeus placed mines
class ModuleMine_F;
class ModuleMine_SLAMDirectionalMine_F: ModuleMine_F {
displayName = CSTRING(Module_SLAMSideAttack_DisplayName);
@ -347,27 +384,34 @@ class CfgVehicles {
author = ECSTRING(common,aceteam);
displayName = CSTRING(Module_SLAMBottomAttack_DisplayName);
explosive = "ACE_SLAMDirectionalMine_Magnetic_Ammo";
scopeCurator = 2;
};
class ModuleExplosive_IEDUrbanBig_F;
class ACE_ModuleExplosive_IEDUrbanBig_Range: ModuleExplosive_IEDUrbanBig_F {
author = ECSTRING(common,aceteam);
displayName = QUOTE(Module_IEDUrbanBig_Range_DisplayName);
explosive = "ACE_IEDUrbanBig_Range_Ammo";
scopeCurator = 2;
};
class ModuleExplosive_IEDLandBig_F;
class ACE_ModuleExplosive_IEDLandBig_Range: ModuleExplosive_IEDLandBig_F {
author = ECSTRING(common,aceteam);
displayName = QUOTE(Module_IEDLandBig_Range_DisplayName);
explosive = "ACE_IEDLandBig_Range_Ammo";
scopeCurator = 2;
};
class ModuleExplosive_IEDUrbanSmall_F;
class ACE_ModuleExplosive_IEDUrbanSmall_Range: ModuleExplosive_IEDUrbanSmall_F {
author = ECSTRING(common,aceteam);
displayName = CSTRING(Module_IEDUrbanSmall_Range_DisplayName);
explosive = "ACE_IEDUrbanSmall_Range_Ammo";
scopeCurator = 2;
};
class ModuleExplosive_IEDLandSmall_F;
class ACE_ModuleExplosive_IEDLandSmall_Range: ModuleExplosive_IEDLandSmall_F {
author = ECSTRING(common,aceteam);
displayName = QUOTE(Module_IEDLandSmall_Range_DisplayName);
explosive = "ACE_IEDLandSmall_Range_Ammo";
scopeCurator = 2;
};
};

View File

@ -646,7 +646,7 @@
<Russian>Малое СВУ (городское)</Russian>
<Spanish>IED pequeño (Urbano)</Spanish> -->
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDUrbanLarge_Range_DisplayName">
<Key ID="STR_ACE_Explosives_Module_IEDUrbanBig_Range_DisplayName">
<English>Large IED (Urban, Pressure Plate)</English>
<!-- <Czech>Velká nálož (městská)</Czech>
<French>Grand engin explosif improvisé (urbain)</French>
@ -668,7 +668,7 @@
<Russian>Малое СВУ (зарытое)</Russian>
<Spanish>IED pequeño (Enterrado)</Spanish> -->
</Key>
<Key ID="STR_ACE_Explosives_Module_IEDLandLarge_Range_DisplayName">
<Key ID="STR_ACE_Explosives_Module_IEDLandBig_Range_DisplayName">
<English>Large IED (Dug-in, Pressure Plate)</English>
<!-- <Czech>Velká nálož (zakopaná)</Czech>
<French>Grand engin explosif improvisé (enterré)</French>