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Specify zeus setMedic module conditions further
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@ -117,7 +117,7 @@ class CfgVehicles {
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};
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class GVAR(moduleSetMedic): GVAR(moduleBase) {
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curatorCanAttach = 1;
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displayName = CSTRING(moduleSetMedic_displayName);
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displayName = CSTRING(ModuleSetMedic_displayName);
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function = QFUNC(moduleSetMedic);
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icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Medic_ca.paa));
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class ModuleDescription {
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@ -127,7 +127,7 @@ class CfgVehicles {
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};
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class GVAR(moduleSetMedicalVehicle): GVAR(moduleBase) {
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curatorCanAttach = 1;
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displayName = CSTRING(moduleSetMedicalVehicle_displayName);
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displayName = CSTRING(ModuleSetMedicalVehicle_displayName);
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function = QFUNC(moduleSetMedicalVehicle);
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icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Medic_ca.paa));
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class ModuleDescription {
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@ -137,7 +137,7 @@ class CfgVehicles {
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};
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class GVAR(moduleSetMedicalFacility): GVAR(moduleBase) {
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curatorCanAttach = 1;
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displayName = CSTRING(moduleSetMedicalFacility_displayName);
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displayName = CSTRING(ModuleSetMedicalFacility_displayName);
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function = QFUNC(moduleSetMedicalFacility);
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icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Medic_ca.paa));
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class ModuleDescription {
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@ -30,8 +30,8 @@ if !(["ACE_Medical"] call EFUNC(common,isModLoaded)) then {
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} else {
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_unit = (_mouseOver select 1);
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if (_unit isKindOf "CAManBase") then {
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[LSTRING(NoMan)] call EFUNC(common,displayTextStructured);
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if (_unit isKindOf "Man" || {!(_unit isKindOf "Building")}) then {
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[LSTRING(OnlyStructures)] call EFUNC(common,displayTextStructured);
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} else {
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if !(alive _unit) then {
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[LSTRING(OnlyAlive)] call EFUNC(common,displayTextStructured);
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@ -30,8 +30,8 @@ if !(["ACE_Medical"] call EFUNC(common,isModLoaded)) then {
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} else {
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_unit = (_mouseOver select 1);
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if (_unit isKindOf "CAManBase") then {
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[LSTRING(NoMan)] call EFUNC(common,displayTextStructured);
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if (_unit isKindOf "Man" || {_unit isKindOf "Building"}) then {
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[LSTRING(OnlyVehicles)] call EFUNC(common,displayTextStructured);
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} else {
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if !(alive _unit) then {
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[LSTRING(OnlyAlive)] call EFUNC(common,displayTextStructured);
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@ -137,13 +137,13 @@
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<German>Bewusstlosigkeit umschalten</German>
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<Portuguese>Alternar inconsciência</Portuguese>
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</Key>
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<Key ID="STR_ACE_Zeus_moduleSetMedic_DisplayName">
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<Key ID="STR_ACE_Zeus_ModuleSetMedic_DisplayName">
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<English>Assign Medic</English>
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</Key>
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<Key ID="STR_ACE_Zeus_moduleSetMedicalVehicle_DisplayName">
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<Key ID="STR_ACE_Zeus_ModuleSetMedicalVehicle_DisplayName">
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<English>Assign Medical Vehicle</English>
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</Key>
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<Key ID="STR_ACE_Zeus_moduleSetMedicalFacility_DisplayName">
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<Key ID="STR_ACE_Zeus_ModuleSetMedicalFacility_DisplayName">
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<English>Assign Medical Facility</English>
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</Key>
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<Key ID="STR_ACE_Zeus_OnlyAlive">
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@ -170,11 +170,11 @@
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<Italian>Si può usare solo su fanteria a piedi</Italian>
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<Portuguese>Usar somente em infantaria desmontada</Portuguese>
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</Key>
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<Key ID="STR_ACE_Zeus_OnlyVehicles">
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<English>Object must be a vehicle</English>
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<Key ID="STR_ACE_Zeus_OnlyStructures">
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<English>Unit must be a structure</English>
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</Key>
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<Key ID="STR_ACE_Zeus_NoMan">
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<English>Object must not be a man</English>
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<Key ID="STR_ACE_Zeus_OnlyVehicles">
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<English>Unit must be a vehicle</English>
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</Key>
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<Key ID="STR_ACE_Zeus_OnlyNonCaptive">
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<English>Unit must not be captive</English>
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