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Remove debug testing code
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@ -68,9 +68,9 @@ _fireModes = getArray (configFile >> "CfgWeapons" >> _tubeWeaponName >> "modes")
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//Valid range, will fire at camera dir
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//Valid range, will fire at camera dir
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_lookVector = (ATLToASL (positionCameraToWorld [0,0,0])) vectorFromTo (ATLToASL (positionCameraToWorld [0,0,10]));
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_lookVector = (ATLToASL (positionCameraToWorld [0,0,0])) vectorFromTo (ATLToASL (positionCameraToWorld [0,0,10]));
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_realAzimuth = ((_lookVector select 0) atan2 (_lookVector select 1));
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_realAzimuth = ((_lookVector select 0) atan2 (_lookVector select 1));
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_upVectorDir = (((vectorUp z1) select 0) atan2 ((vectorUp z1) select 1));
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_upVectorDir = (((vectorUp _mortarVeh) select 0) atan2 ((vectorUp _mortarVeh) select 1));
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_elevationDiff = (cos (_realAzimuth - _upVectorDir)) * acos ((vectorUp z1) select 2);
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_elevationDiff = (cos (_realAzimuth - _upVectorDir)) * acos ((vectorUp _mortarVeh) select 2);
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_realElevation = ((180 / PI) * (z1 animationPhase "mainGun")) + 75 - _elevationDiff;
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_realElevation = ((180 / PI) * (_mortarVeh animationPhase "mainGun")) + 75 - _elevationDiff;
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};
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};
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//Update Heading Display:
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//Update Heading Display:
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