Merge pull request #721 from acemod/privatesPass1

Privates Var Fixing
This commit is contained in:
PabstMirror 2015-04-17 23:51:23 -05:00
commit 060dc22ad5
88 changed files with 279 additions and 268 deletions

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@ -13,6 +13,8 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_interval", "_player", "_newVel", "_accel", "_currentGForce", "_average", "_sum", "_classCoef", "_suitCoef", "_gBlackOut", "_gRedOut", "_g", "_gBO", "_coef", "_strength"];
EXPLODE_2_PVT(_this,_params,_pfhId); EXPLODE_2_PVT(_this,_params,_pfhId);
_interval = time - GVAR(lastUpdateTime); _interval = time - GVAR(lastUpdateTime);

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@ -56,6 +56,7 @@ FUNC(CheckGlasses) = {
}; };
player addEventHandler ["Explosion", { player addEventHandler ["Explosion", {
private "_effects";
if (alive ace_player) then { if (alive ace_player) then {
call FUNC(ApplyDirtEffect); call FUNC(ApplyDirtEffect);
if (GETBROKEN) exitWith {}; if (GETBROKEN) exitWith {};

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@ -16,7 +16,7 @@
#include "script_component.hpp" #include "script_component.hpp"
if (cameraOn != ace_player || {call FUNC(externalCamera)}) exitWith{false}; if (cameraOn != ace_player || {call FUNC(externalCamera)}) exitWith{false};
private "_dirtImage"; private ["_dirtImage", "_applied", "_effects"];
_effects = GETGLASSES(ace_player); _effects = GETGLASSES(ace_player);
_effects set [DIRT, true]; _effects set [DIRT, true];
SETGLASSES(ace_player,_effects); SETGLASSES(ace_player,_effects);

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@ -16,7 +16,8 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private "_broken"; private ["_broken", "_effects"];
_broken = GETBROKEN; _broken = GETBROKEN;
_effects = GLASSESDEFAULT; _effects = GLASSESDEFAULT;
_effects set [BROKEN, _broken]; _effects set [BROKEN, _broken];

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@ -9,7 +9,7 @@
* The rating [0-3] <NUMBER> * The rating [0-3] <NUMBER>
* *
* Example: * Example:
* _rating = 0.05 call ace_goggles_fnc_getExplosionIndex; * 0.05 call ace_goggles_fnc_getExplosionIndex;
* *
* Public: No * Public: No
*/ */

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@ -14,8 +14,10 @@
* Public: Yes * Public: Yes
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_currentGlasses", "_result", "_unit"];
_unit = _this select 0; PARAMS_1(_unit);
private ["_currentGlasses", "_result", "_position", "_visible"];
_currentGlasses = goggles _unit; _currentGlasses = goggles _unit;
_result = false; _result = false;

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@ -15,7 +15,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_affected", "_strength", "_posGrenade", "_posUnit", "_angleGrenade", "_angleView", "_angleDiff", "_light", "_losCount"]; private ["_affected", "_strength", "_posGrenade", "_posUnit", "_angleGrenade", "_angleView", "_angleDiff", "_light", "_losCount", "_dirToUnitVector", "_eyeDir", "_eyePos"];
PARAMS_1(_grenade); PARAMS_1(_grenade);

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@ -20,6 +20,7 @@ PARAMS_1(_projectile);
if (alive _projectile) then { if (alive _projectile) then {
playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400]; playSound3D ["A3\Sounds_F\weapons\Explosion\explosion_mine_1.wss", _projectile, false, getPosASL _projectile, 5, 1.2, 400];
private "_affected";
_affected = _projectile nearEntities ["CAManBase", 50]; _affected = _projectile nearEntities ["CAManBase", 50];
["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent); ["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent);
}; };

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@ -21,7 +21,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_firer", "_distance", "_weapon", "_muzzle", "_mode", "_ammo", "_silencer", "_audibleFireCoef", "_loudness", "_strength"]; private ["_unit", "_firer", "_distance", "_weapon", "_muzzle", "_mode", "_ammo", "_silencer", "_audibleFireCoef", "_loudness", "_strength", "_audibleFire", "_audibleFireTime", "_audibleFireTimeCoef"];
_unit = _this select 0; _unit = _this select 0;
_firer = _this select 1; _firer = _this select 1;

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@ -10,8 +10,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
_logic = _this select 0; PARAMS_3(_logic,_units,_activated);
_activated = _this select 2;
if !(_activated) exitWith {}; if !(_activated) exitWith {};

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@ -18,6 +18,8 @@
#define STRENGHTODEAFNESS 3 #define STRENGHTODEAFNESS 3
#define MAXDEAFNESS 1.1 #define MAXDEAFNESS 1.1
private ["_recoverRate", "_volume"];
// Exit if combat deafness is disabled // Exit if combat deafness is disabled
if !(GVAR(enableCombatDeafness)) exitWith {}; if !(GVAR(enableCombatDeafness)) exitWith {};

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@ -18,6 +18,8 @@
PARAMS_2(_caller,_target); PARAMS_2(_caller,_target);
private ["_onFinish", "_onFailure"];
if (!(_this call FUNC(canRefuelUAV))) exitWith {}; if (!(_this call FUNC(canRefuelUAV))) exitWith {};
_onFinish = { _onFinish = {

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@ -17,7 +17,7 @@
#include "script_component.hpp" #include "script_component.hpp"
#define SOUND_CLIP_TIME_SPACEING 1.5 #define SOUND_CLIP_TIME_SPACEING 1.5
private ["_timeToCut"]; private ["_timeToCut", "_progressCheck"];
PARAMS_2(_unit,_fenceObject); PARAMS_2(_unit,_fenceObject);
if (_unit != ACE_player) exitWith {}; if (_unit != ACE_player) exitWith {};

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@ -25,7 +25,7 @@ if (_interactionType != 0) exitWith {};
if (!("ACE_wirecutter" in (items ace_player))) exitWith {}; if (!("ACE_wirecutter" in (items ace_player))) exitWith {};
[{ [{
private ["_fncStatement", "_attachedFence", "_fncCondition", "_helper"]; private ["_fncStatement", "_attachedFence", "_fncCondition", "_helper", "_action"];
PARAMS_2(_args,_pfID); PARAMS_2(_args,_pfID);
EXPLODE_3_PVT(_args,_setPosition,_addedHelpers,_fencesHelped); EXPLODE_3_PVT(_args,_setPosition,_addedHelpers,_fencesHelped);

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@ -28,7 +28,7 @@ _unitMagCounts = [];
_xFullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _xClassname >> "count"); _xFullMagazineCount = getNumber (configfile >> "CfgMagazines" >> _xClassname >> "count");
//for every partial magazine, that is either in inventory or can be moved there //for every partial magazine, that is either in inventory or can be moved there
if ((_xCount < _xFullMagazineCount) && {_xCount > 0} && {(!_xLoaded) || {_player canAdd _magazineClassname}}) then { if ((_xCount < _xFullMagazineCount) && {_xCount > 0} && {(!_xLoaded) || {_player canAdd _xClassname}}) then {
_index = _unitMagazines find _xClassname; _index = _unitMagazines find _xClassname;
if (_index == -1) then { if (_index == -1) then {
_unitMagazines pushBack _xClassname; _unitMagazines pushBack _xClassname;

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@ -19,7 +19,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_newMagFnc", "_time", "_events", "_swapAmmoFnc", "_ammoSwaped", "_lowIndex", "_highIndex", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded"]; private ["_newMagFnc", "_time", "_events", "_swapAmmoFnc", "_ammoSwaped", "_lowIndex", "_highIndex", "_ammoToTransfer", "_ammoAvailable", "_ammoNeeded", "_swapProgress"];
PARAMS_3(_fullMagazineCount,_arrayOfAmmoCounts,_isBelt); PARAMS_3(_fullMagazineCount,_arrayOfAmmoCounts,_isBelt);

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@ -14,9 +14,7 @@
if !(hasInterface) exitWith {}; if !(hasInterface) exitWith {};
_logic = _this select 0; PARAMS_3(_logic,_units,_activated);
_units = _this select 1;
_activated = _this select 2;
if !(_activated) exitWith {}; if !(_activated) exitWith {};

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@ -1,5 +1,7 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_groupsToDrawMarkers", "_playerSide", "_anyPlayers", "_markerType", "_colour", "_marker"];
// Delete last set of markers (always) // Delete last set of markers (always)
{ {
deleteMarkerLocal _x; deleteMarkerLocal _x;

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@ -15,7 +15,7 @@
EXPLODE_1_PVT(_this,_unit); EXPLODE_1_PVT(_this,_unit);
private ["_isEnclosed","_nearObjects","_light","_ll","_flashlight"]; private ["_isEnclosed","_nearObjects","_light","_ll","_flashlight", "_flareTint", "_lightTint", "_l"];
// Blend two colors // Blend two colors
_fnc_blendColor = { _fnc_blendColor = {

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@ -12,7 +12,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_grids", "_fourSize", "_sixSize", "_continue", "_size"]; private ["_grids", "_fourSize", "_sixSize", "_continue", "_size", "_i"];
_grids = configFile >> "CfgWorlds" >> worldName >> "Grid"; _grids = configFile >> "CfgWorlds" >> worldName >> "Grid";
_fourSize = -1; _fourSize = -1;
_sixSize = -1; _sixSize = -1;

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@ -10,8 +10,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
_logic = _this select 0; PARAMS_3(_logic,_units,_activated);
_activated = _this select 2;
if !(_activated) exitWith {}; if !(_activated) exitWith {};

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@ -24,6 +24,7 @@ GVAR(drawing_controls) = [36732, 36733, 36734, 36735, 36736, 36737];
// The thread dies as soon as the mission start, so it's not really compiting for scheduler space. // The thread dies as soon as the mission start, so it's not really compiting for scheduler space.
[] spawn { [] spawn {
_fnc_installMapEvents = { _fnc_installMapEvents = {
private "_d";
_d = _this; _d = _this;
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseMoving", {_this call FUNC(handleMouseMove);}]; ((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseMoving", {_this call FUNC(handleMouseMove);}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseButtonDown", {[1, _this] call FUNC(handleMouseButton);}]; ((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseButtonDown", {[1, _this] call FUNC(handleMouseButton);}];

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@ -15,10 +15,11 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
_name = _this select 0; PARAMS_4(_name,_startPos,_endPos,_color);
_startPos = _this select 1;
_difPos = (_this select 2) vectorDiff _startPos ; private ["_marker", "_difPos", "_mag"];
_color = _this select 3;
_difPos = _endPos vectorDiff _startPos;
_marker = createMarkerLocal [_name, _startPos]; _marker = createMarkerLocal [_name, _startPos];
_name setMarkerShapeLocal "RECTANGLE"; _name setMarkerShapeLocal "RECTANGLE";

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@ -12,6 +12,8 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_screenOffset", "_pos"];
_pos = ((finddisplay 12) displayctrl 51) ctrlMapScreenToWorld [0.5, 0.5]; _pos = ((finddisplay 12) displayctrl 51) ctrlMapScreenToWorld [0.5, 0.5];
_screenOffset = ((finddisplay 12) displayctrl 51) posWorldToScreen [(_pos select 0) + 100, (_pos select 1)]; _screenOffset = ((finddisplay 12) displayctrl 51) posWorldToScreen [(_pos select 0) + 100, (_pos select 1)];

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@ -15,6 +15,7 @@
PARAMS_1(_lineMarkers); PARAMS_1(_lineMarkers);
{ {
private "_marker";
_marker = _x; _marker = _x;
//Add marker if we don't already have it //Add marker if we don't already have it
if (({(_x select 0) == (_marker select 0)} count GVAR(drawing_lineMarkers)) == 0) then { if (({(_x select 0) == (_marker select 0)} count GVAR(drawing_lineMarkers)) == 0) then {

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@ -15,13 +15,10 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_dir", "_params", "_control", "_button", "_screenPos", "_shiftKey", "_ctrlKey", "_handled", "_pos"]; PARAMS_5(_display,_code,_shiftKey,_ctrlKey,_altKey);
private ["_handled", "_relPos", "_diffVector", "_magDiffVector", "_lambdaLong", "_lambdaTrasAbs"];
_display = _this select 0;
_code = _this select 1;
_shiftKey = _this select 2;
_ctrlKey = _this select 3;
_altKey = _this select 4;
_handled = false; _handled = false;
#define DIK_ESCAPE 0x01 #define DIK_ESCAPE 0x01

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@ -13,10 +13,9 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_dir", "_params", "_control", "_button", "_screenPos", "_shiftKey", "_ctrlKey", "_handled", "_pos"]; private ["_control", "_button", "_screenPos", "_shiftKey", "_ctrlKey", "_handled", "_pos", "_altKey", "_gui", "_marker"];
_dir = _this select 0; PARAMS_2(_dir,_params);
_params = _this select 1;
_control = _params select 0; _control = _params select 0;
_button = _params select 1; _button = _params select 1;
_screenPos = [_params select 2, _params select 3]; _screenPos = [_params select 2, _params select 3];

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@ -51,6 +51,7 @@ if (GVAR(mapTool_isDragging)) exitWith {
// Rotation // Rotation
if (GVAR(mapTool_isRotating)) exitWith { if (GVAR(mapTool_isRotating)) exitWith {
private "_angle";
// Get new angle // Get new angle
_angle = (180 + ((GVAR(mousePosition) select 0) - (GVAR(mapTool_startPos) select 0)) atan2 ((GVAR(mousePosition) select 1) - (GVAR(mapTool_startPos) select 1)) mod 360); _angle = (180 + ((GVAR(mousePosition) select 0) - (GVAR(mapTool_startPos) select 0)) atan2 ((GVAR(mousePosition) select 1) - (GVAR(mapTool_startPos) select 1)) mod 360);
GVAR(mapTool_angle) = GVAR(mapTool_startAngle) + _angle - GVAR(mapTool_startDragAngle); GVAR(mapTool_angle) = GVAR(mapTool_startAngle) + _angle - GVAR(mapTool_startDragAngle);

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@ -16,6 +16,7 @@
#define DIST_TOP_TO_CENTER_PERC 0.65 #define DIST_TOP_TO_CENTER_PERC 0.65
#define DIST_LEFT_TO_CENTER_PERC 0.30 #define DIST_LEFT_TO_CENTER_PERC 0.30
private ["_textureWidth", "_relPos", "_dirVector", "_lambdaLong", "_lambdaTrasAbs", "_pos"];
if (GVAR(mapTool_Shown) == 0) exitWith {false}; if (GVAR(mapTool_Shown) == 0) exitWith {false};
_textureWidth = [TEXTURE_WIDTH_IN_M, TEXTURE_WIDTH_IN_M / 2] select (GVAR(mapTool_Shown) - 1); _textureWidth = [TEXTURE_WIDTH_IN_M, TEXTURE_WIDTH_IN_M / 2] select (GVAR(mapTool_Shown) - 1);

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@ -12,7 +12,10 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
_shouldOpenGps = _this select 0; PARAMS_1(_shouldOpenGps);
private ["_isOpen"];
_isOpen = !(isNull (uiNamespace getVariable [QGVAR(ui_mapGpsDisplay), displayNull])); _isOpen = !(isNull (uiNamespace getVariable [QGVAR(ui_mapGpsDisplay), displayNull]));
if (_shouldOpenGps && {"ItemGPS" in assignedItems ACE_player} && {!_isOpen}) then { if (_shouldOpenGps && {"ItemGPS" in assignedItems ACE_player} && {!_isOpen}) then {

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@ -3,6 +3,8 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_mapGpsDisplay", "_ctrl"];
if ((!("ItemGPS" in assigneditems ACE_player)) || {isNull (uiNamespace getVariable [QGVAR(ui_mapGpsDisplay), displayNull])}) exitWith { if ((!("ItemGPS" in assigneditems ACE_player)) || {isNull (uiNamespace getVariable [QGVAR(ui_mapGpsDisplay), displayNull])}) exitWith {
("RscACE_MapGps" call BIS_fnc_rscLayer) cutText ["","PLAIN"]; //close GPS RSC ("RscACE_MapGps" call BIS_fnc_rscLayer) cutText ["","PLAIN"]; //close GPS RSC
[(_this select 1)] call CBA_fnc_removePerFrameHandler; //remove frameHandler [(_this select 1)] call CBA_fnc_removePerFrameHandler; //remove frameHandler

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@ -11,7 +11,7 @@
#include "script_component.hpp" #include "script_component.hpp"
_name = _this select 0; PARAMS_1(_name);
deleteMarkerLocal _name; deleteMarkerLocal _name;
{ {

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@ -13,10 +13,11 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
_name = _this select 0; PARAMS_4(_name,_startPos,_endPos,_color);
_startPos = _this select 1;
_difPos = (_this select 2) vectorDiff _startPos ; private ["_difPos", "_mag"];
_color = _this select 3;
_difPos = _endPos vectorDiff _startPos;
_name setMarkerShapeLocal "RECTANGLE"; _name setMarkerShapeLocal "RECTANGLE";
_name setMarkerAlphaLocal 1; _name setMarkerAlphaLocal 1;

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@ -18,6 +18,8 @@
PARAMS_1(_theMap); PARAMS_1(_theMap);
private ["_rotatingTexture", "_textureWidth", "_scale", "_xPos", "_yPos"];
if (!("ACE_MapTools" in items ACE_player)|| {GVAR(mapTool_Shown) == 0}) exitWith {}; if (!("ACE_MapTools" in items ACE_player)|| {GVAR(mapTool_Shown) == 0}) exitWith {};
_rotatingTexture = ""; _rotatingTexture = "";

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@ -12,6 +12,8 @@ PREP(sendMarkersJIP);
PREP(setMarkerJIP); PREP(setMarkerJIP);
PREP(setMarkerNetwork); PREP(setMarkerNetwork);
private ["_config", "_marker", "_a", "_scope", "_icon", "_rgba", "_name"];
// init marker types // init marker types
if (isNil QGVAR(MarkersCache)) then { if (isNil QGVAR(MarkersCache)) then {
_config = configfile >> "CfgMarkers"; _config = configfile >> "CfgMarkers";

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@ -19,6 +19,8 @@
#define BORDER 0.005 #define BORDER 0.005
[{ [{
private ["_display", "_text", "_picture", "_channel", "_buttonOK", "_buttonCancel", "_description", "_title", "_descriptionChannel", "_sizeX", "_sizeY", "_aceShapeLB", "_aceColorLB", "_aceAngleSlider", "_aceAngleSliderText", "_mapIDD", "_pos", "_posX", "_posY", "_posW", "_posH", "_offsetButtons", "_buttonOk", "_curSelShape", "_curSelColor", "_curSelAngle"];
disableserialization; disableserialization;
PARAMS_1(_display); PARAMS_1(_display);

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@ -54,6 +54,8 @@ GVAR(rangeFinderPositionASL) = [];
GVAR(mapAltitude) = getNumber (configFile >> "CfgWorlds" >> worldName >> "elevationOffset"); GVAR(mapAltitude) = getNumber (configFile >> "CfgWorlds" >> worldName >> "elevationOffset");
private ["_worldMapLong", "_worldMapLat", "_zone", "_band", "_squareID"];
//Calculate the map's MGRS: //Calculate the map's MGRS:
_worldMapLong = getNumber (configFile >> "CfgWorlds" >> worldName >> "longitude"); _worldMapLong = getNumber (configFile >> "CfgWorlds" >> worldName >> "longitude");
_worldMapLat = getNumber (configFile >> "CfgWorlds" >> worldName >> "latitude"); _worldMapLat = getNumber (configFile >> "CfgWorlds" >> worldName >> "latitude");

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@ -19,6 +19,8 @@
PARAMS_2(_waypointName,_waypointPosASL); PARAMS_2(_waypointName,_waypointPosASL);
private "_waypoints";
_waypoints = ace_player getVariable [QGVAR(waypoints), []]; _waypoints = ace_player getVariable [QGVAR(waypoints), []];
_waypoints pushBack [_waypointName, _waypointPosASL]; _waypoints pushBack [_waypointName, _waypointPosASL];
ace_player setVariable [QGVAR(waypoints), _waypoints]; ace_player setVariable [QGVAR(waypoints), _waypoints];

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@ -18,6 +18,8 @@
PARAMS_1(_wpIndex); PARAMS_1(_wpIndex);
private "_waypoints";
_waypoints = ace_player getVariable [QGVAR(waypoints), []]; _waypoints = ace_player getVariable [QGVAR(waypoints), []];
if ((_wpIndex < 0) || (_wpIndex > ((count _waypoints) - 1))) exitWith {ERROR("out of bounds wp");}; if ((_wpIndex < 0) || (_wpIndex > ((count _waypoints) - 1))) exitWith {ERROR("out of bounds wp");};

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@ -20,6 +20,8 @@
PARAMS_4(_theMap,_mouseButton,_xPos,_yPos); PARAMS_4(_theMap,_mouseButton,_xPos,_yPos);
private ["_worldPos"];
//Only handle LMB //Only handle LMB
if (_mouseButton != 0) exitWith {}; if (_mouseButton != 0) exitWith {};

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@ -17,7 +17,8 @@
PARAMS_1(_theMap); PARAMS_1(_theMap);
_theMap = _this select 0; private ["_mapSize", "_waypoints", "_size", "_targetPos", "_relBearing", "_wpName", "_wpPos", "_alpha"];
_mapSize = (ctrlPosition _theMap) select 3; _mapSize = (ctrlPosition _theMap) select 3;
_waypoints = [] call FUNC(deviceGetWaypoints); _waypoints = [] call FUNC(deviceGetWaypoints);

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@ -16,7 +16,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_display", "_theMap", "_mapSize", "_centerPos"]; private ["_display", "_theMap", "_mapSize", "_centerPos", "_mapCtrlPos"];
PARAMS_1(_newMode); PARAMS_1(_newMode);
@ -39,13 +39,13 @@ if (GVAR(currentApplicationPage) == 2) then {
//Hit button again, toggle map modes: //Hit button again, toggle map modes:
if (_newMode == 2) then { if (_newMode == 2) then {
if (GVAR(mapShowTexture)) then { if (GVAR(mapShowTexture)) then {
GVAR(mapShowTexture) = false; GVAR(mapShowTexture) = false;
} else { } else {
if (GVAR(MapDataAvailable) == MAP_DETAIL_SAT) then { if (GVAR(MapDataAvailable) == MAP_DETAIL_SAT) then {
GVAR(mapShowTexture) = true; GVAR(mapShowTexture) = true;
}; };
}; };
}; };
}; };

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@ -9,15 +9,15 @@
* The return value <BOOL> * The return value <BOOL>
* *
* Example: * Example:
* _bool = [player] call ace_movement_fnc_canClimb * [player] call ace_movement_fnc_canClimb
* *
* Public: No * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_pos", "_dir"]; private ["_pos", "_dir"];
_unit = _this select 0; PARAMS_1(_unit);
_pos = getPosASL _unit; _pos = getPosASL _unit;
_dir = getDir _unit; _dir = getDir _unit;

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@ -9,7 +9,7 @@
* The return value <NUMBER> * The return value <NUMBER>
* *
* Example: * Example:
* _bool = [player] call ace_movement_fnc_getWeight * [player] call ace_movement_fnc_getWeight
* *
* Public: No * Public: No
*/ */

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@ -27,7 +27,7 @@
"\A3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa" \ "\A3\Ui_f\data\GUI\Cfg\Ranks\colonel_gs.paa" \
] ]
private ["_height", "_position", "_color", "_name", "_rank", "_size"]; private ["_height", "_position", "_color", "_name", "_rank", "_size", "_icon"];
PARAMS_5(_player,_target,_alpha,_heightOffset,_iconType); PARAMS_5(_player,_target,_alpha,_heightOffset,_iconType);

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@ -55,6 +55,7 @@ if (isClass (configFile >> "cfgPatches" >> "acre_api")) then {
//Note: class RscDisplayVoiceChat {idd = 55} - only present when talking //Note: class RscDisplayVoiceChat {idd = 55} - only present when talking
[{ [{
private ["_oldSetting", "_newSetting"];
_oldSetting = ACE_player getVariable [QGVAR(isSpeakingInGame), false]; _oldSetting = ACE_player getVariable [QGVAR(isSpeakingInGame), false];
_newSetting = (!(isNull findDisplay 55)); _newSetting = (!(isNull findDisplay 55));
if (!(_oldSetting isEqualTo _newSetting)) then { if (!(_oldSetting isEqualTo _newSetting)) then {

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@ -14,9 +14,7 @@
if !(isServer) exitWith {}; if !(isServer) exitWith {};
_logic = _this select 0; PARAMS_3(_logic,_units,_activated);
_units = _this select 1;
_activated = _this select 2;
if !(_activated) exitWith {}; if !(_activated) exitWith {};

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@ -1,9 +1,9 @@
#include "script_component.hpp" #include "script_component.hpp"
_player = ACE_player; private ["_onKeyPressAlphaMax", "_defaultIcon", "_distance", "_alpha", "_icon", "_targets", "_pos2", "_vecy", "_relPos", "_projDist", "_pos", "_target"];
//don't show nametags in spectator //don't show nametags in spectator
if (!alive _player) exitWith {}; if (!alive ACE_player) exitWith {};
_onKeyPressAlphaMax = if ((GVAR(showPlayerNames) in [3,4])) then { _onKeyPressAlphaMax = if ((GVAR(showPlayerNames) in [3,4])) then {
2 + (GVAR(ShowNamesTime) - time); //after release 1 second of full opacity, 1 second of fading to 0 2 + (GVAR(ShowNamesTime) - time); //after release 1 second of full opacity, 1 second of fading to 0
@ -24,14 +24,14 @@ if (GVAR(showCursorTagForVehicles) && {_onKeyPressAlphaMax > 0}) then {
if ((!(_target isKindOf "CAManBase")) && {!(_target in allUnitsUAV)}) then { if ((!(_target isKindOf "CAManBase")) && {!(_target in allUnitsUAV)}) then {
_target = effectiveCommander _target; _target = effectiveCommander _target;
if ((!isNull _target) && if ((!isNull _target) &&
{(side (group _target)) == (side (group _player))} && {(side (group _target)) == (side (group ACE_player))} &&
{_target != _player} && {_target != ACE_player} &&
{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} && {GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
{!(_target getVariable ["ACE_hideName", false])}) then { {!(_target getVariable ["ACE_hideName", false])}) then {
_distance = _player distance _target; _distance = ACE_player distance _target;
_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha); _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha);
_alpha = _alpha min _onKeyPressAlphaMax; _alpha = _alpha min _onKeyPressAlphaMax;
[_player, _target, _alpha, _distance * 0.026, _defaultIcon] call FUNC(drawNameTagIcon); [ACE_player, _target, _alpha, _distance * 0.026, _defaultIcon] call FUNC(drawNameTagIcon);
}; };
}; };
}; };
@ -41,11 +41,11 @@ if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then {
_target = cursorTarget; _target = cursorTarget;
if ((!isNull _target) && if ((!isNull _target) &&
{_target isKindOf "CAManBase"} && {_target isKindOf "CAManBase"} &&
{(side (group _target)) == (side (group _player))} && {(side (group _target)) == (side (group ACE_player))} &&
{_target != _player} && {_target != ACE_player} &&
{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} && {GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
{!(_target getVariable ["ACE_hideName", false])}) then { {!(_target getVariable ["ACE_hideName", false])}) then {
_distance = _player distance _target; _distance = ACE_player distance _target;
_alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha); _alpha = ((1 - 0.2 * (_distance - GVAR(PlayerNamesViewDistance))) min 1) * GVAR(PlayerNamesMaxAlpha);
_alpha = _alpha min _onKeyPressAlphaMax; _alpha = _alpha min _onKeyPressAlphaMax;
_icon = ICON_NONE; _icon = ICON_NONE;
@ -55,7 +55,7 @@ if ((GVAR(showPlayerNames) in [2,4]) && {_onKeyPressAlphaMax > 0}) then {
_icon = if (([_target] call FUNC(isSpeaking)) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {ICON_NAME_SPEAK} else {_defaultIcon}; _icon = if (([_target] call FUNC(isSpeaking)) && {(vehicle _target) == _target} && {GVAR(showSoundWaves) > 0}) then {ICON_NAME_SPEAK} else {_defaultIcon};
}; };
[_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon); [ACE_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
}; };
}; };
@ -84,12 +84,12 @@ if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(sho
}; };
if ((_icon != ICON_NONE) && if ((_icon != ICON_NONE) &&
{(side (group _target)) == (side (group _player))} && {(side (group _target)) == (side (group ACE_player))} &&
{_target != _player} && {_target != ACE_player} &&
{GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} && {GVAR(ShowNamesForAI) || {[_target] call EFUNC(common,isPlayer)}} &&
{!(_target getVariable ["ACE_hideName", false])}) then { {!(_target getVariable ["ACE_hideName", false])}) then {
if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle _player, _target]) exitWith {}; // Check if there is line of sight if (lineIntersects [_pos, (visiblePositionASL _target) vectorAdd [0,0,1], vehicle ACE_player, _target]) exitWith {}; // Check if there is line of sight
_relPos = (visiblePositionASL _target) vectorDiff _pos; _relPos = (visiblePositionASL _target) vectorDiff _pos;
_distance = vectorMagnitude _relPos; _distance = vectorMagnitude _relPos;
_projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy)); _projDist = _relPos vectorDistance (_vecy vectorMultiply (_relPos vectorDotProduct _vecy));
@ -102,7 +102,7 @@ if (((GVAR(showPlayerNames) in [1,3]) && {_onKeyPressAlphaMax > 0}) || {GVAR(sho
_alpha = _alpha min _onKeyPressAlphaMax; _alpha = _alpha min _onKeyPressAlphaMax;
}; };
[_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon); [ACE_player, _target, _alpha, _distance * 0.026, _icon] call FUNC(drawNameTagIcon);
}; };
} forEach _targets; } forEach _targets;
}; };

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@ -42,7 +42,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific // Conditions: specific
if ((currentVisionMode _player != 1)) exitWith {false}; if ((currentVisionMode ACE_player != 1)) exitWith {false};
// Statement // Statement
[ACE_player, 1] call FUNC(changeNVGBrightness); [ACE_player, 1] call FUNC(changeNVGBrightness);
@ -56,7 +56,7 @@ GVAR(ppEffectMuzzleFlash) ppEffectCommit 0;
// Conditions: canInteract // Conditions: canInteract
if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
// Conditions: specific // Conditions: specific
if ((currentVisionMode _player != 1)) exitWith {false}; if ((currentVisionMode ACE_player != 1)) exitWith {false};
// Statement // Statement
[ACE_player, -1] call FUNC(changeNVGBrightness); [ACE_player, -1] call FUNC(changeNVGBrightness);

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@ -15,7 +15,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config"]; private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config", "_hmd", "_cameraView", "_turret"];
_currentVehicle = vehicle ACE_player; _currentVehicle = vehicle ACE_player;
@ -41,7 +41,7 @@ _fnc_isUsingHMD = {
!("NVG" in getArray (_config >> "ViewOptics" >> "visionMode")); !("NVG" in getArray (_config >> "ViewOptics" >> "visionMode"));
}; };
private ["_result", "_turretConfig", "_turretConfigOpticsIn"]; private ["_result", "_turretConfig", "_turretConfigOpticsIn", "_index"];
_result = true; _result = true;
_turretConfig = [_config, _turret] call EFUNC(common,getTurretConfigPath); _turretConfig = [_config, _turret] call EFUNC(common,getTurretConfigPath);
_turretConfigOpticsIn = _turretConfig >> "OpticsIn"; _turretConfigOpticsIn = _turretConfig >> "OpticsIn";

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@ -2,15 +2,13 @@
#include "script_component.hpp" #include "script_component.hpp"
/* /*
_setupPlayer = { [{
if (!isNull ACE_player) then { if (!isNull ACE_player) then {
[(_this select 1)] call cba_fnc_removePerFrameHandler; [(_this select 1)] call cba_fnc_removePerFrameHandler;
[ACE_player, "isPlayer"] call EFUNC(common,muteUnit); [ACE_player, "isPlayer"] call EFUNC(common,muteUnit);
}; };
}; }, 0, []] call CBA_fnc_addPerFrameHandler;
[_setupPlayer, 0, []] call CBA_fnc_addPerFrameHandler;
*/ */
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};

View File

@ -18,6 +18,8 @@
EXPLODE_2_PVT(_this,_player,_weapon); EXPLODE_2_PVT(_this,_player,_weapon);
private ["_action"];
// Play animation and report temperature // Play animation and report temperature
_action = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_checkTemperatureAction"); _action = getText (configFile >> "CfgWeapons" >> _weapon >> "ACE_checkTemperatureAction");

View File

@ -16,7 +16,7 @@
EXPLODE_2_PVT(_this,_player,_weapon); EXPLODE_2_PVT(_this,_player,_weapon);
// Calculate cool down of weapon since last shot // Calculate cool down of weapon since last shot
private ["_string", "_overheat", "_temperature", "_time", "_barrelMass"]; private ["_string", "_overheat", "_temperature", "_time", "_barrelMass", "_a"];
_string = format [QGVAR(%1), _weapon]; _string = format [QGVAR(%1), _weapon];
_overheat = _player getVariable [_string, [0, 0]]; _overheat = _player getVariable [_string, [0, 0]];
_temperature = _overheat select 0; _temperature = _overheat select 0;

View File

@ -17,7 +17,8 @@
*/ */
#include "\z\ace\addons\overheating\script_component.hpp" #include "\z\ace\addons\overheating\script_component.hpp"
private ["_unit", "_weapon", "_ammo", "_projectile"]; private ["_unit", "_weapon", "_ammo", "_projectile", "_velocity", "_variableName", "_overheat", "_temperature", "_time", "_bulletMass", "_energyIncrement", "_barrelMass", "_scaledTemperature", "_intensity", "_position", "_direction", "_dispersion", "_count", "_slowdownFactor", "_jamChance", "_surface"];
_unit = _this select 0; _unit = _this select 0;
_weapon = _this select 1; _weapon = _this select 1;
_ammo = _this select 4; _ammo = _this select 4;
@ -25,8 +26,6 @@ _projectile = _this select 6;
_velocity = velocity _projectile; _velocity = velocity _projectile;
private ["_variableName", "_overheat", "_temperature", "_time", "_energyIncrement", "_barrelMass", "_scaledTemperature"];
// each weapon has it's own variable. Can't store the temperature in the weapon since they are not objects unfortunately. // each weapon has it's own variable. Can't store the temperature in the weapon since they are not objects unfortunately.
_variableName = format [QGVAR(%1), _weapon]; _variableName = format [QGVAR(%1), _weapon];

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@ -13,6 +13,8 @@
EXPLODE_2_PVT(_this,_player,_target); EXPLODE_2_PVT(_this,_player,_target);
private ["_magazineType", "_magazineCfg"];
// Return true for static weapons if they have been fired once, @todo 1.40 this work-around doesn't work anymore // Return true for static weapons if they have been fired once, @todo 1.40 this work-around doesn't work anymore
if (_target isKindOf "StaticWeapon") exitWith { if (_target isKindOf "StaticWeapon") exitWith {
if (currentMagazine _target != "") exitWith {true}; if (currentMagazine _target != "") exitWith {true};

View File

@ -14,7 +14,7 @@
EXPLODE_1_PVT(_this,_target); EXPLODE_1_PVT(_this,_target);
private ["_weapon","_muzzle","_magazine","_showNumber","_ammo","_maxRounds","_count","_text","_color","_picture"]; private ["_weapon","_muzzle","_magazine","_showNumber","_ammo","_maxRounds","_count","_text","_color","_picture", "_a", "_string"];
_weapon = currentWeapon _target; _weapon = currentWeapon _target;
_muzzle = currentMuzzle _target; _muzzle = currentMuzzle _target;

View File

@ -15,7 +15,7 @@ EXPLODE_2_PVT(_this,_player,_target);
if (vehicle _target != _target) exitWith {false}; if (vehicle _target != _target) exitWith {false};
private ["_magazineCfg","_magazineType"]; private ["_magazineCfg","_magazineType", "_condition", "_onFailure", "_onFinish"];
_magazineType = currentMagazine _target; _magazineType = currentMagazine _target;
_magazineCfg = configFile >> "CfgMagazines" >> _magazineType; _magazineCfg = configFile >> "CfgMagazines" >> _magazineType;
if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {false}; if (getNumber (_magazineCfg >> "ACE_isBelt") == 0) exitWith {false};
@ -54,7 +54,7 @@ _onFinish = {
_onFailure = { _onFailure = {
EXPLODE_3_PVT((_this select 0),_player,_target,_magazine); EXPLODE_3_PVT((_this select 0),_player,_target,_magazine);
[_caller, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation); [_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);
// Add back the magazine with the former ammo count // Add back the magazine with the former ammo count
_player addMagazine _magazine; _player addMagazine _magazine;

View File

@ -14,12 +14,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_weapon", "_magazine"]; PARAMS_4(_unit,_target,_weapon,_magazine);
_unit = _this select 0;
_target = _this select 1;
_weapon = _this select 2;
_magazine = _this select 3;
_target selectWeapon _weapon; _target selectWeapon _weapon;

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@ -2,13 +2,11 @@
// execute on server only! // execute on server only!
#include "script_component.hpp" #include "script_component.hpp"
private "_unit"; PARAMS_1(_unit);
_unit = _this select 0;
private ["_group0", "_rallypoint"]; private ["_group0", "_rallypoint"];
_group0 = group _unit; // _group is a reserved veriable and shouldn't be used _group0 = group _unit; // _group-is a reserved veriable and shouldn't be used
_rallypoint = [ _rallypoint = [
objNull, objNull,

View File

@ -16,11 +16,7 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_rallypoint", "_respawnMarker", "_side"]; PARAMS_3(_rallypoint,_respawnMarker,_side);
_rallypoint = _this select 0;
_respawnMarker = _this select 1;
_side = _this select 2;
private "_name"; private "_name";
_name = typeOf _rallypoint; _name = typeOf _rallypoint;
@ -29,12 +25,11 @@ _name = typeOf _rallypoint;
if (hasInterface) then { if (hasInterface) then {
// fix init having wrong position, vars etc. // fix init having wrong position, vars etc.
[_rallypoint, _respawnMarker, _side, _name] spawn { [_rallypoint, _respawnMarker, _side, _name] spawn {
_rallypoint = _this select 0; PARAMS_4(_rallypoint,_respawnMarker,_side,_name);
_respawnMarker = _this select 1;
_side = _this select 2;
_name = _this select 3;
_marker = format ["ACE_Marker_%1", _name]; private ["_marker", "_type"];
_marker = format ["ACE_Marker_%1", _name];
// exit if it already exist // exit if it already exist
if (_marker in allMapMarkers) exitWith {}; if (_marker in allMapMarkers) exitWith {};

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@ -18,10 +18,9 @@
#include "script_component.hpp" #include "script_component.hpp"
if !(isServer) exitWith {}; PARAMS_3(_logic,_units,_activated);
_logic = _this select 0; if !(isServer) exitWith {};
_activated = _this select 2;
if !(_activated) exitWith {}; if !(_activated) exitWith {};
@ -32,9 +31,10 @@ GVAR(Module) = true;
if (isServer) then { if (isServer) then {
if (GVAR(RemoveDeadBodiesDisconnected)) then { if (GVAR(RemoveDeadBodiesDisconnected)) then {
private "_fnc_deleteDisconnected";
_fnc_deleteDisconnected = { _fnc_deleteDisconnected = {
_this spawn { _this spawn {
_unit = _this select 0; PARAMS_1(_unit);
sleep 4; sleep 4;

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@ -19,17 +19,13 @@
#include "script_component.hpp" #include "script_component.hpp"
_this spawn { _this spawn {
_logic = _this select 0; PARAMS_3(_logic,_units,_activated);
_units = _this select 1;
_activated = _this select 2;
if !(_activated) exitWith {}; if !(_activated) exitWith {};
if (isServer) then { if (isServer) then {
_varName = QGVAR(showFriendlyFireMessage); missionNamespace setVariable [QGVAR(showFriendlyFireMessage), true];
publicVariable QGVAR(showFriendlyFireMessage);
missionNamespace setVariable [_varName, true];
publicVariable _varName;
}; };
diag_log text "[ACE]: Friendly Fire Messages Module Initialized."; diag_log text "[ACE]: Friendly Fire Messages Module Initialized.";

View File

@ -16,11 +16,9 @@
VOID VOID
*/ */
#include "script_component.hpp" #include "script_component.hpp"
_logic = _this select 0; PARAMS_3(_logic,_units,_activated);
_units = _this select 1;
_activated = _this select 2;
if !(_activated) exitWith {}; if !(_activated) exitWith {};

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@ -18,8 +18,9 @@
#include "script_component.hpp" #include "script_component.hpp"
_this spawn { _this spawn {
_unit = _this select 0; PARAMS_2(_unit,_side);
_side = _this select 1;
private ["_rallypoint", "_position"];
// rallypoint names are defined in CfgVehicles.hpp // rallypoint names are defined in CfgVehicles.hpp

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@ -16,7 +16,7 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_forceRemove", "_body"]; private ["_forceRemove", "_body", "_uid"];
_forceRemove = _this select 0; _forceRemove = _this select 0;

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@ -17,11 +17,10 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_allGear", "_headgear", "_goggles", "_uniform", "_uniformitems", "_vest", "_vestitems", "_backpack", "_backpackitems", "_primaryweapon", "_primaryweaponitems", "_primaryweaponmagazine", "_handgunweapon", "_handgunweaponitems", "_handgunweaponmagazine", "_assigneditems", "_binocular"]; PARAMS_2(_unit,_allGear);
private ["_unit", "_allGear", "_headgear", "_goggles", "_uniform", "_uniformitems", "_vest", "_vestitems", "_backpack", "_backpackitems", "_primaryweapon", "_primaryweaponitems", "_primaryweaponmagazine", "_handgunweapon", "_handgunweaponitems", "_handgunweaponmagazine", "_assigneditems", "_binocular", "_backpa", "_secondaryweapon", "_secondaryweaponitems", "_secondaryweaponmagazine"];
_unit = _this select 0;
_allGear = _this select 1;
// remove all starting gear of a player // remove all starting gear of a player
removeAllWeapons _unit; removeAllWeapons _unit;

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@ -1,31 +1,29 @@
/* /*
Name: ACE_Respawn_fnc_teleportToRallypoint * Author: commy2
* teleports a unit to a rallypoint
Author(s): *
commy2 * Arguments:
* 0: unit <OBJECT>
Description: * 1: side? <OBJECT>
teleports a unit to a rallypoint * 2: teleport to base <BOOLEAN>
*
Parameters: * Return Value:
0: OBJECT - unit * Nothing
1: OBJECT - side *
2: BOOLEAN - teleport to base * Example:
* [,,] call ACE_Respawn_fnc_teleportToRallypoint;
Returns: *
VOID * Public: No
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_side", "_rallypoint", "_toBase"]; PARAMS_3(_unit,_side,_rallypoint);
_unit = _this select 0; private ["_toBase"];
_side = _this select 1;
_rallypoint = _this select 2;
// rallypoint names are defined in CfgVehicles.hpp // rallypoint names are defined in CfgVehicles.hpp
//IGNORE_PRIVATE_WARNING("_Base")
_toBase = _rallypoint find "_Base" != -1; _toBase = _rallypoint find "_Base" != -1;
_rallypoint = missionNamespace getVariable [_rallypoint, objNull], _rallypoint = missionNamespace getVariable [_rallypoint, objNull],

View File

@ -3,6 +3,7 @@
if (!hasInterface) exitWith {}; if (!hasInterface) exitWith {};
// IGNORE_PRIVATE_WARNING(_player)
//["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler); //["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler);
//@todo addEventHandler infoDisplayChanged with select 1 == "Soldier" //@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"

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@ -14,11 +14,11 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
if !(vehicle _unit == _unit) exitWith {false}; PARAMS_3(_unit,_turretAndDirection,_majorStep);
private ["_unit", "_turretAndDirection", "_majorStep", "_weaponIndex", "_zeroing", "_optic", "_increment", "_maxVertical", "_maxHorizontal", "_elevation", "_windage", "_zero"]; if (vehicle _unit != _unit) exitWith {false};
EXPLODE_3_PVT(_this,_unit,_turretAndDirection,_majorStep); private ["_weaponIndex", "_zeroing", "_optic", "_increment", "_maxVertical", "_maxHorizontal", "_elevation", "_windage", "_zero", "_adjustment"];
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {false}; if (_weaponIndex < 0) exitWith {false};

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@ -12,10 +12,11 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
if !(vehicle _unit == _unit) exitWith {false}; PARAMS_1(_unit);
private ["_unit", "_adjustment", "_zeroing", "_elevation", "_windage", "_zero"]; if (vehicle _unit != _unit) exitWith {false};
_unit = _this select 0;
private ["_weaponIndex", "_adjustment", "_zeroing", "_elevation", "_windage", "_zero"];
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {false}; if (_weaponIndex < 0) exitWith {false};

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@ -15,10 +15,10 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_elevation", "_windage", "_zero", "_adjustmentDifference", "_pitchbankyaw", "_pitch", "_bank", "_yaw"];
EXPLODE_4_PVT(_this,_unit,_elevation,_windage,_zero); EXPLODE_4_PVT(_this,_unit,_elevation,_windage,_zero);
private ["_adjustmentDifference", "_pitchbankyaw", "_pitch", "_bank", "_yaw", "_adjustment", "_weaponIndex"];
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
_adjustment = _unit getVariable QGVAR(Adjustment); _adjustment = _unit getVariable QGVAR(Adjustment);

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@ -12,13 +12,14 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
PARAMS_1(_unit);
private ["_weaponIndex", "_adjustment", "_elevation"];
if (cameraView == "GUNNER") exitWith {false}; if (cameraView == "GUNNER") exitWith {false};
if !(vehicle _unit == _unit) exitWith {false}; if !(vehicle _unit == _unit) exitWith {false};
if !(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) exitWith {false}; if !(missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) exitWith {false};
private ["_unit", "_adjustment", "_elevation"];
_unit = _this select 0;
_weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex); _weaponIndex = [_unit, currentWeapon _unit] call EFUNC(common,getWeaponIndex);
if (_weaponIndex < 0) exitWith {false}; if (_weaponIndex < 0) exitWith {false};

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@ -17,12 +17,10 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_sides"]; PARAMS_2(_unit,_sides);
_unit = _this select 0;
_sides = _this select 1;
["theMapClick", "onMapSingleClick", { ["theMapClick", "onMapSingleClick", {
// IGNORE_PRIVATE_WARNING(_pos,_shift,_alt)
if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then { if (alive ACE_player && {GVAR(OriginalUnit) getVariable ["ACE_CanSwitchUnits", false]}) then {
[_this, _pos, _shift, _alt] call FUNC(handleMapClick); [_this, _pos, _shift, _alt] call FUNC(handleMapClick);
}; };

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@ -10,7 +10,7 @@
* None * None
* *
* Example: * Example:
* [_unit, _sides] call FUNC(handleMapClick) * [unit, _sides] call FUNC(handleMapClick)
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* None * None
* *
* Example: * Example:
* [_player, _sides] call FUNC(initPlayer) * [player, [west]] call FUNC(initPlayer)
* *
* Public: No * Public: No
*/ */
@ -19,8 +19,7 @@
private ["_playerUnit", "_sides"]; private ["_playerUnit", "_sides"];
_playerUnit = _this select 0; PARAMS_2(_playerUnit,_sides);
_sides = _this select 1;
if (vehicle _playerUnit == _playerUnit) then { if (vehicle _playerUnit == _playerUnit) then {

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@ -10,14 +10,15 @@
* Player units <ARRAY<OBJECT>> * Player units <ARRAY<OBJECT>>
* *
* Example: * Example:
* [_pos, 100] call FUNC(nearestPlayers) * [[300,300,0], 100] call FUNC(nearestPlayers)
* *
* Public: Yes * Public: Yes
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_position", "_radius", "_nearestPlayers"]; private ["_nearestPlayers"];
PARAMS_2(_position,_radius);
_position = _this select 0; _position = _this select 0;
_radius = _this select 1; _radius = _this select 1;
@ -25,9 +26,9 @@ _radius = _this select 1;
_nearestPlayers = []; _nearestPlayers = [];
{ {
if ([_x] call EFUNC(common,isPlayer) && {alive _x}) then { if ([_x] call EFUNC(common,isPlayer) && {alive _x}) then {
_nearestPlayers pushBack _x; _nearestPlayers pushBack _x;
}; };
} forEach (nearestObjects [_position, ["Man"], _radius]); } forEach (nearestObjects [_position, ["Man"], _radius]);
_nearestPlayers _nearestPlayers

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@ -10,26 +10,20 @@
* None * None
* *
* Example: * Example:
* [_origPlayer, _respPlayer] call FUNC(switchBack) * [_originalPlayerUnit, _currentUnit] call FUNC(switchBack)
* *
* Public: Yes * Public: Yes
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_origPlayerUnit"]; PARAMS_1(_originalPlayerUnit);
_origPlayerUnit = _this select 0; [_originalPlayerUnit] joinSilent GVAR(OriginalGroup);
[_origPlayerUnit] joinSilent GVAR(OriginalGroup);
DFUNC(pfhSwitchBack) = { DFUNC(pfhSwitchBack) = {
PARAMS_2(_args,_pfID);
private ["_args", "_originalPlayerUnit", "_currentUnit"]; EXPLODE_2_PVT(_args,_originalPlayerUnit,_currentUnit);
_args = _this select 0;
_originalPlayerUnit = _args select 0;
_currentUnit = _args select 1;
if (local _originalPlayerUnit) exitWith { if (local _originalPlayerUnit) exitWith {
selectPlayer _originalPlayerUnit; selectPlayer _originalPlayerUnit;

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@ -18,9 +18,9 @@
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_allNearestPlayers", "_oldUnit", "_leave"]; private ["_nearestEnemyPlayers", "_allNearestPlayers", "_oldUnit", "_leave"];
_unit = _this select 1; PARAMS_1(_unit);
// don't switch to original player units // don't switch to original player units
if (!([_unit] call FUNC(isValidAi))) exitWith {}; if (!([_unit] call FUNC(isValidAi))) exitWith {};

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@ -37,6 +37,7 @@ if (!isServer) exitWith {};
}; };
{ {
private "_unit";
_unit = _x; _unit = _x;
if (_unit isKindOf "CAManBase") then { if (_unit isKindOf "CAManBase") then {
{ {

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@ -21,6 +21,7 @@ PARAMS_2(_unit,_container);
//Only check for player: //Only check for player:
if (_unit != ace_player) exitWith {false}; if (_unit != ace_player) exitWith {false};
private "_handeled";
_handeled = false; _handeled = false;
if (GVAR(LockVehicleInventory) && //if setting not enabled if (GVAR(LockVehicleInventory) && //if setting not enabled

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@ -26,6 +26,7 @@ GVAR(CurrentGrenadeMuzzleOther) = "";
// Collect frag and other muzzles separately // Collect frag and other muzzles separately
with uiNamespace do { with uiNamespace do {
private ["_magazines", "_magazine", "_ammo", "_explosive"];
if (isNil QGVAR(FragMuzzles)) then { if (isNil QGVAR(FragMuzzles)) then {
GVAR(FragMuzzles) = []; GVAR(FragMuzzles) = [];
GVAR(NonFragMuzzles) = []; GVAR(NonFragMuzzles) = [];

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@ -12,18 +12,13 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_muzzle"]; PARAMS_2(_unit,_muzzle);
_unit = _this select 0; private ["_uniformMags", "_vestMags", "_backpackMags", "_numberOfMagazines", "_magazineClasses", "_firstMagazine"];
_muzzle = _this select 1;
private ["_uniformMags", "_vestMags", "_backPackMags"];
_uniformMags = getMagazineCargo uniformContainer _unit; _uniformMags = getMagazineCargo uniformContainer _unit;
_vestMags = getMagazineCargo vestContainer _unit; _vestMags = getMagazineCargo vestContainer _unit;
_backPackMags = getMagazineCargo backpackContainer _unit; _backpackMags = getMagazineCargo backpackContainer _unit;
private ["_numberOfMagazines", "_magazineClasses", "_firstMagazine"];
_numberOfMagazines = 0; _numberOfMagazines = 0;
_magazineClasses = getArray (configFile >> "CfgWeapons" >> "Throw" >> _muzzle >> "magazines"); _magazineClasses = getArray (configFile >> "CfgWeapons" >> "Throw" >> _muzzle >> "magazines");

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@ -21,10 +21,10 @@ _numberofMagazines = _this select 1;
private ["_color", "_name", "_text", "_picture"]; private ["_color", "_name", "_text", "_picture"];
_color = [[1,0,0], [1,1,1]] select (_numberOfMagazines > 0); _color = [[1,0,0], [1,1,1]] select (_numberofMagazines > 0);
_name = getText (configFile >> "CfgMagazines" >> _magazine >> "displayNameShort"); _name = getText (configFile >> "CfgMagazines" >> _magazine >> "displayNameShort");
_text = [format["%1 x%2", _name, _numberOfMagazines], _color] call EFUNC(common,stringToColoredText); _text = [format["%1 x%2", _name, _numberofMagazines], _color] call EFUNC(common,stringToColoredText);
_picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture"); _picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture");
[_text, _picture] call EFUNC(common,displayTextPicture); [_text, _picture] call EFUNC(common,displayTextPicture);

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@ -11,41 +11,41 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_nextMuzzle"]; private ["_text", "_nextMuzzle"];
_unit = _this select 0; PARAMS_1(_unit);
_nextMuzzle = ["All"] call FUNC(findNextGrenadeMuzzle); _nextMuzzle = ["All"] call FUNC(findNextGrenadeMuzzle);
if (_nextMuzzle != "") then { if (_nextMuzzle != "") then {
private ["_magazines", "_magazine", "_count", "_return"]; private ["_magazines", "_magazine", "_count", "_return"];
_magazines = GVAR(AllMagazines) select (GVAR(AllMuzzles) find _nextMuzzle); _magazines = GVAR(AllMagazines) select (GVAR(AllMuzzles) find _nextMuzzle);
reverse _magazines; reverse _magazines;
_magazine = ""; _magazine = "";
_count = {_return = _x in _magazines; if (_return) then {_magazine = _x}; _return} count magazines _unit; _count = {_return = _x in _magazines; if (_return) then {_magazine = _x}; _return} count magazines _unit;
// There is a muzzle with magazines --> cycle to it // There is a muzzle with magazines --> cycle to it
[_unit, _nextMuzzle] call FUNC(setNextGrenadeMuzzle); [_unit, _nextMuzzle] call FUNC(setNextGrenadeMuzzle);
[_magazine, _count] call FUNC(displayGrenadeTypeAndNumber); [_magazine, _count] call FUNC(displayGrenadeTypeAndNumber);
} else { } else {
// There is a no muzzle with magazines --> select nothing // There is a no muzzle with magazines --> select nothing
GVAR(CurrentGrenadeMuzzleFrag) = ""; GVAR(CurrentGrenadeMuzzleOther) = ""; GVAR(CurrentGrenadeMuzzleFrag) = ""; GVAR(CurrentGrenadeMuzzleOther) = "";
if (GVAR(DisplayText)) then { if (GVAR(DisplayText)) then {
_text = [localize "STR_ACE_WeaponSelect_NoGrenadesLeft", [1,0,0]] call EFUNC(common,stringToColoredText); _text = [localize "STR_ACE_WeaponSelect_NoGrenadesLeft", [1,0,0]] call EFUNC(common,stringToColoredText);
[composeText [lineBreak, _text]] call EFUNC(common,displayTextStructured); [composeText [lineBreak, _text]] call EFUNC(common,displayTextStructured);
}; };
}; };
if (_nextMuzzle in GVAR(FragMuzzles)) then { if (_nextMuzzle in GVAR(FragMuzzles)) then {
GVAR(CurrentGrenadeMuzzleFrag) = _nextMuzzle; GVAR(CurrentGrenadeMuzzleFrag) = _nextMuzzle;
GVAR(CurrentGrenadeMuzzleIsFrag) = true; GVAR(CurrentGrenadeMuzzleIsFrag) = true;
} else { } else {
GVAR(CurrentGrenadeMuzzleOther) = _nextMuzzle; GVAR(CurrentGrenadeMuzzleOther) = _nextMuzzle;
GVAR(CurrentGrenadeMuzzleIsFrag) = false; GVAR(CurrentGrenadeMuzzleIsFrag) = false;
}; };

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@ -11,34 +11,34 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_nextMuzzle"]; private ["_text", "_nextMuzzle"];
_unit = _this select 0; PARAMS_1(_unit);
_nextMuzzle = ["Frag"] call FUNC(findNextGrenadeMuzzle); _nextMuzzle = ["Frag"] call FUNC(findNextGrenadeMuzzle);
if (_nextMuzzle != "") then { if (_nextMuzzle != "") then {
GVAR(CurrentGrenadeMuzzleFrag) = _nextMuzzle; GVAR(CurrentGrenadeMuzzleFrag) = _nextMuzzle;
private ["_magazines", "_magazine", "_count", "_return"]; private ["_magazines", "_magazine", "_count", "_return"];
_magazines = GVAR(FragMagazines) select (GVAR(FragMuzzles) find _nextMuzzle); _magazines = GVAR(FragMagazines) select (GVAR(FragMuzzles) find _nextMuzzle);
reverse _magazines; reverse _magazines;
_magazine = ""; _magazine = "";
_count = {_return = _x in _magazines; if (_return) then {_magazine = _x}; _return} count magazines _unit; _count = {_return = _x in _magazines; if (_return) then {_magazine = _x}; _return} count magazines _unit;
// There is a muzzle with magazines --> cycle to it // There is a muzzle with magazines --> cycle to it
[_unit, _nextMuzzle] call FUNC(setNextGrenadeMuzzle); [_unit, _nextMuzzle] call FUNC(setNextGrenadeMuzzle);
[_magazine, _count] call FUNC(displayGrenadeTypeAndNumber); [_magazine, _count] call FUNC(displayGrenadeTypeAndNumber);
} else { } else {
// There is a no muzzle with magazines --> select nothing // There is a no muzzle with magazines --> select nothing
GVAR(CurrentGrenadeMuzzleFrag) = ""; GVAR(CurrentGrenadeMuzzleFrag) = "";
if (GVAR(DisplayText)) then { if (GVAR(DisplayText)) then {
_text = [localize "STR_ACE_WeaponSelect_NoFragsLeft", [1,0,0]] call EFUNC(common,stringToColoredText); _text = [localize "STR_ACE_WeaponSelect_NoFragsLeft", [1,0,0]] call EFUNC(common,stringToColoredText);
[composeText [lineBreak, _text]] call EFUNC(common,displayTextStructured); [composeText [lineBreak, _text]] call EFUNC(common,displayTextStructured);
}; };
}; };
GVAR(CurrentGrenadeMuzzleIsFrag) = true; GVAR(CurrentGrenadeMuzzleIsFrag) = true;

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@ -11,34 +11,34 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_unit", "_nextMuzzle"]; private ["_nextMuzzle", "_text"];
_unit = _this select 0; PARAMS_1(_unit);
_nextMuzzle = ["NonFrag"] call FUNC(findNextGrenadeMuzzle); _nextMuzzle = ["NonFrag"] call FUNC(findNextGrenadeMuzzle);
if (_nextMuzzle != "") then { if (_nextMuzzle != "") then {
GVAR(CurrentGrenadeMuzzleOther) = _nextMuzzle; GVAR(CurrentGrenadeMuzzleOther) = _nextMuzzle;
private ["_magazines", "_magazine", "_count", "_return"]; private ["_magazines", "_magazine", "_count", "_return"];
_magazines = GVAR(NonFragMagazines) select (GVAR(NonFragMuzzles) find _nextMuzzle); _magazines = GVAR(NonFragMagazines) select (GVAR(NonFragMuzzles) find _nextMuzzle);
reverse _magazines; reverse _magazines;
_magazine = ""; _magazine = "";
_count = {_return = _x in _magazines; if (_return) then {_magazine = _x}; _return} count magazines _unit; _count = {_return = _x in _magazines; if (_return) then {_magazine = _x}; _return} count magazines _unit;
// There is a muzzle with magazines --> cycle to it // There is a muzzle with magazines --> cycle to it
[_unit, _nextMuzzle] call FUNC(setNextGrenadeMuzzle); [_unit, _nextMuzzle] call FUNC(setNextGrenadeMuzzle);
[_magazine, _count] call FUNC(displayGrenadeTypeAndNumber); [_magazine, _count] call FUNC(displayGrenadeTypeAndNumber);
} else { } else {
// There is a no muzzle with magazines --> select nothing // There is a no muzzle with magazines --> select nothing
GVAR(CurrentGrenadeMuzzleOther) = ""; GVAR(CurrentGrenadeMuzzleOther) = "";
if (GVAR(DisplayText)) then { if (GVAR(DisplayText)) then {
_text = [localize "STR_ACE_WeaponSelect_NoMiscGrenadeLeft", [1,0,0]] call EFUNC(common,stringToColoredText); _text = [localize "STR_ACE_WeaponSelect_NoMiscGrenadeLeft", [1,0,0]] call EFUNC(common,stringToColoredText);
[composeText [lineBreak, _text]] call EFUNC(common,displayTextStructured); [composeText [lineBreak, _text]] call EFUNC(common,displayTextStructured);
}; };
}; };
GVAR(CurrentGrenadeMuzzleIsFrag) = false; GVAR(CurrentGrenadeMuzzleIsFrag) = false;

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@ -17,19 +17,15 @@ private ["_unit", "_muzzle"];
_unit = _this select 0; _unit = _this select 0;
_muzzle = _this select 1; _muzzle = _this select 1;
private ["_uniformMags", "_vestMags", "_backPackMags"]; private ["_uniformMags", "_vestMags", "_backpackMags", "_i", "_uniformMagsToRemove", "_vestMagsToRemove", "_backpackMagsToRemove", "_firstMagazine", "_throwMuzzleNames"];
_uniformMags = getMagazineCargo uniformContainer _unit; _uniformMags = getMagazineCargo uniformContainer _unit;
_vestMags = getMagazineCargo vestContainer _unit; _vestMags = getMagazineCargo vestContainer _unit;
_backPackMags = getMagazineCargo backpackContainer _unit; _backpackMags = getMagazineCargo backpackContainer _unit;
private ["_uniformMagsToRemove", "_vestMagsToRemove", "_backPackMagsToRemove"];
_uniformMagsToRemove = []; _uniformMagsToRemove = [];
_vestMagsToRemove = []; _vestMagsToRemove = [];
_backPackMagsToRemove = []; _backpackMagsToRemove = [];
private ["_firstMagazine", "_throwMuzzleNames"];
_firstMagazine = ""; _firstMagazine = "";
_throwMuzzleNames = getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles"); _throwMuzzleNames = getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles");
@ -99,7 +95,7 @@ _throwMuzzleNames = getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles"
for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do { for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do {
_unit removeItem (_x select 0); _unit removeItem (_x select 0);
}; };
} forEach _backPackMagsToRemove; } forEach _backpackMagsToRemove;
// Readd magazines // Readd magazines
{ {
@ -118,4 +114,4 @@ _throwMuzzleNames = getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles"
for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do { for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do {
_unit addItemToBackpack (_x select 0); _unit addItemToBackpack (_x select 0);
}; };
} forEach _backPackMagsToRemove; } forEach _backpackMagsToRemove;

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@ -1,4 +1,4 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
import fnmatch import fnmatch
import os import os
@ -21,7 +21,7 @@ def get_private_declare(content):
priv_split = sorted(set(priv_split)) priv_split = sorted(set(priv_split))
priv_declared += priv_split; priv_declared += priv_split;
srch = re.compile('PARAMS_[0-9].*|EXPLODE_[0-9]_PVT.*|DEFAULT_PARAM.*|KEY_PARAM.*') srch = re.compile('PARAMS_[0-9].*|EXPLODE_[0-9]_PVT.*|DEFAULT_PARAM.*|KEY_PARAM.*|IGNORE_PRIVATE_WARNING.*')
priv_srch_declared = srch.findall(content) priv_srch_declared = srch.findall(content)
priv_srch_declared = sorted(set(priv_srch_declared)) priv_srch_declared = sorted(set(priv_srch_declared))
@ -37,7 +37,7 @@ def get_private_declare(content):
return priv_declared return priv_declared
def check_privates(filepath): def check_privates(filepath):
bad_count_file = 0
def pushClosing(t): def pushClosing(t):
closingStack.append(closing.expr) closingStack.append(closing.expr)
closing << Literal( closingFor[t[0]] ) closing << Literal( closingFor[t[0]] )
@ -70,17 +70,22 @@ def check_privates(filepath):
if '_forEachIndex' in priv_use: priv_use.remove('_forEachIndex') if '_forEachIndex' in priv_use: priv_use.remove('_forEachIndex')
if '_foreachIndex' in priv_declared: priv_declared.remove('_foreachIndex') if '_foreachIndex' in priv_declared: priv_declared.remove('_foreachIndex')
if '_foreachIndex' in priv_use: priv_use.remove('_foreachIndex') if '_foreachIndex' in priv_use: priv_use.remove('_foreachIndex')
if '_foreachindex' in priv_declared: priv_declared.remove('_foreachindex')
if '_foreachindex' in priv_use: priv_use.remove('_foreachindex')
missing = [] missing = []
for s in priv_use: for s in priv_use:
if s not in priv_declared: if s.lower() not in map(str.lower,priv_declared):
if s not in missing: if s.lower() not in map(str.lower,missing):
missing.append(s) missing.append(s)
if len(missing) > 0: if len(missing) > 0:
print (filepath) print (filepath)
for bad_priv in missing: for bad_priv in missing:
print ('\t' + bad_priv) print ('\t' + bad_priv)
bad_count_file = bad_count_file + 1
return bad_count_file
def main(): def main():
@ -89,6 +94,7 @@ def main():
print("#########################") print("#########################")
sqf_list = [] sqf_list = []
bad_count = 0
parser = argparse.ArgumentParser() parser = argparse.ArgumentParser()
parser.add_argument('-m','--module', help='only search specified module addon folder', required=False, default=".") parser.add_argument('-m','--module', help='only search specified module addon folder', required=False, default=".")
@ -99,7 +105,10 @@ def main():
sqf_list.append(os.path.join(root, filename)) sqf_list.append(os.path.join(root, filename))
for filename in sqf_list: for filename in sqf_list:
check_privates(filename) bad_count = bad_count + check_privates(filename)
print ("Bad Count {0}".format(bad_count))
if __name__ == "__main__": if __name__ == "__main__":
main() main()